1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __HardwareBuffer__ |
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30 | #define __HardwareBuffer__ |
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31 | |
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32 | // Precompiler options |
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33 | #include "OgrePrerequisites.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | /** Abstract class defining common features of hardware buffers. |
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38 | @remarks |
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39 | A 'hardware buffer' is any area of memory held outside of core system ram, |
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40 | and in our case refers mostly to video ram, although in theory this class |
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41 | could be used with other memory areas such as sound card memory, custom |
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42 | coprocessor memory etc. |
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43 | @par |
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44 | This reflects the fact that memory held outside of main system RAM must |
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45 | be interacted with in a more formal fashion in order to promote |
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46 | cooperative and optimal usage of the buffers between the various |
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47 | processing units which manipulate them. |
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48 | @par |
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49 | This abstract class defines the core interface which is common to all |
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50 | buffers, whether it be vertex buffers, index buffers, texture memory |
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51 | or framebuffer memory etc. |
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52 | @par |
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53 | Buffers have the ability to be 'shadowed' in system memory, this is because |
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54 | the kinds of access allowed on hardware buffers is not always as flexible as |
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55 | that allowed for areas of system memory - for example it is often either |
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56 | impossible, or extremely undesirable from a performance standpoint to read from |
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57 | a hardware buffer; when writing to hardware buffers, you should also write every |
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58 | byte and do it sequentially. In situations where this is too restrictive, |
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59 | it is possible to create a hardware, write-only buffer (the most efficient kind) |
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60 | and to back it with a system memory 'shadow' copy which can be read and updated arbitrarily. |
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61 | Ogre handles synchronising this buffer with the real hardware buffer (which should still be |
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62 | created with the HBU_DYNAMIC flag if you intend to update it very frequently). Whilst this |
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63 | approach does have it's own costs, such as increased memory overhead, these costs can |
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64 | often be outweighed by the performance benefits of using a more hardware efficient buffer. |
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65 | You should look for the 'useShadowBuffer' parameter on the creation methods used to create |
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66 | the buffer of the type you require (see HardwareBufferManager) to enable this feature. |
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67 | */ |
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68 | class _OgreExport HardwareBuffer |
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69 | { |
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70 | |
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71 | public: |
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72 | /// Enums describing buffer usage; not mutually exclusive |
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73 | enum Usage |
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74 | { |
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75 | /** Static buffer which the application rarely modifies once created. Modifying |
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76 | the contents of this buffer will involve a performance hit. |
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77 | */ |
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78 | HBU_STATIC = 1, |
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79 | /** Indicates the application would like to modify this buffer with the CPU |
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80 | fairly often. |
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81 | Buffers created with this flag will typically end up in AGP memory rather |
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82 | than video memory. |
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83 | */ |
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84 | HBU_DYNAMIC = 2, |
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85 | /** Indicates the application will never read the contents of the buffer back, |
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86 | it will only ever write data. Locking a buffer with this flag will ALWAYS |
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87 | return a pointer to new, blank memory rather than the memory associated |
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88 | with the contents of the buffer; this avoids DMA stalls because you can |
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89 | write to a new memory area while the previous one is being used. |
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90 | */ |
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91 | HBU_WRITE_ONLY = 4, |
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92 | /** Indicates that the application will be refilling the contents |
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93 | of the buffer regularly (not just updating, but generating the |
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94 | contents from scratch), and therefore does not mind if the contents |
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95 | of the buffer are lost somehow and need to be recreated. This |
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96 | allows and additional level of optimisation on the buffer. |
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97 | This option only really makes sense when combined with |
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98 | HBU_DYNAMIC_WRITE_ONLY. |
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99 | */ |
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100 | HBU_DISCARDABLE = 8, |
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101 | /// Combination of HBU_STATIC and HBU_WRITE_ONLY |
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102 | HBU_STATIC_WRITE_ONLY = 5, |
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103 | /** Combination of HBU_DYNAMIC and HBU_WRITE_ONLY. If you use |
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104 | this, strongly consider using HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE |
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105 | instead if you update the entire contents of the buffer very |
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106 | regularly. |
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107 | */ |
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108 | HBU_DYNAMIC_WRITE_ONLY = 6, |
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109 | /// Combination of HBU_DYNAMIC, HBU_WRITE_ONLY and HBU_DISCARDABLE |
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110 | HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 |
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111 | |
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112 | |
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113 | }; |
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114 | /// Locking options |
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115 | enum LockOptions |
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116 | { |
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117 | /** Normal mode, ie allows read/write and contents are preserved. */ |
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118 | HBL_NORMAL, |
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119 | /** Discards the <em>entire</em> buffer while locking; this allows optimisation to be |
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120 | performed because synchronisation issues are relaxed. Only allowed on buffers |
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121 | created with the HBU_DYNAMIC flag. |
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122 | */ |
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123 | HBL_DISCARD, |
