[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __CompositionPass_H__ |
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| 30 | #define __CompositionPass_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | #include "OgreMaterial.h" |
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| 34 | #include "OgreRenderSystem.h" |
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| 35 | #include "OgreRenderQueue.h" |
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| 36 | |
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| 37 | namespace Ogre { |
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| 38 | /** Object representing one pass or operation in a composition sequence. This provides a |
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| 39 | method to conviently interleave RenderSystem commands between Render Queues. |
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| 40 | */ |
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| 41 | class _OgreExport CompositionPass |
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| 42 | { |
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| 43 | public: |
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| 44 | CompositionPass(CompositionTargetPass *parent); |
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| 45 | ~CompositionPass(); |
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| 46 | |
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| 47 | /** Enumeration that enumerates the various composition pass types. |
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| 48 | */ |
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| 49 | enum PassType |
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| 50 | { |
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| 51 | PT_CLEAR, // Clear target to one colour |
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| 52 | PT_STENCIL, // Set stencil operation |
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| 53 | PT_RENDERSCENE, // Render the scene or part of it |
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| 54 | PT_RENDERQUAD // Render a full screen quad |
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| 55 | }; |
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| 56 | |
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| 57 | /** Set the type of composition pass */ |
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| 58 | void setType(PassType type); |
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| 59 | /** Get the type of composition pass */ |
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| 60 | PassType getType() const; |
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| 61 | |
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| 62 | /** Set an identifier for this pass. This identifier can be used to |
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| 63 | "listen in" on this pass with an CompositorInstance::Listener. |
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| 64 | */ |
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| 65 | void setIdentifier(uint32 id); |
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| 66 | /** Get the identifier for this pass */ |
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| 67 | uint32 getIdentifier() const; |
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| 68 | |
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| 69 | /** Set the material used by this pass |
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| 70 | @note applies when PassType is RENDERQUAD |
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| 71 | */ |
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| 72 | void setMaterial(const MaterialPtr& mat); |
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| 73 | /** Set the material used by this pass |
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| 74 | @note applies when PassType is RENDERQUAD |
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| 75 | */ |
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| 76 | void setMaterialName(const String &name); |
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| 77 | /** Get the material used by this pass |
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| 78 | @note applies when PassType is RENDERQUAD |
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| 79 | */ |
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| 80 | const MaterialPtr& getMaterial() const; |
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| 81 | /** Set the first render queue to be rendered in this pass (inclusive) |
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| 82 | @note applies when PassType is RENDERSCENE |
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| 83 | */ |
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| 84 | void setFirstRenderQueue(uint8 id); |
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| 85 | /** Get the first render queue to be rendered in this pass (inclusive) |
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| 86 | @note applies when PassType is RENDERSCENE |
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| 87 | */ |
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| 88 | uint8 getFirstRenderQueue(); |
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| 89 | /** Set the last render queue to be rendered in this pass (inclusive) |
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| 90 | @note applies when PassType is RENDERSCENE |
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| 91 | */ |
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| 92 | void setLastRenderQueue(uint8 id); |
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| 93 | /** Get the last render queue to be rendered in this pass (inclusive) |
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| 94 | @note applies when PassType is RENDERSCENE |
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| 95 | */ |
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| 96 | uint8 getLastRenderQueue(); |
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| 97 | |
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| 98 | /** Would be nice to have for RENDERSCENE: |
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| 99 | flags to: |
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| 100 | exclude transparents |
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| 101 | override material (at least -- color) |
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| 102 | */ |
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| 103 | |
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| 104 | /** Set the viewport clear buffers (defaults to FBT_COLOUR|FBT_DEPTH) |
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| 105 | @param val is a combination of FBT_COLOUR, FBT_DEPTH, FBT_STENCIL. |
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| 106 | @note applies when PassType is CLEAR |
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| 107 | */ |
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| 108 | void setClearBuffers(uint32 val); |
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| 109 | /** Get the viewport clear buffers. |
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| 110 | @note applies when PassType is CLEAR |
