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source: data/trunk/programs/hdr_finalToneMapping.glsl @ 10555

Last change on this file since 10555 was 7708, checked in by dafrick, 14 years ago

Merging cleanup branch. You will need to update your data repository as well as your local copy of the code.

  • Property svn:eol-style set to native
File size: 559 bytes
Line 
1uniform sampler2D inRTT;
2uniform sampler2D inBloom;
3uniform sampler2D inLum;
4
5varying vec2 uv;
6
7// declare external function
8vec4 toneMap(in vec4 inColour, in float lum);
9
10void main(void)
11{
12        // Get main scene colour
13    vec4 sceneCol = texture2D(inRTT, uv);
14
15        // Get luminence value
16        vec4 lum = texture2D(inLum, vec2(0.5, 0.5));
17
18        // tone map this
19        vec4 toneMappedSceneCol = toneMap(sceneCol, lum.r);
20       
21        // Get bloom colour
22    vec4 bloom = texture2D(inBloom, uv);
23
24        // Add scene & bloom
25        gl_FragColor = vec4(toneMappedSceneCol.rgb + bloom.rgb, 1.0);
26   
27}
28
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