1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #ifndef __AnimationSet_H__ |
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31 | #define __AnimationSet_H__ |
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32 | |
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33 | #include "OgrePrerequisites.h" |
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34 | |
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35 | #include "OgreString.h" |
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36 | #include "OgreController.h" |
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37 | #include "OgreIteratorWrappers.h" |
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38 | |
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39 | namespace Ogre { |
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40 | |
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41 | /** Represents the state of an animation and the weight of it's influence. |
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42 | @remarks |
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43 | Other classes can hold instances of this class to store the state of any animations |
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44 | they are using. |
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45 | */ |
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46 | class _OgreExport AnimationState |
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47 | { |
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48 | public: |
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49 | /// Normal constructor with all params supplied |
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50 | AnimationState(const String& animName, AnimationStateSet *parent, |
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51 | Real timePos, Real length, Real weight = 1.0, bool enabled = false); |
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52 | /// constructor to copy from an existing state with new parent |
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53 | AnimationState(AnimationStateSet* parent, const AnimationState &rhs); |
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54 | /** Destructor - is here because class has virtual functions and some compilers |
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55 | would whine if it won't exist. |
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56 | */ |
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57 | virtual ~AnimationState(); |
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58 | |
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59 | /// Gets the name of the animation to which this state applies |
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60 | const String& getAnimationName() const; |
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61 | /// Gets the time position for this animation |
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62 | Real getTimePosition(void) const; |
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63 | /// Sets the time position for this animation |
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64 | void setTimePosition(Real timePos); |
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65 | /// Gets the total length of this animation (may be shorter than whole animation) |
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66 | Real getLength() const; |
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67 | /// Sets the total length of this animation (may be shorter than whole animation) |
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68 | void setLength(Real len); |
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69 | /// Gets the weight (influence) of this animation |
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70 | Real getWeight(void) const; |
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71 | /// Sets the weight (influence) of this animation |
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72 | void setWeight(Real weight); |
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73 | /** Modifies the time position, adjusting for animation length |
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74 | @remarks |
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75 | This method loops at the edges if animation looping is enabled. |
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76 | */ |
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77 | void addTime(Real offset); |
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78 | |
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79 | /// Returns true if the animation has reached the end and is not looping |
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80 | bool hasEnded(void) const; |
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81 | |
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82 | /// Returns true if this animation is currently enabled |
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83 | bool getEnabled(void) const; |
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84 | /// Sets whether this animation is enabled |
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85 | void setEnabled(bool enabled); |
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86 | |
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87 | /// Equality operator |
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88 | bool operator==(const AnimationState& rhs) const; |
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89 | // Inequality operator |
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90 | bool operator!=(const AnimationState& rhs) const; |
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91 | |
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92 | /** Sets whether or not an animation loops at the start and end of |
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93 | the animation if the time continues to be altered. |
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94 | */ |
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95 | void setLoop(bool loop) { mLoop = loop; } |
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96 | /// Gets whether or not this animation loops |
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97 | bool getLoop(void) const { return mLoop; } |
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98 | |
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99 | /** Copies the states from another animation state, preserving the animation name |
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100 | (unlike operator=) but copying everything else. |
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101 | @param animState Reference to animation state which will use as source. |
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102 | */ |
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103 | void copyStateFrom(const AnimationState& animState); |
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104 | |
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105 | /// Get the parent animation state set |
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106 | AnimationStateSet* getParent(void) const { return mParent; } |
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107 | |
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108 | protected: |
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109 | String mAnimationName; |
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110 | AnimationStateSet* mParent; |
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111 | Real mTimePos; |
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112 | Real mLength; |
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113 | Real mWeight; |
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114 | bool mEnabled; |
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115 | bool mLoop; |
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116 | |
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117 | }; |
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118 | |
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119 | // A map of animation states |
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120 | typedef std::map<String, AnimationState*> AnimationStateMap; |
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121 | typedef MapIterator<AnimationStateMap> AnimationStateIterator; |
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122 | typedef ConstMapIterator<AnimationStateMap> ConstAnimationStateIterator; |
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123 | // A list of enabled animation states |
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124 | typedef std::list<AnimationState*> EnabledAnimationStateList; |
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125 | typedef ConstVectorIterator<EnabledAnimationStateList> ConstEnabledAnimationStateIterator; |
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126 | |
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127 | /** Class encapsulating a set of AnimationState objects. |
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128 | */ |
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129 | class _OgreExport AnimationStateSet |
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130 | { |
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131 | public: |
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132 | /// Mutex, public for external locking if needed |
