[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __GpuProgram_H_ |
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| 30 | #define __GpuProgram_H_ |
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| 31 | |
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| 32 | // Precompiler options |
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| 33 | #include "OgrePrerequisites.h" |
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| 34 | #include "OgreResource.h" |
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| 35 | #include "OgreSharedPtr.h" |
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| 36 | #include "OgreIteratorWrappers.h" |
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| 37 | |
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| 38 | namespace Ogre { |
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| 39 | |
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| 40 | /** Enumerates the types of programs which can run on the GPU. */ |
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| 41 | enum GpuProgramType |
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| 42 | { |
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| 43 | GPT_VERTEX_PROGRAM, |
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| 44 | GPT_FRAGMENT_PROGRAM |
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| 45 | }; |
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| 46 | |
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| 47 | /** Enumeration of the types of constant we may encounter in programs. |
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| 48 | @note Low-level programs, by definition, will always use either |
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| 49 | float4 or int4 constant types since that is the fundamental underlying |
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| 50 | type in assembler. |
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| 51 | */ |
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| 52 | enum GpuConstantType |
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| 53 | { |
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| 54 | GCT_FLOAT1, |
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| 55 | GCT_FLOAT2, |
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| 56 | GCT_FLOAT3, |
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| 57 | GCT_FLOAT4, |
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| 58 | GCT_SAMPLER1D, |
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| 59 | GCT_SAMPLER2D, |
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| 60 | GCT_SAMPLER3D, |
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| 61 | GCT_SAMPLERCUBE, |
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| 62 | GCT_SAMPLER1DSHADOW, |
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| 63 | GCT_SAMPLER2DSHADOW, |
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| 64 | GCT_MATRIX_2X2, |
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| 65 | GCT_MATRIX_2X3, |
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| 66 | GCT_MATRIX_2X4, |
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| 67 | GCT_MATRIX_3X2, |
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| 68 | GCT_MATRIX_3X3, |
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| 69 | GCT_MATRIX_3X4, |
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| 70 | GCT_MATRIX_4X2, |
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| 71 | GCT_MATRIX_4X3, |
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| 72 | GCT_MATRIX_4X4, |
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| 73 | GCT_INT1, |
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| 74 | GCT_INT2, |
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| 75 | GCT_INT3, |
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| 76 | GCT_INT4, |
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| 77 | GCT_UNKNOWN |
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| 78 | }; |
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| 79 | |
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| 80 | /** Information about predefined program constants. |
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| 81 | @note Only available for high-level programs but is referenced generically |
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| 82 | by GpuProgramParameters. |
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| 83 | */ |
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| 84 | struct _OgreExport GpuConstantDefinition |
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| 85 | { |
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| 86 | /// Data type |
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| 87 | GpuConstantType constType; |
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| 88 | /// Physical start index in buffer (either float or int buffer) |
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| 89 | size_t physicalIndex; |
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| 90 | /** Number of raw buffer slots per element |
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| 91 | (some programs pack each array element to float4, some do not) */ |
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| 92 | size_t elementSize; |
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| 93 | /// Length of array |
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| 94 | size_t arraySize; |
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| 95 | |
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| 96 | bool isFloat() const |
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| 97 | { |
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| 98 | switch(constType) |
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| 99 | { |
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| 100 | case GCT_INT1: |
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| 101 | case GCT_INT2: |
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| 102 | case GCT_INT3: |
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| 103 | case GCT_INT4: |
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| 104 | case GCT_SAMPLER1D: |
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| 105 | case GCT_SAMPLER2D: |
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| 106 | case GCT_SAMPLER3D: |
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| 107 | case GCT_SAMPLERCUBE: |
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| 108 | case GCT_SAMPLER1DSHADOW: |
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| 109 | case GCT_SAMPLER2DSHADOW: |
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| 110 | return false; |
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| 111 | default: |
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| 112 | return true; |
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| 113 | }; |
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| 114 | |
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| 115 | } |
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| 116 | |
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| 117 | bool isSampler() const |
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| 118 | { |
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| 119 | switch(constType) |
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| 120 | { |
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| 121 | case GCT_SAMPLER1D: |
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| 122 | case GCT_SAMPLER2D: |
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| 123 | case GCT_SAMPLER3D: |
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| 124 | case GCT_SAMPLERCUBE: |
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| 125 | case GCT_SAMPLER1DSHADOW: |
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| 126 | case GCT_SAMPLER2DSHADOW: |
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| 127 | return true; |
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| 128 | default: |
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| 129 | return false; |
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| 130 | }; |
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| 131 | |
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| 132 | } |
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| 133 | |
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| 134 | GpuConstantDefinition() |
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| 135 | : constType(GCT_UNKNOWN) |
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| 136 | , physicalIndex((std::numeric_limits<size_t>::max)()) |
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| 137 | , elementSize(0) |
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| 138 | , arraySize(1) {} |
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| 139 | }; |
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| 140 | typedef std::map<String, GpuConstantDefinition> GpuConstantDefinitionMap; |
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| 141 | typedef ConstMapIterator<GpuConstantDefinitionMap> GpuConstantDefinitionIterator; |
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| 142 | |
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| 143 | /// Struct collecting together the information for named constants. |
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| 144 | struct _OgreExport GpuNamedConstants |
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| 145 | { |
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| 146 | /// Total size of the float buffer required |
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| 147 | size_t floatBufferSize; |
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| 148 | /// Total size of the int buffer required |
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| 149 | size_t intBufferSize; |
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| 150 | /// Map of parameter names to GpuConstantDefinition |
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| 151 | GpuConstantDefinitionMap map; |
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| 152 | |
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| 153 | /** Generate additional constant entries for arrays based on a base definition. |
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| 154 | @remarks |
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| 155 | Array uniforms will be added just with their base name with no array |
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| 156 | suffix. This method will add named entries for array suffixes too |
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| 157 | so individual array entries can be addressed. Note that we only |
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| 158 | individually index array elements if the array size is up to 16 |
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| 159 | entries in size. Anything larger than that only gets a [0] entry |
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| 160 | as well as the main entry, to save cluttering up the name map. After |
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| 161 | all, you can address the larger arrays in a bulk fashion much more |
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| 162 | easily anyway. |
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| 163 | */ |
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| 164 | void generateConstantDefinitionArrayEntries(const String& paramName, |
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| 165 | const GpuConstantDefinition& baseDef); |
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| 166 | |
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| 167 | }; |
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| 168 | |
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| 169 | /** Structure recording the use of a physical buffer by a logical parameter |
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| 170 | index. Only used for low-level programs. |
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| 171 | */ |
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| 172 | struct _OgreExport GpuLogicalIndexUse |
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| 173 | { |
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| 174 | /// Physical buffer index |
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| 175 | size_t physicalIndex; |
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| 176 | /// Current physical size allocation |
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| 177 | size_t currentSize; |
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| 178 | |
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| 179 | GpuLogicalIndexUse(size_t bufIdx, size_t curSz) |
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| 180 | : physicalIndex(bufIdx), currentSize(curSz) {} |
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| 181 | }; |
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| 182 | typedef std::map<size_t, GpuLogicalIndexUse> GpuLogicalIndexUseMap; |
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| 183 | /// Container struct to allow params to safely & update shared list of logical buffer assignments |
