1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #ifndef __DefaultHardwareBufferManager_H__ |
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31 | #define __DefaultHardwareBufferManager_H__ |
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32 | |
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33 | #include "OgrePrerequisites.h" |
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34 | #include "OgreHardwareBufferManager.h" |
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35 | #include "OgreHardwareVertexBuffer.h" |
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36 | #include "OgreHardwareIndexBuffer.h" |
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37 | |
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38 | namespace Ogre { |
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39 | |
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40 | /// Specialisation of HardwareVertexBuffer for emulation |
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41 | class _OgreExport DefaultHardwareVertexBuffer : public HardwareVertexBuffer |
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42 | { |
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43 | protected: |
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44 | unsigned char* mpData; |
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45 | /** See HardwareBuffer. */ |
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46 | void* lockImpl(size_t offset, size_t length, LockOptions options); |
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47 | /** See HardwareBuffer. */ |
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48 | void unlockImpl(void); |
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49 | public: |
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50 | DefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices, |
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51 | HardwareBuffer::Usage usage); |
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52 | ~DefaultHardwareVertexBuffer(); |
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53 | /** See HardwareBuffer. */ |
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54 | void readData(size_t offset, size_t length, void* pDest); |
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55 | /** See HardwareBuffer. */ |
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56 | void writeData(size_t offset, size_t length, const void* pSource, |
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57 | bool discardWholeBuffer = false); |
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58 | /** Override HardwareBuffer to turn off all shadowing. */ |
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59 | void* lock(size_t offset, size_t length, LockOptions options); |
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60 | /** Override HardwareBuffer to turn off all shadowing. */ |
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61 | void unlock(void); |
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62 | |
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63 | |
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64 | }; |
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65 | |
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66 | /// Specialisation of HardwareIndexBuffer for emulation |
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67 | class _OgreExport DefaultHardwareIndexBuffer : public HardwareIndexBuffer |
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68 | { |
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69 | protected: |
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70 | unsigned char* mpData; |
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71 | /** See HardwareBuffer. */ |
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72 | void* lockImpl(size_t offset, size_t length, LockOptions options); |
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73 | /** See HardwareBuffer. */ |
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74 | void unlockImpl(void); |
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75 | public: |
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76 | DefaultHardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage); |
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77 | ~DefaultHardwareIndexBuffer(); |
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78 | /** See HardwareBuffer. */ |
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79 | void readData(size_t offset, size_t length, void* pDest); |
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80 | /** See HardwareBuffer. */ |
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81 | void writeData(size_t offset, size_t length, const void* pSource, |
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82 | bool discardWholeBuffer = false); |
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83 | /** Override HardwareBuffer to turn off all shadowing. */ |
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84 | void* lock(size_t offset, size_t length, LockOptions options); |
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85 | /** Override HardwareBuffer to turn off all shadowing. */ |
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86 | void unlock(void); |
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87 | |
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88 | }; |
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89 | |
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90 | /** Specialisation of HardwareBufferManager to emulate hardware buffers. |
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91 | @remarks |
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92 | You might want to instantiate this class if you want to utilise |
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93 | classes like MeshSerializer without having initialised the |
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94 | rendering system (which is required to create a 'real' hardware |
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95 | buffer manager. |
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96 | */ |
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97 | class _OgreExport DefaultHardwareBufferManager : public HardwareBufferManager |
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98 | { |
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99 | public: |
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100 | DefaultHardwareBufferManager(); |
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101 | ~DefaultHardwareBufferManager(); |
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102 | /// Creates a vertex buffer |
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103 | HardwareVertexBufferSharedPtr |
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104 | createVertexBuffer(size_t vertexSize, size_t numVerts, |
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105 | HardwareBuffer::Usage usage, bool useShadowBuffer = false); |
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106 | /// Create a hardware vertex buffer |
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107 | HardwareIndexBufferSharedPtr |
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108 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, |
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109 | HardwareBuffer::Usage usage, bool useShadowBuffer = false); |
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110 | |
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111 | }; |
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112 | |
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113 | |
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114 | } |
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115 | |
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116 | #endif |
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