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133 | OGRE_AUTO_MUTEX |
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134 | /// Create a blank animation state set |
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135 | AnimationStateSet(); |
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136 | /// Create an animation set by copying the contents of another |
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137 | AnimationStateSet(const AnimationStateSet& rhs); |
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138 | |
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139 | ~AnimationStateSet(); |
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140 | |
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141 | /** Create a new AnimationState instance. |
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142 | @param animName The name of the animation |
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143 | @param timePos Starting time position |
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144 | @param length Length of the animation to play |
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145 | @param weight Weight to apply the animation with |
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146 | @param enabled Whether the animation is enabled |
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147 | */ |
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148 | AnimationState* createAnimationState(const String& animName, |
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149 | Real timePos, Real length, Real weight = 1.0, bool enabled = false); |
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150 | /// Get an animation state by the name of the animation |
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151 | AnimationState* getAnimationState(const String& name) const; |
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152 | /// Tests if state for the named animation is present |
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153 | bool hasAnimationState(const String& name) const; |
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154 | /// Remove animation state with the given name |
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155 | void removeAnimationState(const String& name); |
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156 | /// Remove all animation states |
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157 | void removeAllAnimationStates(void); |
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158 | |
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159 | /** Get an iterator over all the animation states in this set. |
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160 | @note |
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161 | The iterator returned from this method is not threadsafe, |
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162 | you will need to manually lock the public mutex on this |
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163 | class to ensure thread safety if you need it. |
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164 | */ |
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165 | AnimationStateIterator getAnimationStateIterator(void); |
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166 | /** Get an iterator over all the animation states in this set. |
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167 | @note |
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168 | The iterator returned from this method is not threadsafe, |
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169 | you will need to manually lock the public mutex on this |
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170 | class to ensure thread safety if you need it. |
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171 | */ |
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172 | ConstAnimationStateIterator getAnimationStateIterator(void) const; |
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173 | /// Copy the state of any matching animation states from this to another |
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174 | void copyMatchingState(AnimationStateSet* target) const; |
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175 | /// Set the dirty flag and dirty frame number on this state set |
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176 | void _notifyDirty(void); |
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177 | /// Get the latest animation state been altered frame number |
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178 | unsigned long getDirtyFrameNumber(void) const { return mDirtyFrameNumber; } |
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179 | |
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180 | /// Internal method respond to enable/disable an animation state |
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181 | void _notifyAnimationStateEnabled(AnimationState* target, bool enabled); |
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182 | /// Tests if exists enabled animation state in this set |
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183 | bool hasEnabledAnimationState(void) const { return !mEnabledAnimationStates.empty(); } |
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184 | /** Get an iterator over all the enabled animation states in this set |
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185 | @note |
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186 | The iterator returned from this method is not threadsafe, |
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187 | you will need to manually lock the public mutex on this |
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188 | class to ensure thread safety if you need it. |
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189 | */ |
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190 | ConstEnabledAnimationStateIterator getEnabledAnimationStateIterator(void) const; |
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191 | |
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192 | protected: |
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193 | unsigned long mDirtyFrameNumber; |
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194 | AnimationStateMap mAnimationStates; |
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195 | EnabledAnimationStateList mEnabledAnimationStates; |
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196 | |
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197 | }; |
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198 | |
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199 | /** ControllerValue wrapper class for AnimationState. |
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200 | @remarks |
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201 | In Azathoth and earlier, AnimationState was a ControllerValue but this |
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202 | actually causes memory problems since Controllers delete their values |
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203 | automatically when there are no further references to them, but AnimationState |
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204 | is deleted explicitly elsewhere so this causes double-free problems. |
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205 | This wrapper acts as a bridge and it is this which is destroyed automatically. |
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206 | */ |
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207 | class _OgreExport AnimationStateControllerValue : public ControllerValue<Real> |
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208 | { |
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209 | protected: |
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210 | AnimationState* mTargetAnimationState; |
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211 | public: |
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212 | /** Constructor, pass in the target animation state. */ |
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213 | AnimationStateControllerValue(AnimationState* targetAnimationState) |
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214 | : mTargetAnimationState(targetAnimationState) {} |
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215 | /// Destructor (parent already virtual) |
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216 | ~AnimationStateControllerValue() {} |
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217 | /** ControllerValue implementation. */ |
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218 | Real getValue(void) const; |
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219 | |
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220 | /** ControllerValue implementation. */ |
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221 | void setValue(Real value); |
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222 | |
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223 | }; |
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224 | |
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225 | |
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226 | } |
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227 | |
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228 | #endif |
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229 | |
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