1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #ifndef __Billboard_H__ |
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31 | #define __Billboard_H__ |
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32 | |
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33 | #include "OgrePrerequisites.h" |
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34 | |
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35 | #include "OgreVector3.h" |
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36 | #include "OgreColourValue.h" |
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37 | #include "OgreCommon.h" |
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38 | |
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39 | namespace Ogre { |
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40 | |
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41 | /** A billboard is a primitive which always faces the camera in every frame. |
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42 | @remarks |
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43 | Billboards can be used for special effects or some other trickery which requires the |
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44 | triangles to always facing the camera no matter where it is. Ogre groups billboards into |
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45 | sets for efficiency, so you should never create a billboard on it's own (it's ok to have a |
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46 | set of one if you need it). |
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47 | @par |
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48 | Billboards have their geometry generated every frame depending on where the camera is. It is most |
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49 | beneficial for all billboards in a set to be identically sized since Ogre can take advantage of this and |
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50 | save some calculations - useful when you have sets of hundreds of billboards as is possible with special |
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51 | effects. You can deviate from this if you wish (example: a smoke effect would probably have smoke puffs |
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52 | expanding as they rise, so each billboard will legitimately have it's own size) but be aware the extra |
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53 | overhead this brings and try to avoid it if you can. |
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54 | @par |
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55 | Billboards are just the mechanism for rendering a range of effects such as particles. It is other classes |
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56 | which use billboards to create their individual effects, so the methods here are quite generic. |
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57 | @see |
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58 | BillboardSet |
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59 | */ |
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60 | |
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61 | class _OgreExport Billboard |
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62 | { |
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63 | friend class BillboardSet; |
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64 | friend class BillboardParticleRenderer; |
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65 | protected: |
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66 | bool mOwnDimensions; |
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67 | bool mUseTexcoordRect; |
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68 | uint16 mTexcoordIndex; // index into the BillboardSet array of texture coordinates |
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69 | FloatRect mTexcoordRect; // individual texture coordinates |
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70 | Real mWidth; |
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71 | Real mHeight; |
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72 | public: |
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73 | // Note the intentional public access to main internal variables used at runtime |
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74 | // Forcing access via get/set would be too costly for 000's of billboards |
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75 | Vector3 mPosition; |
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76 | // Normalised direction vector |
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77 | Vector3 mDirection; |
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78 | BillboardSet* mParentSet; |
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79 | ColourValue mColour; |
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80 | Radian mRotation; |
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81 | |
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82 | /** Default constructor. |
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83 | */ |
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84 | Billboard(); |
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85 | |
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86 | /** Default destructor. |
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87 | */ |
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88 | ~Billboard(); |
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89 | |
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90 | /** Normal constructor as called by BillboardSet. |
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91 | */ |
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92 | Billboard(const Vector3& position, BillboardSet* owner, const ColourValue& colour = ColourValue::White); |
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93 | |
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94 | /** Get the rotation of the billboard. |
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95 | @remarks |
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96 | This rotation is relative to the center of the billboard. |
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97 | */ |
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98 | const Radian& getRotation(void) const { return mRotation; } |
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99 | |
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100 | /** Set the rotation of the billboard. |
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101 | @remarks |
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102 | This rotation is relative to the center of the billboard. |
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103 | */ |
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104 | void setRotation(const Radian& rotation); |
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105 | |
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106 | /** Set the position of the billboard. |
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107 | @remarks |
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108 | This position is relative to a point on the quad which is the billboard. Depending on the BillboardSet, |
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109 | this may be the center of the quad, the top-left etc. See BillboardSet::setBillboardOrigin for more info. |
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110 | */ |
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111 | void setPosition(const Vector3& position); |
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112 | |
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113 | /** Set the position of the billboard. |
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114 | @remarks |
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115 | This position is relative to a point on the quad which is the billboard. Depending on the BillboardSet, |
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116 | this may be the center of the quad, the top-left etc. See BillboardSet::setBillboardOrigin for more info. |
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117 | */ |
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118 | void setPosition(Real x, Real y, Real z); |
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119 | |
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120 | /** Get the position of the billboard. |
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121 | @remarks |
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122 | This position is relative to a point on the quad which is the billboard. Depending on the BillboardSet, |
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123 | this may be the center of the quad, the top-left etc. See BillboardSet::setBillboardOrigin for more info. |
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124 | */ |
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125 | const Vector3& getPosition(void) const; |
