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1 | -- Get objects from orxonox |
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2 | thisscript:addObject("TestEntity", "fallingguy") |
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3 | thisscript:addObject("FPSPlayer", "Player") |
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4 | |
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5 | dy = 0 |
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6 | randTime = 0 |
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7 | eventFinished = false |
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8 | randinit = false |
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9 | |
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10 | function RandTime() |
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11 | |
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12 | if not randinit then |
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13 | math.randomseed(os.clock()) |
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14 | randinit = true |
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15 | randTime = 8 * math.random() |
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16 | end |
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17 | end |
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18 | |
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19 | |
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20 | function fallDown(timestep) |
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21 | dy = dy + timestep |
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22 | thisX = fallingguy:getAbsCoorX() |
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23 | thisY = fallingguy:getAbsCoorY() |
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24 | thisZ = fallingguy:getAbsCoorZ() |
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25 | |
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26 | fallingguy:setAbsCoor(thisX, thisY - dy, thisZ) |
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27 | |
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28 | if thisY < -100 then |
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29 | eventFinished = true |
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30 | end |
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31 | |
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32 | end |
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33 | |
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34 | |
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35 | function tick(timestep) |
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36 | |
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37 | RandTime() |
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38 | |
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39 | if randTime > 0 then |
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40 | randTime = randTime - timestep |
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41 | else |
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42 | fallDown(timestep) |
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43 | end |
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44 | |
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45 | return eventFinished |
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46 | |
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47 | end |
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