1 | <WorldDataFile> |
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2 | <name>Urban City</name> |
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3 | <screenshoot>pictures/menu/urban_city.jpg</screenshoot> |
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4 | |
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5 | <LoadScreen> |
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6 | <BackgroundImage>pictures/load_screen.jpg</BackgroundImage> |
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7 | |
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8 | <ElementCount>16</ElementCount> |
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9 | <BackgroundPS>0,0,1.0,1</BackgroundPS> |
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10 | <BarPS>.65,.87,.3,.05</BarPS> |
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11 | <BarImage>pictures/load_screen_bar.png</BarImage> |
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12 | </LoadScreen> |
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13 | <WorldEntities> |
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14 | <ParamPowerUp> |
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15 | <type>health</type> |
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16 | <value>100</value> |
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17 | <abs-coor>300,50,0</abs-coor> |
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18 | </ParamPowerUp> |
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19 | <ParamPowerUp> |
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20 | <type>max-health</type> |
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21 | <value>100</value> |
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22 | <abs-coor>310,50,0</abs-coor> |
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23 | </ParamPowerUp> |
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24 | <ParamPowerUp> |
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25 | <type>health</type> |
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26 | <value>100</value> |
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27 | <abs-coor>320,50,0</abs-coor> |
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28 | </ParamPowerUp> |
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29 | <WeaponPowerUp> |
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30 | <weaponID>Turret</weaponID> |
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31 | <abs-coor>330,50,0</abs-coor> |
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32 | </WeaponPowerUp> |
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33 | <TurretPowerUp> |
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34 | <abs-coor>3000,50,0</abs-coor> |
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35 | </TurretPowerUp> |
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36 | <TurretPowerUp> |
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37 | <abs-coor>3010,50,0</abs-coor> |
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38 | </TurretPowerUp> |
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39 | <TurretPowerUp> |
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40 | <abs-coor>3020,50,0</abs-coor> |
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41 | </TurretPowerUp> |
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42 | <TurretPowerUp> |
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43 | <abs-coor>3030,50,0</abs-coor> |
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44 | </TurretPowerUp> |
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45 | <TurretPowerUp> |
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46 | <abs-coor>3040,50,0</abs-coor> |
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47 | </TurretPowerUp> |
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48 | |
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49 | <SkyBox> |
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50 | <name>Sky</name> |
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51 | <Materialset>pictures/sky/desert</Materialset> |
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52 | <Size>10000</Size> |
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53 | </SkyBox> |
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54 | |
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55 | <Water> |
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56 | <size>500,500</size> |
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57 | <resolution>50,50</resolution> |
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58 | <height>5</height> |
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59 | </Water> |
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60 | |
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61 | <!--- ENTRY --> |
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62 | <Building> |
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63 | <model>models/buildings/half_circled.obj, 3</model> |
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64 | <abs-coor>-600, 0, -220</abs-coor> |
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65 | <abs-dir>3, 0, 1, 0</abs-dir> |
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66 | </Building> |
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67 | <Building> |
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68 | <model>models/buildings/half_circled.obj, 3</model> |
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69 | <abs-coor>-600, 0, 220</abs-coor> |
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70 | <abs-dir>-3, 0, 1, 0</abs-dir> |
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71 | </Building> |
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72 | <Building> |
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73 | <model>models/buildings/donut_half.obj, 3</model> |
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74 | <abs-coor>-500, 0, 0</abs-coor> |
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75 | </Building> |
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76 | |
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77 | |
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78 | <Building> |
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79 | <model>models/buildings/cone.obj, 3.5</model> |
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80 | <abs-coor>-250, 0, -150</abs-coor> |
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81 | </Building> |
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82 | <Building> |
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83 | <model>models/buildings/cone.obj, 4.5</model> |
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84 | <abs-coor>-250, 0, 150</abs-coor> |
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85 | </Building> |
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86 | <Building> |
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87 | <model>models/buildings/cone.obj, 4.2</model> |
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88 | <abs-coor>250, 0, -150</abs-coor> |
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89 | </Building> |
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90 | <Building> |
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91 | <model>models/buildings/cone.obj, 5</model> |
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92 | <abs-coor>250, 0, 150</abs-coor> |
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93 | </Building> |
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94 | |
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95 | <Building> |
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96 | <model>models/buildings/ring.obj, 2.5</model> |
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97 | <abs-coor>0, 0, 0</abs-coor> |
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98 | </Building> |
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99 | |
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100 | <Building> |
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101 | <model>models/buildings/fallo.obj, 4</model> |
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102 | <abs-coor>400, 0, 0</abs-coor> |
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103 | </Building> |
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104 | <Building> |
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105 | <model>models/buildings/fallo.obj, 3.5</model> |
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106 | <abs-coor>-250, 10, 0</abs-coor> |
