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source: downloads/OgreMain/include/OgreFileSystem.h @ 1

Last change on this file since 1 was 1, checked in by landauf, 17 years ago
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __FileSystem_H__
30#define __FileSystem_H__
31
32#include "OgrePrerequisites.h"
33
34#include "OgreArchive.h"
35#include "OgreArchiveFactory.h"
36
37namespace Ogre {
38
39    /** Specialisation of the Archive class to allow reading of files from
40        filesystem folders / directories.
41    */
42    class _OgreExport FileSystemArchive : public Archive
43    {
44    protected:
45        /** Utility method to retrieve all files in a directory matching pattern.
46        @param pattern File pattern
47        @param recursive Whether to cascade down directories
48        @param dirs Set to true if you want the directories to be listed
49            instead of files
50        @param simpleList Populated if retrieving a simple list
51        @param detailList Populated if retrieving a detailed list
52        @param currentDir The current directory relative to the base of the
53            archive, for file naming
54        */
55        void findFiles(const String& pattern, bool recursive, bool dirs,
56            StringVector* simpleList, FileInfoList* detailList);
57
58    public:
59        FileSystemArchive(const String& name, const String& archType );
60        ~FileSystemArchive();
61
62        /// @copydoc Archive::isCaseSensitive
63        bool isCaseSensitive(void) const;
64
65        /// @copydoc Archive::load
66        void load();
67        /// @copydoc Archive::unload
68        void unload();
69
70        /// @copydoc Archive::open
71        DataStreamPtr open(const String& filename) const;
72
73        /// @copydoc Archive::list
74        StringVectorPtr list(bool recursive = true, bool dirs = false);
75
76        /// @copydoc Archive::listFileInfo
77        FileInfoListPtr listFileInfo(bool recursive = true, bool dirs = false);
78
79        /// @copydoc Archive::find
80        StringVectorPtr find(const String& pattern, bool recursive = true,
81            bool dirs = false);
82
83        /// @copydoc Archive::findFileInfo
84        FileInfoListPtr findFileInfo(const String& pattern, bool recursive = true,
85            bool dirs = false);
86
87        /// @copydoc Archive::exists
88        bool exists(const String& filename);
89
90    };
91
92    /** Specialisation of ArchiveFactory for FileSystem files. */
93    class _OgrePrivate FileSystemArchiveFactory : public ArchiveFactory
94    {
95    public:
96        virtual ~FileSystemArchiveFactory() {}
97        /// @copydoc FactoryObj::getType
98        const String& getType(void) const;
99        /// @copydoc FactoryObj::createInstance
100        Archive *createInstance( const String& name ) 
101        {
102            return new FileSystemArchive(name, "FileSystem");
103        }
104        /// @copydoc FactoryObj::destroyInstance
105        void destroyInstance( Archive* arch) { delete arch; }
106    };
107
108
109}
110
111#endif
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