[21] | 1 | <?xml version="1.0" encoding="utf-8"?> |
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| 2 | <COLLADA xmlns="http://www.collada.org/2005/COLLADASchema" version="1.3.0"> |
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| 3 | <asset> |
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| 4 | <copyright>Copyright 2005 Sony Computer Entertainment Inc., All Rights Reserved.</copyright> |
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| 5 | <authoring_tool>editor</authoring_tool> |
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| 6 | <up_axis>Y_UP</up_axis> |
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| 7 | <unit name="centimeter" meter="1.e-002"/> |
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| 8 | <author>fup</author> |
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| 9 | <modified>2006-02-12</modified> |
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| 10 | </asset> |
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| 11 | <library type="IMAGE"> |
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| 12 | <image id="Img_Textures_Checker" name="Img_Textures_Checker" source="NeHe.bmp"/> |
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| 13 | </library> |
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| 14 | <library type="TEXTURE"> |
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| 15 | <texture id="Img_Textures_Checker-DIFFUSE"> |
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| 16 | <param name="DIFFUSE" type="float3" flow="OUT"/> |
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| 17 | <technique profile="COMMON"> |
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| 18 | <input semantic="IMAGE" source="#Img_Textures_Checker"/> |
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| 19 | </technique> |
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| 20 | </texture> |
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| 21 | </library> |
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| 22 | <library type="MATERIAL"> |
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| 23 | <material id="Default" name="Default"> |
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| 24 | <shader> |
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| 25 | <technique profile="COMMON"> |
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| 26 | <pass> |
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| 27 | <input semantic="TEXTURE" source="#Img_Textures_Checker-DIFFUSE"/> |
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| 28 | <program url="PHONG"> |
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| 29 | <param name="DIFFUSE" type="float3" flow="IN" sid="diffuse">1. 1. 1.</param> |
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| 30 | <param name="AMBIENT" type="float3" flow="IN" sid="param1">0 0 0</param> |
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| 31 | <param name="TRANSPARENT" type="float3" flow="IN" sid="transparent">0 0 0</param> |
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| 32 | <param name="TRANSPARENCY" type="float" flow="IN">0</param> |
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| 33 | <param name="EMISSION" type="float3" flow="IN" sid="param4">0 0 0</param> |
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| 34 | <param name="SPECULAR" type="float3" flow="IN" sid="param5">0.5 0.5 0.5</param> |
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| 35 | <param name="REFLECTIVE" type="float3" flow="IN" sid="param6">1. 1. 1.</param> |
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| 36 | <param name="REFLECTIVITY" type="float" flow="IN" sid="param7">0.5</param> |
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| 37 | <param name="SHININESS" type="float" flow="IN" sid="param8">10.</param> |
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| 38 | </program> |
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| 39 | </pass> |
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| 40 | </technique> |
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| 41 | </shader> |
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| 42 | </material> |
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| 43 | </library> |
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| 44 | <library type="GEOMETRY"> |
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| 45 | <geometry id="box-lib" name="box"> |
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| 46 | <mesh> |
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| 47 | <source id="box-lib-Position"> |
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| 48 | <float_array id="box-lib-Position-array" count="24"> |
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| 49 | 50. -50. 50. |
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| 50 | 50. 50. 50. |
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| 51 | -50. 50. 50. |
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| 52 | -50. -50. 50. |
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| 53 | 50. -50. -50. |
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| 54 | 50. 50. -50. |
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| 55 | -50. 50. -50. |
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| 56 | -50. -50. -50. |
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| 57 | </float_array> |
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| 58 | <technique profile="COMMON"> |
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| 59 | <accessor source="#box-lib-Position-array" count="8" stride="3"> |
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| 60 | <param name="X" type="float" flow="OUT"/> |
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| 61 | <param name="Y" type="float" flow="OUT"/> |
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| 62 | <param name="Z" type="float" flow="OUT"/> |
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| 63 | </accessor> |
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| 64 | </technique> |
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| 65 | </source> |
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| 66 | <source id="box-lib-Normal"> |