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124 | /** Lock the buffer for reading only. Not allowed in buffers which are created with HBU_WRITE_ONLY. |
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125 | Mandatory on statuc buffers, ie those created without the HBU_DYNAMIC flag. |
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126 | */ |
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127 | HBL_READ_ONLY, |
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128 | /** As HBL_NORMAL, except the application guarantees not to overwrite any |
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129 | region of the buffer which has already been used in this frame, can allow |
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130 | some optimisation on some APIs. */ |
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131 | HBL_NO_OVERWRITE |
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132 | |
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133 | }; |
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134 | protected: |
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135 | size_t mSizeInBytes; |
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136 | Usage mUsage; |
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137 | bool mIsLocked; |
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138 | size_t mLockStart; |
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139 | size_t mLockSize; |
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140 | bool mSystemMemory; |
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141 | bool mUseShadowBuffer; |
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142 | HardwareBuffer* mpShadowBuffer; |
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143 | bool mShadowUpdated; |
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144 | bool mSuppressHardwareUpdate; |
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145 | |
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146 | /// Internal implementation of lock() |
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147 | virtual void* lockImpl(size_t offset, size_t length, LockOptions options) = 0; |
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148 | /// Internal implementation of unlock() |
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149 | virtual void unlockImpl(void) = 0; |
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150 | |
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151 | public: |
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152 | /// Constructor, to be called by HardwareBufferManager only |
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153 | HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) |
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154 | : mUsage(usage), mIsLocked(false), mSystemMemory(systemMemory), |
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155 | mUseShadowBuffer(useShadowBuffer), mpShadowBuffer(NULL), mShadowUpdated(false), |
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156 | mSuppressHardwareUpdate(false) |
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157 | { |
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158 | // If use shadow buffer, upgrade to WRITE_ONLY on hardware side |
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159 | if (useShadowBuffer && usage == HBU_DYNAMIC) |
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160 | { |
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161 | mUsage = HBU_DYNAMIC_WRITE_ONLY; |
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162 | } |
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163 | else if (useShadowBuffer && usage == HBU_STATIC) |
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164 | { |
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165 | mUsage = HBU_STATIC_WRITE_ONLY; |
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166 | } |
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167 | } |
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168 | virtual ~HardwareBuffer() {} |
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169 | /** Lock the buffer for (potentially) reading / writing. |
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170 | @param offset The byte offset from the start of the buffer to lock |
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171 | @param length The size of the area to lock, in bytes |
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172 | @param options Locking options |
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173 | @returns Pointer to the locked memory |
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174 | */ |
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175 | virtual void* lock(size_t offset, size_t length, LockOptions options) |
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176 | { |
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177 | assert(!isLocked() && "Cannot lock this buffer, it is already locked!"); |
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178 | void* ret; |
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179 | if (mUseShadowBuffer) |
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180 | { |
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181 | if (options != HBL_READ_ONLY) |
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182 | { |
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183 | // we have to assume a read / write lock so we use the shadow buffer |
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184 | // and tag for sync on unlock() |
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185 | mShadowUpdated = true; |
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186 | } |
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187 | |
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188 | ret = mpShadowBuffer->lock(offset, length, options); |
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189 | } |
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190 | else |
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191 | { |
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192 | // Lock the real buffer if there is no shadow buffer |
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193 | ret = lockImpl(offset, length, options); |
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194 | mIsLocked = true; |
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195 | } |
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196 | mLockStart = offset; |
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197 | mLockSize = length; |
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198 | return ret; |
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199 | } |
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200 | |
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201 | /** Lock the entire buffer for (potentially) reading / writing. |
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202 | @param options Locking options |
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203 | @returns Pointer to the locked memory |
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204 | */ |
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205 | void* lock(LockOptions options) |
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206 | { |
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207 | return this->lock(0, mSizeInBytes, options); |
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208 | } |
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209 | /** Releases the lock on this buffer. |
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210 | @remarks |
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211 | Locking and unlocking a buffer can, in some rare circumstances such as |
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212 | switching video modes whilst the buffer is locked, corrupt the |
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213 | contents of a buffer. This is pretty rare, but if it occurs, |
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214 | this method will throw an exception, meaning you |
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215 | must re-upload the data. |
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216 | @par |
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217 | Note that using the 'read' and 'write' forms of updating the buffer does not |
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218 | suffer from this problem, so if you want to be 100% sure your |
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219 | data will not be lost, use the 'read' and 'write' forms instead. |
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220 | */ |
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221 | virtual void unlock(void) |
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222 | { |
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223 | assert(isLocked() && "Cannot unlock this buffer, it is not locked!"); |
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224 | |
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225 | // If we used the shadow buffer this time... |
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226 | if (mUseShadowBuffer && mpShadowBuffer->isLocked()) |
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227 | { |
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228 | mpShadowBuffer->unlock(); |
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229 | // Potentially update the 'real' buffer from the shadow buffer |
