Last change
on this file since 11526 was
9908,
checked in by isusmelj, 11 years ago
|
Added all the modeling work I did
|
File size:
973 bytes
|
Rev | Line | |
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[9908] | 1 | // ss_flag_room_light genrated by blender2ogre 0.6.0 |
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| 2 | |
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| 3 | material ss_flag_room_light |
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| 4 | { |
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| 5 | receive_shadows on |
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| 6 | |
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| 7 | technique |
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| 8 | { |
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| 9 | pass ss_flag_room_light |
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| 10 | { |
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| 11 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
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| 12 | diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 |
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| 13 | specular 0.5 0.5 0.5 1.0 12.5 |
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| 14 | emissive 1.2000000178813934 1.2000000178813934 1.2000000178813934 1.0 |
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| 15 | |
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| 16 | alpha_to_coverage off |
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| 17 | colour_write on |
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| 18 | cull_hardware clockwise |
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| 19 | depth_check on |
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| 20 | depth_func less_equal |
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| 21 | depth_write on |
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| 22 | illumination_stage |
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| 23 | light_clip_planes off |
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| 24 | light_scissor off |
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| 25 | lighting on |
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| 26 | normalise_normals off |
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| 27 | polygon_mode solid |
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| 28 | scene_blend one zero |
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| 29 | scene_blend_op add |
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| 30 | shading gouraud |
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| 31 | transparent_sorting on |
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| 32 | |
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| 33 | } |
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| 34 | } |
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| 35 | } |
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