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| 67 | <float_array id="box-lib-Normal-array" count="18"> |
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| 68 | 0 0 1. |
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| 69 | 1. 0 0 |
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| 70 | 0 1. 0 |
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| 71 | -1. 0 0 |
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| 72 | 0 -1. 0 |
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| 73 | 0 0 -1. |
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| 74 | </float_array> |
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| 75 | <technique profile="COMMON"> |
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| 76 | <accessor source="#box-lib-Normal-array" count="6" stride="3"> |
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| 77 | <param name="X" type="float" flow="OUT"/> |
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| 78 | <param name="Y" type="float" flow="OUT"/> |
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| 79 | <param name="Z" type="float" flow="OUT"/> |
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| 80 | </accessor> |
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| 81 | </technique> |
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| 82 | </source> |
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| 83 | <source id="box-lib-map1" name="map1"> |
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| 84 | <float_array id="box-lib-map1-array" count="8"> |
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| 85 | 0 1 |
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| 86 | 1 1 |
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| 87 | 1 0 |
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| 88 | 0 0 |
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| 89 | </float_array> |
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| 90 | <technique profile="COMMON"> |
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| 91 | <accessor source="#box-lib-map1-array" count="4" stride="2"> |
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| 92 | <param name="S" type="float" flow="OUT"/> |
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| 93 | <param name="T" type="float" flow="OUT"/> |
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| 94 | </accessor> |
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| 95 | </technique> |
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| 96 | </source> |
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| 97 | <vertices id="box-lib-Vertex"> |
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| 98 | <input semantic="POSITION" source="#box-lib-Position"/> |
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| 99 | </vertices> |
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| 100 | <polygons material="#Default" count="6"> |
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| 101 | <input semantic="VERTEX" idx="0" source="#box-lib-Vertex"/> |
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| 102 | <input semantic="NORMAL" idx="1" source="#box-lib-Normal"/> |
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| 103 | <input semantic="TEXCOORD" idx="2" source="#box-lib-map1"/> |
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| 104 | <p>3 0 0 0 0 1 1 0 2 2 0 3</p> |
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| 105 | <p>0 1 3 4 1 0 5 1 1 1 1 2</p> |
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| 106 | <p>1 2 1 5 2 2 6 2 3 2 2 0</p> |
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| 107 | <p>6 3 3 7 3 0 3 3 1 2 3 2</p> |
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| 108 | <p>3 4 3 7 4 0 4 4 1 0 4 2</p> |
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| 109 | <p>4 5 3 7 5 0 6 5 1 5 5 2</p> |
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| 110 | </polygons> |
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| 111 | </mesh> |
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| 112 | </geometry> |
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| 113 | </library> |
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| 114 | <library type="LIGHT"> |
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| 115 | <light id="Lt_Light-lib" name="Lt_Light" type="POINT"> |
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| 116 | <param name="COLOR" type="float3" flow="IN" sid="param0">1. 1. 1.</param> |
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| 117 | <param name="ATTENUATION" type="function" flow="IN">CONSTANT</param> |
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| 118 | <param name="ATTENUATION_SCALE" type="float" flow="IN">1.</param> |
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| 119 | </light> |
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| 120 | <light id="pointLightShape1-lib" name="pointLightShape1" type="POINT"> |
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| 121 | <param name="COLOR" type="float3" flow="IN" sid="param0">1. 1. 1.</param> |
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| 122 | <param name="ATTENUATION" type="function" flow="IN">CONSTANT</param> |
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| 123 | <param name="ATTENUATION_SCALE" type="float" flow="IN">1.</param> |
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| 124 | </light> |
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| 125 | </library> |
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| 126 | <library type="CAMERA"> |
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| 127 | <camera id="PerspCamera-lib" name="PerspCamera"> |
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| 128 | <technique profile="COMMON"> |
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| 129 | <optics> |
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| 130 | <program url="PERSPECTIVE"> |
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| 131 | <param name="YFOV" type="float" flow="IN" sid="param0">36.</param> |
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| 132 | <param name="ZNEAR" type="float" flow="IN" sid="param1">10.</param> |
