[21] | 1 | <?xml version="1.0" encoding="utf-8"?> |
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| 2 | <COLLADA xmlns="http://www.collada.org/2005/COLLADASchema" version="1.3.0"> |
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| 3 | <asset> |
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| 4 | <copyright>Copyright 2005 Sony Computer Entertainment Inc., All Rights Reserved.</copyright> |
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| 5 | <authoring_tool>Maya 6.0.1 COLLADA exporter</authoring_tool> |
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| 6 | <source_data>file://C:/COLLADA_DataExchange_Test/Results/OutputFiles/Maya/Other/multimtl_I-Maya.mb</source_data> |
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| 7 | <up_axis>Y_UP</up_axis> |
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| 8 | <unit name="centimeter" meter="1.e-002"/> |
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| 9 | <author>lthompson</author> |
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| 10 | <modified>2005-07-28T18:13:06Z</modified> |
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| 11 | </asset> |
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| 12 | <library type="MATERIAL"> |
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| 13 | <material id="Blue" name="Blue"> |
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| 14 | <shader> |
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| 15 | <technique profile="COMMON"> |
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| 16 | <pass> |
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| 17 | <program url="PHONG"> |
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| 18 | <param name="DIFFUSE" type="float3" flow="IN" sid="diffuse">0.137255 0.403922 0.870588</param> |
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| 19 | <param name="AMBIENT" type="float3" flow="IN" sid="param1">0 0 0</param> |
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| 20 | <param name="TRANSPARENT" type="float3" flow="IN" sid="transparent">0 0 0</param> |
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| 21 | <param name="TRANSPARENCY" type="float" flow="IN">0</param> |
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| 22 | <param name="EMISSION" type="float3" flow="IN" sid="param4">0 0 0</param> |
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| 23 | <param name="SPECULAR" type="float3" flow="IN" sid="param5">0.5 0.5 0.5</param> |
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| 24 | <param name="REFLECTIVE" type="float3" flow="IN" sid="param6">0 0 0</param> |
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| 25 | <param name="REFLECTIVITY" type="float" flow="IN" sid="param7">0.5</param> |
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| 26 | <param name="SHININESS" type="float" flow="IN" sid="param8">10.</param> |
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| 27 | </program> |
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| 28 | </pass> |
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| 29 | </technique> |
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| 30 | </shader> |
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| 31 | </material> |
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| 32 | <material id="Red" name="Red"> |
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| 33 | <shader> |
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| 34 | <technique profile="COMMON"> |
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| 35 | <pass> |
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| 36 | <program url="PHONG"> |
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| 37 | <param name="DIFFUSE" type="float3" flow="IN" sid="diffuse">0.658824 0.101961 0.109804</param> |
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| 38 | <param name="AMBIENT" type="float3" flow="IN" sid="param1">0 0 0</param> |
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| 39 | <param name="TRANSPARENT" type="float3" flow="IN" sid="transparent">0 0 0</param> |
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| 40 | <param name="TRANSPARENCY" type="float" flow="IN">0</param> |
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| 41 | <param name="EMISSION" type="float3" flow="IN" sid="param4">0 0 0</param> |
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| 42 | <param name="SPECULAR" type="float3" flow="IN" sid="param5">0.368627 0.368627 0.368627</param> |
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| 43 | <param name="REFLECTIVE" type="float3" flow="IN" sid="param6">0 0 0</param> |
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| 44 | <param name="REFLECTIVITY" type="float" flow="IN" sid="param7">0.5</param> |
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| 45 | <param name="SHININESS" type="float" flow="IN" sid="param8">10.</param> |
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| 46 | </program> |
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| 47 | </pass> |
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| 48 | </technique> |
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| 49 | </shader> |
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| 50 | </material> |
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| 51 | </library> |
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| 52 | <library type="GEOMETRY"> |
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| 53 | <geometry id="box-lib" name="box"> |
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| 54 | <mesh> |
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| 55 | <source id="box-lib-Position"> |
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| 56 | <float_array id="box-lib-Position-array" count="24"> |
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| 57 | -50. 50. 50. |
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| 58 | 50. 50. 50. |
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| 59 | -50. -50. 50. |
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| 60 | 50. -50. 50. |
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| 61 | -50. 50. -50. |
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| 62 | 50. 50. -50. |
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| 63 | -50. -50. -50. |
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| 64 | 50. -50. -50. |
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| 65 | </float_array> |
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| 66 | <technique profile="COMMON"> |
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| 67 | <accessor source="#box-lib-Position-array" count="8" stride="3"> |
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| 68 | <param name="X" type="float" flow="OUT"/> |
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| 69 | <param name="Y" type="float" flow="OUT"/> |
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| 70 | <param name="Z" type="float" flow="OUT"/> |
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| 71 | </accessor> |
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| 72 | </technique> |
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| 73 | </source> |
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| 74 | <source id="box-lib-Normal"> |
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| 75 | <float_array id="box-lib-Normal-array" count="72"> |
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| 76 | 0 1. 0 |
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| 77 | 0 1. 0 |
