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source: data/trunk/programs/hdr_bloom.glsl @ 10156

Last change on this file since 10156 was 7708, checked in by dafrick, 14 years ago

Merging cleanup branch. You will need to update your data repository as well as your local copy of the code.

  • Property svn:eol-style set to native
File size: 445 bytes
RevLine 
[5312]1uniform sampler2D inRTT;
2
3uniform vec4 sampleOffsets[15];
4uniform vec4 sampleWeights[15];
5
6varying vec2 uv;
7
8void main(void)
9{
10    vec4 accum = vec4(0.0, 0.0, 0.0, 1.0);
11        vec2 sampleUV;
12   
13    for( int i = 0; i < 15; i++ )
14    {
15        // Sample from adjacent points, 7 each side and central
16        sampleUV = uv + sampleOffsets[i].xy;
17        accum += sampleWeights[i] * texture2D(inRTT, sampleUV);
18    }
19   
20    gl_FragColor = accum;
21       
22}
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