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| 184 | struct _OgreExport GpuLogicalBufferStruct |
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| 185 | { |
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| 186 | OGRE_MUTEX(mutex) |
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| 187 | /// Map from logical index to physical buffer location |
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| 188 | GpuLogicalIndexUseMap map; |
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| 189 | /// Shortcut to know the buffer size needs |
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| 190 | size_t bufferSize; |
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| 191 | GpuLogicalBufferStruct() : bufferSize(0) {} |
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| 192 | }; |
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| 193 | |
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| 194 | /** Collects together the program parameters used for a GpuProgram. |
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| 195 | @remarks |
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| 196 | Gpu program state includes constant parameters used by the program, and |
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| 197 | bindings to render system state which is propagated into the constants |
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| 198 | by the engine automatically if requested. |
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| 199 | @par |
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| 200 | GpuProgramParameters objects should be created through the GpuProgram and |
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| 201 | may be shared between multiple Pass instances. For this reason they |
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| 202 | are managed using a shared pointer, which will ensure they are automatically |
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| 203 | deleted when no Pass is using them anymore. |
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| 204 | @par |
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| 205 | High-level programs use named parameters (uniforms), low-level programs |
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| 206 | use indexed constants. This class supports both, but you can tell whether |
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| 207 | named constants are supported by calling hasNamedParameters(). There are |
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| 208 | references in the documentation below to 'logical' and 'physical' indexes; |
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| 209 | logical indexes are the indexes used by low-level programs and represent |
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| 210 | indexes into an array of float4's, some of which may be settable, some of |
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| 211 | which may be predefined constants in the program. We only store those |
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| 212 | constants which have actually been set, therefore our buffer could have |
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| 213 | gaps if we used the logical indexes in our own buffers. So instead we map |
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| 214 | these logical indexes to physical indexes in our buffer. When using |
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| 215 | high-level programs, logical indexes don't necessarily exist, although they |
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| 216 | might if the high-level program has a direct, exposed mapping from parameter |
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| 217 | names to logical indexes. In addition, high-level languages may or may not pack |
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| 218 | arrays of elements that are smaller than float4 (e.g. float2/vec2) contiguously. |
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| 219 | This kind of information is held in the ConstantDefinition structure which |
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| 220 | is only populated for high-level programs. You don't have to worry about |
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| 221 | any of this unless you intend to read parameters back from this structure |
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| 222 | rather than just setting them. |
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| 223 | */ |
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| 224 | class _OgreExport GpuProgramParameters |
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| 225 | { |
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| 226 | public: |
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| 227 | /** Defines the types of automatically updated values that may be bound to GpuProgram |
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| 228 | parameters, or used to modify parameters on a per-object basis. |
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| 229 | */ |
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| 230 | enum AutoConstantType |
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| 231 | { |
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| 232 | /// The current world matrix |
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| 233 | ACT_WORLD_MATRIX, |
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| 234 | /// The current world matrix, inverted |
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| 235 | ACT_INVERSE_WORLD_MATRIX, |
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| 236 | /** Provides transpose of world matrix. |
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| 237 | Equivalent to RenderMonkey's "WorldTranspose". |
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| 238 | */ |
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| 239 | ACT_TRANSPOSE_WORLD_MATRIX, |
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| 240 | /// The current world matrix, inverted & transposed |
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| 241 | ACT_INVERSE_TRANSPOSE_WORLD_MATRIX, |
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| 242 | |
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| 243 | |
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| 244 | /// The current array of world matrices, as a 3x4 matrix, used for blending |
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| 245 | ACT_WORLD_MATRIX_ARRAY_3x4, |
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| 246 | /// The current array of world matrices, used for blending |
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| 247 | ACT_WORLD_MATRIX_ARRAY, |
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| 248 | |
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| 249 | /// The current view matrix |
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| 250 | ACT_VIEW_MATRIX, |
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| 251 | /// The current view matrix, inverted |
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| 252 | ACT_INVERSE_VIEW_MATRIX, |
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| 253 | /** Provides transpose of view matrix. |
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| 254 | Equivalent to RenderMonkey's "ViewTranspose". |
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| 255 | */ |
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| 256 | ACT_TRANSPOSE_VIEW_MATRIX, |
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| 257 | /** Provides inverse transpose of view matrix. |
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| 258 | Equivalent to RenderMonkey's "ViewInverseTranspose". |
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| 259 | */ |
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| 260 | ACT_INVERSE_TRANSPOSE_VIEW_MATRIX, |
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| 261 | |
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| 262 | |
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| 263 | /// The current projection matrix |
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| 264 | ACT_PROJECTION_MATRIX, |
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| 265 | /** Provides inverse of projection matrix. |
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| 266 | Equivalent to RenderMonkey's "ProjectionInverse". |
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| 267 | */ |
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| 268 | ACT_INVERSE_PROJECTION_MATRIX, |
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| 269 | /** Provides transpose of projection matrix. |
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| 270 | Equivalent to RenderMonkey's "ProjectionTranspose". |
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| 271 | */ |
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| 272 | ACT_TRANSPOSE_PROJECTION_MATRIX, |
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| 273 | /** Provides inverse transpose of projection matrix. |
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| 274 | Equivalent to RenderMonkey's "ProjectionInverseTranspose". |
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| 275 | */ |
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| 276 | ACT_INVERSE_TRANSPOSE_PROJECTION_MATRIX, |
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| 277 | |
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| 278 | |
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| 279 | /// The current view & projection matrices concatenated |
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| 280 | ACT_VIEWPROJ_MATRIX, |
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| 281 | /** Provides inverse of concatenated view and projection matrices. |
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| 282 | Equivalent to RenderMonkey's "ViewProjectionInverse". |
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| 283 | */ |
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| 284 | ACT_INVERSE_VIEWPROJ_MATRIX, |
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| 285 | /** Provides transpose of concatenated view and projection matrices. |
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| 286 | Equivalent to RenderMonkey's "ViewProjectionTranspose". |
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| 287 | */ |
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| 288 | ACT_TRANSPOSE_VIEWPROJ_MATRIX, |
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| 289 | /** Provides inverse transpose of concatenated view and projection matrices. |
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| 290 | Equivalent to RenderMonkey's "ViewProjectionInverseTranspose". |
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| 291 | */ |
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| 292 | ACT_INVERSE_TRANSPOSE_VIEWPROJ_MATRIX, |
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| 293 | |
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| 294 | |
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| 295 | /// The current world & view matrices concatenated |
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| 296 | ACT_WORLDVIEW_MATRIX, |
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| 297 | /// The current world & view matrices concatenated, then inverted |
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| 298 | ACT_INVERSE_WORLDVIEW_MATRIX, |
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| 299 | /** Provides transpose of concatenated world and view matrices. |
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| 300 | Equivalent to RenderMonkey's "WorldViewTranspose". |
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| 301 | */ |
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| 302 | ACT_TRANSPOSE_WORLDVIEW_MATRIX, |
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| 303 | /// The current world & view matrices concatenated, then inverted & tranposed |
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| 304 | ACT_INVERSE_TRANSPOSE_WORLDVIEW_MATRIX, |
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| 305 | /// view matrices. |
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| 306 | |
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| 307 | |
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| 308 | /// The current world, view & projection matrices concatenated |
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| 309 | ACT_WORLDVIEWPROJ_MATRIX, |
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| 310 | /** Provides inverse of concatenated world, view and projection matrices. |
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| 311 | Equivalent to RenderMonkey's "WorldViewProjectionInverse". |
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| 312 | */ |
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| 313 | ACT_INVERSE_WORLDVIEWPROJ_MATRIX, |
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| 314 | /** Provides transpose of concatenated world, view and projection matrices. |
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| 315 | Equivalent to RenderMonkey's "WorldViewProjectionTranspose". |
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| 316 | */ |
