source:
data/trunk/shaders/cel.frag
@
3881
Last change on this file since 3881 was 3542, checked in by bensch, 19 years ago | |
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File size: 223 bytes |
Line | |
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1 | uniform sampler1D CelShade; |
2 | |
3 | varying vec3 lVec; |
4 | varying vec3 norm; |
5 | |
6 | void main(){ |
7 | vec3 lightVec = normalize(lVec); |
8 | float diffuse = dot(lightVec, norm); |
9 | |
10 | gl_FragColor = texture1D(CelShade, diffuse); |
11 | } |
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