[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | |
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| 30 | // Thanks to Vincent Cantin (karmaGfa) for the original implementation of this |
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| 31 | // class, although it has now been mostly rewritten |
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| 32 | |
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| 33 | #ifndef _BillboardChain_H__ |
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| 34 | #define _BillboardChain_H__ |
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| 35 | |
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| 36 | #include "OgrePrerequisites.h" |
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| 37 | |
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| 38 | #include "OgreMovableObject.h" |
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| 39 | #include "OgreRenderable.h" |
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| 40 | |
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| 41 | namespace Ogre { |
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| 42 | |
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| 43 | |
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| 44 | /** Allows the rendering of a chain of connected billboards. |
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| 45 | @remarks |
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| 46 | A billboard chain operates much like a traditional billboard, ie its |
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| 47 | segments always face the camera; the difference being that instead of |
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| 48 | a set of disconnected quads, the elements in this class are connected |
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| 49 | together in a chain which must always stay in a continuous strip. This |
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| 50 | kind of effect is useful for creating effects such as trails, beams, |
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| 51 | lightning effects, etc. |
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| 52 | @par |
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| 53 | A single instance of this class can actually render multiple separate |
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| 54 | chain segments in a single render operation, provided they all use the |
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| 55 | same material. To clarify the terminology: a 'segment' is a separate |
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| 56 | sub-part of the chain with its own start and end (called the 'head' |
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| 57 | and the 'tail'. An 'element' is a single position / colour / texcoord |
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| 58 | entry in a segment. You can add items to the head of a chain, and |
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| 59 | remove them from the tail, very efficiently. Each segment has a max |
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| 60 | size, and if adding an element to the segment would exceed this size, |
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| 61 | the tail element is automatically removed and re-used as the new item |
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| 62 | on the head. |
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| 63 | @par |
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| 64 | This class has no auto-updating features to do things like alter the |
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| 65 | colour of the elements or to automatically add / remove elements over |
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| 66 | time - you have to do all this yourself as a user of the class. |
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| 67 | Subclasses can however be used to provide this kind of behaviour |
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| 68 | automatically. @see RibbonTrail |
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| 69 | */ |
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| 70 | class _OgreExport BillboardChain : public MovableObject, public Renderable |
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| 71 | { |
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| 72 | |
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| 73 | public: |
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| 74 | |
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| 75 | /** Contains the data of an element of the BillboardChain. |
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| 76 | */ |
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| 77 | class _OgreExport Element |
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| 78 | { |
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| 79 | |
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| 80 | public: |
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| 81 | |
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| 82 | Element(); |
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| 83 | |
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| 84 | Element(Vector3 position, |
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| 85 | Real width, |
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| 86 | Real texCoord, |
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| 87 | ColourValue colour); |
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| 88 | |
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| 89 | Vector3 position; |
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| 90 | Real width; |
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| 91 | /// U or V texture coord depending on options |
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| 92 | Real texCoord; |
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| 93 | ColourValue colour; |
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| 94 | |
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| 95 | }; |
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| 96 | typedef std::vector<Element> ElementList; |
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| 97 | |
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| 98 | /** Constructor (don't use directly, use factory) |
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| 99 | @param name The name to give this object |
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| 100 | @param maxElements The maximum number of elements per chain |
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| 101 | @param numberOfChains The number of separate chain segments contained in this object |
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| 102 | @param useTextureCoords If true, use texture coordinates from the chain elements |
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| 103 | @param useVertexColours If true, use vertex colours from the chain elements |
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| 104 | @param dynamic If true, buffers are created with the intention of being updated |
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| 105 | */ |
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| 106 | BillboardChain(const String& name, size_t maxElements = 20, size_t numberOfChains = 1, |
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| 107 | bool useTextureCoords = true, bool useColours = true, bool dynamic = true); |
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| 108 | /// destructor |
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| 109 | virtual ~BillboardChain(); |
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| 110 | |
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| 111 | /** Set the maximum number of chain elements per chain |
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| 112 | */ |
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| 113 | virtual void setMaxChainElements(size_t maxElements); |
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| 114 | /** Get the maximum number of chain elements per chain |
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| 115 | */ |
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| 116 | virtual size_t getMaxChainElements(void) const { return mMaxElementsPerChain; } |
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| 117 | /** Set the number of chain segments (this class can render multiple chains |
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| 118 | at once using the same material). |
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| 119 | */ |
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| 120 | virtual void setNumberOfChains(size_t numChains); |
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| 121 | /** Get the number of chain segments (this class can render multiple chains |
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| 122 | at once using the same material). |
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| 123 | */ |
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| 124 | virtual size_t getNumberOfChains(void) const { return mChainCount; } |
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| 125 | |
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| 126 | /** Sets whether texture coordinate information should be included in the |
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| 127 | final buffers generated. |
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| 128 | @note You must use either texture coordinates or vertex colour since the |
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| 129 | vertices have no normals and without one of these there is no source of |
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| 130 | colour for the vertices. |
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| 131 | */ |