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| 317 | ACT_TRANSPOSE_WORLDVIEWPROJ_MATRIX, |
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| 318 | /** Provides inverse transpose of concatenated world, view and projection |
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| 319 | matrices. Equivalent to RenderMonkey's "WorldViewProjectionInverseTranspose". |
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| 320 | */ |
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| 321 | ACT_INVERSE_TRANSPOSE_WORLDVIEWPROJ_MATRIX, |
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| 322 | |
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| 323 | |
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| 324 | /// render target related values |
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| 325 | /** -1 if requires texture flipping, +1 otherwise. It's useful when you bypassed |
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| 326 | projection matrix transform, still able use this value to adjust transformed y position. |
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| 327 | */ |
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| 328 | ACT_RENDER_TARGET_FLIPPING, |
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| 329 | |
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| 330 | |
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| 331 | /// Fog colour |
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| 332 | ACT_FOG_COLOUR, |
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| 333 | /// Fog params: density, linear start, linear end, 1/(end-start) |
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| 334 | ACT_FOG_PARAMS, |
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| 335 | |
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| 336 | |
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| 337 | /// Surface ambient colour, as set in Pass::setAmbient |
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| 338 | ACT_SURFACE_AMBIENT_COLOUR, |
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| 339 | /// Surface diffuse colour, as set in Pass::setDiffuse |
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| 340 | ACT_SURFACE_DIFFUSE_COLOUR, |
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| 341 | /// Surface specular colour, as set in Pass::setSpecular |
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| 342 | ACT_SURFACE_SPECULAR_COLOUR, |
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| 343 | /// Surface emissive colour, as set in Pass::setSelfIllumination |
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| 344 | ACT_SURFACE_EMISSIVE_COLOUR, |
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| 345 | /// Surface shininess, as set in Pass::setShininess |
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| 346 | ACT_SURFACE_SHININESS, |
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| 347 | |
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| 348 | |
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| 349 | /// The ambient light colour set in the scene |
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| 350 | ACT_AMBIENT_LIGHT_COLOUR, |
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| 351 | |
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| 352 | /// Light diffuse colour (index determined by setAutoConstant call) |
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| 353 | ACT_LIGHT_DIFFUSE_COLOUR, |
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| 354 | /// Light specular colour (index determined by setAutoConstant call) |
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| 355 | ACT_LIGHT_SPECULAR_COLOUR, |
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| 356 | /// Light attenuation parameters, Vector4(range, constant, linear, quadric) |
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| 357 | ACT_LIGHT_ATTENUATION, |
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| 358 | /** Spotlight parameters, Vector4(innerFactor, outerFactor, falloff, isSpot) |
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| 359 | innerFactor and outerFactor are cos(angle/2) |
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| 360 | The isSpot parameter is 0.0f for non-spotlights, 1.0f for spotlights. |
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| 361 | Also for non-spotlights the inner and outer factors are 1 and nearly 1 respectively |
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| 362 | */ |
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| 363 | ACT_SPOTLIGHT_PARAMS, |
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| 364 | /// A light position in world space (index determined by setAutoConstant call) |
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| 365 | ACT_LIGHT_POSITION, |
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| 366 | /// A light position in object space (index determined by setAutoConstant call) |
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| 367 | ACT_LIGHT_POSITION_OBJECT_SPACE, |
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| 368 | /// A light position in view space (index determined by setAutoConstant call) |
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| 369 | ACT_LIGHT_POSITION_VIEW_SPACE, |
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| 370 | /// A light direction in world space (index determined by setAutoConstant call) |
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| 371 | ACT_LIGHT_DIRECTION, |
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| 372 | /// A light direction in object space (index determined by setAutoConstant call) |
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| 373 | ACT_LIGHT_DIRECTION_OBJECT_SPACE, |
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| 374 | /// A light direction in view space (index determined by setAutoConstant call) |
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| 375 | ACT_LIGHT_DIRECTION_VIEW_SPACE, |
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| 376 | /** The distance of the light from the center of the object |
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| 377 | a useful approximation as an alternative to per-vertex distance |
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| 378 | calculations. |
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| 379 | */ |
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| 380 | ACT_LIGHT_DISTANCE_OBJECT_SPACE, |
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| 381 | /** Light power level, a single scalar as set in Light::setPowerScale (index determined by setAutoConstant call) */ |
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| 382 | ACT_LIGHT_POWER_SCALE, |
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| 383 | /// Array of light diffuse colours (count set by extra param) |
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| 384 | ACT_LIGHT_DIFFUSE_COLOUR_ARRAY, |
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| 385 | /// Array of light specular colours (count set by extra param) |
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| 386 | ACT_LIGHT_SPECULAR_COLOUR_ARRAY, |
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| 387 | /// Array of light attenuation parameters, Vector4(range, constant, linear, quadric) (count set by extra param) |
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| 388 | ACT_LIGHT_ATTENUATION_ARRAY, |
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| 389 | /// Array of light positions in world space (count set by extra param) |
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| 390 | ACT_LIGHT_POSITION_ARRAY, |
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| 391 | /// Array of light positions in object space (count set by extra param) |
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| 392 | ACT_LIGHT_POSITION_OBJECT_SPACE_ARRAY, |
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| 393 | /// Array of light positions in view space (count set by extra param) |
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| 394 | ACT_LIGHT_POSITION_VIEW_SPACE_ARRAY, |
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| 395 | /// Array of light directions in world space (count set by extra param) |
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| 396 | ACT_LIGHT_DIRECTION_ARRAY, |
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| 397 | /// Array of light directions in object space (count set by extra param) |
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| 398 | ACT_LIGHT_DIRECTION_OBJECT_SPACE_ARRAY, |
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| 399 | /// Array of light directions in view space (count set by extra param) |
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| 400 | ACT_LIGHT_DIRECTION_VIEW_SPACE_ARRAY, |
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| 401 | /** Array of distances of the lights from the center of the object |
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| 402 | a useful approximation as an alternative to per-vertex distance |
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| 403 | calculations. (count set by extra param) |
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| 404 | */ |
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| 405 | ACT_LIGHT_DISTANCE_OBJECT_SPACE_ARRAY, |
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| 406 | /** Array of light power levels, a single scalar as set in Light::setPowerScale |
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| 407 | (count set by extra param) |
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| 408 | */ |
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| 409 | ACT_LIGHT_POWER_SCALE_ARRAY, |
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| 410 | /** Spotlight parameters array of Vector4(innerFactor, outerFactor, falloff, isSpot) |
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| 411 | innerFactor and outerFactor are cos(angle/2) |
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| 412 | The isSpot parameter is 0.0f for non-spotlights, 1.0f for spotlights. |
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| 413 | Also for non-spotlights the inner and outer factors are 1 and nearly 1 respectively. |
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| 414 | (count set by extra param) |
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| 415 | */ |
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| 416 | ACT_SPOTLIGHT_PARAMS_ARRAY, |
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| 417 | |
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| 418 | /** The derived ambient light colour, with 'r', 'g', 'b' components filled with |
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| 419 | product of surface ambient colour and ambient light colour, respectively, |
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| 420 | and 'a' component filled with surface ambient alpha component. |
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| 421 | */ |
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| 422 | ACT_DERIVED_AMBIENT_LIGHT_COLOUR, |
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| 423 | /** The derived scene colour, with 'r', 'g' and 'b' components filled with sum |
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| 424 | of derived ambient light colour and surface emissive colour, respectively, |
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| 425 | and 'a' component filled with surface diffuse alpha component. |
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| 426 | */ |
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| 427 | ACT_DERIVED_SCENE_COLOUR, |
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| 428 | |
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| 429 | /** The derived light diffuse colour (index determined by setAutoConstant call), |
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| 430 | with 'r', 'g' and 'b' components filled with product of surface diffuse colour |
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| 431 | and light diffuse colour, respectively, and 'a' component filled with surface |
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| 432 | diffuse alpha component. |
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| 433 | */ |
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| 434 | ACT_DERIVED_LIGHT_DIFFUSE_COLOUR, |
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| 435 | /** The derived light specular colour (index determined by setAutoConstant call), |
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| 436 | with 'r', 'g' and 'b' components filled with product of surface specular colour |
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| 437 | and light specular colour, respectively, and 'a' component filled with surface |
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| 438 | specular alpha component. |
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| 439 | */ |
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| 440 | ACT_DERIVED_LIGHT_SPECULAR_COLOUR, |
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| 441 | |
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| 442 | /// Array of derived light diffuse colours (count set by extra param) |
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| 443 | ACT_DERIVED_LIGHT_DIFFUSE_COLOUR_ARRAY, |
