1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef _Bitwise_H__ |
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30 | #define _Bitwise_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | |
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34 | namespace Ogre { |
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35 | |
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36 | /** Class for manipulating bit patterns. |
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37 | */ |
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38 | class Bitwise { |
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39 | public: |
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40 | /** Returns the most significant bit set in a value. |
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41 | */ |
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42 | static FORCEINLINE unsigned int mostSignificantBitSet(unsigned int value) |
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43 | { |
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44 | unsigned int result = 0; |
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45 | while (value != 0) { |
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46 | ++result; |
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47 | value >>= 1; |
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48 | } |
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49 | return result-1; |
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50 | } |
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51 | /** Returns the closest power-of-two number greater or equal to value. |
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52 | @note 0 and 1 are powers of two, so |
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53 | firstPO2From(0)==0 and firstPO2From(1)==1. |
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54 | */ |
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55 | static FORCEINLINE uint32 firstPO2From(uint32 n) |
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56 | { |
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57 | --n; |
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58 | n |= n >> 16; |
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59 | n |= n >> 8; |
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60 | n |= n >> 4; |
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61 | n |= n >> 2; |
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62 | n |= n >> 1; |
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63 | ++n; |
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64 | return n; |
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65 | } |
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66 | /** Determines whether the number is power-of-two or not. |
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67 | @note 0 and 1 are tread as power of two. |
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68 | */ |
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69 | template<typename T> |
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70 | static FORCEINLINE bool isPO2(T n) |
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71 | { |
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72 | return (n & (n-1)) == 0; |
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73 | } |
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74 | /** Returns the number of bits a pattern must be shifted right by to |
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75 | remove right-hand zeroes. |
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76 | */ |
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77 | template<typename T> |
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78 | static FORCEINLINE unsigned int getBitShift(T mask) |
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79 | { |
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80 | if (mask == 0) |
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81 | return 0; |
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82 | |
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83 | unsigned int result = 0; |
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84 | while ((mask & 1) == 0) { |
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85 | ++result; |
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86 | mask >>= 1; |
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87 | } |
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88 | return result; |
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89 | } |
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90 | |
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91 | /** Takes a value with a given src bit mask, and produces another |
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92 | value with a desired bit mask. |
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93 | @remarks |
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94 | This routine is useful for colour conversion. |
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95 | */ |
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96 | template<typename SrcT, typename DestT> |
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97 | static inline DestT convertBitPattern(SrcT srcValue, SrcT srcBitMask, DestT destBitMask) |
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98 | { |
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99 | // Mask off irrelevant source value bits (if any) |
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100 | srcValue = srcValue & srcBitMask; |
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101 | |
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102 | // Shift source down to bottom of DWORD |
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103 | const unsigned int srcBitShift = getBitShift(srcBitMask); |
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104 | srcValue >>= srcBitShift; |
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105 | |
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106 | // Get max value possible in source from srcMask |
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107 | const SrcT srcMax = srcBitMask >> srcBitShift; |
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108 | |
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109 | // Get max avaiable in dest |
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110 | const unsigned int destBitShift = getBitShift(destBitMask); |
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111 | const DestT destMax = destBitMask >> destBitShift; |
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112 | |
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113 | // Scale source value into destination, and shift back |
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114 | DestT destValue = (srcValue * destMax) / srcMax; |
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115 | return (destValue << destBitShift); |
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116 | } |
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117 | |
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118 | /** |
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119 | * Convert N bit colour channel value to P bits. It fills P bits with the |
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120 | * bit pattern repeated. (this is /((1<<n)-1) in fixed point) |
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121 | */ |
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122 | static inline unsigned int fixedToFixed(uint32 value, unsigned int n, unsigned int p) |
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123 | { |
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124 | if(n > p) |
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125 | { |
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126 | // Less bits required than available; this is easy |
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127 | value >>= n-p; |
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128 | } |
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129 | else if(n < p) |
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130 | { |
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131 | // More bits required than are there, do the fill |
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132 | // Use old fashioned division, probably better than a loop |
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133 | if(value == 0) |
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134 | value = 0; |
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135 | else if(value == (static_cast<unsigned int>(1)<<n)-1) |
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136 | value = (1<<p)-1; |
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137 | else value = value*(1<<p)/((1<<n)-1); |
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138 | } |
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139 | return value; |
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140 | } |
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141 | |
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142 | /** |
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143 | * Convert floating point colour channel value between 0.0 and 1.0 (otherwise clamped) |
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144 | * to integer of a certain number of bits. Works for any value of bits between 0 and 31. |
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145 | */ |
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146 | static inline unsigned int floatToFixed(const float value, const unsigned int bits) |
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147 | { |
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148 | if(value <= 0.0f) return 0; |
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149 | else if (value >= 1.0f) return (1<<bits)-1; |
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150 | else return (unsigned int)(value * (1<<bits)); |
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151 | } |
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152 | |
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153 | /** |
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154 | * Fixed point to float |
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155 | */ |
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156 | static inline float fixedToFloat(unsigned value, unsigned int bits) |
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157 | { |
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158 | return (float)value/(float)((1<<bits)-1); |
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159 | } |
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160 | |
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161 | /** |
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162 | * Write a n*8 bits integer value to memory in native endian. |
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163 | */ |
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164 | static inline void intWrite(void *dest, const int n, const unsigned int value) |
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165 | { |
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166 | switch(n) { |
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167 | case 1: |
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168 | ((uint8*)dest)[0] = (uint8)value; |
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169 | break; |
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170 | case 2: |
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171 | ((uint16*)dest)[0] = (uint16)value; |
