[5313] | 1 | material Orxonox/Red |
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| 2 | { |
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| 3 | technique |
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| 4 | { |
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| 5 | pass |
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| 6 | { |
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| 7 | lighting off |
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| 8 | scene_blend alpha_blend |
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| 9 | depth_check off |
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| 10 | |
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| 11 | texture_unit |
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| 12 | { |
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| 13 | texture bar2c.tga |
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| 14 | } |
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| 15 | } |
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| 16 | } |
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| 17 | } |
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| 18 | |
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| 19 | material Orxonox/Yellow |
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| 20 | { |
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| 21 | technique |
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| 22 | { |
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| 23 | pass |
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| 24 | { |
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| 25 | lighting off |
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| 26 | scene_blend alpha_blend |
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| 27 | depth_check off |
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| 28 | |
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| 29 | texture_unit |
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| 30 | { |
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| 31 | texture bar2b.tga |
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| 32 | } |
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| 33 | } |
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| 34 | } |
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| 35 | } |
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| 36 | |
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| 37 | material Orxonox/Green |
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| 38 | { |
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| 39 | technique |
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| 40 | { |
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| 41 | pass |
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| 42 | { |
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| 43 | lighting off |
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| 44 | scene_blend alpha_blend |
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| 45 | depth_check off |
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| 46 | |
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| 47 | texture_unit |
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| 48 | { |
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| 49 | texture bar2a.tga |
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| 50 | } |
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| 51 | } |
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| 52 | } |
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| 53 | } |
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| 54 | |
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| 55 | material Orxonox/White |
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| 56 | { |
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| 57 | technique |
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| 58 | { |
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| 59 | pass |
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| 60 | { |
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| 61 | lighting off |
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| 62 | scene_blend alpha_blend |
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| 63 | depth_check off |
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| 64 | |
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| 65 | texture_unit |
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| 66 | { |
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| 67 | texture bar2.tga |
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| 68 | } |
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| 69 | } |
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| 70 | } |
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| 71 | } |
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| 72 | |
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| 73 | material Orxonox/Black |
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| 74 | { |
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| 75 | technique |
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| 76 | { |
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| 77 | pass |
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| 78 | { |
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| 79 | lighting off |
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| 80 | scene_blend alpha_blend |
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| 81 | depth_check off |
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| 82 | |
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| 83 | texture_unit |
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| 84 | { |
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| 85 | texture OrxonoxBlack.tga |
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| 86 | } |
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| 87 | } |
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| 88 | } |
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| 89 | } |
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| 90 | |
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| 91 | material Orxonox/BarBackground |
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| 92 | { |
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| 93 | technique |
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| 94 | { |
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| 95 | pass |
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| 96 | { |
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| 97 | lighting off |
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| 98 | scene_blend alpha_blend |
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| 99 | depth_check off |
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| 100 | |
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| 101 | texture_unit |
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| 102 | { |
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| 103 | texture bar1.tga |
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| 104 | } |
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| 105 | } |
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| 106 | } |
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| 107 | } |
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| 108 | |
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[5325] | 109 | material Orxonox/HealthBarBackground |
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| 110 | { |
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| 111 | technique |
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| 112 | { |
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| 113 | pass |
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| 114 | { |
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| 115 | lighting off |
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| 116 | scene_blend alpha_blend |
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| 117 | depth_check off |
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| 118 | |
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| 119 | texture_unit |
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| 120 | { |
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| 121 | texture healthbar_bg.tga |
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| 122 | } |
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| 123 | } |
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| 124 | } |
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| 125 | } |
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[5313] | 126 | material Orxonox/Radar |
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| 127 | { |
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| 128 | technique |
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| 129 | { |
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| 130 | pass |
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| 131 | { |
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| 132 | lighting off |
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| 133 | scene_blend alpha_blend |
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| 134 | depth_check off |
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| 135 | |
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| 136 | texture_unit |
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| 137 | { |
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| 138 | texture radar.tga |
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| 139 | } |
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| 140 | } |
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| 141 | } |
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| 142 | } |
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| 143 | |
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| 144 | material Orxonox/RadarSquare |
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| 145 | { |
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| 146 | technique |
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| 147 | { |
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| 148 | pass |
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| 149 | { |
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| 150 | lighting off |
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| 151 | scene_blend alpha_blend |
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| 152 | depth_check off |
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| 153 | |
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| 154 | texture_unit |
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| 155 | { |
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| 156 | texture RadarSquare.tga |
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| 157 | } |
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| 158 | } |