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| 444 | /// Array of derived light specular colours (count set by extra param) |
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| 445 | ACT_DERIVED_LIGHT_SPECULAR_COLOUR_ARRAY, |
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| 446 | |
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| 447 | |
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| 448 | /** The distance a shadow volume should be extruded when using |
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| 449 | finite extrusion programs. |
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| 450 | */ |
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| 451 | ACT_SHADOW_EXTRUSION_DISTANCE, |
---|
| 452 | /// The current camera's position in world space |
---|
| 453 | ACT_CAMERA_POSITION, |
---|
| 454 | /// The current camera's position in object space |
---|
| 455 | ACT_CAMERA_POSITION_OBJECT_SPACE, |
---|
| 456 | /// The view/projection matrix of the assigned texture projection frustum |
---|
| 457 | ACT_TEXTURE_VIEWPROJ_MATRIX, |
---|
| 458 | /// A custom parameter which will come from the renderable, using 'data' as the identifier |
---|
| 459 | ACT_CUSTOM, |
---|
| 460 | /** provides current elapsed time |
---|
| 461 | */ |
---|
| 462 | ACT_TIME, |
---|
| 463 | /** Single float value, which repeats itself based on given as |
---|
| 464 | parameter "cycle time". Equivalent to RenderMonkey's "Time0_X". |
---|
| 465 | */ |
---|
| 466 | ACT_TIME_0_X, |
---|
| 467 | /// Cosine of "Time0_X". Equivalent to RenderMonkey's "CosTime0_X". |
---|
| 468 | ACT_COSTIME_0_X, |
---|
| 469 | /// Sine of "Time0_X". Equivalent to RenderMonkey's "SinTime0_X". |
---|
| 470 | ACT_SINTIME_0_X, |
---|
| 471 | /// Tangent of "Time0_X". Equivalent to RenderMonkey's "TanTime0_X". |
---|
| 472 | ACT_TANTIME_0_X, |
---|
| 473 | /** Vector of "Time0_X", "SinTime0_X", "CosTime0_X", |
---|
| 474 | "TanTime0_X". Equivalent to RenderMonkey's "Time0_X_Packed". |
---|
| 475 | */ |
---|
| 476 | ACT_TIME_0_X_PACKED, |
---|
| 477 | /** Single float value, which represents scaled time value [0..1], |
---|
| 478 | which repeats itself based on given as parameter "cycle time". |
---|
| 479 | Equivalent to RenderMonkey's "Time0_1". |
---|
| 480 | */ |
---|
| 481 | ACT_TIME_0_1, |
---|
| 482 | /// Cosine of "Time0_1". Equivalent to RenderMonkey's "CosTime0_1". |
---|
| 483 | ACT_COSTIME_0_1, |
---|
| 484 | /// Sine of "Time0_1". Equivalent to RenderMonkey's "SinTime0_1". |
---|
| 485 | ACT_SINTIME_0_1, |
---|
| 486 | /// Tangent of "Time0_1". Equivalent to RenderMonkey's "TanTime0_1". |
---|
| 487 | ACT_TANTIME_0_1, |
---|
| 488 | /** Vector of "Time0_1", "SinTime0_1", "CosTime0_1", |
---|
| 489 | "TanTime0_1". Equivalent to RenderMonkey's "Time0_1_Packed". |
---|
| 490 | */ |
---|
| 491 | ACT_TIME_0_1_PACKED, |
---|
| 492 | /** Single float value, which represents scaled time value [0..2*Pi], |
---|
| 493 | which repeats itself based on given as parameter "cycle time". |
---|
| 494 | Equivalent to RenderMonkey's "Time0_2PI". |
---|
| 495 | */ |
---|
| 496 | ACT_TIME_0_2PI, |
---|
| 497 | /// Cosine of "Time0_2PI". Equivalent to RenderMonkey's "CosTime0_2PI". |
---|
| 498 | ACT_COSTIME_0_2PI, |
---|
| 499 | /// Sine of "Time0_2PI". Equivalent to RenderMonkey's "SinTime0_2PI". |
---|
| 500 | ACT_SINTIME_0_2PI, |
---|
| 501 | /// Tangent of "Time0_2PI". Equivalent to RenderMonkey's "TanTime0_2PI". |
---|
| 502 | ACT_TANTIME_0_2PI, |
---|
| 503 | /** Vector of "Time0_2PI", "SinTime0_2PI", "CosTime0_2PI", |
---|
| 504 | "TanTime0_2PI". Equivalent to RenderMonkey's "Time0_2PI_Packed". |
---|
| 505 | */ |
---|
| 506 | ACT_TIME_0_2PI_PACKED, |
---|
| 507 | /// provides the scaled frame time, returned as a floating point value. |
---|
| 508 | ACT_FRAME_TIME, |
---|
| 509 | /// provides the calculated frames per second, returned as a floating point value. |
---|
| 510 | ACT_FPS, |
---|
| 511 | /// viewport-related values |
---|
| 512 | /** Current viewport width (in pixels) as floating point value. |
---|
| 513 | Equivalent to RenderMonkey's "ViewportWidth". |
---|
| 514 | */ |
---|
| 515 | ACT_VIEWPORT_WIDTH, |
---|
| 516 | /** Current viewport height (in pixels) as floating point value. |
---|
| 517 | Equivalent to RenderMonkey's "ViewportHeight". |
---|
| 518 | */ |
---|
| 519 | ACT_VIEWPORT_HEIGHT, |
---|
| 520 | /** This variable represents 1.0/ViewportWidth. |
---|
| 521 | Equivalent to RenderMonkey's "ViewportWidthInverse". |
---|
| 522 | */ |
---|
| 523 | ACT_INVERSE_VIEWPORT_WIDTH, |
---|
| 524 | /** This variable represents 1.0/ViewportHeight. |
---|
| 525 | Equivalent to RenderMonkey's "ViewportHeightInverse". |
---|
| 526 | */ |
---|
| 527 | ACT_INVERSE_VIEWPORT_HEIGHT, |
---|
| 528 | /** Packed of "ViewportWidth", "ViewportHeight", "ViewportWidthInverse", |
---|
| 529 | "ViewportHeightInverse". |
---|
| 530 | */ |
---|
| 531 | ACT_VIEWPORT_SIZE, |
---|
| 532 | |
---|
| 533 | /// view parameters |
---|
| 534 | /** This variable provides the view direction vector (world space). |
---|
| 535 | Equivalent to RenderMonkey's "ViewDirection". |
---|
| 536 | */ |
---|
| 537 | ACT_VIEW_DIRECTION, |
---|
| 538 | /** This variable provides the view side vector (world space). |
---|
| 539 | Equivalent to RenderMonkey's "ViewSideVector". |
---|
| 540 | */ |
---|
| 541 | ACT_VIEW_SIDE_VECTOR, |
---|
| 542 | /** This variable provides the view up vector (world space). |
---|
| 543 | Equivalent to RenderMonkey's "ViewUpVector". |
---|
| 544 | */ |
---|
| 545 | ACT_VIEW_UP_VECTOR, |
---|
| 546 | /** This variable provides the field of view as a floating point value. |
---|
| 547 | Equivalent to RenderMonkey's "FOV". |
---|
| 548 | */ |
---|
| 549 | ACT_FOV, |
---|
| 550 | /** This variable provides the near clip distance as a floating point value. |
---|
| 551 | Equivalent to RenderMonkey's "NearClipPlane". |
---|
| 552 | */ |
---|
| 553 | ACT_NEAR_CLIP_DISTANCE, |
---|
| 554 | /** This variable provides the far clip distance as a floating point value. |
---|
| 555 | Equivalent to RenderMonkey's "FarClipPlane". |
---|
| 556 | */ |
---|
| 557 | ACT_FAR_CLIP_DISTANCE, |
---|
| 558 | |
---|
| 559 | /** provides the pass index number within the technique |
---|
| 560 | of the active materil. |
---|
| 561 | */ |
---|
| 562 | ACT_PASS_NUMBER, |
---|
| 563 | |
---|
| 564 | /** provides the current iteration number of the pass. The iteration |
---|
| 565 | number is the number of times the current render operation has |
---|
| 566 | been drawn for the acitve pass. |
---|
| 567 | */ |
---|
| 568 | ACT_PASS_ITERATION_NUMBER, |
---|
| 569 | |
---|
| 570 | |
---|
| 571 | /** Provides a parametric animation value [0..1], only available |
---|
| 572 | where the renderable specifically implements it. |
---|
| 573 | */ |
---|
| 574 | ACT_ANIMATION_PARAMETRIC, |
---|
| 575 | |
---|
| 576 | /** Provides the texel offsets required by this rendersystem to map |
---|
| 577 | texels to pixels. Packed as |
---|
| 578 | float4(absoluteHorizontalOffset, absoluteVerticalOffset, |
---|
| 579 | horizontalOffset / viewportWidth, verticalOffset / viewportHeight) |
---|
| 580 | */ |
---|
| 581 | ACT_TEXEL_OFFSETS, |
---|
| 582 | |
---|
| 583 | /** Provides information about the depth range of the scene as viewed |
---|
| 584 | from the current camera. |
---|
| 585 | Passed as float4(minDepth, maxDepth, depthRange, 1 / depthRange) |
---|
| 586 | */ |
---|
| 587 | ACT_SCENE_DEPTH_RANGE, |
---|
| 588 | |
---|
| 589 | /** Provides information about the depth range of the scene as viewed |
---|
| 590 | from a given shadow camera. Requires an index parameter which maps |
---|
| 591 | to a light index relative to the current light list. |
---|
| 592 | Passed as float4(minDepth, maxDepth, depthRange, 1 / depthRange) |
---|
| 593 | */ |
---|
| 594 | ACT_SHADOW_SCENE_DEPTH_RANGE, |
---|
| 595 | |
---|
| 596 | /** Provides texture size of the texture unit (index determined by setAutoConstant |
---|
| 597 | call). Packed as float4(width, height, depth, 1) |
---|
| 598 | */ |
---|
| 599 | ACT_TEXTURE_SIZE, |
---|
| 600 | /** Provides inverse texture size of the texture unit (index determined by setAutoConstant |
---|
| 601 | call). Packed as float4(1 / width, 1 / height, 1 / depth, 1) |
---|
| 602 | */ |
---|
| 603 | ACT_INVERSE_TEXTURE_SIZE, |
---|
| 604 | /** Provides packed texture size of the texture unit (index determined by setAutoConstant |
---|
| 605 | call). Packed as float4(width, height, 1 / width, 1 / height) |
---|
| 606 | */ |
---|
| 607 | ACT_PACKED_TEXTURE_SIZE, |
---|
| 608 | |
---|
| 609 | |
---|
| 610 | }; |
---|
| 611 | |
---|
| 612 | /** Defines the type of the extra data item used by the auto constant. |
---|
| 613 | |
---|
| 614 | */ |
---|
| 615 | enum ACDataType { |
---|
| 616 | /// no data is required |
---|
| 617 | ACDT_NONE, |
---|
| 618 | /// the auto constant requires data of type int |
---|
| 619 | ACDT_INT, |
---|
| 620 | /// the auto constant requires data of type real |
---|
| 621 | ACDT_REAL |
---|
| 622 | }; |
---|
| 623 | |
---|
| 624 | /** Defines the base element type of the auto constant |
---|
| 625 | */ |
---|
| 626 | enum ElementType { |
---|
| 627 | ET_INT, |
---|
| 628 | ET_REAL |
---|
| 629 | }; |
---|
| 630 | |
---|
| 631 | /** Structure defining an auto constant that's available for use in |
---|
| 632 | a parameters object. |
---|
| 633 | */ |
---|
| 634 | struct AutoConstantDefinition |
---|
| 635 | { |
---|
| 636 | AutoConstantType acType; |
---|
| 637 | String name; |
---|
| 638 | size_t elementCount; |
---|
| 639 | /// The type of the constant in the program |
---|
| 640 | ElementType elementType; |
---|
| 641 | /// The type of any extra data |
---|
| 642 | ACDataType dataType; |
---|
| 643 | |
---|
| 644 | AutoConstantDefinition(AutoConstantType _acType, const String& _name, |
---|
| 645 | size_t _elementCount, ElementType _elementType, |
---|
| 646 | ACDataType _dataType) |
---|
| 647 | :acType(_acType), name(_name), elementCount(_elementCount), |
---|
| 648 | elementType(_elementType), dataType(_dataType) |
---|
| 649 | { |
---|
| 650 | |
---|
| 651 | } |
---|
| 652 | }; |
---|
| 653 | |
---|
| 654 | /** Structure recording the use of an automatic parameter. */ |
---|
| 655 | class AutoConstantEntry |
---|
| 656 | { |
---|
| 657 | public: |
---|
| 658 | /// The type of parameter |
---|
| 659 | AutoConstantType paramType; |
---|
| 660 | /// The target (physical) constant index |
---|
| 661 | size_t physicalIndex; |
---|
| 662 | /** The number of elements per individual entry in this constant |
---|
| 663 | Used in case people used packed elements smaller than 4 (e.g. GLSL) |
---|
| 664 | and bind an auto which is 4-element packed to it */ |
---|
| 665 | size_t elementCount; |
---|
| 666 | /// Additional information to go with the parameter |
---|
| 667 | union{ |
---|
| 668 | size_t data; |
---|
| 669 | Real fData; |
---|
| 670 | }; |
---|
| 671 | |
---|
| 672 | AutoConstantEntry(AutoConstantType theType, size_t theIndex, size_t theData, |
---|
| 673 | size_t theElemCount = 4) |
---|
| 674 | : paramType(theType), physicalIndex(theIndex), elementCount(theElemCount), data(theData) {} |
---|
| 675 | |
---|
| 676 | AutoConstantEntry(AutoConstantType theType, size_t theIndex, Real theData, |
---|
| 677 | size_t theElemCount = 4) |
---|
| 678 | : paramType(theType), physicalIndex(theIndex), elementCount(theElemCount), fData(theData) {} |
---|
| 679 | |
---|
| 680 | }; |
---|
| 681 | // Auto parameter storage |
---|
| 682 | typedef std::vector<AutoConstantEntry> AutoConstantList; |
---|
| 683 | |
---|
| 684 | /** Definition of container that holds the current float constants. |
---|
| 685 | @note Not necessarily in direct index order to constant indexes, logical |
---|
| 686 | to physical index map is derived from GpuProgram |
---|
| 687 | */ |
---|
| 688 | typedef std::vector<float> FloatConstantList; |
---|
| 689 | /** Definition of container that holds the current float constants. |
---|
| 690 | @note Not necessarily in direct index order to constant indexes, logical |
---|
| 691 | to physical index map is derived from GpuProgram |
---|
| 692 | */ |
---|
| 693 | typedef std::vector<int> IntConstantList; |
---|
| 694 | |
---|
| 695 | protected: |
---|
| 696 | static AutoConstantDefinition AutoConstantDictionary[]; |
---|
| 697 | /// Packed list of floating-point constants (physical indexing) |
---|
| 698 | FloatConstantList mFloatConstants; |
---|
| 699 | /// Packed list of integer constants (physical indexing) |
---|
| 700 | IntConstantList mIntConstants; |
---|
| 701 | /** Logical index to physical index map - for low-level programs |
---|
| 702 | or high-level programs which pass params this way. */ |
---|
| 703 | GpuLogicalBufferStruct* mFloatLogicalToPhysical; |
---|
| 704 | /** Logical index to physical index map - for low-level programs |
---|
| 705 | or high-level programs which pass params this way. */ |
---|
| 706 | GpuLogicalBufferStruct* mIntLogicalToPhysical; |
---|
| 707 | /// Mapping from parameter names to def - high-level programs are expected to populate this |
---|
| 708 | const GpuNamedConstants* mNamedConstants; |
---|
| 709 | /// List of automatically updated parameters |
---|
| 710 | AutoConstantList mAutoConstants; |
---|
| 711 | /// Do we need to transpose matrices? |
---|
| 712 | bool mTransposeMatrices; |
---|
| 713 | /// flag to indicate if names not found will be ignored |
---|
| 714 | bool mIgnoreMissingParams; |
