1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #ifndef __BorderPanelOverlayElement_H__ |
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31 | #define __BorderPanelOverlayElement_H__ |
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32 | |
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33 | #include "OgrePanelOverlayElement.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | class BorderRenderable; |
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38 | |
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39 | /** A specialisation of the PanelOverlayElement to provide a panel with a border. |
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40 | @remarks |
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41 | Whilst the standard panel can use a single tiled material, this class allows |
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42 | panels with a tileable backdrop plus a border texture. This is handy for large |
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43 | panels that are too big to use a single large texture with a border, or |
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44 | for multiple different size panels where you want the border a constant width |
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45 | but the center to repeat. |
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46 | @par |
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47 | In addition to the usual PanelOverlayElement properties, this class has a 'border |
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48 | material', which specifies the material used for the edges of the panel, |
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49 | a border width (which can either be constant all the way around, or specified |
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50 | per edge), and the texture coordinates for each of the border sections. |
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51 | */ |
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52 | class _OgreExport BorderPanelOverlayElement : public PanelOverlayElement |
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53 | { |
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54 | friend class BorderRenderable; |
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55 | public: |
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56 | /** Constructor */ |
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57 | BorderPanelOverlayElement(const String& name); |
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58 | virtual ~BorderPanelOverlayElement(); |
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59 | |
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60 | virtual void initialise(void); |
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61 | |
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62 | const String& getTypeName(void) const; |
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63 | /** Sets the size of the border. |
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64 | @remarks |
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65 | This method sets a constant size for all borders. There are also alternative |
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66 | methods which allow you to set border widths for individual edges separately. |
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67 | Remember that the dimensions specified here are in relation to the size of |
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68 | the screen, so 0.1 is 1/10th of the screen width or height. Also note that because |
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69 | most screen resolutions are 1.333:1 width:height ratio that using the same |
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70 | border size will look slightly bigger across than up. |
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71 | @param size The size of the border as a factor of the screen dimensions ie 0.2 is one-fifth |
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72 | of the screen size. |
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73 | */ |
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74 | void setBorderSize(Real size); |
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75 | |
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76 | /** Sets the size of the border, with different sizes for vertical and horizontal borders. |
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77 | @remarks |
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78 | This method sets a size for the side and top / bottom borders separately. |
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79 | Remember that the dimensions specified here are in relation to the size of |
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80 | the screen, so 0.1 is 1/10th of the screen width or height. Also note that because |
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81 | most screen resolutions are 1.333:1 width:height ratio that using the same |
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82 | border size will look slightly bigger across than up. |
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83 | @param sides The size of the side borders as a factor of the screen dimensions ie 0.2 is one-fifth |
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84 | of the screen size. |
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85 | @param topAndBottom The size of the top and bottom borders as a factor of the screen dimensions. |
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86 | */ |
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87 | void setBorderSize(Real sides, Real topAndBottom); |
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88 | |
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89 | /** Sets the size of the border separately for all borders. |
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90 | @remarks |
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91 | This method sets a size all borders separately. |
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92 | Remember that the dimensions specified here are in relation to the size of |
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93 | the screen, so 0.1 is 1/10th of the screen width or height. Also note that because |
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94 | most screen resolutions are 1.333:1 width:height ratio that using the same |
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95 | border size will look slightly bigger across than up. |
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96 | @param left The size of the left border as a factor of the screen dimensions ie 0.2 is one-fifth |
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97 | of the screen size. |
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98 | @param right The size of the left border as a factor of the screen dimensions. |
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99 | @param top The size of the top border as a factor of the screen dimensions. |
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100 | @param bottom The size of the bottom border as a factor of the screen dimensions. |
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101 | */ |
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102 | void setBorderSize(Real left, Real right, Real top, Real bottom); |
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103 | |
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104 | /** Gets the size of the left border. */ |
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105 | Real getLeftBorderSize(void) const; |
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106 | /** Gets the size of the right border. */ |
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107 | Real getRightBorderSize(void) const; |
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108 | /** Gets the size of the top border. */ |
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109 | Real getTopBorderSize(void) const; |
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110 | /** Gets the size of the bottom border. */ |
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111 | Real getBottomBorderSize(void) const; |
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112 | |
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113 | /** Sets the texture coordinates for the left edge of the border. |
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114 | @remarks |
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115 | The border panel uses 8 panels for the border (9 including the center). |
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116 | Imagine a table with 3 rows and 3 columns. The corners are always the same size, |
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117 | but the edges stretch depending on how big the panel is. Those who have done |
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118 | resizable HTML tables will be familiar with this approach. |
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119 | @par |
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120 | We only require 2 sets of uv coordinates, one for the top-left and one for the |
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121 | bottom-right of the panel, since it is assumed the sections are aligned on the texture. |
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122 | */ |
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123 | void setLeftBorderUV(Real u1, Real v1, Real u2, Real v2); |
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124 | /** Sets the texture coordinates for the right edge of the border. |
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125 | @remarks See setLeftBorderUV. |
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126 | */ |