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| 132 | virtual void setUseTextureCoords(bool use); |
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| 133 | /** Gets whether texture coordinate information should be included in the |
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| 134 | final buffers generated. |
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| 135 | */ |
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| 136 | virtual bool getUseTextureCoords(void) const { return mUseTexCoords; } |
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| 137 | |
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| 138 | /** The direction in which texture coordinates from elements of the |
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| 139 | chain are used. |
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| 140 | */ |
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| 141 | enum TexCoordDirection |
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| 142 | { |
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| 143 | /// Tex coord in elements is treated as the 'u' texture coordinate |
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| 144 | TCD_U, |
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| 145 | /// Tex coord in elements is treated as the 'v' texture coordinate |
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| 146 | TCD_V |
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| 147 | }; |
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| 148 | /** Sets the direction in which texture coords specified on each element |
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| 149 | are deemed to run along the length of the chain. |
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| 150 | @param dir The direction, default is TCD_U. |
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| 151 | */ |
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| 152 | virtual void setTextureCoordDirection(TexCoordDirection dir); |
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| 153 | /** Gets the direction in which texture coords specified on each element |
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| 154 | are deemed to run. |
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| 155 | */ |
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| 156 | virtual TexCoordDirection getTextureCoordDirection(void) { return mTexCoordDir; } |
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| 157 | |
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| 158 | /** Set the range of the texture coordinates generated across the width of |
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| 159 | the chain elements. |
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| 160 | @param start Start coordinate, default 0.0 |
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| 161 | @param end End coordinate, default 1.0 |
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| 162 | */ |
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| 163 | virtual void setOtherTextureCoordRange(Real start, Real end); |
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| 164 | /** Get the range of the texture coordinates generated across the width of |
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| 165 | the chain elements. |
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| 166 | */ |
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| 167 | virtual const Real* getOtherTextureCoordRange(void) const { return mOtherTexCoordRange; } |
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| 168 | |
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| 169 | /** Sets whether vertex colour information should be included in the |
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| 170 | final buffers generated. |
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| 171 | @note You must use either texture coordinates or vertex colour since the |
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| 172 | vertices have no normals and without one of these there is no source of |
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| 173 | colour for the vertices. |
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| 174 | */ |
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| 175 | virtual void setUseVertexColours(bool use); |
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| 176 | /** Gets whether vertex colour information should be included in the |
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| 177 | final buffers generated. |
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| 178 | */ |
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| 179 | virtual bool getUseVertexColours(void) const { return mUseVertexColour; } |
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| 180 | |
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| 181 | /** Sets whether or not the buffers created for this object are suitable |
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| 182 | for dynamic alteration. |
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| 183 | */ |
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| 184 | virtual void setDynamic(bool dyn); |
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| 185 | |
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| 186 | /** Gets whether or not the buffers created for this object are suitable |
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| 187 | for dynamic alteration. |
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| 188 | */ |
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| 189 | virtual bool getDynamic(void) const { return mDynamic; } |
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| 190 | |
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| 191 | /** Add an element to the 'head' of a chain. |
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| 192 | @remarks |
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| 193 | If this causes the number of elements to exceed the maximum elements |
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| 194 | per chain, the last element in the chain (the 'tail') will be removed |
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| 195 | to allow the additional element to be added. |
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| 196 | @param chainIndex The index of the chain |
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| 197 | @param billboardChainElement The details to add |
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| 198 | */ |
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| 199 | virtual void addChainElement(size_t chainIndex, |
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| 200 | const Element& billboardChainElement); |
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| 201 | /** Remove an element from the 'tail' of a chain. |
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| 202 | @param chainIndex The index of the chain |
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| 203 | */ |
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| 204 | virtual void removeChainElement(size_t chainIndex); |
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| 205 | /** Update the details of an existing chain element. |
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| 206 | @param chainIndex The index of the chain |
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| 207 | @param elementIndex The element index within the chain, measured from |
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| 208 | the 'head' of the chain |
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| 209 | @param billboardChainElement The details to set |
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| 210 | */ |
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| 211 | virtual void updateChainElement(size_t chainIndex, size_t elementIndex, |
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| 212 | const Element& billboardChainElement); |
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| 213 | /** Get the detail of a chain element. |
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| 214 | @param chainIndex The index of the chain |
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| 215 | @param elementIndex The element index within the chain, measured from |
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| 216 | the 'head' of the chain |
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| 217 | */ |
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| 218 | virtual const Element& getChainElement(size_t chainIndex, size_t elementIndex) const; |
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| 219 | |
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| 220 | /** Remove all elements of a given chain (but leave the chain intact). */ |
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| 221 | virtual void clearChain(size_t chainIndex); |
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| 222 | /** Remove all elements from all chains (but leave the chains themselves intact). */ |
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| 223 | virtual void clearAllChains(void); |
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| 224 | |
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| 225 | /// Get the material name in use |
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| 226 | virtual const String& getMaterialName(void) const { return mMaterialName; } |
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| 227 | /// Set the material name to use for rendering |
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| 228 | virtual void setMaterialName(const String& name); |
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| 229 | |
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| 230 | |
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| 231 | // Overridden members follow |
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| 232 | void _notifyCurrentCamera(Camera* cam); |