---|
| 715 | /// physical index for active pass iteration parameter real constant entry; |
---|
| 716 | size_t mActivePassIterationIndex; |
---|
| 717 | |
---|
| 718 | public: |
---|
| 719 | GpuProgramParameters(); |
---|
| 720 | ~GpuProgramParameters() {} |
---|
| 721 | |
---|
| 722 | /// Copy constructor |
---|
| 723 | GpuProgramParameters(const GpuProgramParameters& oth); |
---|
| 724 | /// Operator = overload |
---|
| 725 | GpuProgramParameters& operator=(const GpuProgramParameters& oth); |
---|
| 726 | |
---|
| 727 | /** Internal method for providing a link to a name->definition map for parameters. */ |
---|
| 728 | void _setNamedConstants(const GpuNamedConstants* constantmap); |
---|
| 729 | |
---|
| 730 | /** Internal method for providing a link to a logical index->physical index map for parameters. */ |
---|
| 731 | void _setLogicalIndexes(GpuLogicalBufferStruct* floatIndexMap, |
---|
| 732 | GpuLogicalBufferStruct* intIndexMap); |
---|
| 733 | |
---|
| 734 | |
---|
| 735 | /// Does this parameter set include named parameters? |
---|
| 736 | bool hasNamedParameters() const { return mNamedConstants != 0;} |
---|
| 737 | /** Does this parameter set include logically indexed parameters? |
---|
| 738 | @note Not mutually exclusive with hasNamedParameters since some high-level |
---|
| 739 | programs still use logical indexes to set the parameters on the |
---|
| 740 | rendersystem. |
---|
| 741 | */ |
---|
| 742 | bool hasLogicalIndexedParameters() const { return mFloatLogicalToPhysical != 0;} |
---|
| 743 | |
---|
| 744 | /** Sets a 4-element floating-point parameter to the program. |
---|
| 745 | @param index The logical constant index at which to place the parameter |
---|
| 746 | (each constant is a 4D float) |
---|
| 747 | @param vec The value to set |
---|
| 748 | */ |
---|
| 749 | void setConstant(size_t index, const Vector4& vec); |
---|
| 750 | /** Sets a single floating-point parameter to the program. |
---|
| 751 | @note This is actually equivalent to calling |
---|
| 752 | setConstant(index Vector4(val, 0, 0, 0)) since all constants are 4D. |
---|
| 753 | @param index The logical constant index at which to place the parameter (each constant is |
---|
| 754 | a 4D float) |
---|
| 755 | @param val The value to set |
---|
| 756 | */ |
---|
| 757 | void setConstant(size_t index, Real val); |
---|
| 758 | /** Sets a 4-element floating-point parameter to the program via Vector3. |
---|
| 759 | @param index The logical constant index at which to place the parameter (each constant is |
---|
| 760 | a 4D float). |
---|
| 761 | Note that since you're passing a Vector3, the last element of the 4-element |
---|
| 762 | value will be set to 1 (a homogenous vector) |
---|
| 763 | @param vec The value to set |
---|
| 764 | */ |
---|
| 765 | void setConstant(size_t index, const Vector3& vec); |
---|
| 766 | /** Sets a Matrix4 parameter to the program. |
---|
| 767 | @param index The logical constant index at which to place the parameter (each constant is |
---|
| 768 | a 4D float). |
---|
| 769 | NB since a Matrix4 is 16 floats long, this parameter will take up 4 indexes. |
---|
| 770 | @param m The value to set |
---|
| 771 | */ |
---|
| 772 | void setConstant(size_t index, const Matrix4& m); |
---|
| 773 | /** Sets a list of Matrix4 parameters to the program. |
---|
| 774 | @param index The logical constant index at which to start placing the parameter (each constant is |
---|
| 775 | a 4D float). |
---|
| 776 | NB since a Matrix4 is 16 floats long, so each entry will take up 4 indexes. |
---|
| 777 | @param m Pointer to an array of matrices to set |
---|
| 778 | @param numEntries Number of Matrix4 entries |
---|
| 779 | */ |
---|
| 780 | void setConstant(size_t index, const Matrix4* m, size_t numEntries); |
---|
| 781 | /** Sets a multiple value constant floating-point parameter to the program. |
---|
| 782 | @param index The logical constant index at which to start placing parameters (each constant is |
---|
| 783 | a 4D float) |
---|
| 784 | @param val Pointer to the values to write, must contain 4*count floats |
---|
| 785 | @param count The number of groups of 4 floats to write |
---|
| 786 | */ |
---|
| 787 | void setConstant(size_t index, const float *val, size_t count); |
---|
| 788 | /** Sets a multiple value constant floating-point parameter to the program. |
---|
| 789 | @param index The logical constant index at which to start placing parameters (each constant is |
---|
| 790 | a 4D float) |
---|
| 791 | @param val Pointer to the values to write, must contain 4*count floats |
---|
| 792 | @param count The number of groups of 4 floats to write |
---|
| 793 | */ |
---|
| 794 | void setConstant(size_t index, const double *val, size_t count); |
---|
| 795 | /** Sets a ColourValue parameter to the program. |
---|
| 796 | @param index The logical constant index at which to place the parameter (each constant is |
---|
| 797 | a 4D float) |
---|
| 798 | @param colour The value to set |
---|
| 799 | */ |
---|
| 800 | void setConstant(size_t index, const ColourValue& colour); |
---|
| 801 | |
---|
| 802 | /** Sets a multiple value constant integer parameter to the program. |
---|
| 803 | @remarks |
---|
| 804 | Different types of GPU programs support different types of constant parameters. |
---|
| 805 | For example, it's relatively common to find that vertex programs only support |
---|
| 806 | floating point constants, and that fragment programs only support integer (fixed point) |
---|
| 807 | parameters. This can vary depending on the program version supported by the |
---|
| 808 | graphics card being used. You should consult the documentation for the type of |
---|
| 809 | low level program you are using, or alternatively use the methods |
---|
| 810 | provided on RenderSystemCapabilities to determine the options. |
---|
| 811 | @param index The logical constant index at which to place the parameter (each constant is |
---|
| 812 | a 4D integer) |
---|
| 813 | @param val Pointer to the values to write, must contain 4*count ints |
---|
| 814 | @param count The number of groups of 4 ints to write |
---|
| 815 | */ |
---|
| 816 | void setConstant(size_t index, const int *val, size_t count); |
---|
| 817 | |
---|
| 818 | /** Write a series of floating point values into the underlying float |
---|
| 819 | constant buffer at the given physical index. |
---|
| 820 | @param physicalIndex The buffer position to start writing |
---|
| 821 | @param val Pointer to a list of values to write |
---|
| 822 | @param count The number of floats to write |
---|
| 823 | */ |
---|
| 824 | void _writeRawConstants(size_t physicalIndex, const float* val, size_t count); |
---|
| 825 | /** Write a series of floating point values into the underlying float |
---|
| 826 | constant buffer at the given physical index. |
---|
| 827 | @param physicalIndex The buffer position to start writing |
---|
| 828 | @param val Pointer to a list of values to write |
---|
| 829 | @param count The number of floats to write |
---|
| 830 | */ |
---|
| 831 | void _writeRawConstants(size_t physicalIndex, const double* val, size_t count); |
---|
| 832 | /** Write a series of integer values into the underlying integer |
---|
| 833 | constant buffer at the given physical index. |
---|
| 834 | @param physicalIndex The buffer position to start writing |
---|
| 835 | @param val Pointer to a list of values to write |
---|
| 836 | @param count The number of ints to write |
---|
| 837 | */ |
---|
| 838 | void _writeRawConstants(size_t physicalIndex, const int* val, size_t count); |
---|
| 839 | /** Read a series of floating point values from the underlying float |
---|
| 840 | constant buffer at the given physical index. |
---|
| 841 | @param physicalIndex The buffer position to start reading |
---|
| 842 | @param count The number of floats to read |
---|
| 843 | @param dest Pointer to a buffer to receive the values |
---|
| 844 | */ |
---|
| 845 | void _readRawConstants(size_t physicalIndex, size_t count, float* dest); |
---|
| 846 | /** Read a series of integer values from the underlying integer |
---|
| 847 | constant buffer at the given physical index. |
---|
| 848 | @param physicalIndex The buffer position to start reading |
---|
| 849 | @param count The number of ints to read |
---|
| 850 | @param dest Pointer to a buffer to receive the values |
---|
| 851 | */ |
---|
| 852 | void _readRawConstants(size_t physicalIndex, size_t count, int* dest); |
---|
| 853 | |
---|
| 854 | /** Write a 4-element floating-point parameter to the program directly to |
---|
| 855 | the underlying constants buffer. |
---|
| 856 | @note You can use these methods if you have already derived the physical |
---|
| 857 | constant buffer location, for a slight speed improvement over using |
---|
| 858 | the named / logical index versions. |
---|
| 859 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
| 860 | @param vec The value to set |
---|
| 861 | @param count The number of floats to write; if for example |
---|
| 862 | the uniform constant 'slot' is smaller than a Vector4 |
---|
| 863 | */ |
---|
| 864 | void _writeRawConstant(size_t physicalIndex, const Vector4& vec, |
---|
| 865 | size_t count = 4); |
---|
| 866 | /** Write a single floating-point parameter to the program. |
---|
| 867 | @note You can use these methods if you have already derived the physical |
---|
| 868 | constant buffer location, for a slight speed improvement over using |
---|
| 869 | the named / logical index versions. |
---|
| 870 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
| 871 | @param val The value to set |
---|
| 872 | */ |
---|
| 873 | void _writeRawConstant(size_t physicalIndex, Real val); |
---|
| 874 | /** Write a single integer parameter to the program. |
---|
| 875 | @note You can use these methods if you have already derived the physical |
---|
| 876 | constant buffer location, for a slight speed improvement over using |
---|
| 877 | the named / logical index versions. |
---|
| 878 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
| 879 | @param val The value to set |
---|
| 880 | */ |
---|
| 881 | void _writeRawConstant(size_t physicalIndex, int val); |
---|
| 882 | /** Write a 3-element floating-point parameter to the program via Vector3. |
---|
| 883 | @note You can use these methods if you have already derived the physical |
---|
| 884 | constant buffer location, for a slight speed improvement over using |
---|
| 885 | the named / logical index versions. |
---|
| 886 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
| 887 | @param vec The value to set |
---|
| 888 | */ |
---|
| 889 | void _writeRawConstant(size_t physicalIndex, const Vector3& vec); |
---|
| 890 | /** Write a Matrix4 parameter to the program. |
---|
| 891 | @note You can use these methods if you have already derived the physical |
---|
| 892 | constant buffer location, for a slight speed improvement over using |
---|
| 893 | the named / logical index versions. |
---|
| 894 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
| 895 | @param m The value to set |
---|
| 896 | */ |
---|
| 897 | void _writeRawConstant(size_t physicalIndex, const Matrix4& m); |
---|
| 898 | /** Write a list of Matrix4 parameters to the program. |
---|
| 899 | @note You can use these methods if you have already derived the physical |
---|
| 900 | constant buffer location, for a slight speed improvement over using |
---|
| 901 | the named / logical index versions. |
---|
| 902 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
| 903 | @param numEntries Number of Matrix4 entries |
---|
| 904 | */ |
---|
| 905 | void _writeRawConstant(size_t physicalIndex, const Matrix4* m, size_t numEntries); |
---|
| 906 | /** Write a ColourValue parameter to the program. |
---|
| 907 | @note You can use these methods if you have already derived the physical |
---|
| 908 | constant buffer location, for a slight speed improvement over using |
---|
| 909 | the named / logical index versions. |
---|
| 910 | @param physicalIndex The physical buffer index at which to place the parameter |
---|
| 911 | @param colour The value to set |
---|
| 912 | @param count The number of floats to write; if for example |
---|
| 913 | the uniform constant 'slot' is smaller than a Vector4 |
---|
| 914 | */ |
---|
| 915 | void _writeRawConstant(size_t physicalIndex, const ColourValue& colour, |
---|
| 916 | size_t count = 4); |
---|
| 917 | |
---|
| 918 | |
---|
| 919 | /** Gets an iterator over the named GpuConstantDefinition instances as defined |
---|
| 920 | by the program for which these parameters exist. |
---|
| 921 | @note |
---|
| 922 | Only available if this parameters object has named parameters. |
---|
| 923 | */ |
---|
| 924 | GpuConstantDefinitionIterator getConstantDefinitionIterator(void) const; |
---|
| 925 | |
---|
| 926 | /** Get a specific GpuConstantDefinition for a named parameter. |
---|
| 927 | @note |
---|
| 928 | Only available if this parameters object has named parameters. |
---|
| 929 | */ |
---|
| 930 | const GpuConstantDefinition& getConstantDefinition(const String& name) const; |
---|
| 931 | |
---|
| 932 | /** Get the full list of GpuConstantDefinition instances. |
---|
| 933 | @note |
---|
| 934 | Only available if this parameters object has named parameters. |
---|
| 935 | */ |
---|
| 936 | const GpuNamedConstants& getConstantDefinitions() const; |
---|
| 937 | |
---|
| 938 | /** Get the current list of mappings from low-level logical param indexes |
