1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __CompositionTargetPass_H__ |
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30 | #define __CompositionTargetPass_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreIteratorWrappers.h" |
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34 | |
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35 | namespace Ogre { |
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36 | /** Object representing one render to a RenderTarget or Viewport in the Ogre Composition |
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37 | framework. |
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38 | */ |
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39 | class _OgreExport CompositionTargetPass |
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40 | { |
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41 | public: |
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42 | CompositionTargetPass(CompositionTechnique *parent); |
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43 | ~CompositionTargetPass(); |
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44 | |
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45 | /** Input mode of a TargetPass |
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46 | */ |
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47 | enum InputMode |
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48 | { |
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49 | IM_NONE, // No input |
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50 | IM_PREVIOUS // Output of previous Composition in chain |
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51 | }; |
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52 | typedef std::vector<CompositionPass *> Passes; |
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53 | typedef VectorIterator<Passes> PassIterator; |
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54 | |
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55 | /** Set input mode of this TargetPass |
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56 | */ |
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57 | void setInputMode(InputMode mode); |
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58 | /** Get input mode */ |
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59 | InputMode getInputMode() const; |
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60 | |
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61 | /** Set output local texture name */ |
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62 | void setOutputName(const String &out); |
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63 | /** Get output local texture name */ |
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64 | const String &getOutputName() const; |
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65 | |
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66 | /** Set "only initial" flag. This makes that this target pass is only executed initially |
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67 | after the effect has been enabled. |
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68 | */ |
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69 | void setOnlyInitial(bool value); |
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70 | /** Get "only initial" flag. |
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71 | */ |
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72 | bool getOnlyInitial(); |
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73 | |
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74 | /** Set the scene visiblity mask used by this pass |
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75 | */ |
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76 | void setVisibilityMask(uint32 mask); |
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77 | /** Get the scene visiblity mask used by this pass |
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78 | */ |
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79 | uint32 getVisibilityMask(); |
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80 | |
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81 | /** Set the material scheme used by this target pass. |
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82 | @remarks |
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83 | Only applicable to targets that render the scene as |
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84 | one of their passes. |
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85 | @see Technique::setScheme. |
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86 | */ |
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87 | void setMaterialScheme(const String& schemeName); |
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88 | /** Get the material scheme used by this target pass. |
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89 | @remarks |
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90 | Only applicable to targets that render the scene as |
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91 | one of their passes. |
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92 | @see Technique::setScheme. |
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93 | */ |
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94 | const String& getMaterialScheme(void) const; |
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95 | |
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96 | /** Set whether shadows are enabled in this target pass. |
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97 | @remarks |
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98 | Only applicable to targets that render the scene as |
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99 | one of their passes. |
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100 | */ |
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101 | void setShadowsEnabled(bool enabled); |
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102 | /** Get whether shadows are enabled in this target pass. |
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103 | @remarks |
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104 | Only applicable to targets that render the scene as |
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105 | one of their passes. |
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106 | */ |
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107 | bool getShadowsEnabled(void) const; |
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108 | /** Set the scene LOD bias used by this pass. The default is 1.0, |
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109 | everything below that means lower quality, higher means higher quality. |
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110 | */ |
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111 | void setLodBias(float bias); |
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112 | /** Get the scene LOD bias used by this pass |
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113 | */ |
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114 | float getLodBias(); |
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115 | |
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116 | /** Create a new pass, and return a pointer to it. |
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117 | */ |
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118 | CompositionPass *createPass(); |
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119 | /** Remove a pass. It will also be destroyed. |
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120 | */ |
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121 | void removePass(size_t idx); |
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122 | /** Get a pass. |
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123 | */ |
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124 | CompositionPass *getPass(size_t idx); |
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125 | /** Get the number of passes. |
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126 | */ |
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127 | size_t getNumPasses(); |
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128 | |
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129 | /** Remove all passes |
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130 | */ |
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131 | void removeAllPasses(); |
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132 | |
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133 | /** Get an iterator over the Passes in this TargetPass. */ |
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134 | PassIterator getPassIterator(void); |
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135 | |
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136 | /** Get parent object */ |
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137 | CompositionTechnique *getParent(); |
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138 | |
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139 | /** Determine if this target pass is supported on the current rendering device. |
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140 | */ |
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141 | bool _isSupported(void); |
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142 | |
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143 | private: |
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144 | /// Parent technique |
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145 | CompositionTechnique *mParent; |
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146 | /// Input name |
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147 | InputMode mInputMode; |
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148 | /// (local) output texture |
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149 | String mOutputName; |
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150 | /// Passes |
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151 | Passes mPasses; |
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152 | /// This target pass is only executed initially after the effect |
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153 | /// has been enabled. |
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154 | bool mOnlyInitial; |
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155 | /// Visibility mask for this render |
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156 | uint32 mVisibilityMask; |
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157 | /// LOD bias of this render |
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158 | float mLodBias; |
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159 | /// Material scheme name |
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160 | String mMaterialScheme; |
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161 | /// Shadows option |
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162 | bool mShadowsEnabled; |
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163 | }; |
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164 | |
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165 | } |
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166 | |
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167 | #endif |
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