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126 | |
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127 | /** Sets the width and height for this billboard. |
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128 | @remarks |
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129 | Note that it is most efficient for every billboard in a BillboardSet to have the same dimensions. If you |
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130 | choose to alter the dimensions of an individual billboard the set will be less efficient. Do not call |
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131 | this method unless you really need to have different billboard dimensions within the same set. Otherwise |
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132 | just call the BillboardSet::setDefaultDimensions method instead. |
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133 | */ |
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134 | void setDimensions(Real width, Real height); |
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135 | |
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136 | /** Resets this Billboard to use the parent BillboardSet's dimensions instead of it's own. */ |
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137 | void resetDimensions(void) { mOwnDimensions = false; } |
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138 | /** Sets the colour of this billboard. |
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139 | @remarks |
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140 | Billboards can be tinted based on a base colour. This allows variations in colour irresective of the |
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141 | base colour of the material allowing more varied billboards. The default colour is white. |
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142 | The tinting is effected using vertex colours. |
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143 | */ |
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144 | void setColour(const ColourValue& colour); |
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145 | |
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146 | /** Gets the colour of this billboard. |
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147 | */ |
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148 | const ColourValue& getColour(void) const; |
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149 | |
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150 | /** Returns true if this billboard deviates from the BillboardSet's default dimensions (i.e. if the |
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151 | Billboard::setDimensions method has been called for this instance). |
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152 | @see |
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153 | Billboard::setDimensions |
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154 | */ |
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155 | bool hasOwnDimensions(void) const; |
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156 | |
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157 | /** Retrieves the billboard's personal width, if hasOwnDimensions is true. */ |
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158 | Real getOwnWidth(void) const; |
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159 | |
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160 | /** Retrieves the billboard's personal width, if hasOwnDimensions is true. */ |
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161 | Real getOwnHeight(void) const; |
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162 | |
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163 | /** Internal method for notifying the billboard of it's owner. |
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164 | */ |
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165 | void _notifyOwner(BillboardSet* owner); |
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166 | |
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167 | /** Returns true if this billboard use individual texture coordinate rect (i.e. if the |
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168 | Billboard::setTexcoordRect method has been called for this instance), or returns |
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169 | false if use texture coordinates defined in the parent BillboardSet's texture |
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170 | coordinates array (i.e. if the Billboard::setTexcoordIndex method has been called |
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171 | for this instance). |
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172 | @see |
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173 | Billboard::setTexcoordIndex() |
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174 | Billboard::setTexcoordRect() |
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175 | */ |
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176 | bool isUseTexcoordRect(void) const { return mUseTexcoordRect; } |
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177 | |
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178 | /** setTexcoordIndex() sets which texture coordinate rect this billboard will use |
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179 | when rendering. The parent billboard set may contain more than one, in which |
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180 | case a billboard can be textured with different pieces of a larger texture |
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181 | sheet very efficiently. |
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182 | @see |
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183 | BillboardSet::setTextureCoords() |
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184 | */ |
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185 | void setTexcoordIndex(uint16 texcoordIndex); |
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186 | |
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187 | /** getTexcoordIndex() returns the previous value set by setTexcoordIndex(). |
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188 | The default value is 0, which is always a valid texture coordinate set. |
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189 | @remarks |
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190 | This value is useful only when isUseTexcoordRect return false. |
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191 | */ |
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192 | uint16 getTexcoordIndex(void) const { return mTexcoordIndex; } |
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193 | |
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194 | /** setTexcoordRect() sets the individual texture coordinate rect of this billboard |
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195 | will use when rendering. The parent billboard set may contain more than one, in |
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196 | which case a billboard can be textured with different pieces of a larger texture |
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197 | sheet very efficiently. |
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198 | */ |
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199 | void setTexcoordRect(const FloatRect& texcoordRect); |
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200 | |
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201 | /** setTexcoordRect() sets the individual texture coordinate rect of this billboard |
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202 | will use when rendering. The parent billboard set may contain more than one, in |
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203 | which case a billboard can be textured with different pieces of a larger texture |
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204 | sheet very efficiently. |
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205 | */ |
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206 | void setTexcoordRect(Real u0, Real v0, Real u1, Real v1); |
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207 | |
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208 | /** getTexcoordRect() returns the previous value set by setTexcoordRect(). |
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209 | @remarks |
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210 | This value is useful only when isUseTexcoordRect return true. |
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211 | */ |
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212 | const FloatRect& getTexcoordRect(void) const { return mTexcoordRect; } |
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213 | }; |
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214 | |
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215 | } |
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216 | |
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217 | #endif |
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