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| 233 | Real getSquaredViewDepth(const Camera* cam) const; |
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| 234 | Real getBoundingRadius(void) const; |
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| 235 | const AxisAlignedBox& getBoundingBox(void) const; |
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| 236 | const MaterialPtr& getMaterial(void) const; |
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| 237 | const String& getMovableType(void) const; |
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| 238 | void _updateRenderQueue(RenderQueue *); |
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| 239 | void getRenderOperation(RenderOperation &); |
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| 240 | void getWorldTransforms(Matrix4 *) const; |
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| 241 | const Quaternion& getWorldOrientation(void) const; |
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| 242 | const Vector3& getWorldPosition(void) const; |
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| 243 | const LightList& getLights(void) const; |
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| 244 | |
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| 245 | |
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| 246 | |
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| 247 | protected: |
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| 248 | |
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| 249 | /// Maximum length of each chain |
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| 250 | size_t mMaxElementsPerChain; |
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| 251 | /// Number of chains |
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| 252 | size_t mChainCount; |
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| 253 | /// Use texture coords? |
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| 254 | bool mUseTexCoords; |
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| 255 | /// Use vertex colour? |
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| 256 | bool mUseVertexColour; |
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| 257 | /// Dynamic use? |
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| 258 | bool mDynamic; |
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| 259 | /// Vertex data |
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| 260 | VertexData* mVertexData; |
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| 261 | /// Index data (to allow multiple unconnected chains) |
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| 262 | IndexData* mIndexData; |
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| 263 | /// Is the vertex declaration dirty? |
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| 264 | bool mVertexDeclDirty; |
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| 265 | /// Do the buffers need recreating? |
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| 266 | bool mBuffersNeedRecreating; |
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| 267 | /// Do the bounds need redefining? |
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| 268 | mutable bool mBoundsDirty; |
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| 269 | /// Is the index buffer dirty? |
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| 270 | bool mIndexContentDirty; |
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| 271 | /// AABB |
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| 272 | mutable AxisAlignedBox mAABB; |
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| 273 | /// Bounding radius |
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| 274 | mutable Real mRadius; |
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| 275 | /// Material |
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| 276 | String mMaterialName; |
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| 277 | MaterialPtr mMaterial; |
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| 278 | /// Tetxure coord direction |
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| 279 | TexCoordDirection mTexCoordDir; |
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| 280 | /// Other texture coord range |
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| 281 | Real mOtherTexCoordRange[2]; |
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| 282 | |
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| 283 | |
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| 284 | /// The list holding the chain elements |
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| 285 | ElementList mChainElementList; |
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| 286 | |
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| 287 | /** Simple struct defining a chain segment by referencing a subset of |
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| 288 | the preallocated buffer (which will be mMaxElementsPerChain * mChainCount |
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| 289 | long), by it's chain index, and a head and tail value which describe |
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| 290 | the current chain. The buffer subset wraps at mMaxElementsPerChain |
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| 291 | so that head and tail can move freely. head and tail are inclusive, |
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| 292 | when the chain is empty head and tail are filled with high-values. |
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| 293 | */ |
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| 294 | struct ChainSegment |
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| 295 | { |
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| 296 | /// The start of this chains subset of the buffer |
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| 297 | size_t start; |
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| 298 | /// The 'head' of the chain, relative to start |
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| 299 | size_t head; |
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| 300 | /// The 'tail' of the chain, relative to start |
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| 301 | size_t tail; |
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| 302 | }; |
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| 303 | typedef std::vector<ChainSegment> ChainSegmentList; |
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| 304 | ChainSegmentList mChainSegmentList; |
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| 305 | |
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| 306 | /// Setup the STL collections |
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| 307 | virtual void setupChainContainers(void); |
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| 308 | /// Setup vertex declaration |
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| 309 | virtual void setupVertexDeclaration(void); |
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| 310 | // Setup buffers |
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| 311 | virtual void setupBuffers(void); |
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| 312 | /// Update the contents of the vertex buffer |
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| 313 | virtual void updateVertexBuffer(Camera* cam); |
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| 314 | /// Update the contents of the index buffer |
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| 315 | virtual void updateIndexBuffer(void); |
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| 316 | virtual void updateBoundingBox(void) const; |
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| 317 | |
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| 318 | /// Chain segment has no elements |
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| 319 | static const size_t SEGMENT_EMPTY; |
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| 320 | }; |
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| 321 | |
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| 322 | |
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| 323 | /** Factory object for creating BillboardChain instances */ |
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| 324 | class _OgreExport BillboardChainFactory : public MovableObjectFactory |
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| 325 | { |
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| 326 | protected: |
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| 327 | MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params); |
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| 328 | public: |
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| 329 | BillboardChainFactory() {} |
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| 330 | ~BillboardChainFactory() {} |
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| 331 | |
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| 332 | static String FACTORY_TYPE_NAME; |
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| 333 | |
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| 334 | const String& getType(void) const; |
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| 335 | void destroyInstance( MovableObject* obj); |
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| 336 | |
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| 337 | }; |
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| 338 | |
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| 339 | |
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| 340 | } // namespace |
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| 341 | |
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| 342 | #endif |
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| 343 | |
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