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| 159 | } |
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| 160 | } |
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| 161 | |
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| 162 | material Orxonox/RadarMarker |
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| 163 | { |
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| 164 | technique |
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| 165 | { |
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| 166 | pass |
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| 167 | { |
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| 168 | lighting off |
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| 169 | scene_blend alpha_blend |
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| 170 | depth_check off |
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| 171 | |
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| 172 | texture_unit |
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| 173 | { |
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| 174 | texture console2.tga |
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| 175 | } |
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| 176 | } |
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| 177 | } |
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| 178 | } |
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| 179 | |
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| 180 | material Orxonox/WhiteDot |
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| 181 | { |
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| 182 | technique |
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| 183 | { |
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| 184 | pass |
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| 185 | { |
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| 186 | lighting off |
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| 187 | scene_blend alpha_blend |
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| 188 | depth_check off |
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| 189 | |
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| 190 | texture_unit |
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| 191 | { |
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[5398] | 192 | texture OrxonoxWhite.tga |
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[5313] | 193 | } |
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| 194 | } |
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| 195 | } |
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| 196 | } |
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| 197 | |
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| 198 | material Orxonox/GreenDot |
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| 199 | { |
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| 200 | technique |
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| 201 | { |
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| 202 | pass |
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| 203 | { |
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| 204 | lighting off |
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| 205 | scene_blend alpha_blend |
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| 206 | depth_check off |
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| 207 | |
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| 208 | texture_unit |
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| 209 | { |
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[5398] | 210 | texture OrxonoxWhite.tga |
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[5313] | 211 | colour_op_ex modulate src_manual src_current 0 1 0 |
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| 212 | } |
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| 213 | } |
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| 214 | } |
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| 215 | } |
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| 216 | |
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| 217 | material Orxonox/NavArrows |
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| 218 | { |
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| 219 | technique |
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| 220 | { |
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| 221 | pass |
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| 222 | { |
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| 223 | lighting off |
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| 224 | scene_blend alpha_blend |
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| 225 | depth_check off |
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| 226 | |
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| 227 | texture_unit |
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| 228 | { |
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| 229 | texture arrows.tga |
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| 230 | } |
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| 231 | } |
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| 232 | } |
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| 233 | } |
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| 234 | |
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| 235 | material Orxonox/NavTDC |
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| 236 | { |
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| 237 | technique |
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| 238 | { |
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| 239 | pass |
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| 240 | { |
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| 241 | lighting off |
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| 242 | scene_blend alpha_blend |
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| 243 | depth_check off |
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| 244 | |
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| 245 | texture_unit |
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| 246 | { |
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| 247 | texture tdc.tga |
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| 248 | } |
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| 249 | } |
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| 250 | } |
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| 251 | } |
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| 252 | |
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| 253 | material Orxonox/NavCrosshair |
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| 254 | { |
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| 255 | technique |
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| 256 | { |
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| 257 | pass |
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| 258 | { |
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| 259 | lighting off |
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| 260 | scene_blend add |
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| 261 | depth_check off |
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| 262 | |
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| 263 | texture_unit |
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| 264 | { |
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| 265 | texture crosshair2.tga |
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| 266 | } |
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| 267 | } |
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| 268 | } |
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| 269 | } |
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| 270 | |
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| 271 | material Orxonox/Crosshair |
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| 272 | { |
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| 273 | technique |
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| 274 | { |
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| 275 | pass |
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| 276 | { |
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| 277 | lighting off |
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| 278 | scene_blend alpha_blend |
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| 279 | depth_check off |
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| 280 | |
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| 281 | texture_unit |
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| 282 | { |
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| 283 | texture crosshair.tga |
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| 284 | } |
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| 285 | } |
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| 286 | } |
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| 287 | } |
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[6002] | 288 | |
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| 289 | material Orxonox/Crosshair3 |
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| 290 | { |
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| 291 | technique |
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| 292 | { |
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| 293 | pass |
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| 294 | { |
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| 295 | lighting off |
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| 296 | scene_blend alpha_blend |
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| 297 | depth_check off |
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| 298 | |
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| 299 | texture_unit |
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| 300 | { |
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| 301 | texture crosshair3.png |
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| 302 | } |
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| 303 | } |
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| 304 | } |
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[6198] | 305 | } |
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| 306 | |
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| 307 | material Orxonox/CenterOverlay |
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| 308 | { |
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| 309 | technique |
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| 310 | { |
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| 311 | pass |
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| 312 | { |
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| 313 | lighting off |
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| 314 | scene_blend alpha_blend |
