1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __Controller_H__ |
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30 | #define __Controller_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | |
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34 | #include "OgreSharedPtr.h" |
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35 | |
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36 | namespace Ogre { |
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37 | |
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38 | |
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39 | |
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40 | |
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41 | /** Subclasses of this class are responsible for performing a function on an input value for a Controller. |
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42 | @remarks |
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43 | This abstract class provides the interface that needs to be supported for a custom function which |
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44 | can be 'plugged in' to a Controller instance, which controls some object value based on an input value. |
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45 | For example, the WaveControllerFunction class provided by Ogre allows you to use various waveforms to |
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46 | translate an input value to an output value. |
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47 | @par |
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48 | You are free to create your own subclasses in order to define any function you wish. |
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49 | */ |
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50 | template <typename T> |
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51 | class ControllerFunction |
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52 | { |
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53 | protected: |
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54 | /// If true, function will add imput values together and wrap at 1.0 before evaluating |
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55 | bool mDeltaInput; |
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56 | T mDeltaCount; |
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57 | |
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58 | /** Gets the input value as adjusted by any delta. |
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59 | */ |
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60 | T getAdjustedInput(T input) |
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61 | { |
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62 | if (mDeltaInput) |
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63 | { |
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64 | mDeltaCount += input; |
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65 | // Wrap |
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66 | while (mDeltaCount >= 1.0) |
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67 | mDeltaCount -= 1.0; |
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68 | while (mDeltaCount < 0.0) |
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69 | mDeltaCount += 1.0; |
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70 | |
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71 | return mDeltaCount; |
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72 | } |
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73 | else |
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74 | { |
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75 | return input; |
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76 | } |
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77 | } |
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78 | |
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79 | public: |
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80 | /** Constructor. |
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81 | @param |
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82 | deltaInput If true, signifies that the input will be a delta value such that the function should |
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83 | add it to an internal counter before calculating the output. |
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84 | */ |
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85 | ControllerFunction(bool deltaInput) |
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86 | { |
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87 | mDeltaInput = deltaInput; |
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88 | mDeltaCount = 0; |
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89 | } |
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90 | |
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91 | virtual ~ControllerFunction() {} |
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92 | |
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93 | virtual T calculate(T sourceValue) = 0; |
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94 | }; |
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95 | |
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96 | |
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97 | /** Can either be used as an input or output value. |
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98 | */ |
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99 | template <typename T> |
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100 | class ControllerValue |
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101 | { |
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102 | |
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103 | public: |
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104 | virtual ~ControllerValue() { } |
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105 | virtual T getValue(void) const = 0; |
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106 | virtual void setValue(T value) = 0; |
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107 | |
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108 | }; |
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109 | |
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110 | /** Instances of this class 'control' the value of another object in the system. |
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111 | @remarks |
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112 | Controller classes are used to manage the values of object automatically based |
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113 | on the value of some input. For example, a Controller could animate a texture |
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114 | by controlling the current frame of the texture based on time, or a different Controller |
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115 | could change the colour of a material used for a spaceship shield mesh based on the remaining |
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116 | shield power level of the ship. |
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117 | @par |
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118 | The Controller is an intentionally abstract concept - it can generate values |
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119 | based on input and a function, which can either be one of the standard ones |
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120 | supplied, or a function can be 'plugged in' for custom behaviour - see the ControllerFunction class for details. |
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121 | Both the input and output values are via ControllerValue objects, meaning that any value can be both |
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122 | input and output of the controller. |
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123 | @par |
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124 | Whilst this is very flexible, it can be a little bit confusing so to make it simpler the most often used |
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125 | controller setups are available by calling methods on the ControllerManager object. |
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126 | @see |
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127 | ControllerFunction |
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128 | |
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129 | */ |
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130 | template <typename T> |
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131 | class Controller |
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132 | { |
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133 | protected: |
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134 | /// Source value |
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135 | SharedPtr< ControllerValue<T> > mSource; |
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136 | /// Destination value |
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137 | SharedPtr< ControllerValue<T> > mDest; |
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138 | /// Function |
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139 | SharedPtr< ControllerFunction<T> > mFunc; |
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140 | /// Controller is enabled or not |
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141 | bool mEnabled; |
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142 | |
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143 | |
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144 | public: |
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145 | |
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146 | /** Usual constructor. |
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147 | @remarks |
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148 | Requires source and destination values, and a function object. None of these are destroyed |
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149 | with the Controller when it is deleted (they can be shared) so you must delete these as appropriate. |
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150 | */ |
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151 | Controller(const SharedPtr< ControllerValue<T> >& src, |
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152 | const SharedPtr< ControllerValue<T> >& dest, const SharedPtr< ControllerFunction<T> >& func) |
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153 | : mSource(src), mDest(dest), mFunc(func) |
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154 | { |
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155 | mEnabled = true; |
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156 | } |
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157 | |
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158 | /** Default d-tor. |
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159 | */ |
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160 | virtual ~Controller() {} |
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161 | |
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162 | |
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163 | /// Sets the input controller value |
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164 | void setSource(const SharedPtr< ControllerValue<T> >& src) |
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165 | { |
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166 | mSource = src; |
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167 | } |
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168 | /// Gets the input controller value |
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169 | const SharedPtr< ControllerValue<T> >& getSource(void) const |
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170 | { |
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171 | return mSource; |
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172 | } |
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173 | /// Sets the output controller value |
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174 | void setDestination(const SharedPtr< ControllerValue<T> >& dest) |
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175 | { |
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176 | mDest = dest; |
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177 | } |
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178 | |
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179 | /// Gets the output controller value |
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180 | const SharedPtr< ControllerValue<T> >& getDestination(void) const |
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181 | { |
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182 | return mDest; |
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183 | } |
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184 | |
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185 | /// Returns true if this controller is currently enabled |
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186 | bool getEnabled(void) const |
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187 | { |
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188 | return mEnabled; |
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189 | } |
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190 | |
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191 | /// Sets whether this controller is enabled |
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192 | void setEnabled(bool enabled) |
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193 | { |
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194 | mEnabled = enabled; |
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195 | } |
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196 | |
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197 | /** Sets the function object to be used by this controller. |
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198 | */ |
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199 | void setFunction(const SharedPtr< ControllerFunction<T> >& func) |
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200 | { |
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201 | mFunc = func; |
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202 | } |
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203 | |
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204 | /** Returns a pointer to the function object used by this controller. |
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205 | */ |
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206 | const SharedPtr< ControllerFunction<T> >& getFunction(void) const |
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207 | { |
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208 | return mFunc; |
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209 | } |
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210 | |
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211 | /** Tells this controller to map it's input controller value |
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212 | to it's output controller value, via the controller function. |
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213 | @remarks |
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214 | This method is called automatically every frame by ControllerManager. |
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215 | */ |
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216 | void update(void) |
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217 | { |
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218 | if(mEnabled) |
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219 | mDest->setValue(mFunc->calculate(mSource->getValue())); |
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220 | } |
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221 | |
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222 | }; |
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223 | |
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224 | |
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225 | } |
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226 | |
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227 | #endif |
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