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1 | # Defines plugins to load |
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2 | |
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3 | # Define plugin folder -- Plugin folder is ignored |
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4 | # in Project Builder build -- plugins are found in Resources/ |
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5 | # in the Main (Application) bundle, then in the Framework bundle |
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6 | # PluginFolder=/usr/local/lib/OGRE |
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7 | |
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8 | # Define D3D rendering implementation plugin |
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9 | Plugin=RenderSystem_GL |
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10 | Plugin=Plugin_ParticleFX |
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11 | Plugin=Plugin_BSPSceneManager |
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12 | Plugin=Plugin_OctreeSceneManager |
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13 | Plugin=Plugin_CgProgramManager |
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