1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | // Thanks to Vincent Cantin (karmaGfa) for the original implementation of this |
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31 | // class, although it has now been mostly rewritten |
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32 | |
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33 | #ifndef _BillboardChain_H__ |
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34 | #define _BillboardChain_H__ |
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35 | |
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36 | #include "OgrePrerequisites.h" |
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37 | |
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38 | #include "OgreMovableObject.h" |
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39 | #include "OgreRenderable.h" |
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40 | |
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41 | namespace Ogre { |
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42 | |
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43 | |
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44 | /** Allows the rendering of a chain of connected billboards. |
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45 | @remarks |
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46 | A billboard chain operates much like a traditional billboard, ie its |
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47 | segments always face the camera; the difference being that instead of |
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48 | a set of disconnected quads, the elements in this class are connected |
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49 | together in a chain which must always stay in a continuous strip. This |
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50 | kind of effect is useful for creating effects such as trails, beams, |
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51 | lightning effects, etc. |
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52 | @par |
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53 | A single instance of this class can actually render multiple separate |
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54 | chain segments in a single render operation, provided they all use the |
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55 | same material. To clarify the terminology: a 'segment' is a separate |
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56 | sub-part of the chain with its own start and end (called the 'head' |
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57 | and the 'tail'. An 'element' is a single position / colour / texcoord |
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58 | entry in a segment. You can add items to the head of a chain, and |
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59 | remove them from the tail, very efficiently. Each segment has a max |
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60 | size, and if adding an element to the segment would exceed this size, |
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61 | the tail element is automatically removed and re-used as the new item |
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62 | on the head. |
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63 | @par |
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64 | This class has no auto-updating features to do things like alter the |
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65 | colour of the elements or to automatically add / remove elements over |
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66 | time - you have to do all this yourself as a user of the class. |
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67 | Subclasses can however be used to provide this kind of behaviour |
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68 | automatically. @see RibbonTrail |
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69 | */ |
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70 | class _OgreExport BillboardChain : public MovableObject, public Renderable |
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71 | { |
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72 | |
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73 | public: |
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74 | |
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75 | /** Contains the data of an element of the BillboardChain. |
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76 | */ |
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77 | class _OgreExport Element |
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78 | { |
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79 | |
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80 | public: |
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81 | |
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82 | Element(); |
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83 | |
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84 | Element(Vector3 position, |
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85 | Real width, |
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86 | Real texCoord, |
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87 | ColourValue colour); |
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88 | |
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89 | Vector3 position; |
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90 | Real width; |
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91 | /// U or V texture coord depending on options |
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92 | Real texCoord; |
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93 | ColourValue colour; |
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94 | |
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95 | }; |
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96 | typedef std::vector<Element> ElementList; |
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97 | |
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98 | /** Constructor (don't use directly, use factory) |
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99 | @param name The name to give this object |
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100 | @param maxElements The maximum number of elements per chain |
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101 | @param numberOfChains The number of separate chain segments contained in this object |
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102 | @param useTextureCoords If true, use texture coordinates from the chain elements |
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103 | @param useVertexColours If true, use vertex colours from the chain elements |
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104 | @param dynamic If true, buffers are created with the intention of being updated |
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105 | */ |
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106 | BillboardChain(const String& name, size_t maxElements = 20, size_t numberOfChains = 1, |
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107 | bool useTextureCoords = true, bool useColours = true, bool dynamic = true); |
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108 | /// destructor |
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109 | virtual ~BillboardChain(); |
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110 | |
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111 | /** Set the maximum number of chain elements per chain |
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112 | */ |
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113 | virtual void setMaxChainElements(size_t maxElements); |
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114 | /** Get the maximum number of chain elements per chain |
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115 | */ |
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116 | virtual size_t getMaxChainElements(void) const { return mMaxElementsPerChain; } |
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117 | /** Set the number of chain segments (this class can render multiple chains |
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118 | at once using the same material). |
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119 | */ |
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120 | virtual void setNumberOfChains(size_t numChains); |
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121 | /** Get the number of chain segments (this class can render multiple chains |
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122 | at once using the same material). |
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123 | */ |
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124 | virtual size_t getNumberOfChains(void) const { return mChainCount; } |
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125 | |
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126 | /** Sets whether texture coordinate information should be included in the |
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127 | final buffers generated. |
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128 | @note You must use either texture coordinates or vertex colour since the |
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129 | vertices have no normals and without one of these there is no source of |
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130 | colour for the vertices. |
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131 | */ |
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132 | virtual void setUseTextureCoords(bool use); |
