Last change
on this file since 10256 was
9908,
checked in by isusmelj, 11 years ago
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Added all the modeling work I did
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File size:
1.1 KB
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1 | // ss_flag_room_bottom genrated by blender2ogre 0.6.0 |
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2 | |
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3 | material ss_flag_room_bottom |
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4 | { |
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5 | receive_shadows on |
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6 | |
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7 | technique |
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8 | { |
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9 | pass ss_flag_room_bottom |
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10 | { |
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11 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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12 | diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 |
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13 | specular 0.5 0.5 0.5 1.0 12.5 |
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14 | emissive 0.0 0.0 0.0 1.0 |
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15 | |
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16 | alpha_to_coverage off |
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17 | colour_write on |
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18 | cull_hardware clockwise |
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19 | depth_check on |
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20 | depth_func less_equal |
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21 | depth_write on |
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22 | illumination_stage |
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23 | light_clip_planes off |
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24 | light_scissor off |
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25 | lighting on |
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26 | normalise_normals off |
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27 | polygon_mode solid |
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28 | scene_blend one zero |
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29 | scene_blend_op add |
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30 | shading gouraud |
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31 | transparent_sorting on |
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32 | |
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33 | texture_unit |
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34 | { |
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35 | texture flag_room_1.jpg |
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36 | tex_address_mode wrap |
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37 | scale 1.0 1.0 |
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38 | tex_coord_set 0 |
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39 | colour_op modulate |
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40 | } |
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41 | } |
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42 | } |
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43 | } |
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