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230 | _updateFromShadow(); |
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231 | } |
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232 | else |
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233 | { |
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234 | // Otherwise, unlock the real one |
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235 | unlockImpl(); |
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236 | mIsLocked = false; |
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237 | } |
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238 | |
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239 | } |
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240 | |
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241 | /** Reads data from the buffer and places it in the memory pointed to by pDest. |
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242 | @param offset The byte offset from the start of the buffer to read |
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243 | @param length The size of the area to read, in bytes |
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244 | @param pDest The area of memory in which to place the data, must be large enough to |
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245 | accommodate the data! |
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246 | */ |
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247 | virtual void readData(size_t offset, size_t length, void* pDest) = 0; |
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248 | /** Writes data to the buffer from an area of system memory; note that you must |
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249 | ensure that your buffer is big enough. |
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250 | @param offset The byte offset from the start of the buffer to start writing |
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251 | @param length The size of the data to write to, in bytes |
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252 | @param pSource The source of the data to be written |
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253 | @param discardWholeBuffer If true, this allows the driver to discard the entire buffer when writing, |
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254 | such that DMA stalls can be avoided; use if you can. |
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255 | */ |
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256 | virtual void writeData(size_t offset, size_t length, const void* pSource, |
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257 | bool discardWholeBuffer = false) = 0; |
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258 | |
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259 | /** Copy data from another buffer into this one. |
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260 | @remarks |
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261 | Note that the source buffer must not be created with the |
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262 | usage HBU_WRITE_ONLY otherwise this will fail. |
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263 | @param srcBuffer The buffer from which to read the copied data |
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264 | @param srcOffset Offset in the source buffer at which to start reading |
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265 | @param dstOffset Offset in the destination buffer to start writing |
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266 | @param length Length of the data to copy, in bytes. |
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267 | @param discardWholeBuffer If true, will discard the entire contents of this buffer before copying |
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268 | */ |
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269 | virtual void copyData(HardwareBuffer& srcBuffer, size_t srcOffset, |
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270 | size_t dstOffset, size_t length, bool discardWholeBuffer = false) |
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271 | { |
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272 | const void *srcData = srcBuffer.lock( |
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273 | srcOffset, length, HBL_READ_ONLY); |
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274 | this->writeData(dstOffset, length, srcData, discardWholeBuffer); |
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275 | srcBuffer.unlock(); |
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276 | } |
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277 | |
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278 | /// Updates the real buffer from the shadow buffer, if required |
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279 | virtual void _updateFromShadow(void) |
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280 | { |
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281 | if (mUseShadowBuffer && mShadowUpdated && !mSuppressHardwareUpdate) |
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282 | { |
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283 | // Do this manually to avoid locking problems |
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284 | const void *srcData = mpShadowBuffer->lockImpl( |
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285 | mLockStart, mLockSize, HBL_READ_ONLY); |
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286 | // Lock with discard if the whole buffer was locked, otherwise normal |
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287 | LockOptions lockOpt; |
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288 | if (mLockStart == 0 && mLockSize == mSizeInBytes) |
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289 | lockOpt = HBL_DISCARD; |
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290 | else |
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291 | lockOpt = HBL_NORMAL; |
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292 | |
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293 | void *destData = this->lockImpl( |
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294 | mLockStart, mLockSize, lockOpt); |
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295 | // Copy shadow to real |
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296 | memcpy(destData, srcData, mLockSize); |
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297 | this->unlockImpl(); |
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298 | mpShadowBuffer->unlockImpl(); |
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299 | mShadowUpdated = false; |
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300 | } |
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301 | } |
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302 | |
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303 | /// Returns the size of this buffer in bytes |
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304 | size_t getSizeInBytes(void) const { return mSizeInBytes; } |
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305 | /// Returns the Usage flags with which this buffer was created |
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306 | Usage getUsage(void) const { return mUsage; } |
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307 | /// Returns whether this buffer is held in system memory |
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308 | bool isSystemMemory(void) const { return mSystemMemory; } |
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309 | /// Returns whether this buffer has a system memory shadow for quicker reading |
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310 | bool hasShadowBuffer(void) const { return mUseShadowBuffer; } |
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311 | /// Returns whether or not this buffer is currently locked. |
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312 | bool isLocked(void) const { |
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313 | return mIsLocked || (mUseShadowBuffer && mpShadowBuffer->isLocked()); |
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314 | } |
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315 | /// Pass true to suppress hardware upload of shadow buffer changes |
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316 | void suppressHardwareUpdate(bool suppress) { |
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317 | mSuppressHardwareUpdate = suppress; |
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318 | if (!suppress) |
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319 | _updateFromShadow(); |
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320 | } |
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321 | |
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322 | |
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323 | |
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324 | |
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325 | |
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326 | }; |
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327 | } |
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328 | #endif |
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329 | |
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330 | |
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