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127 | void setRightBorderUV(Real u1, Real v1, Real u2, Real v2); |
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128 | /** Sets the texture coordinates for the top edge of the border. |
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129 | @remarks See setLeftBorderUV. |
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130 | */ |
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131 | void setTopBorderUV(Real u1, Real v1, Real u2, Real v2); |
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132 | /** Sets the texture coordinates for the bottom edge of the border. |
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133 | @remarks See setLeftBorderUV. |
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134 | */ |
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135 | void setBottomBorderUV(Real u1, Real v1, Real u2, Real v2); |
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136 | /** Sets the texture coordinates for the top-left corner of the border. |
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137 | @remarks See setLeftBorderUV. |
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138 | */ |
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139 | void setTopLeftBorderUV(Real u1, Real v1, Real u2, Real v2); |
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140 | /** Sets the texture coordinates for the top-right corner of the border. |
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141 | @remarks See setLeftBorderUV. |
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142 | */ |
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143 | void setTopRightBorderUV(Real u1, Real v1, Real u2, Real v2); |
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144 | /** Sets the texture coordinates for the bottom-left corner of the border. |
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145 | @remarks See setLeftBorderUV. |
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146 | */ |
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147 | void setBottomLeftBorderUV(Real u1, Real v1, Real u2, Real v2); |
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148 | /** Sets the texture coordinates for the bottom-right corner of the border. |
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149 | @remarks See setLeftBorderUV. |
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150 | */ |
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151 | void setBottomRightBorderUV(Real u1, Real v1, Real u2, Real v2); |
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152 | |
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153 | String getLeftBorderUVString() const; |
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154 | String getRightBorderUVString() const; |
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155 | String getTopBorderUVString() const; |
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156 | String getBottomBorderUVString() const; |
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157 | String getTopLeftBorderUVString() const; |
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158 | String getTopRightBorderUVString() const; |
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159 | String getBottomLeftBorderUVString() const; |
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160 | String getBottomRightBorderUVString() const; |
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161 | |
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162 | |
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163 | |
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164 | |
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165 | /** Sets the name of the material to use for the borders. */ |
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166 | void setBorderMaterialName(const String& name); |
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167 | /** Gets the name of the material to use for the borders. */ |
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168 | const String& getBorderMaterialName(void) const; |
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169 | |
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170 | /** Overridden from OverlayContainer */ |
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171 | void _updateRenderQueue(RenderQueue* queue); |
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172 | |
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173 | /** Overridden from OverlayElement */ |
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174 | void setMetricsMode(GuiMetricsMode gmm); |
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175 | |
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176 | /** Overridden from OverlayElement */ |
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177 | void _update(void); |
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178 | |
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179 | |
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180 | /** Command object for specifying border sizes (see ParamCommand).*/ |
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181 | class _OgrePrivate CmdBorderSize : public ParamCommand |
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182 | { |
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183 | public: |
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184 | String doGet(const void* target) const; |
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185 | void doSet(void* target, const String& val); |
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186 | }; |
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187 | /** Command object for specifying the Material for the border (see ParamCommand).*/ |
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188 | class _OgrePrivate CmdBorderMaterial : public ParamCommand |
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189 | { |
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190 | public: |
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191 | String doGet(const void* target) const; |
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192 | void doSet(void* target, const String& val); |
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193 | }; |
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194 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/ |
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195 | class _OgrePrivate CmdBorderLeftUV : public ParamCommand |
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196 | { |
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197 | public: |
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198 | String doGet(const void* target) const; |
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199 | void doSet(void* target, const String& val); |
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200 | }; |
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201 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/ |
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202 | class _OgrePrivate CmdBorderTopUV : public ParamCommand |
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203 | { |
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204 | public: |
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205 | String doGet(const void* target) const; |
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206 | void doSet(void* target, const String& val); |
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207 | }; |
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208 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/ |
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209 | class _OgrePrivate CmdBorderRightUV : public ParamCommand |
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210 | { |
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211 | public: |
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212 | String doGet(const void* target) const; |
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213 | void doSet(void* target, const String& val); |
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214 | }; |
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215 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/ |
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216 | class _OgrePrivate CmdBorderBottomUV : public ParamCommand |
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217 | { |
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218 | public: |
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219 | String doGet(const void* target) const; |
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220 | void doSet(void* target, const String& val); |
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221 | }; |
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222 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/ |
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223 | class _OgrePrivate CmdBorderTopLeftUV : public ParamCommand |
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224 | { |
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225 | public: |
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226 | String doGet(const void* target) const; |
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227 | void doSet(void* target, const String& val); |
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228 | }; |
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229 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/ |
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230 | class _OgrePrivate CmdBorderBottomLeftUV : public ParamCommand |
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231 | { |
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232 | public: |
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233 | String doGet(const void* target) const; |
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234 | void doSet(void* target, const String& val); |
