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source: data/trunk/materials/ss_flag_room_table.material @ 11790

Last change on this file since 11790 was 9908, checked in by isusmelj, 11 years ago

Added all the modeling work I did

File size: 1.1 KB
Line 
1// ss_flag_room_table genrated by blender2ogre 0.6.0
2
3material ss_flag_room_table
4{
5    receive_shadows on
6
7    technique
8    {
9        pass ss_flag_room_table
10        {
11            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
12            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
13            specular 0.5 0.5 0.5 1.0 12.5
14            emissive 0.0 0.0 0.0 1.0
15
16            alpha_to_coverage off
17            colour_write on
18            cull_hardware clockwise
19            depth_check on
20            depth_func less_equal
21            depth_write on
22            illumination_stage
23            light_clip_planes off
24            light_scissor off
25            lighting on
26            normalise_normals off
27            polygon_mode solid
28            scene_blend one zero
29            scene_blend_op add
30            shading gouraud
31            transparent_sorting on
32
33            texture_unit
34            {
35                texture flag_room_3.jpg
36                tex_address_mode wrap
37                scale 1.0 1.0
38                tex_coord_set 0
39                colour_op modulate
40            }
41        }
42    }
43}
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