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source: data/trunk/materials/ss_flag_room_light.material @ 11442

Last change on this file since 11442 was 9908, checked in by isusmelj, 11 years ago

Added all the modeling work I did

File size: 973 bytes
Line 
1// ss_flag_room_light genrated by blender2ogre 0.6.0
2
3material ss_flag_room_light
4{
5    receive_shadows on
6
7    technique
8    {
9        pass ss_flag_room_light
10        {
11            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
12            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
13            specular 0.5 0.5 0.5 1.0 12.5
14            emissive 1.2000000178813934 1.2000000178813934 1.2000000178813934 1.0
15
16            alpha_to_coverage off
17            colour_write on
18            cull_hardware clockwise
19            depth_check on
20            depth_func less_equal
21            depth_write on
22            illumination_stage
23            light_clip_planes off
24            light_scissor off
25            lighting on
26            normalise_normals off
27            polygon_mode solid
28            scene_blend one zero
29            scene_blend_op add
30            shading gouraud
31            transparent_sorting on
32
33        }
34    }
35}
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