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133 | /** Gets whether texture coordinate information should be included in the |
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134 | final buffers generated. |
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135 | */ |
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136 | virtual bool getUseTextureCoords(void) const { return mUseTexCoords; } |
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137 | |
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138 | /** The direction in which texture coordinates from elements of the |
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139 | chain are used. |
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140 | */ |
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141 | enum TexCoordDirection |
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142 | { |
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143 | /// Tex coord in elements is treated as the 'u' texture coordinate |
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144 | TCD_U, |
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145 | /// Tex coord in elements is treated as the 'v' texture coordinate |
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146 | TCD_V |
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147 | }; |
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148 | /** Sets the direction in which texture coords specified on each element |
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149 | are deemed to run along the length of the chain. |
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150 | @param dir The direction, default is TCD_U. |
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151 | */ |
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152 | virtual void setTextureCoordDirection(TexCoordDirection dir); |
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153 | /** Gets the direction in which texture coords specified on each element |
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154 | are deemed to run. |
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155 | */ |
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156 | virtual TexCoordDirection getTextureCoordDirection(void) { return mTexCoordDir; } |
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157 | |
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158 | /** Set the range of the texture coordinates generated across the width of |
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159 | the chain elements. |
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160 | @param start Start coordinate, default 0.0 |
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161 | @param end End coordinate, default 1.0 |
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162 | */ |
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163 | virtual void setOtherTextureCoordRange(Real start, Real end); |
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164 | /** Get the range of the texture coordinates generated across the width of |
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165 | the chain elements. |
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166 | */ |
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167 | virtual const Real* getOtherTextureCoordRange(void) const { return mOtherTexCoordRange; } |
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168 | |
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169 | /** Sets whether vertex colour information should be included in the |
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170 | final buffers generated. |
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171 | @note You must use either texture coordinates or vertex colour since the |
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172 | vertices have no normals and without one of these there is no source of |
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173 | colour for the vertices. |
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174 | */ |
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175 | virtual void setUseVertexColours(bool use); |
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176 | /** Gets whether vertex colour information should be included in the |
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177 | final buffers generated. |
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178 | */ |
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179 | virtual bool getUseVertexColours(void) const { return mUseVertexColour; } |
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180 | |
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181 | /** Sets whether or not the buffers created for this object are suitable |
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182 | for dynamic alteration. |
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183 | */ |
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184 | virtual void setDynamic(bool dyn); |
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185 | |
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186 | /** Gets whether or not the buffers created for this object are suitable |
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187 | for dynamic alteration. |
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188 | */ |
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189 | virtual bool getDynamic(void) const { return mDynamic; } |
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190 | |
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191 | /** Add an element to the 'head' of a chain. |
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192 | @remarks |
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193 | If this causes the number of elements to exceed the maximum elements |
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194 | per chain, the last element in the chain (the 'tail') will be removed |
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195 | to allow the additional element to be added. |
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196 | @param chainIndex The index of the chain |
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197 | @param billboardChainElement The details to add |
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198 | */ |
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199 | virtual void addChainElement(size_t chainIndex, |
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200 | const Element& billboardChainElement); |
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201 | /** Remove an element from the 'tail' of a chain. |
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202 | @param chainIndex The index of the chain |
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203 | */ |
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204 | virtual void removeChainElement(size_t chainIndex); |
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205 | /** Update the details of an existing chain element. |
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206 | @param chainIndex The index of the chain |
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207 | @param elementIndex The element index within the chain, measured from |
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208 | the 'head' of the chain |
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209 | @param billboardChainElement The details to set |
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210 | */ |
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211 | virtual void updateChainElement(size_t chainIndex, size_t elementIndex, |
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212 | const Element& billboardChainElement); |
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213 | /** Get the detail of a chain element. |
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214 | @param chainIndex The index of the chain |
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215 | @param elementIndex The element index within the chain, measured from |
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216 | the 'head' of the chain |
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217 | */ |
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218 | virtual const Element& getChainElement(size_t chainIndex, size_t elementIndex) const; |
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219 | |
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220 | /** Remove all elements of a given chain (but leave the chain intact). */ |
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221 | virtual void clearChain(size_t chainIndex); |
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222 | /** Remove all elements from all chains (but leave the chains themselves intact). */ |
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223 | virtual void clearAllChains(void); |
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224 | |
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225 | /// Get the material name in use |
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226 | virtual const String& getMaterialName(void) const { return mMaterialName; } |
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227 | /// Set the material name to use for rendering |
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228 | virtual void setMaterialName(const String& name); |
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229 | |
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230 | |
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231 | // Overridden members follow |
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232 | void _notifyCurrentCamera(Camera* cam); |