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| 111 | */ |
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| 112 | uint32 getClearBuffers(); |
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| 113 | /** Set the viewport clear colour (defaults to 0,0,0,0) |
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| 114 | @note applies when PassType is CLEAR |
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| 115 | */ |
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| 116 | void setClearColour(ColourValue val); |
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| 117 | /** Get the viewport clear colour (defaults to 0,0,0,0) |
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| 118 | @note applies when PassType is CLEAR |
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| 119 | */ |
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| 120 | const ColourValue &getClearColour(); |
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| 121 | /** Set the viewport clear depth (defaults to 1.0) |
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| 122 | @note applies when PassType is CLEAR |
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| 123 | */ |
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| 124 | void setClearDepth(Real depth); |
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| 125 | /** Get the viewport clear depth (defaults to 1.0) |
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| 126 | @note applies when PassType is CLEAR |
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| 127 | */ |
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| 128 | Real getClearDepth(); |
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| 129 | /** Set the viewport clear stencil value (defaults to 0) |
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| 130 | @note applies when PassType is CLEAR |
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| 131 | */ |
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| 132 | void setClearStencil(uint32 value); |
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| 133 | /** Get the viewport clear stencil value (defaults to 0) |
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| 134 | @note applies when PassType is CLEAR |
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| 135 | */ |
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| 136 | uint32 getClearStencil(); |
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| 137 | |
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| 138 | /** Set stencil check on or off. |
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| 139 | @note applies when PassType is STENCIL |
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| 140 | */ |
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| 141 | void setStencilCheck(bool value); |
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| 142 | /** Get stencil check enable. |
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| 143 | @note applies when PassType is STENCIL |
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| 144 | */ |
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| 145 | bool getStencilCheck(); |
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| 146 | /** Set stencil compare function. |
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| 147 | @note applies when PassType is STENCIL |
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| 148 | */ |
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| 149 | void setStencilFunc(CompareFunction value); |
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| 150 | /** Get stencil compare function. |
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| 151 | @note applies when PassType is STENCIL |
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| 152 | */ |
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| 153 | CompareFunction getStencilFunc(); |
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| 154 | /** Set stencil reference value. |
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| 155 | @note applies when PassType is STENCIL |
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| 156 | */ |
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| 157 | void setStencilRefValue(uint32 value); |
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| 158 | /** Get stencil reference value. |
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| 159 | @note applies when PassType is STENCIL |
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| 160 | */ |
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| 161 | uint32 getStencilRefValue(); |
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| 162 | /** Set stencil mask. |
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| 163 | @note applies when PassType is STENCIL |
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| 164 | */ |
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| 165 | void setStencilMask(uint32 value); |
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| 166 | /** Get stencil mask. |
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| 167 | @note applies when PassType is STENCIL |
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| 168 | */ |
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| 169 | uint32 getStencilMask(); |
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| 170 | /** Set stencil fail operation. |
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| 171 | @note applies when PassType is STENCIL |
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| 172 | */ |
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| 173 | void setStencilFailOp(StencilOperation value); |
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| 174 | /** Get stencil fail operation. |
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| 175 | @note applies when PassType is STENCIL |
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| 176 | */ |
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| 177 | StencilOperation getStencilFailOp(); |
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| 178 | /** Set stencil depth fail operation. |
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| 179 | @note applies when PassType is STENCIL |
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| 180 | */ |
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| 181 | void setStencilDepthFailOp(StencilOperation value); |
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| 182 | /** Get stencil depth fail operation. |
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| 183 | @note applies when PassType is STENCIL |
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| 184 | */ |
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| 185 | StencilOperation getStencilDepthFailOp(); |
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| 186 | /** Set stencil pass operation. |
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| 187 | @note applies when PassType is STENCIL |
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| 188 | */ |
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| 189 | void setStencilPassOp(StencilOperation value); |
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| 190 | /** Get stencil pass operation. |