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172 | break; |
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173 | case 3: |
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174 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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175 | ((uint8*)dest)[0] = (uint8)((value >> 16) & 0xFF); |
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176 | ((uint8*)dest)[1] = (uint8)((value >> 8) & 0xFF); |
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177 | ((uint8*)dest)[2] = (uint8)(value & 0xFF); |
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178 | #else |
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179 | ((uint8*)dest)[2] = (uint8)((value >> 16) & 0xFF); |
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180 | ((uint8*)dest)[1] = (uint8)((value >> 8) & 0xFF); |
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181 | ((uint8*)dest)[0] = (uint8)(value & 0xFF); |
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182 | #endif |
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183 | break; |
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184 | case 4: |
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185 | ((uint32*)dest)[0] = (uint32)value; |
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186 | break; |
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187 | } |
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188 | } |
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189 | /** |
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190 | * Read a n*8 bits integer value to memory in native endian. |
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191 | */ |
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192 | static inline unsigned int intRead(const void *src, int n) { |
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193 | switch(n) { |
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194 | case 1: |
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195 | return ((uint8*)src)[0]; |
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196 | case 2: |
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197 | return ((uint16*)src)[0]; |
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198 | case 3: |
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199 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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200 | return ((uint32)((uint8*)src)[0]<<16)| |
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201 | ((uint32)((uint8*)src)[1]<<8)| |
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202 | ((uint32)((uint8*)src)[2]); |
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203 | #else |
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204 | return ((uint32)((uint8*)src)[0])| |
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205 | ((uint32)((uint8*)src)[1]<<8)| |
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206 | ((uint32)((uint8*)src)[2]<<16); |
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207 | #endif |
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208 | case 4: |
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209 | return ((uint32*)src)[0]; |
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210 | } |
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211 | return 0; // ? |
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212 | } |
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213 | |
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214 | /** Convert a float32 to a float16 (NV_half_float) |
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215 | Courtesy of OpenEXR |
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216 | */ |
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217 | static inline uint16 floatToHalf(float i) |
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218 | { |
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219 | union { float f; uint32 i; } v; |
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220 | v.f = i; |
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221 | return floatToHalfI(v.i); |
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222 | } |
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223 | /** Converts float in uint32 format to a a half in uint16 format |
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224 | */ |
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225 | static inline uint16 floatToHalfI(uint32 i) |
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226 | { |
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227 | register int s = (i >> 16) & 0x00008000; |
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228 | register int e = ((i >> 23) & 0x000000ff) - (127 - 15); |
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229 | register int m = i & 0x007fffff; |
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230 | |
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231 | if (e <= 0) |
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232 | { |
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233 | if (e < -10) |
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234 | { |
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235 | return 0; |
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236 | } |
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237 | m = (m | 0x00800000) >> (1 - e); |
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238 | |
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239 | return s | (m >> 13); |
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240 | } |
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241 | else if (e == 0xff - (127 - 15)) |
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242 | { |
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243 | if (m == 0) // Inf |
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244 | { |
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245 | return s | 0x7c00; |
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246 | } |
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247 | else // NAN |
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248 | { |
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249 | m >>= 13; |
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250 | return s | 0x7c00 | m | (m == 0); |
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251 | } |
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252 | } |
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253 | else |
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254 | { |
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255 | if (e > 30) // Overflow |
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256 | { |
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257 | return s | 0x7c00; |
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258 | } |
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259 | |
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260 | return s | (e << 10) | (m >> 13); |
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261 | } |
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262 | } |
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263 | |
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264 | /** |
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265 | * Convert a float16 (NV_half_float) to a float32 |
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266 | * Courtesy of OpenEXR |
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267 | */ |
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268 | static inline float halfToFloat(uint16 y) |
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269 | { |
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270 | union { float f; uint32 i; } v; |
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271 | v.i = halfToFloatI(y); |
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272 | return v.f; |
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273 | } |
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274 | /** Converts a half in uint16 format to a float |
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275 | in uint32 format |
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276 | */ |
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277 | static inline uint32 halfToFloatI(uint16 y) |
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278 | { |
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279 | register int s = (y >> 15) & 0x00000001; |
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280 | register int e = (y >> 10) & 0x0000001f; |
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281 | register int m = y & 0x000003ff; |
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282 | |
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283 | if (e == 0) |
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284 | { |
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285 | if (m == 0) // Plus or minus zero |
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286 | { |
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287 | return s << 31; |
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288 | } |
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289 | else // Denormalized number -- renormalize it |
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290 | { |
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291 | while (!(m & 0x00000400)) |
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292 | { |
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293 | m <<= 1; |
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294 | e -= 1; |
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295 | } |
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296 | |
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297 | e += 1; |
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298 | m &= ~0x00000400; |
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299 | } |
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300 | } |
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301 | else if (e == 31) |
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302 | { |
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303 | if (m == 0) // Inf |
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304 | { |
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305 | return (s << 31) | 0x7f800000; |
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306 | } |
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307 | else // NaN |
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308 | { |
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309 | return (s << 31) | 0x7f800000 | (m << 13); |
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310 | } |
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311 | } |
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312 | |
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313 | e = e + (127 - 15); |
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314 | m = m << 13; |
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315 | |
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316 | return (s << 31) | (e << 23) | m; |
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317 | } |
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318 | |
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319 | |
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320 | }; |
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321 | } |
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322 | |
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323 | #endif |
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