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source: downloads/ColladaPlugin/src/OgreColladaAsset.cpp @ 48

Last change on this file since 48 was 21, checked in by nicolasc, 17 years ago

added ogreode and Colladaplugin

File size: 1.9 KB
Line 
1/**
2 * This source file is part of OgreColladaPlugin
3 * an addon for OGRE (Object-oriented Graphics Rendering Engine)
4 * For the latest info, see http://www.ogre3d.org/
5 *
6 * This program is free software; you can redistribute it and/or modify it under
7 * the terms of the GNU Lesser General Public License as published by the Free Software
8 * Foundation; either version 2 of the License, or (at your option) any later
9 * version.
10
11 * This program is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
13 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
14
15 * You should have received a copy of the GNU Lesser General Public License along with
16 * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
17 * Place - Suite 330, Boston, MA 02111-1307, USA, or go to
18 * http://www.gnu.org/copyleft/lesser.txt.
19 *
20 * @authors     Philipp Hartl, Jeff Doyle (nfz)
21 * @see         README
22 */
23
24#include "OgreColladaAsset.h"
25#include "OgreColladaUtils.h"
26#include "OgreColladaSyntax.h"
27
28namespace Ogre
29{
30    //-----------------------------------------------------------------------
31    ColladaAsset::~ColladaAsset()
32    {
33       
34    }
35
36    //-----------------------------------------------------------------------
37    bool ColladaAsset::doImport()
38    {
39        // iterate through child elements and extract data
40                // only care about getting <up_axis> for now
41                xmlNode *upaxis = ColladaUtils::getChildByTagName(mNode, CS_ELM_UPAXIS);
42        if (upaxis)
43        {
44                    String content = ColladaUtils::getContentDirect(upaxis);
45            if (content == CS_VAL_ASSET_UPAXIS_X) mUpAxis = X_UP;
46            else if (content == CS_VAL_ASSET_UPAXIS_Y) mUpAxis = Y_UP;
47            else if (content == CS_VAL_ASSET_UPAXIS_Z) mUpAxis = Z_UP;
48        }
49
50        return true;
51    }
52}
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