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233 | Real getSquaredViewDepth(const Camera* cam) const; |
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234 | Real getBoundingRadius(void) const; |
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235 | const AxisAlignedBox& getBoundingBox(void) const; |
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236 | const MaterialPtr& getMaterial(void) const; |
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237 | const String& getMovableType(void) const; |
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238 | void _updateRenderQueue(RenderQueue *); |
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239 | void getRenderOperation(RenderOperation &); |
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240 | void getWorldTransforms(Matrix4 *) const; |
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241 | const Quaternion& getWorldOrientation(void) const; |
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242 | const Vector3& getWorldPosition(void) const; |
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243 | const LightList& getLights(void) const; |
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244 | |
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245 | |
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246 | |
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247 | protected: |
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248 | |
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249 | /// Maximum length of each chain |
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250 | size_t mMaxElementsPerChain; |
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251 | /// Number of chains |
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252 | size_t mChainCount; |
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253 | /// Use texture coords? |
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254 | bool mUseTexCoords; |
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255 | /// Use vertex colour? |
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256 | bool mUseVertexColour; |
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257 | /// Dynamic use? |
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258 | bool mDynamic; |
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259 | /// Vertex data |
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260 | VertexData* mVertexData; |
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261 | /// Index data (to allow multiple unconnected chains) |
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262 | IndexData* mIndexData; |
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263 | /// Is the vertex declaration dirty? |
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264 | bool mVertexDeclDirty; |
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265 | /// Do the buffers need recreating? |
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266 | bool mBuffersNeedRecreating; |
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267 | /// Do the bounds need redefining? |
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268 | mutable bool mBoundsDirty; |
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269 | /// Is the index buffer dirty? |
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270 | bool mIndexContentDirty; |
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271 | /// AABB |
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272 | mutable AxisAlignedBox mAABB; |
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273 | /// Bounding radius |
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274 | mutable Real mRadius; |
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275 | /// Material |
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276 | String mMaterialName; |
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277 | MaterialPtr mMaterial; |
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278 | /// Tetxure coord direction |
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279 | TexCoordDirection mTexCoordDir; |
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280 | /// Other texture coord range |
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281 | Real mOtherTexCoordRange[2]; |
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282 | |
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283 | |
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284 | /// The list holding the chain elements |
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285 | ElementList mChainElementList; |
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286 | |
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287 | /** Simple struct defining a chain segment by referencing a subset of |
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288 | the preallocated buffer (which will be mMaxElementsPerChain * mChainCount |
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289 | long), by it's chain index, and a head and tail value which describe |
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290 | the current chain. The buffer subset wraps at mMaxElementsPerChain |
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291 | so that head and tail can move freely. head and tail are inclusive, |
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292 | when the chain is empty head and tail are filled with high-values. |
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293 | */ |
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294 | struct ChainSegment |
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295 | { |
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296 | /// The start of this chains subset of the buffer |
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297 | size_t start; |
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298 | /// The 'head' of the chain, relative to start |
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299 | size_t head; |
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300 | /// The 'tail' of the chain, relative to start |
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301 | size_t tail; |
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302 | }; |
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303 | typedef std::vector<ChainSegment> ChainSegmentList; |
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304 | ChainSegmentList mChainSegmentList; |
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305 | |
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306 | /// Setup the STL collections |
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307 | virtual void setupChainContainers(void); |
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308 | /// Setup vertex declaration |
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309 | virtual void setupVertexDeclaration(void); |
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310 | // Setup buffers |
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311 | virtual void setupBuffers(void); |
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312 | /// Update the contents of the vertex buffer |
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313 | virtual void updateVertexBuffer(Camera* cam); |
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314 | /// Update the contents of the index buffer |
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315 | virtual void updateIndexBuffer(void); |
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316 | virtual void updateBoundingBox(void) const; |
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317 | |
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318 | /// Chain segment has no elements |
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319 | static const size_t SEGMENT_EMPTY; |
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320 | }; |
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321 | |
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322 | |
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323 | /** Factory object for creating BillboardChain instances */ |
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324 | class _OgreExport BillboardChainFactory : public MovableObjectFactory |
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325 | { |
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326 | protected: |
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327 | MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params); |
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328 | public: |
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329 | BillboardChainFactory() {} |
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330 | ~BillboardChainFactory() {} |
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331 | |
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332 | static String FACTORY_TYPE_NAME; |
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333 | |
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334 | const String& getType(void) const; |
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335 | void destroyInstance( MovableObject* obj); |
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336 | |
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337 | }; |
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338 | |
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339 | |
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340 | } // namespace |
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341 | |
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342 | #endif |
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343 | |
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