---|
| 939 | to physical buffer locations in the float buffer. |
---|
| 940 | @note |
---|
| 941 | Only applicable to low-level programs. |
---|
| 942 | */ |
---|
| 943 | const GpuLogicalBufferStruct* getFloatLogicalBufferStruct() const { return mFloatLogicalToPhysical; } |
---|
| 944 | |
---|
| 945 | /** Retrieves the logical index relating to a physical index in the float |
---|
| 946 | buffer, for programs which support that (low-level programs and |
---|
| 947 | high-level programs which use logical parameter indexes). |
---|
| 948 | @returns std::numeric_limits<size_t>::max() if not found |
---|
| 949 | */ |
---|
| 950 | size_t getFloatLogicalIndexForPhysicalIndex(size_t physicalIndex); |
---|
| 951 | /** Retrieves the logical index relating to a physical index in the int |
---|
| 952 | buffer, for programs which support that (low-level programs and |
---|
| 953 | high-level programs which use logical parameter indexes). |
---|
| 954 | @returns std::numeric_limits<size_t>::max() if not found |
---|
| 955 | */ |
---|
| 956 | size_t getIntLogicalIndexForPhysicalIndex(size_t physicalIndex); |
---|
| 957 | |
---|
| 958 | /** Get the current list of mappings from low-level logical param indexes |
---|
| 959 | to physical buffer locations in the integer buffer. |
---|
| 960 | @note |
---|
| 961 | Only applicable to low-level programs. |
---|
| 962 | */ |
---|
| 963 | const GpuLogicalBufferStruct* getIntLogicalBufferStruct() const { return mIntLogicalToPhysical; } |
---|
| 964 | /// Get a reference to the list of float constants |
---|
| 965 | const FloatConstantList& getFloatConstantList() const { return mFloatConstants; } |
---|
| 966 | /// Get a pointer to the 'nth' item in the float buffer |
---|
| 967 | float* getFloatPointer(size_t pos) { return &mFloatConstants[pos]; } |
---|
| 968 | /// Get a pointer to the 'nth' item in the float buffer |
---|
| 969 | const float* getFloatPointer(size_t pos) const { return &mFloatConstants[pos]; } |
---|
| 970 | /// Get a reference to the list of int constants |
---|
| 971 | const IntConstantList& getIntConstantList() const { return mIntConstants; } |
---|
| 972 | /// Get a pointer to the 'nth' item in the int buffer |
---|
| 973 | int* getIntPointer(size_t pos) { return &mIntConstants[pos]; } |
---|
| 974 | /// Get a pointer to the 'nth' item in the int buffer |
---|
| 975 | const int* getIntPointer(size_t pos) const { return &mIntConstants[pos]; } |
---|
| 976 | /// Get a reference to the list of auto constant bindings |
---|
| 977 | const AutoConstantList& getAutoConstantList() const { return mAutoConstants; } |
---|
| 978 | |
---|
| 979 | /** Sets up a constant which will automatically be updated by the system. |
---|
| 980 | @remarks |
---|
| 981 | Vertex and fragment programs often need parameters which are to do with the |
---|
| 982 | current render state, or particular values which may very well change over time, |
---|
| 983 | and often between objects which are being rendered. This feature allows you |
---|
| 984 | to set up a certain number of predefined parameter mappings that are kept up to |
---|
| 985 | date for you. |
---|
| 986 | @param index The location in the constant list to place this updated constant every time |
---|
| 987 | it is changed. Note that because of the nature of the types, we know how big the |
---|
| 988 | parameter details will be so you don't need to set that like you do for manual constants. |
---|
| 989 | @param acType The type of automatic constant to set |
---|
| 990 | @param extraInfo If the constant type needs more information (like a light index) put it here. |
---|
| 991 | */ |
---|
| 992 | void setAutoConstant(size_t index, AutoConstantType acType, size_t extraInfo = 0); |
---|
| 993 | void setAutoConstantReal(size_t index, AutoConstantType acType, Real rData); |
---|
| 994 | |
---|
| 995 | /** As setAutoConstant, but sets up the auto constant directly against a |
---|
| 996 | physical buffer index. |
---|
| 997 | */ |
---|
| 998 | void _setRawAutoConstant(size_t physicalIndex, AutoConstantType acType, size_t extraInfo, |
---|
| 999 | size_t elementSize = 4); |
---|
| 1000 | /** As setAutoConstantReal, but sets up the auto constant directly against a |
---|
| 1001 | physical buffer index. |
---|
| 1002 | */ |
---|
| 1003 | void _setRawAutoConstantReal(size_t physicalIndex, AutoConstantType acType, Real rData, |
---|
| 1004 | size_t elementSize = 4); |
---|
| 1005 | |
---|
| 1006 | |
---|
| 1007 | /** Unbind an auto constant so that the constant is manually controlled again. */ |
---|
| 1008 | void clearAutoConstant(size_t index); |
---|
| 1009 | |
---|
| 1010 | /** Sets a named parameter up to track a derivation of the current time. |
---|
| 1011 | @param index The index of the parameter |
---|
| 1012 | @param factor The amount by which to scale the time value |
---|
| 1013 | */ |
---|
| 1014 | void setConstantFromTime(size_t index, Real factor); |
---|
| 1015 | |
---|
| 1016 | /** Clears all the existing automatic constants. */ |
---|
| 1017 | void clearAutoConstants(void); |
---|
| 1018 | typedef ConstVectorIterator<AutoConstantList> AutoConstantIterator; |
---|
| 1019 | /** Gets an iterator over the automatic constant bindings currently in place. */ |
---|
| 1020 | AutoConstantIterator getAutoConstantIterator(void) const; |
---|
| 1021 | /// Gets the number of int constants that have been set |
---|
| 1022 | size_t getAutoConstantCount(void) const { return mAutoConstants.size(); } |
---|
| 1023 | /** Gets a specific Auto Constant entry if index is in valid range |
---|
| 1024 | otherwise returns a NULL |
---|
| 1025 | @parem index which entry is to be retrieved |
---|
| 1026 | */ |
---|
| 1027 | AutoConstantEntry* getAutoConstantEntry(const size_t index); |
---|
| 1028 | /** Returns true if this instance has any automatic constants. */ |
---|
| 1029 | bool hasAutoConstants(void) const { return !(mAutoConstants.empty()); } |
---|
| 1030 | /** Finds an auto constant that's affecting a given logical parameter |
---|
| 1031 | index for floating-point values. |
---|
| 1032 | @note Only applicable for low-level programs. |
---|
| 1033 | */ |
---|
| 1034 | const AutoConstantEntry* findFloatAutoConstantEntry(size_t logicalIndex); |
---|
| 1035 | /** Finds an auto constant that's affecting a given logical parameter |
---|
| 1036 | index for integer values. |
---|
| 1037 | @note Only applicable for low-level programs. |
---|
| 1038 | */ |
---|
| 1039 | const AutoConstantEntry* findIntAutoConstantEntry(size_t logicalIndex); |
---|
| 1040 | /** Finds an auto constant that's affecting a given named parameter index. |
---|
| 1041 | @note Only applicable to high-level programs. |
---|
| 1042 | */ |
---|
| 1043 | const AutoConstantEntry* findAutoConstantEntry(const String& paramName); |
---|
| 1044 | /** Finds an auto constant that's affecting a given physical position in |
---|
| 1045 | the floating-point buffer |
---|
| 1046 | */ |
---|
| 1047 | const AutoConstantEntry* _findRawAutoConstantEntryFloat(size_t physicalIndex); |
---|
| 1048 | /** Finds an auto constant that's affecting a given physical position in |
---|
| 1049 | the integer buffer |
---|
| 1050 | */ |
---|
| 1051 | const AutoConstantEntry* _findRawAutoConstantEntryInt(size_t physicalIndex); |
---|
| 1052 | |
---|
| 1053 | /** Updates the automatic parameters (except lights) based on the details provided. */ |
---|
| 1054 | void _updateAutoParamsNoLights(const AutoParamDataSource& source); |
---|
| 1055 | /** Updates the automatic parameters for lights based on the details provided. */ |
---|
| 1056 | void _updateAutoParamsLightsOnly(const AutoParamDataSource& source); |
---|
| 1057 | |
---|
| 1058 | /** Tells the program whether to ignore missing parameters or not. |
---|
| 1059 | */ |
---|
| 1060 | void setIgnoreMissingParams(bool state) { mIgnoreMissingParams = state; } |
---|
| 1061 | |
---|
| 1062 | /** Sets a single value constant floating-point parameter to the program. |
---|
| 1063 | @remarks |
---|
| 1064 | Different types of GPU programs support different types of constant parameters. |
---|
| 1065 | For example, it's relatively common to find that vertex programs only support |
---|
| 1066 | floating point constants, and that fragment programs only support integer (fixed point) |
---|
| 1067 | parameters. This can vary depending on the program version supported by the |
---|
| 1068 | graphics card being used. You should consult the documentation for the type of |
---|
| 1069 | low level program you are using, or alternatively use the methods |
---|
| 1070 | provided on RenderSystemCapabilities to determine the options. |
---|
| 1071 | @par |
---|
| 1072 | Another possible limitation is that some systems only allow constants to be set |
---|
| 1073 | on certain boundaries, e.g. in sets of 4 values for example. Again, see |
---|
| 1074 | RenderSystemCapabilities for full details. |
---|
| 1075 | @note |
---|
| 1076 | This named option will only work if you are using a parameters object created |
---|
| 1077 | from a high-level program (HighLevelGpuProgram). |
---|
| 1078 | @param name The name of the parameter |
---|
| 1079 | @param val The value to set |
---|
| 1080 | */ |
---|
| 1081 | void setNamedConstant(const String& name, Real val); |
---|
| 1082 | /** Sets a single value constant integer parameter to the program. |
---|
| 1083 | @remarks |
---|
| 1084 | Different types of GPU programs support different types of constant parameters. |
---|
| 1085 | For example, it's relatively common to find that vertex programs only support |
---|
| 1086 | floating point constants, and that fragment programs only support integer (fixed point) |
---|
| 1087 | parameters. This can vary depending on the program version supported by the |
---|
| 1088 | graphics card being used. You should consult the documentation for the type of |
---|
| 1089 | low level program you are using, or alternatively use the methods |
---|
| 1090 | provided on RenderSystemCapabilities to determine the options. |
---|
| 1091 | @par |
---|
| 1092 | Another possible limitation is that some systems only allow constants to be set |
---|
| 1093 | on certain boundaries, e.g. in sets of 4 values for example. Again, see |
---|
| 1094 | RenderSystemCapabilities for full details. |
---|
| 1095 | @note |
---|
| 1096 | This named option will only work if you are using a parameters object created |
---|
| 1097 | from a high-level program (HighLevelGpuProgram). |
---|
| 1098 | @param name The name of the parameter |
---|
| 1099 | @param val The value to set |
---|
| 1100 | */ |
---|
| 1101 | void setNamedConstant(const String& name, int val); |
---|
| 1102 | /** Sets a Vector4 parameter to the program. |
---|
| 1103 | @param name The name of the parameter |
---|
| 1104 | @param vec The value to set |
---|
| 1105 | */ |
---|
| 1106 | void setNamedConstant(const String& name, const Vector4& vec); |
---|
| 1107 | /** Sets a Vector3 parameter to the program. |
---|
| 1108 | @note |
---|
| 1109 | This named option will only work if you are using a parameters object created |
---|
| 1110 | from a high-level program (HighLevelGpuProgram). |
---|
| 1111 | @param index The index at which to place the parameter |
---|
| 1112 | NB this index refers to the number of floats, so a Vector3 is 3. Note that many |
---|
| 1113 | rendersystems & programs assume that every floating point parameter is passed in |
---|
| 1114 | as a vector of 4 items, so you are strongly advised to check with |
---|
| 1115 | RenderSystemCapabilities before using this version - if in doubt use Vector4 |
---|
| 1116 | or ColourValue instead (both are 4D). |
---|
| 1117 | @param vec The value to set |
---|
| 1118 | */ |
---|
| 1119 | void setNamedConstant(const String& name, const Vector3& vec); |
---|
| 1120 | /** Sets a Matrix4 parameter to the program. |
---|
| 1121 | @param name The name of the parameter |
---|
| 1122 | @param m The value to set |
---|
| 1123 | */ |
---|
| 1124 | void setNamedConstant(const String& name, const Matrix4& m); |
---|
| 1125 | /** Sets a list of Matrix4 parameters to the program. |
---|
| 1126 | @param name The name of the parameter; this must be the first index of an array, |
---|
| 1127 | for examples 'matrices[0]' |
---|
| 1128 | NB since a Matrix4 is 16 floats long, so each entry will take up 4 indexes. |
---|
| 1129 | @param m Pointer to an array of matrices to set |
---|
| 1130 | @param numEntries Number of Matrix4 entries |
---|
| 1131 | */ |
---|
| 1132 | void setNamedConstant(const String& name, const Matrix4* m, size_t numEntries); |
---|
| 1133 | /** Sets a multiple value constant floating-point parameter to the program. |
---|
| 1134 | @par |
---|
| 1135 | Some systems only allow constants to be set on certain boundaries, |
---|
| 1136 | e.g. in sets of 4 values for example. The 'multiple' parameter allows |
---|
| 1137 | you to control that although you should only change it if you know |
---|
| 1138 | your chosen language supports that (at the time of writing, only |
---|
| 1139 | GLSL allows constants which are not a multiple of 4). |
---|
| 1140 | @note |
---|
| 1141 | This named option will only work if you are using a parameters object created |
---|
| 1142 | from a high-level program (HighLevelGpuProgram). |
---|
| 1143 | @param name The name of the parameter |
---|
| 1144 | @param val Pointer to the values to write |
---|
| 1145 | @param count The number of 'multiples' of floats to write |
