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source: downloads/ColladaPlugin/README @ 21

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added ogreode and Colladaplugin

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[21]1-------------------------------------------------------------------------------
2 README
3-------------------------------------------------------------------------------
4
5 This source file is part of OgreColladaPlugin
6 an addon for OGRE (Object-oriented Graphics Rendering Engine)
7 For the latest info, see http://www.ogre3d.org/
8
9 Copyright (C) 2006 Philipp Hartl
10 http://www.philipp.h.bkf.at/OgreColladaPlugin
11
12 This program is free software; you can redistribute it and/or modify it under
13 the terms of the GNU Lesser General Public License as published by the Free Software
14 Foundation; either version 2 of the License, or (at your option) any later
15 version.
16
17 This program is distributed in the hope that it will be useful, but WITHOUT
18 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
19 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
20
21 You should have received a copy of the GNU Lesser General Public License along with
22 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
23 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
24 http://www.gnu.org/copyleft/lesser.txt.
25
26-------------------------------------------------------------------------------
27 directories
28-------------------------------------------------------------------------------
29
30working_dir
31  bin
32    *.dll *.lib debug and release version
33  docs
34   introduction and doxygen
35  include
36    *.h
37  misc
38    *.def
39  obj
40    *.obj and debug database
41  src
42    *.cpp
43
44-------------------------------------------------------------------------------
45 development and requirements
46-------------------------------------------------------------------------------
47
48Windows:
49
50 This project was created with VS 7.1 under Windows.
51
52 need \include and \lib directories of
53
54 OGRE_HOME              ... env variable of Ogre SDK or ogrenew
55 LIBXML_HOME    ... env variable of libxml2
56
57 Libraries:
58        Ogre:   OgreMain(_d).lib
59        Libxml: libxml2.lib
60
61Linux:
62
63 The Linux build system uses autotools. It was developed on a machine with
64 these versions:
65
66   autoconf 2.60
67   automake 1.9.6
68   libtool 1.5.22
69
70 To build:
71
72   ./bootstrap.sh
73   ./configure
74   make
75
76 To run the demo, you need to install the plugin (as root):
77
78   make install
79
80 And, since the plugins.cfg file has been checked into CVS with a capital letter,
81 you need to fix that:
82
83   cd demo/bin/Debug
84   cp Plugins.cfg plugins.cfg
85
86 You will also need to plugins.cfg to take out the Direct3D renderer.
87
88 Then you should be ready to go:
89
90   ./ColladaDemo
91
92-------------------------------------------------------------------------------
93 libxml (iconv)
94-------------------------------------------------------------------------------
95
96 For further details visit http://www.xmlsoft.org
97
98 Maya uses a self-precompiled version of libxml2-2.6.19 (and above) without
99 ivonv (it is used for character encoding).
100 They have set the makro LIBXML_ICONV_ENABLED 0 in xmlversion.h and linked the
101 library statically into their plugin with LIBXML_STATIC.
102
103 There is no problem to use libxml2 with iconv enabled dynamically. So you
104 need to set the paths for include and library directories in your development
105 IDE.
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