source:
data/trunk/shaders/cel.frag
@
4032
Last change on this file since 4032 was 3542, checked in by bensch, 19 years ago | |
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File size: 223 bytes |
Rev | Line | |
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[3542] | 1 | uniform sampler1D CelShade; |
2 | ||
3 | varying vec3 lVec; | |
4 | varying vec3 norm; | |
5 | ||
6 | void main(){ | |
7 | vec3 lightVec = normalize(lVec); | |
8 | float diffuse = dot(lightVec, norm); | |
9 | ||
10 | gl_FragColor = texture1D(CelShade, diffuse); | |
11 | } |
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