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| 133 | <param name="ZFAR" type="float" flow="IN" sid="param2">3.2767e+006</param> |
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| 134 | </program> |
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| 135 | </optics> |
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| 136 | </technique> |
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| 137 | </camera> |
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| 138 | <camera id="testCameraShape-lib" name="testCameraShape"> |
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| 139 | <technique profile="COMMON"> |
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| 140 | <optics> |
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| 141 | <program url="PERSPECTIVE"> |
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| 142 | <param name="YFOV" type="float" flow="IN" sid="param0">37.85</param> |
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| 143 | <param name="ZNEAR" type="float" flow="IN" sid="param1">1.e-002</param> |
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| 144 | <param name="ZFAR" type="float" flow="IN" sid="param2">1000.</param> |
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| 145 | </program> |
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| 146 | </optics> |
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| 147 | </technique> |
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| 148 | </camera> |
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| 149 | </library> |
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| 150 | <scene name="texturedcube_I-Maya"> |
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| 151 | <boundingbox> |
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| 152 | <min>-501. -50. -50.</min> |
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| 153 | <max>50. 1001. 424.262</max> |
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| 154 | </boundingbox> |
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| 155 | <node id="Camera" name="Camera"> |
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| 156 | <boundingbox> |
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| 157 | <min>-187.469 140.618 419.567</min> |
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| 158 | <max>-184.005 143.486 424.231</max> |
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| 159 | </boundingbox> |
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| 160 | <translate sid="translate">-185.786 141.852 422.013</translate> |
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| 161 | <rotate sid="rotateY">0 1 0 -23.25</rotate> |
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| 162 | <rotate sid="rotateX">1 0 0 -17.9454</rotate> |
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| 163 | <skew sid="shearYZ">1.51835e-007 0 0 1 0 1 0</skew> |
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| 164 | <instance url="#PerspCamera-lib"/> |
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| 165 | </node> |
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| 166 | <node id="Light" name="Light"> |
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| 167 | <boundingbox> |
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| 168 | <min>-501. 999. 399.</min> |
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| 169 | <max>-499. 1001. 401.</max> |
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| 170 | </boundingbox> |
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| 171 | <translate sid="translate">-500. 1000. 400.</translate> |
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| 172 | <instance url="#Lt_Light-lib"/> |
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| 173 | </node> |
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| 174 | <node id="Box" name="Box"> |
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| 175 | <boundingbox> |
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| 176 | <min>-50. -50. -50.</min> |
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| 177 | <max>50. 50. 50.</max> |
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| 178 | </boundingbox> |
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| 179 | <instance url="#box-lib"/> |
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| 180 | </node> |
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| 181 | <node id="testCamera" name="testCamera"> |
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| 182 | <boundingbox> |
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| 183 | <min>-187.523 140.584 419.546</min> |
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| 184 | <max>-183.955 143.486 424.262</max> |
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| 185 | </boundingbox> |
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| 186 | <translate sid="translate">-185.786 141.852 422.013</translate> |
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| 187 | <rotate sid="rotateY">0 1 0 -23.25</rotate> |
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| 188 | <rotate sid="rotateX">1 0 0 -17.9454</rotate> |
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| 189 | <instance url="#testCameraShape-lib"/> |
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| 190 | </node> |
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| 191 | <node id="pointLight1" name="pointLight1"> |
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| 192 | <boundingbox> |
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| 193 | <min>2. 3. 9.</min> |
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| 194 | <max>4. 5. 11.</max> |
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| 195 | </boundingbox> |
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| 196 | <translate sid="translate">3. 4. 10.</translate> |
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| 197 | <instance url="#pointLightShape1-lib"/> |
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| 198 | </node> |
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| 199 | </scene> |
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| 200 | </COLLADA> |
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