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| 78 | 0 1. 0 |
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| 79 | 0 1. 0 |
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| 80 | 0 -1. 0 |
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| 81 | 0 -1. 0 |
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| 82 | 0 -1. 0 |
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| 83 | 0 -1. 0 |
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| 84 | -1. 0 0 |
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| 85 | -1. 0 0 |
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| 86 | -1. 0 0 |
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| 87 | -1. 0 0 |
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| 88 | 1. 0 0 |
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| 89 | 1. 0 0 |
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| 90 | 1. 0 0 |
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| 91 | 1. 0 0 |
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| 92 | 0 0 -1. |
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| 93 | 0 0 -1. |
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| 94 | 0 0 -1. |
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| 95 | 0 0 -1. |
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| 96 | 0 0 1. |
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| 97 | 0 0 1. |
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| 98 | 0 0 1. |
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| 99 | 0 0 1. |
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| 100 | </float_array> |
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| 101 | <technique profile="COMMON"> |
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| 102 | <accessor source="#box-lib-Normal-array" count="24" stride="3"> |
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| 103 | <param name="X" type="float" flow="OUT"/> |
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| 104 | <param name="Y" type="float" flow="OUT"/> |
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| 105 | <param name="Z" type="float" flow="OUT"/> |
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| 106 | </accessor> |
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| 107 | </technique> |
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| 108 | <technique profile="MAYA"> |
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| 109 | <param name="DOUBLE_SIDED" type="bool" flow="OUT">TRUE</param> |
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| 110 | </technique> |
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| 111 | </source> |
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| 112 | <vertices id="box-lib-Vertex"> |
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| 113 | <input semantic="POSITION" source="#box-lib-Position"/> |
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| 114 | </vertices> |
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| 115 | <polygons material="#Blue" count="5"> |
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| 116 | <input semantic="VERTEX" idx="0" source="#box-lib-Vertex"/> |
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| 117 | <input semantic="NORMAL" idx="1" source="#box-lib-Normal"/> |
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| 118 | <p>0 0 1 1 5 2 4 3</p> |
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| 119 | <p>6 4 7 5 3 6 2 7</p> |
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| 120 | <p>0 8 4 9 6 10 2 11</p> |
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| 121 | <p>3 12 7 13 5 14 1 15</p> |
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| 122 | <p>5 16 7 17 6 18 4 19</p> |
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| 123 | </polygons> |
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| 124 | <polygons material="#Red" count="1"> |
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| 125 | <input semantic="VERTEX" idx="0" source="#box-lib-Vertex"/> |
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| 126 | <input semantic="NORMAL" idx="1" source="#box-lib-Normal"/> |
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| 127 | <p>0 20 2 21 3 22 1 23</p> |
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| 128 | </polygons> |
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| 129 | </mesh> |
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| 130 | </geometry> |
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| 131 | </library> |
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| 132 | <library type="LIGHT"> |
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| 133 | <light id="Lt_Light-lib" name="Lt_Light" type="POINT"> |
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| 134 | <param name="COLOR" type="float3" flow="IN" sid="param0">1. 1. 1.</param> |
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| 135 | <param name="ATTENUATION" type="function" flow="IN">CONSTANT</param> |
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| 136 | <param name="ATTENUATION_SCALE" type="float" flow="IN">1.</param> |
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| 137 | </light> |
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| 138 | <light id="pointLightShape1-lib" name="pointLightShape1" type="POINT"> |
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| 139 | <param name="COLOR" type="float3" flow="IN" sid="param0">1. 1. 1.</param> |
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| 140 | <param name="ATTENUATION" type="function" flow="IN">CONSTANT</param> |
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| 141 | <param name="ATTENUATION_SCALE" type="float" flow="IN">1.</param> |
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| 142 | </light> |
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| 143 | </library> |
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| 144 | <library type="CAMERA"> |
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| 145 | <camera id="cl_unnamed_1-lib" name="cl_unnamed_1"> |
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| 146 | <technique profile="MAYA"> |
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| 147 | <optics> |
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| 148 | <program url="PERSPECTIVE"> |
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| 149 | <param name="VERTICAL_APERTURE" type="float" flow="IN">2.4</param> |
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| 150 | <param name="HORIZONTAL_APERTURE" type="float" flow="IN" sid="param1">3.59999</param> |
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| 151 | <param name="LENS_SQUEEZE" type="float" flow="IN" sid="param2">1.</param> |
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| 152 | </program> |
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| 153 | </optics> |
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| 154 | </technique> |
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| 155 | <technique profile="COMMON"> |
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| 156 | <optics> |
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| 157 | <program url="PERSPECTIVE"> |
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| 158 | <param name="YFOV" type="float" flow="IN" sid="param0">36.</param> |
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| 159 | <param name="ZNEAR" type="float" flow="IN" sid="param1">10.</param> |
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| 160 | <param name="ZFAR" type="float" flow="IN" sid="param2">3.2768e+006</param> |