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107 | </Building> |
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108 | <Building> |
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109 | <model>models/buildings/fallo.obj, 3.2</model> |
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110 | <abs-coor>0, 0, -400</abs-coor> |
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111 | </Building> |
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112 | <Building> |
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113 | <model>models/buildings/fallo.obj, 5</model> |
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114 | <abs-coor>0, 0, 400</abs-coor> |
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115 | </Building> |
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116 | |
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117 | <Building> |
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118 | <model>models/buildings/triton_tower.obj, 3</model> |
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119 | <abs-coor>400, 0, 500</abs-coor> |
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120 | </Building> |
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121 | <Building> |
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122 | <model>models/buildings/triton_tower.obj, 3</model> |
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123 | <abs-coor>400, 0, -500</abs-coor> |
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124 | <abs-dir>1, 0, 1, 0</abs-dir> |
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125 | </Building> |
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126 | <Building> |
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127 | <model>models/buildings/triton_tower.obj, 3</model> |
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128 | <abs-coor>300, 0, 250</abs-coor> |
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129 | <abs-dir>-1, 0, 1, 0</abs-dir> |
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130 | </Building> |
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131 | |
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132 | |
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133 | <Terrain> |
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134 | <name>CityGround</name> |
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135 | <model>models/environments/urban_city_ground.obj</model> |
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136 | </Terrain> |
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137 | |
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138 | |
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139 | <TurbineHover> |
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140 | <name>Player</name> |
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141 | <abs-coor>-1440, 10, 280</abs-coor> |
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142 | </TurbineHover> |
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143 | |
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144 | |
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145 | <SparkParticles> |
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146 | <name>Rain</name> |
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147 | <max-count>10000</max-count> |
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148 | <life-span>2,2</life-span> |
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149 | <radius>0, 0.05, 0.05</radius> |
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150 | <radius>1, 0.05, 0.05</radius> |
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151 | <mass>0,1, .05</mass> |
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152 | <color>0, 0, 0, 1, .3</color> |
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153 | <color>.5, .5, .5, 1, .2</color> |
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154 | <color>1,0.5, .5,1, .0</color> |
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155 | <precache>2</precache> |
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156 | <emitters> |
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157 | <PlaneEmitter> |
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158 | <name>RainEmitter</name> |
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159 | <rel-coor>-1200, 300, 0</rel-coor> |
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160 | <rel-dir>3.1412, 0, 0, 1</rel-dir> |
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161 | <spread>0,.3</spread> |
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162 | <emission-velocity>500,50</emission-velocity> |
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163 | <size>1000, 1000</size> |
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164 | <rate>5000</rate> |
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165 | </PlaneEmitter> |
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166 | </emitters> |
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167 | </SparkParticles> |
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168 | |
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169 | |
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170 | <!-- NEW GROUND TURRET BEGIN --> |
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171 | <GroundTurret> |
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172 | <abs-coor>1005,0,-50</abs-coor> |
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173 | <weapon-right> |
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174 | <Turret> |
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175 | <model>models/guns/turret2.obj,10.0</model> |
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176 | </Turret> |
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177 | </weapon-right> |
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178 | <weapon-left> |
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179 | <AimingTurret> |
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180 | <model>models/guns/turret1.obj,10.0</model> |
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181 | </AimingTurret> |
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182 | </weapon-left> |
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183 | </GroundTurret> |
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184 | <!-- NEW GROUND TURRET END --> |
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185 | |
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186 | </WorldEntities> |
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187 | |
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188 | <LightManager> |
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189 | <Lights> |
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190 | <Light> |
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191 | <diffuse-color>1,1,1</diffuse-color> |
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192 | <abs-coor>100,100,50</abs-coor> |
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193 | </Light> |
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194 | <Light>w |
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195 | <diffuse-color>1,1,1</diffuse-color> |
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196 | <abs-coor>-1000,800,-200</abs-coor> |
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197 | </Light> |
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198 | <Light> |
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199 | <diffuse-color>1,1,1</diffuse-color> |
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200 | <abs-coor>1900,800,500</abs-coor> |
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201 | </Light> |
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202 | |
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203 | <ambient-color>1,1,1</ambient-color> |
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204 | </Lights> |
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205 | </LightManager> |
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206 | <Music>sound/music/pinky.ogg</Music> |
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207 | <FogEffect> |
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208 | <fog-mode>GL_LINEAR</fog-mode> |
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209 | <fog-range>10.0, 1000.0</fog-range> |
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210 | </FogEffect> |
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211 | </WorldDataFile> |
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