Last change
on this file since 11733 was
7708,
checked in by dafrick, 14 years ago
|
Merging cleanup branch. You will need to update your data repository as well as your local copy of the code.
|
-
Property svn:eol-style set to
native
|
File size:
846 bytes
|
Rev | Line | |
---|
[5312] | 1 | uniform sampler2D inRTT; |
---|
| 2 | uniform vec2 texelSize; |
---|
| 3 | |
---|
| 4 | varying vec2 uv; |
---|
| 5 | |
---|
| 6 | void main(void) |
---|
| 7 | { |
---|
| 8 | vec4 accum = vec4(0.0, 0.0, 0.0, 0.0); |
---|
| 9 | |
---|
| 10 | // Get colour from source |
---|
| 11 | accum += texture2D(inRTT, uv + texelSize * vec2(-1.0, -1.0)); |
---|
| 12 | accum += texture2D(inRTT, uv + texelSize * vec2( 0.0, -1.0)); |
---|
| 13 | accum += texture2D(inRTT, uv + texelSize * vec2( 1.0, -1.0)); |
---|
| 14 | accum += texture2D(inRTT, uv + texelSize * vec2(-1.0, 0.0)); |
---|
| 15 | accum += texture2D(inRTT, uv + texelSize * vec2( 0.0, 0.0)); |
---|
| 16 | accum += texture2D(inRTT, uv + texelSize * vec2( 1.0, 0.0)); |
---|
| 17 | accum += texture2D(inRTT, uv + texelSize * vec2(-1.0, 1.0)); |
---|
| 18 | accum += texture2D(inRTT, uv + texelSize * vec2( 0.0, 1.0)); |
---|
| 19 | accum += texture2D(inRTT, uv + texelSize * vec2( 1.0, 1.0)); |
---|
| 20 | |
---|
| 21 | // take average of 9 samples |
---|
| 22 | accum *= 0.1111111111111111; |
---|
| 23 | |
---|
| 24 | gl_FragColor = accum; |
---|
| 25 | |
---|
| 26 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.