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| 161 | </program> |
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| 162 | </optics> |
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| 163 | </technique> |
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| 164 | </camera> |
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| 165 | <camera id="testCameraShape-lib" name="testCameraShape"> |
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| 166 | <technique profile="MAYA"> |
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| 167 | <optics> |
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| 168 | <program url="PERSPECTIVE"> |
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| 169 | <param name="VERTICAL_APERTURE" type="float" flow="IN">2.40005</param> |
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| 170 | <param name="HORIZONTAL_APERTURE" type="float" flow="IN" sid="param1">3.59994</param> |
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| 171 | <param name="LENS_SQUEEZE" type="float" flow="IN" sid="param2">1.</param> |
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| 172 | </program> |
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| 173 | </optics> |
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| 174 | </technique> |
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| 175 | <technique profile="COMMON"> |
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| 176 | <optics> |
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| 177 | <program url="PERSPECTIVE"> |
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| 178 | <param name="YFOV" type="float" flow="IN" sid="param0">37.85</param> |
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| 179 | <param name="ZNEAR" type="float" flow="IN" sid="param1">1.e-002</param> |
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| 180 | <param name="ZFAR" type="float" flow="IN" sid="param2">1000.</param> |
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| 181 | </program> |
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| 182 | </optics> |
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| 183 | </technique> |
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| 184 | </camera> |
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| 185 | </library> |
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| 186 | <scene name="multimtl_I-Maya"> |
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| 187 | <extra> |
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| 188 | <technique profile="MAYA"> |
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| 189 | <param name="START_TIME" type="float" flow="IN">4.16667e-002</param> |
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| 190 | <param name="END_TIME" type="float" flow="IN">2.</param> |
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| 191 | </technique> |
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| 192 | </extra> |
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| 193 | <boundingbox> |
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| 194 | <min>-326. -50. -50.</min> |
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| 195 | <max>50. 226. 401.</max> |
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| 196 | </boundingbox> |
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| 197 | <node id="Camera" name="Camera"> |
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| 198 | <boundingbox> |
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| 199 | <min>-143.414 91.3445 293.878</min> |
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| 200 | <max>-139.816 94.0573 298.517</max> |
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| 201 | </boundingbox> |
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| 202 | <translate sid="translate">-141.666 92.4958 296.3</translate> |
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| 203 | <rotate sid="rotateY">0 1 0 -26.</rotate> |
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| 204 | <rotate sid="rotateX">1 0 0 -15.1954</rotate> |
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| 205 | <skew sid="shearYZ">1.8023e-007 0 0 1 0 1 0</skew> |
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| 206 | <instance url="#cl_unnamed_1-lib"/> |
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| 207 | </node> |
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| 208 | <node id="Light" name="Light"> |
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| 209 | <boundingbox> |
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| 210 | <min>-326. 224. 399.</min> |
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| 211 | <max>-324. 226. 401.</max> |
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| 212 | </boundingbox> |
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| 213 | <translate sid="translate">-325. 225. 400.</translate> |
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| 214 | <instance url="#Lt_Light-lib"/> |
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| 215 | </node> |
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| 216 | <node id="Box" name="Box"> |
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| 217 | <boundingbox> |
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| 218 | <min>-50. -50. -50.</min> |
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| 219 | <max>50. 50. 50.</max> |
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| 220 | </boundingbox> |
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| 221 | <instance url="#box-lib"/> |
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| 222 | </node> |
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| 223 | <node id="testCamera" name="testCamera"> |
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| 224 | <boundingbox> |
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| 225 | <min>-143.467 91.3098 293.854</min> |
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| 226 | <max>-139.768 94.0573 298.549</max> |
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| 227 | </boundingbox> |
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| 228 | <translate sid="translate">-141.666 92.4958 296.3</translate> |
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| 229 | <rotate sid="rotateY">0 1 0 -26.</rotate> |
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| 230 | <rotate sid="rotateX">1 0 0 -15.1954</rotate> |
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| 231 | <instance url="#testCameraShape-lib"/> |
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| 232 | </node> |
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| 233 | <node id="pointLight1" name="pointLight1"> |
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| 234 | <boundingbox> |
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| 235 | <min>2. 3. 9.</min> |
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| 236 | <max>4. 5. 11.</max> |
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| 237 | </boundingbox> |
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| 238 | <translate sid="translate">3. 4. 10.</translate> |
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| 239 | <instance url="#pointLightShape1-lib"/> |
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| 240 | </node> |
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| 241 | </scene> |
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| 242 | </COLLADA> |
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