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| 315 | depth_check off |
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| 316 | |
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| 317 | texture_unit |
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| 318 | { |
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| 319 | texture centeroverlay.png |
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| 320 | } |
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| 321 | } |
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| 322 | } |
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| 323 | } |
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| 324 | |
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[6288] | 325 | material Orxonox/DirectionArrows1 |
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[6198] | 326 | { |
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| 327 | technique |
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| 328 | { |
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| 329 | pass |
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| 330 | { |
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| 331 | lighting off |
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| 332 | scene_blend alpha_blend |
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| 333 | depth_check off |
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| 334 | |
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| 335 | texture_unit |
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| 336 | { |
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[6288] | 337 | texture directionarrows1.png |
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[6198] | 338 | } |
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| 339 | } |
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| 340 | } |
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[6288] | 341 | } |
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| 342 | |
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| 343 | material Orxonox/DirectionArrows2 |
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| 344 | { |
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| 345 | technique |
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| 346 | { |
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| 347 | pass |
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| 348 | { |
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| 349 | lighting off |
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| 350 | scene_blend alpha_blend |
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| 351 | depth_check off |
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| 352 | |
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| 353 | texture_unit |
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| 354 | { |
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| 355 | texture directionarrows2.png |
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| 356 | } |
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| 357 | } |
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| 358 | } |
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| 359 | } |
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| 360 | |
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| 361 | material Orxonox/DirectionArrows3 |
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| 362 | { |
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| 363 | technique |
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| 364 | { |
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| 365 | pass |
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| 366 | { |
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| 367 | lighting off |
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| 368 | scene_blend alpha_blend |
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| 369 | depth_check off |
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| 370 | |
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| 371 | texture_unit |
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| 372 | { |
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| 373 | texture directionarrows3.png |
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| 374 | } |
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| 375 | } |
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| 376 | } |
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| 377 | } |
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| 378 | |
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| 379 | material Orxonox/DirectionArrows4 |
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| 380 | { |
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| 381 | technique |
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| 382 | { |
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| 383 | pass |
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| 384 | { |
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| 385 | lighting off |
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| 386 | scene_blend alpha_blend |
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| 387 | depth_check off |
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| 388 | |
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| 389 | texture_unit |
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| 390 | { |
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| 391 | texture directionarrows4.png |
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| 392 | } |
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| 393 | } |
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| 394 | } |
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[6309] | 395 | } |
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| 396 | |
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| 397 | material Orxonox/DamageOverlayTop |
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| 398 | { |
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| 399 | technique |
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| 400 | { |
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| 401 | pass |
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| 402 | { |
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| 403 | lighting off |
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| 404 | scene_blend alpha_blend |
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| 405 | depth_check off |
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| 406 | |
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| 407 | texture_unit |
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| 408 | { |
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| 409 | texture damageoverlaytop.png |
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| 410 | } |
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| 411 | } |
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| 412 | } |
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| 413 | } |
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| 414 | |
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| 415 | material Orxonox/DamageOverlayRight |
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| 416 | { |
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| 417 | technique |
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| 418 | { |
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| 419 | pass |
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| 420 | { |
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| 421 | lighting off |
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| 422 | scene_blend alpha_blend |
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| 423 | depth_check off |
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| 424 | |
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| 425 | texture_unit |
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| 426 | { |
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| 427 | texture damageoverlayright.png |
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| 428 | } |
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| 429 | } |
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| 430 | } |
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| 431 | } |
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| 432 | |
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| 433 | material Orxonox/DamageOverlayBottom |
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| 434 | { |
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| 435 | technique |
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| 436 | { |
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| 437 | pass |
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| 438 | { |
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| 439 | lighting off |
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| 440 | scene_blend alpha_blend |
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| 441 | depth_check off |
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| 442 | |
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| 443 | texture_unit |
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| 444 | { |
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| 445 | texture damageoverlaybottom.png |
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| 446 | } |
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| 447 | } |
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| 448 | } |
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| 449 | } |
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| 450 | |
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| 451 | material Orxonox/DamageOverlayLeft |
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| 452 | { |
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| 453 | technique |
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| 454 | { |
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| 455 | pass |
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| 456 | { |
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| 457 | lighting off |
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| 458 | scene_blend alpha_blend |
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| 459 | depth_check off |
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| 460 | |
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| 461 | texture_unit |
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| 462 | { |
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| 463 | texture damageoverlayleft.png |
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| 464 | } |
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| 465 | } |
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| 466 | } |
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[6002] | 467 | } |
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