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| 191 | @note applies when PassType is STENCIL |
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| 192 | */ |
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| 193 | StencilOperation getStencilPassOp(); |
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| 194 | /** Set two sided stencil operation. |
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| 195 | @note applies when PassType is STENCIL |
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| 196 | */ |
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| 197 | void setStencilTwoSidedOperation(bool value); |
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| 198 | /** Get two sided stencil operation. |
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| 199 | @note applies when PassType is STENCIL |
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| 200 | */ |
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| 201 | bool getStencilTwoSidedOperation(); |
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| 202 | |
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| 203 | /** Set an input local texture. An empty string clears the input. |
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| 204 | @param id Input to set. Must be in 0..OGRE_MAX_TEXTURE_LAYERS-1 |
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| 205 | @param input Which texture to bind to this input. An empty string clears the input. |
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| 206 | @note applies when PassType is RENDERQUAD |
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| 207 | */ |
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| 208 | void setInput(size_t id, const String &input=""); |
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| 209 | |
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| 210 | /** Get the value of an input. |
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| 211 | @param id Input to get. Must be in 0..OGRE_MAX_TEXTURE_LAYERS-1. |
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| 212 | @note applies when PassType is RENDERQUAD |
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| 213 | */ |
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| 214 | const String &getInput(size_t id); |
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| 215 | |
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| 216 | /** Get the number of inputs used. |
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| 217 | @note applies when PassType is RENDERQUAD |
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| 218 | */ |
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| 219 | size_t getNumInputs(); |
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| 220 | |
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| 221 | /** Clear all inputs. |
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| 222 | @note applies when PassType is RENDERQUAD |
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| 223 | */ |
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| 224 | void clearAllInputs(); |
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| 225 | |
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| 226 | /** Get parent object |
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| 227 | @note applies when PassType is RENDERQUAD |
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| 228 | */ |
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| 229 | CompositionTargetPass *getParent(); |
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| 230 | |
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| 231 | /** Determine if this target pass is supported on the current rendering device. |
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| 232 | */ |
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| 233 | bool _isSupported(void); |
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| 234 | |
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| 235 | private: |
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| 236 | /// Parent technique |
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| 237 | CompositionTargetPass *mParent; |
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| 238 | /// Type of composition pass |
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| 239 | PassType mType; |
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| 240 | /// Identifier for this pass |
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| 241 | uint32 mIdentifier; |
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| 242 | /// Material used for rendering |
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| 243 | MaterialPtr mMaterial; |
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| 244 | /// [first,last] render queue to render this pass (in case of PT_RENDERSCENE) |
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| 245 | uint8 mFirstRenderQueue; |
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| 246 | uint8 mLastRenderQueue; |
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| 247 | /// Clear buffers (in case of PT_CLEAR) |
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| 248 | uint32 mClearBuffers; |
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| 249 | /// Clear colour (in case of PT_CLEAR) |
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| 250 | ColourValue mClearColour; |
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| 251 | /// Clear depth (in case of PT_CLEAR) |
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| 252 | Real mClearDepth; |
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| 253 | /// Clear stencil value (in case of PT_CLEAR) |
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| 254 | uint32 mClearStencil; |
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| 255 | /// Inputs (for material used for rendering the quad) |
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| 256 | /// An empty string signifies that no input is used |
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| 257 | String mInputs[OGRE_MAX_TEXTURE_LAYERS]; |
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| 258 | /// Stencil operation parameters |
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| 259 | bool mStencilCheck; |
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| 260 | CompareFunction mStencilFunc; |
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| 261 | uint32 mStencilRefValue; |
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| 262 | uint32 mStencilMask; |
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| 263 | StencilOperation mStencilFailOp; |
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| 264 | StencilOperation mStencilDepthFailOp; |
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| 265 | StencilOperation mStencilPassOp; |
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| 266 | bool mStencilTwoSidedOperation; |
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| 267 | }; |
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| 268 | |
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| 269 | } |
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| 270 | |
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| 271 | #endif |
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