source:
data/trunk/shaders/cel.frag
@
3820
Last change on this file since 3820 was 3542, checked in by bensch, 19 years ago | |
---|---|
File size: 223 bytes |
Rev | Line | |
---|---|---|
[3542] | 1 | uniform sampler1D CelShade; |
2 | ||
3 | varying vec3 lVec; | |
4 | varying vec3 norm; | |
5 | ||
6 | void main(){ | |
7 | vec3 lightVec = normalize(lVec); | |
8 | float diffuse = dot(lightVec, norm); | |
9 | ||
10 | gl_FragColor = texture1D(CelShade, diffuse); | |
11 | } |
Note: See TracBrowser
for help on using the repository browser.