1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef _Ogre_H__ |
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30 | #define _Ogre_H__ |
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31 | // This file includes all the other files which you will need to build a client application |
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32 | #include "OgrePrerequisites.h" |
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33 | |
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34 | #include "OgreAnimation.h" |
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35 | #include "OgreAnimationState.h" |
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36 | #include "OgreAnimationTrack.h" |
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37 | #include "OgreAny.h" |
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38 | #include "OgreArchive.h" |
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39 | #include "OgreArchiveManager.h" |
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40 | #include "OgreAxisAlignedBox.h" |
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41 | #include "OgreBillboardChain.h" |
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42 | #include "OgreBillboardSet.h" |
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43 | #include "OgreBone.h" |
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44 | #include "OgreCamera.h" |
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45 | #include "OgreConfigFile.h" |
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46 | #include "OgreControllerManager.h" |
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47 | #include "OgreDataStream.h" |
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48 | #include "OgreEntity.h" |
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49 | #include "OgreException.h" |
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50 | #include "OgreFrustum.h" |
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51 | #include "OgreGpuProgram.h" |
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52 | #include "OgreGpuProgramManager.h" |
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53 | #include "OgreHardwareBufferManager.h" |
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54 | #include "OgreHardwareIndexBuffer.h" |
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55 | #include "OgreHardwarePixelBuffer.h" |
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56 | #include "OgreHardwareOcclusionQuery.h" |
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57 | #include "OgreHardwareVertexBuffer.h" |
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58 | #include "OgreHardwarePixelBuffer.h" |
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59 | #include "OgreHighLevelGpuProgram.h" |
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60 | #include "OgreHighLevelGpuProgramManager.h" |
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61 | #include "OgreKeyFrame.h" |
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62 | #include "OgreLight.h" |
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63 | #include "OgreLogManager.h" |
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64 | #include "OgreManualObject.h" |
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65 | #include "OgreMaterial.h" |
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66 | #include "OgreMaterialManager.h" |
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67 | #include "OgreMaterialSerializer.h" |
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68 | #include "OgreMath.h" |
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69 | #include "OgreMatrix3.h" |
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70 | #include "OgreMatrix4.h" |
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71 | #include "OgreMesh.h" |
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72 | #include "OgreMeshManager.h" |
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73 | #include "OgreMeshSerializer.h" |
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74 | #include "OgreOverlay.h" |
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75 | #include "OgreOverlayContainer.h" |
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76 | #include "OgreOverlayElement.h" |
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77 | #include "OgreOverlayManager.h" |
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78 | #include "OgreParticleAffector.h" |
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79 | #include "OgreParticleEmitter.h" |
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80 | #include "OgreParticleSystemManager.h" |
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81 | #include "OgrePass.h" |
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82 | #include "OgrePatchMesh.h" |
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83 | #include "OgrePatchSurface.h" |
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84 | #include "OgreProfiler.h" |
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85 | #include "OgreRadixSort.h" |
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86 | #include "OgreRenderQueueInvocation.h" |
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87 | #include "OgreRenderQueueListener.h" |
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88 | #include "OgreRenderSystem.h" |
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89 | #include "OgreRenderTargetListener.h" |
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90 | #include "OgreRenderTexture.h" |
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91 | #include "OgreRenderWindow.h" |
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92 | #include "OgreResourceBackgroundQueue.h" |
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93 | #include "OgreResourceGroupManager.h" |
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94 | #include "OgreRibbonTrail.h" |
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95 | #include "OgreRoot.h" |
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96 | #include "OgreSceneManager.h" |
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97 | #include "OgreSceneManagerEnumerator.h" |
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98 | #include "OgreSceneNode.h" |
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99 | #include "OgreSimpleRenderable.h" |
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100 | #include "OgreSkeleton.h" |
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101 | #include "OgreSkeletonInstance.h" |
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102 | #include "OgreSkeletonManager.h" |
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103 | #include "OgreSkeletonSerializer.h" |
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104 | #include "OgreStaticGeometry.h" |
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105 | #include "OgreString.h" |
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106 | #include "OgreStringConverter.h" |
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107 | #include "OgreStringVector.h" |
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108 | #include "OgreSubEntity.h" |
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109 | #include "OgreSubMesh.h" |
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110 | #include "OgreTechnique.h" |
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111 | #include "OgreTextureManager.h" |
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112 | #include "OgreTextureUnitState.h" |
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113 | #include "OgreUserDefinedObject.h" |
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114 | #include "OgreVector2.h" |
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115 | #include "OgreViewport.h" |
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116 | #include "OgreCompositor.h" |
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117 | #include "OgreCompositorManager.h" |
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118 | #include "OgreCompositorChain.h" |
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119 | #include "OgreCompositorInstance.h" |
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120 | #include "OgreCompositionTechnique.h" |
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121 | #include "OgreCompositionPass.h" |
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122 | #include "OgreCompositionTargetPass.h" |
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123 | #include "OgreWindowEventUtilities.h" |
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124 | #include "OgreShadowCameraSetup.h" |
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125 | #include "OgreShadowCameraSetupFocused.h" |
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126 | #include "OgreShadowCameraSetupLiSPSM.h" |
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127 | #include "OgreShadowCameraSetupPlaneOptimal.h" |
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128 | // .... more to come |
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129 | |
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130 | #endif |
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