Last change
on this file since 9493 was
7708,
checked in by dafrick, 14 years ago
|
Merging cleanup branch. You will need to update your data repository as well as your local copy of the code.
|
-
Property svn:eol-style set to
native
|
File size:
662 bytes
|
Rev | Line | |
---|
[5312] | 1 | uniform sampler2D inRTT; |
---|
| 2 | uniform vec2 texelSize; |
---|
| 3 | |
---|
| 4 | varying vec2 uv; |
---|
| 5 | |
---|
| 6 | void main(void) |
---|
| 7 | { |
---|
| 8 | |
---|
| 9 | vec4 accum = vec4(0.0, 0.0, 0.0, 0.0); |
---|
| 10 | vec4 LUMINENCE_FACTOR = vec4(0.27, 0.67, 0.06, 0.0); |
---|
| 11 | |
---|
| 12 | // Get colour from source |
---|
| 13 | accum += texture2D(inRTT, uv + texelSize * vec2(-0.5, -0.5)); |
---|
| 14 | accum += texture2D(inRTT, uv + texelSize * vec2(-0.5, 0.5)); |
---|
| 15 | accum += texture2D(inRTT, uv + texelSize * vec2(0.5, 0.5)); |
---|
| 16 | accum += texture2D(inRTT, uv + texelSize * vec2(0.5, -0.5)); |
---|
| 17 | |
---|
| 18 | // Adjust the accumulated amount by lum factor |
---|
| 19 | float lum = dot(accum, LUMINENCE_FACTOR); |
---|
| 20 | // take average of 4 samples |
---|
| 21 | lum *= 0.25; |
---|
| 22 | gl_FragColor = vec4(lum, lum, lum, 1.0); |
---|
| 23 | |
---|
| 24 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.