---|
| 1146 | @param multiple The number of raw entries in each element to write, |
---|
| 1147 | the default is 4 so count = 1 would write 4 floats. |
---|
| 1148 | */ |
---|
| 1149 | void setNamedConstant(const String& name, const float *val, size_t count, |
---|
| 1150 | size_t multiple = 4); |
---|
| 1151 | /** Sets a multiple value constant floating-point parameter to the program. |
---|
| 1152 | @par |
---|
| 1153 | Some systems only allow constants to be set on certain boundaries, |
---|
| 1154 | e.g. in sets of 4 values for example. The 'multiple' parameter allows |
---|
| 1155 | you to control that although you should only change it if you know |
---|
| 1156 | your chosen language supports that (at the time of writing, only |
---|
| 1157 | GLSL allows constants which are not a multiple of 4). |
---|
| 1158 | @note |
---|
| 1159 | This named option will only work if you are using a parameters object created |
---|
| 1160 | from a high-level program (HighLevelGpuProgram). |
---|
| 1161 | @param name The name of the parameter |
---|
| 1162 | @param val Pointer to the values to write |
---|
| 1163 | @param count The number of 'multiples' of floats to write |
---|
| 1164 | @param multiple The number of raw entries in each element to write, |
---|
| 1165 | the default is 4 so count = 1 would write 4 floats. |
---|
| 1166 | */ |
---|
| 1167 | void setNamedConstant(const String& name, const double *val, size_t count, |
---|
| 1168 | size_t multiple = 4); |
---|
| 1169 | /** Sets a ColourValue parameter to the program. |
---|
| 1170 | @param name The name of the parameter |
---|
| 1171 | @param colour The value to set |
---|
| 1172 | */ |
---|
| 1173 | void setNamedConstant(const String& name, const ColourValue& colour); |
---|
| 1174 | |
---|
| 1175 | /** Sets a multiple value constant floating-point parameter to the program. |
---|
| 1176 | @par |
---|
| 1177 | Some systems only allow constants to be set on certain boundaries, |
---|
| 1178 | e.g. in sets of 4 values for example. The 'multiple' parameter allows |
---|
| 1179 | you to control that although you should only change it if you know |
---|
| 1180 | your chosen language supports that (at the time of writing, only |
---|
| 1181 | GLSL allows constants which are not a multiple of 4). |
---|
| 1182 | @note |
---|
| 1183 | This named option will only work if you are using a parameters object created |
---|
| 1184 | from a high-level program (HighLevelGpuProgram). |
---|
| 1185 | @param name The name of the parameter |
---|
| 1186 | @param val Pointer to the values to write |
---|
| 1187 | @param count The number of 'multiples' of floats to write |
---|
| 1188 | @param multiple The number of raw entries in each element to write, |
---|
| 1189 | the default is 4 so count = 1 would write 4 floats. |
---|
| 1190 | */ |
---|
| 1191 | void setNamedConstant(const String& name, const int *val, size_t count, |
---|
| 1192 | size_t multiple = 4); |
---|
| 1193 | |
---|
| 1194 | /** Sets up a constant which will automatically be updated by the system. |
---|
| 1195 | @remarks |
---|
| 1196 | Vertex and fragment programs often need parameters which are to do with the |
---|
| 1197 | current render state, or particular values which may very well change over time, |
---|
| 1198 | and often between objects which are being rendered. This feature allows you |
---|
| 1199 | to set up a certain number of predefined parameter mappings that are kept up to |
---|
| 1200 | date for you. |
---|
| 1201 | @note |
---|
| 1202 | This named option will only work if you are using a parameters object created |
---|
| 1203 | from a high-level program (HighLevelGpuProgram). |
---|
| 1204 | @param name The name of the parameter |
---|
| 1205 | @param acType The type of automatic constant to set |
---|
| 1206 | @param extraInfo If the constant type needs more information (like a light index) put it here. |
---|
| 1207 | */ |
---|
| 1208 | void setNamedAutoConstant(const String& name, AutoConstantType acType, size_t extraInfo = 0); |
---|
| 1209 | void setNamedAutoConstantReal(const String& name, AutoConstantType acType, Real rData); |
---|
| 1210 | |
---|
| 1211 | /** Sets a named parameter up to track a derivation of the current time. |
---|
| 1212 | @note |
---|
| 1213 | This named option will only work if you are using a parameters object created |
---|
| 1214 | from a high-level program (HighLevelGpuProgram). |
---|
| 1215 | @param name The name of the parameter |
---|
| 1216 | @param factor The amount by which to scale the time value |
---|
| 1217 | */ |
---|
| 1218 | void setNamedConstantFromTime(const String& name, Real factor); |
---|
| 1219 | |
---|
| 1220 | /** Unbind an auto constant so that the constant is manually controlled again. */ |
---|
| 1221 | void clearNamedAutoConstant(const String& name); |
---|
| 1222 | |
---|
| 1223 | /** Find a constant definition for a named parameter. |
---|
| 1224 | @remarks |
---|
| 1225 | This method returns null if the named parameter did not exist, unlike |
---|
| 1226 | getConstantDefinition which is more strict; unless you set the |
---|
| 1227 | last parameter to true. |
---|
| 1228 | @param name The name to look up |
---|
| 1229 | @param throwExceptionIfMissing If set to true, failure to find an entry |
---|
| 1230 | will throw an exception. |
---|
| 1231 | */ |
---|
| 1232 | const GpuConstantDefinition* _findNamedConstantDefinition( |
---|
| 1233 | const String& name, bool throwExceptionIfMissing = false) const; |
---|
| 1234 | /** Gets the physical buffer index associated with a logical float constant index. |
---|
| 1235 | @note Only applicable to low-level programs. |
---|
| 1236 | @param logicalIndex The logical parameter index |
---|
| 1237 | @param requestedSize The requested size - pass 0 to ignore missing entries |
---|
| 1238 | and return std::numeric_limits<size_t>::max() |
---|
| 1239 | */ |
---|
| 1240 | size_t _getFloatConstantPhysicalIndex(size_t logicalIndex, size_t requestedSize); |
---|
| 1241 | /** Gets the physical buffer index associated with a logical int constant index. |
---|
| 1242 | @note Only applicable to low-level programs. |
---|
| 1243 | @param logicalIndex The logical parameter index |
---|
| 1244 | @param requestedSize The requested size - pass 0 to ignore missing entries |
---|
| 1245 | and return std::numeric_limits<size_t>::max() |
---|
| 1246 | */ |
---|
| 1247 | size_t _getIntConstantPhysicalIndex(size_t logicalIndex, size_t requestedSize); |
---|
| 1248 | |
---|
| 1249 | |
---|
| 1250 | /** Sets whether or not we need to transpose the matrices passed in from the rest of OGRE. |
---|
| 1251 | @remarks |
---|
| 1252 | D3D uses transposed matrices compared to GL and OGRE; this is not important when you |
---|
| 1253 | use programs which are written to process row-major matrices, such as those generated |
---|
| 1254 | by Cg, but if you use a program written to D3D's matrix layout you will need to enable |
---|
| 1255 | this flag. |
---|
| 1256 | */ |
---|
| 1257 | void setTransposeMatrices(bool val) { mTransposeMatrices = val; } |
---|
| 1258 | /// Gets whether or not matrices are to be transposed when set |
---|
| 1259 | bool getTransposeMatrices(void) const { return mTransposeMatrices; } |
---|
| 1260 | |
---|
| 1261 | /** Copies the values of all constants (including auto constants) from another |
---|
| 1262 | GpuProgramParameters object. |
---|
| 1263 | */ |
---|
| 1264 | void copyConstantsFrom(const GpuProgramParameters& source); |
---|
| 1265 | |
---|
| 1266 | /** gets the auto constant definition associated with name if found else returns NULL |
---|
| 1267 | @param name The name of the auto constant |
---|
| 1268 | */ |
---|
| 1269 | static const AutoConstantDefinition* getAutoConstantDefinition(const String& name); |
---|
| 1270 | /** gets the auto constant definition using an index into the auto constant definition array. |
---|
| 1271 | If the index is out of bounds then NULL is returned; |
---|
| 1272 | @param idx The auto constant index |
---|
| 1273 | */ |
---|
| 1274 | static const AutoConstantDefinition* getAutoConstantDefinition(const size_t idx); |
---|
| 1275 | /** Returns the number of auto constant definitions |
---|
| 1276 | */ |
---|
| 1277 | static size_t getNumAutoConstantDefinitions(void); |
---|
| 1278 | |
---|
| 1279 | |
---|
| 1280 | /** increments the multipass number entry by 1 if it exists |
---|
| 1281 | */ |
---|
| 1282 | void incPassIterationNumber(void); |
---|
| 1283 | /** Does this parameters object have a pass iteration number constant? */ |
---|
| 1284 | bool hasPassIterationNumber() const |
---|
| 1285 | { return mActivePassIterationIndex != (std::numeric_limits<size_t>::max)(); } |
---|
| 1286 | /** Get the physical buffer index of the pass iteration number constant */ |
---|
| 1287 | size_t getPassIterationNumberIndex() const |
---|
| 1288 | { return mActivePassIterationIndex; } |
---|
| 1289 | |
---|
| 1290 | |
---|
| 1291 | }; |
---|
| 1292 | |
---|
| 1293 | /// Shared pointer used to hold references to GpuProgramParameters instances |
---|
| 1294 | typedef SharedPtr<GpuProgramParameters> GpuProgramParametersSharedPtr; |
---|
| 1295 | |
---|
| 1296 | // Forward declaration |
---|
| 1297 | class GpuProgramPtr; |
---|
| 1298 | |
---|
| 1299 | /** Defines a program which runs on the GPU such as a vertex or fragment program. |
---|
| 1300 | @remarks |
---|
| 1301 | This class defines the low-level program in assembler code, the sort used to |
---|
| 1302 | directly assemble into machine instructions for the GPU to execute. By nature, |
---|
| 1303 | this means that the assembler source is rendersystem specific, which is why this |
---|
| 1304 | is an abstract class - real instances are created through the RenderSystem. |
---|
| 1305 | If you wish to use higher level shading languages like HLSL and Cg, you need to |
---|
| 1306 | use the HighLevelGpuProgram class instead. |
---|
| 1307 | */ |
---|
| 1308 | class _OgreExport GpuProgram : public Resource |
---|
| 1309 | { |
---|
| 1310 | protected: |
---|
| 1311 | /// Command object - see ParamCommand |
---|
| 1312 | class _OgreExport CmdType : public ParamCommand |
---|
| 1313 | { |
---|
| 1314 | public: |
---|
| 1315 | String doGet(const void* target) const; |
---|
| 1316 | void doSet(void* target, const String& val); |
---|
| 1317 | }; |
---|
| 1318 | class _OgreExport CmdSyntax : public ParamCommand |
---|
| 1319 | { |
---|
| 1320 | public: |
---|
| 1321 | String doGet(const void* target) const; |
---|
| 1322 | void doSet(void* target, const String& val); |
---|
| 1323 | }; |
---|
| 1324 | class _OgreExport CmdSkeletal : public ParamCommand |
---|
| 1325 | { |
---|
| 1326 | public: |
---|
| 1327 | String doGet(const void* target) const; |
---|
| 1328 | void doSet(void* target, const String& val); |
---|
| 1329 | }; |
---|
| 1330 | class _OgreExport CmdMorph : public ParamCommand |
---|
| 1331 | { |
---|
| 1332 | public: |
---|
| 1333 | String doGet(const void* target) const; |
---|
| 1334 | void doSet(void* target, const String& val); |
---|
| 1335 | }; |
---|
| 1336 | class _OgreExport CmdPose : public ParamCommand |
---|
| 1337 | { |
---|
| 1338 | public: |
---|
| 1339 | String doGet(const void* target) const; |
---|
| 1340 | void doSet(void* target, const String& val); |
---|
| 1341 | }; |
---|
| 1342 | class _OgreExport CmdVTF : public ParamCommand |
---|
| 1343 | { |
---|
| 1344 | public: |
---|
| 1345 | String doGet(const void* target) const; |
---|
| 1346 | void doSet(void* target, const String& val); |
---|
| 1347 | }; |
---|
| 1348 | // Command object for setting / getting parameters |
---|
| 1349 | static CmdType msTypeCmd; |
---|
| 1350 | static CmdSyntax msSyntaxCmd; |
---|
| 1351 | static CmdSkeletal msSkeletalCmd; |
---|
| 1352 | static CmdMorph msMorphCmd; |
---|
| 1353 | static CmdPose msPoseCmd; |
---|
| 1354 | static CmdVTF msVTFCmd; |
---|
| 1355 | |
---|
| 1356 | /// The type of the program |
---|
| 1357 | GpuProgramType mType; |
---|
| 1358 | /// The name of the file to load source from (may be blank) |
---|
| 1359 | String mFilename; |
---|
| 1360 | /// The assembler source of the program (may be blank until file loaded) |
---|
| 1361 | String mSource; |
---|
| 1362 | /// Whether we need to load source from file or not |
---|
| 1363 | bool mLoadFromFile; |
---|
| 1364 | /// Syntax code eg arbvp1, vs_2_0 etc |
---|
| 1365 | String mSyntaxCode; |
---|
| 1366 | /// Does this (vertex) program include skeletal animation? |
---|
| 1367 | bool mSkeletalAnimation; |
---|
| 1368 | /// Does this (vertex) program include morph animation? |
---|
| 1369 | bool mMorphAnimation; |
---|
| 1370 | /// Does this (vertex) program include pose animation (count of number of poses supported) |
---|
| 1371 | ushort mPoseAnimation; |
---|
| 1372 | /// Does this (vertex) program require support for vertex texture fetch? |
---|
| 1373 | bool mVertexTextureFetch; |
---|
| 1374 | /// The default parameters for use with this object |
---|
| 1375 | GpuProgramParametersSharedPtr mDefaultParams; |
---|
| 1376 | /// Does this program want light states passed through fixed pipeline |
---|
| 1377 | bool mPassSurfaceAndLightStates; |
---|
| 1378 | /// Did we encounter a compilation error? |
---|
| 1379 | bool mCompileError; |
---|
| 1380 | /** Record of logical to physical buffer maps. Mandatory for low-level |
---|
| 1381 | programs or high-level programs which set their params the same way. */ |