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235 | }; |
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236 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/ |
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237 | class _OgrePrivate CmdBorderBottomRightUV : public ParamCommand |
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238 | { |
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239 | public: |
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240 | String doGet(const void* target) const; |
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241 | void doSet(void* target, const String& val); |
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242 | }; |
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243 | /** Command object for specifying texture coordinates for the border (see ParamCommand).*/ |
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244 | class _OgrePrivate CmdBorderTopRightUV : public ParamCommand |
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245 | { |
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246 | public: |
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247 | String doGet(const void* target) const; |
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248 | void doSet(void* target, const String& val); |
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249 | }; |
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250 | protected: |
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251 | Real mLeftBorderSize; |
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252 | Real mRightBorderSize; |
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253 | Real mTopBorderSize; |
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254 | Real mBottomBorderSize; |
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255 | struct CellUV { |
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256 | Real u1, v1, u2, v2; |
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257 | }; |
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258 | CellUV mBorderUV[8]; |
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259 | |
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260 | ushort mPixelLeftBorderSize; |
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261 | ushort mPixelRightBorderSize; |
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262 | ushort mPixelTopBorderSize; |
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263 | ushort mPixelBottomBorderSize; |
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264 | |
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265 | String mBorderMaterialName; |
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266 | MaterialPtr mpBorderMaterial; |
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267 | |
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268 | // Render operation for the border area |
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269 | RenderOperation mRenderOp2; |
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270 | |
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271 | static String msTypeName; |
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272 | |
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273 | /// internal method for setting up geometry, called by OverlayElement::update |
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274 | void updatePositionGeometry(void); |
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275 | /// internal method for setting up geometry, called by OverlayElement::update |
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276 | void updateTextureGeometry(void); |
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277 | /// Internal method for setting up parameters |
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278 | void addBaseParameters(void); |
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279 | |
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280 | enum BorderCellIndex { |
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281 | BCELL_TOP_LEFT = 0, |
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282 | BCELL_TOP = 1, |
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283 | BCELL_TOP_RIGHT = 2, |
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284 | BCELL_LEFT = 3, |
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285 | BCELL_RIGHT = 4, |
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286 | BCELL_BOTTOM_LEFT = 5, |
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287 | BCELL_BOTTOM = 6, |
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288 | BCELL_BOTTOM_RIGHT = 7 |
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289 | }; |
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290 | String getCellUVString(BorderCellIndex idx) const; |
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291 | |
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292 | // Command objects |
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293 | static CmdBorderSize msCmdBorderSize; |
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294 | static CmdBorderMaterial msCmdBorderMaterial; |
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295 | static CmdBorderLeftUV msCmdBorderLeftUV; |
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296 | static CmdBorderTopUV msCmdBorderTopUV; |
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297 | static CmdBorderBottomUV msCmdBorderBottomUV; |
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298 | static CmdBorderRightUV msCmdBorderRightUV; |
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299 | static CmdBorderTopLeftUV msCmdBorderTopLeftUV; |
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300 | static CmdBorderBottomLeftUV msCmdBorderBottomLeftUV; |
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301 | static CmdBorderTopRightUV msCmdBorderTopRightUV; |
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302 | static CmdBorderBottomRightUV msCmdBorderBottomRightUV; |
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303 | |
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304 | BorderRenderable* mBorderRenderable; |
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305 | }; |
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306 | |
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307 | /** Class for rendering the border of a BorderPanelOverlayElement. |
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308 | @remarks |
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309 | We need this because we have to render twice, once with the inner panel's repeating |
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310 | material (handled by superclass) and once for the border's separate meterial. |
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311 | */ |
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312 | class _OgreExport BorderRenderable : public Renderable |
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313 | { |
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314 | protected: |
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315 | BorderPanelOverlayElement* mParent; |
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316 | public: |
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317 | /** Constructed with pointers to parent. */ |
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318 | BorderRenderable(BorderPanelOverlayElement* parent) : mParent(parent) |
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319 | { |
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320 | mUseIdentityProjection = true; |
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321 | mUseIdentityView = true; |
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322 | } |
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323 | const MaterialPtr& getMaterial(void) const { return mParent->mpBorderMaterial; } |
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324 | void getRenderOperation(RenderOperation& op) { op = mParent->mRenderOp2; } |
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325 | void getWorldTransforms(Matrix4* xform) const { mParent->getWorldTransforms(xform); } |
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326 | const Quaternion& getWorldOrientation(void) const { return Quaternion::IDENTITY; } |
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327 | const Vector3& getWorldPosition(void) const { return Vector3::ZERO; } |
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328 | unsigned short getNumWorldTransforms(void) const { return 1; } |
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329 | Real getSquaredViewDepth(const Camera* cam) const { return mParent->getSquaredViewDepth(cam); } |
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330 | const LightList& getLights(void) const |
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331 | { |
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332 | // N/A, panels are not lit |
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333 | static LightList ll; |
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334 | return ll; |
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335 | } |
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336 | bool getPolygonModeOverrideable(void) const |
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337 | { |
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338 | return mParent->getPolygonModeOverrideable(); |
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339 | } |
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340 | }; |
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341 | |
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342 | } |
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343 | |
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344 | #endif |
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