---|
| 1382 | mutable GpuLogicalBufferStruct mFloatLogicalToPhysical; |
---|
| 1383 | /** Record of logical to physical buffer maps. Mandatory for low-level |
---|
| 1384 | programs or high-level programs which set their params the same way. */ |
---|
| 1385 | mutable GpuLogicalBufferStruct mIntLogicalToPhysical; |
---|
| 1386 | |
---|
| 1387 | /** Internal method for setting up the basic parameter definitions for a subclass. |
---|
| 1388 | @remarks |
---|
| 1389 | Because StringInterface holds a dictionary of parameters per class, subclasses need to |
---|
| 1390 | call this to ask the base class to add it's parameters to their dictionary as well. |
---|
| 1391 | Can't do this in the constructor because that runs in a non-virtual context. |
---|
| 1392 | @par |
---|
| 1393 | The subclass must have called it's own createParamDictionary before calling this method. |
---|
| 1394 | */ |
---|
| 1395 | void setupBaseParamDictionary(void); |
---|
| 1396 | |
---|
| 1397 | /** Internal method returns whether required capabilities for this program is supported. |
---|
| 1398 | */ |
---|
| 1399 | bool isRequiredCapabilitiesSupported(void) const; |
---|
| 1400 | |
---|
| 1401 | /// @copydoc Resource::calculateSize |
---|
| 1402 | size_t calculateSize(void) const { return 0; } // TODO |
---|
| 1403 | |
---|
| 1404 | /// @copydoc Resource::loadImpl |
---|
| 1405 | void loadImpl(void); |
---|
| 1406 | public: |
---|
| 1407 | |
---|
| 1408 | GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle, |
---|
| 1409 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0); |
---|
| 1410 | |
---|
| 1411 | virtual ~GpuProgram() {} |
---|
| 1412 | |
---|
| 1413 | /** Sets the filename of the source assembly for this program. |
---|
| 1414 | @remarks |
---|
| 1415 | Setting this will have no effect until you (re)load the program. |
---|
| 1416 | */ |
---|
| 1417 | virtual void setSourceFile(const String& filename); |
---|
| 1418 | |
---|
| 1419 | /** Sets the source assembly for this program from an in-memory string. |
---|
| 1420 | @remarks |
---|
| 1421 | Setting this will have no effect until you (re)load the program. |
---|
| 1422 | */ |
---|
| 1423 | virtual void setSource(const String& source); |
---|
| 1424 | |
---|
| 1425 | /** Gets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc */ |
---|
| 1426 | virtual const String& getSyntaxCode(void) const { return mSyntaxCode; } |
---|
| 1427 | |
---|
| 1428 | /** Sets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc */ |
---|
| 1429 | virtual void setSyntaxCode(const String& syntax); |
---|
| 1430 | |
---|
| 1431 | /** Gets the name of the file used as source for this program. */ |
---|
| 1432 | virtual const String& getSourceFile(void) const { return mFilename; } |
---|
| 1433 | /** Gets the assembler source for this program. */ |
---|
| 1434 | virtual const String& getSource(void) const { return mSource; } |
---|
| 1435 | /// Set the program type (only valid before load) |
---|
| 1436 | virtual void setType(GpuProgramType t); |
---|
| 1437 | /// Get the program type |
---|
| 1438 | virtual GpuProgramType getType(void) const { return mType; } |
---|
| 1439 | |
---|
| 1440 | /** Returns the GpuProgram which should be bound to the pipeline. |
---|
| 1441 | @remarks |
---|
| 1442 | This method is simply to allow some subclasses of GpuProgram to delegate |
---|
| 1443 | the program which is bound to the pipeline to a delegate, if required. */ |
---|
| 1444 | virtual GpuProgram* _getBindingDelegate(void) { return this; } |
---|
| 1445 | |
---|
| 1446 | /** Returns whether this program can be supported on the current renderer and hardware. */ |
---|
| 1447 | virtual bool isSupported(void) const; |
---|
| 1448 | |
---|
| 1449 | /** Creates a new parameters object compatible with this program definition. |
---|
| 1450 | @remarks |
---|
| 1451 | It is recommended that you use this method of creating parameters objects |
---|
| 1452 | rather than going direct to GpuProgramManager, because this method will |
---|
| 1453 | populate any implementation-specific extras (like named parameters) where |
---|
| 1454 | they are appropriate. |
---|
| 1455 | */ |
---|
| 1456 | virtual GpuProgramParametersSharedPtr createParameters(void); |
---|
| 1457 | |
---|
| 1458 | /** Sets whether a vertex program includes the required instructions |
---|
| 1459 | to perform skeletal animation. |
---|
| 1460 | @remarks |
---|
| 1461 | If this is set to true, OGRE will not blend the geometry according to |
---|
| 1462 | skeletal animation, it will expect the vertex program to do it. |
---|
| 1463 | */ |
---|
| 1464 | virtual void setSkeletalAnimationIncluded(bool included) |
---|
| 1465 | { mSkeletalAnimation = included; } |
---|
| 1466 | |
---|
| 1467 | /** Returns whether a vertex program includes the required instructions |
---|
| 1468 | to perform skeletal animation. |
---|
| 1469 | @remarks |
---|
| 1470 | If this returns true, OGRE will not blend the geometry according to |
---|
| 1471 | skeletal animation, it will expect the vertex program to do it. |
---|
| 1472 | */ |
---|
| 1473 | virtual bool isSkeletalAnimationIncluded(void) const { return mSkeletalAnimation; } |
---|
| 1474 | |
---|
| 1475 | /** Sets whether a vertex program includes the required instructions |
---|
| 1476 | to perform morph animation. |
---|
| 1477 | @remarks |
---|
| 1478 | If this is set to true, OGRE will not blend the geometry according to |
---|
| 1479 | morph animation, it will expect the vertex program to do it. |
---|
| 1480 | */ |
---|
| 1481 | virtual void setMorphAnimationIncluded(bool included) |
---|
| 1482 | { mMorphAnimation = included; } |
---|
| 1483 | |
---|
| 1484 | /** Sets whether a vertex program includes the required instructions |
---|
| 1485 | to perform pose animation. |
---|
| 1486 | @remarks |
---|
| 1487 | If this is set to true, OGRE will not blend the geometry according to |
---|
| 1488 | pose animation, it will expect the vertex program to do it. |
---|
| 1489 | @param poseCount The number of simultaneous poses the program can blend |
---|
| 1490 | */ |
---|
| 1491 | virtual void setPoseAnimationIncluded(ushort poseCount) |
---|
| 1492 | { mPoseAnimation = poseCount; } |
---|
| 1493 | |
---|
| 1494 | /** Returns whether a vertex program includes the required instructions |
---|
| 1495 | to perform morph animation. |
---|
| 1496 | @remarks |
---|
| 1497 | If this returns true, OGRE will not blend the geometry according to |
---|
| 1498 | morph animation, it will expect the vertex program to do it. |
---|
| 1499 | */ |
---|
| 1500 | virtual bool isMorphAnimationIncluded(void) const { return mMorphAnimation; } |
---|
| 1501 | |
---|
| 1502 | /** Returns whether a vertex program includes the required instructions |
---|
| 1503 | to perform pose animation. |
---|
| 1504 | @remarks |
---|
| 1505 | If this returns true, OGRE will not blend the geometry according to |
---|
| 1506 | pose animation, it will expect the vertex program to do it. |
---|
| 1507 | */ |
---|
| 1508 | virtual bool isPoseAnimationIncluded(void) const { return mPoseAnimation > 0; } |
---|
| 1509 | /** Returns the number of simultaneous poses the vertex program can |
---|
| 1510 | blend, for use in pose animation. |
---|
| 1511 | */ |
---|
| 1512 | virtual ushort getNumberOfPosesIncluded(void) const { return mPoseAnimation; } |
---|
| 1513 | /** Sets whether this vertex program requires support for vertex |
---|
| 1514 | texture fetch from the hardware. |
---|
| 1515 | */ |
---|
| 1516 | virtual void setVertexTextureFetchRequired(bool r) { mVertexTextureFetch = r; } |
---|
| 1517 | /** Returns whether this vertex program requires support for vertex |
---|
| 1518 | texture fetch from the hardware. |
---|
| 1519 | */ |
---|
| 1520 | virtual bool isVertexTextureFetchRequired(void) const { return mVertexTextureFetch; } |
---|
| 1521 | |
---|
| 1522 | /** Get a reference to the default parameters which are to be used for all |
---|
| 1523 | uses of this program. |
---|
| 1524 | @remarks |
---|
| 1525 | A program can be set up with a list of default parameters, which can save time when |
---|
| 1526 | using a program many times in a material with roughly the same settings. By |
---|
| 1527 | retrieving the default parameters and populating it with the most used options, |
---|
| 1528 | any new parameter objects created from this program afterwards will automatically include |
---|
| 1529 | the default parameters; thus users of the program need only change the parameters |
---|
| 1530 | which are unique to their own usage of the program. |
---|
| 1531 | */ |
---|
| 1532 | virtual GpuProgramParametersSharedPtr getDefaultParameters(void); |
---|
| 1533 | |
---|
| 1534 | /** Returns true if default parameters have been set up. |
---|
| 1535 | */ |
---|
| 1536 | virtual bool hasDefaultParameters(void) const { return !mDefaultParams.isNull(); } |
---|
| 1537 | |
---|
| 1538 | /** Sets whether a vertex program requires light and material states to be passed |
---|
| 1539 | to through fixed pipeline low level API rendering calls. |
---|
| 1540 | @remarks |
---|
| 1541 | If this is set to true, OGRE will pass all active light states to the fixed function |
---|
| 1542 | pipeline. This is useful for high level shaders like GLSL that can read the OpenGL |
---|
| 1543 | light and material states. This way the user does not have to use autoparameters to |
---|
| 1544 | pass light position, color etc. |
---|
| 1545 | */ |
---|
| 1546 | virtual void setSurfaceAndPassLightStates(bool state) |
---|
| 1547 | { mPassSurfaceAndLightStates = state; } |
---|
| 1548 | |
---|
| 1549 | /** Returns whether a vertex program wants light and material states to be passed |
---|
| 1550 | through fixed pipeline low level API rendering calls |
---|
| 1551 | */ |
---|
| 1552 | virtual bool getPassSurfaceAndLightStates(void) const { return mPassSurfaceAndLightStates; } |
---|
| 1553 | |
---|
| 1554 | /** Returns a string that specifies the language of the gpu programs as specified |
---|
| 1555 | in a material script. ie: asm, cg, hlsl, glsl |
---|
| 1556 | */ |
---|
| 1557 | virtual const String& getLanguage(void) const; |
---|
| 1558 | |
---|
| 1559 | /** Did this program encounter a compile error when loading? |
---|
| 1560 | */ |
---|
| 1561 | virtual bool hasCompileError(void) const { return mCompileError; } |
---|
| 1562 | |
---|
| 1563 | /** Reset a compile error if it occurred, allowing the load to be retried |
---|
| 1564 | */ |
---|
| 1565 | virtual void resetCompileError(void) { mCompileError = false; } |
---|
| 1566 | protected: |
---|
| 1567 | /// Virtual method which must be implemented by subclasses, load from mSource |
---|
| 1568 | virtual void loadFromSource(void) = 0; |
---|
| 1569 | |
---|
| 1570 | }; |
---|
| 1571 | |
---|
| 1572 | |
---|
| 1573 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr |
---|
| 1574 | @note Has to be a subclass since we need operator=. |
---|
| 1575 | We could templatise this instead of repeating per Resource subclass, |
---|
| 1576 | except to do so requires a form VC6 does not support i.e. |
---|
| 1577 | ResourceSubclassPtr<T> : public SharedPtr<T> |
---|
| 1578 | */ |
---|
| 1579 | class _OgreExport GpuProgramPtr : public SharedPtr<GpuProgram> |
---|
| 1580 | { |
---|
| 1581 | public: |
---|
| 1582 | GpuProgramPtr() : SharedPtr<GpuProgram>() {} |
---|
| 1583 | explicit GpuProgramPtr(GpuProgram* rep) : SharedPtr<GpuProgram>(rep) {} |
---|
| 1584 | GpuProgramPtr(const GpuProgramPtr& r) : SharedPtr<GpuProgram>(r) {} |
---|
| 1585 | GpuProgramPtr(const ResourcePtr& r) : SharedPtr<GpuProgram>() |
---|
| 1586 | { |
---|
| 1587 | // lock & copy other mutex pointer |
---|
| 1588 | OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) |
---|
| 1589 | { |
---|
| 1590 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) |
---|
| 1591 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) |
---|
| 1592 | pRep = static_cast<GpuProgram*>(r.getPointer()); |
---|
| 1593 | pUseCount = r.useCountPointer(); |
---|
| 1594 | if (pUseCount) |
---|
| 1595 | { |
---|
| 1596 | ++(*pUseCount); |
---|
| 1597 | } |
---|
| 1598 | } |
---|
| 1599 | } |
---|
| 1600 | |
---|
| 1601 | /// Operator used to convert a ResourcePtr to a GpuProgramPtr |
---|
| 1602 | GpuProgramPtr& operator=(const ResourcePtr& r) |
---|
| 1603 | { |
---|
| 1604 | if (pRep == static_cast<GpuProgram*>(r.getPointer())) |
---|
| 1605 | return *this; |
---|
| 1606 | release(); |
---|
| 1607 | // lock & copy other mutex pointer |
---|
| 1608 | OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) |
---|
| 1609 | { |
---|
| 1610 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) |
---|
| 1611 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) |
---|
| 1612 | pRep = static_cast<GpuProgram*>(r.getPointer()); |
---|
| 1613 | pUseCount = r.useCountPointer(); |
---|
| 1614 | if (pUseCount) |
---|
| 1615 | { |
---|
| 1616 | ++(*pUseCount); |
---|
| 1617 | } |
---|
| 1618 | } |
---|
| 1619 | else |
---|
| 1620 | { |
---|
| 1621 | // RHS must be a null pointer |
---|
| 1622 | assert(r.isNull() && "RHS must be null if it has no mutex!"); |
---|
| 1623 | setNull(); |
---|
| 1624 | } |
---|
| 1625 | return *this; |
---|
| 1626 | } |
---|
| 1627 | /// Operator used to convert a HighLevelGpuProgramPtr to a GpuProgramPtr |
---|
| 1628 | GpuProgramPtr& operator=(const HighLevelGpuProgramPtr& r); |
---|
| 1629 | }; |
---|
| 1630 | } |
---|
| 1631 | |
---|
| 1632 | #endif |
---|