[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __HardwareBufferManager__ |
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| 30 | #define __HardwareBufferManager__ |
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| 31 | |
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| 32 | // Precompiler options |
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| 33 | #include "OgrePrerequisites.h" |
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| 34 | |
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| 35 | #include "OgreSingleton.h" |
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| 36 | #include "OgreHardwareVertexBuffer.h" |
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| 37 | #include "OgreHardwareIndexBuffer.h" |
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| 38 | |
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| 39 | |
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| 40 | namespace Ogre { |
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| 41 | |
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| 42 | /** Abtract interface representing a 'licensee' of a hardware buffer copy. |
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| 43 | remarks |
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| 44 | Often it's useful to have temporary buffers which are used for working |
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| 45 | but are not necessarily needed permanently. However, creating and |
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| 46 | destroying buffers is expensive, so we need a way to share these |
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| 47 | working areas, especially those based on existing fixed buffers. |
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| 48 | This class represents a licensee of one of those temporary buffers, |
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| 49 | and must be implemented by any user of a temporary buffer if they |
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| 50 | wish to be notified when the license is expired. |
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| 51 | */ |
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| 52 | class _OgreExport HardwareBufferLicensee |
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| 53 | { |
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| 54 | public: |
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| 55 | virtual ~HardwareBufferLicensee() { } |
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| 56 | /** This method is called when the buffer license is expired and is about |
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| 57 | to be returned to the shared pool. */ |
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| 58 | virtual void licenseExpired(HardwareBuffer* buffer) = 0; |
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| 59 | }; |
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| 60 | |
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| 61 | /** Structure for recording the use of temporary blend buffers */ |
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| 62 | class _OgreExport TempBlendedBufferInfo : public HardwareBufferLicensee |
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| 63 | { |
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| 64 | private: |
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| 65 | // Pre-blended |
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| 66 | HardwareVertexBufferSharedPtr srcPositionBuffer; |
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| 67 | HardwareVertexBufferSharedPtr srcNormalBuffer; |
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| 68 | // Post-blended |
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| 69 | HardwareVertexBufferSharedPtr destPositionBuffer; |
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| 70 | HardwareVertexBufferSharedPtr destNormalBuffer; |
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| 71 | /// Both positions and normals are contained in the same buffer |
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| 72 | bool posNormalShareBuffer; |
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| 73 | unsigned short posBindIndex; |
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| 74 | unsigned short normBindIndex; |
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| 75 | bool bindPositions; |
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| 76 | bool bindNormals; |
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| 77 | |
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| 78 | public: |
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| 79 | ~TempBlendedBufferInfo(void); |
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| 80 | /// Utility method, extract info from the given VertexData |
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| 81 | void extractFrom(const VertexData* sourceData); |
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| 82 | /// Utility method, checks out temporary copies of src into dest |
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| 83 | void checkoutTempCopies(bool positions = true, bool normals = true); |
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| 84 | /// Utility method, binds dest copies into a given VertexData struct |
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| 85 | void bindTempCopies(VertexData* targetData, bool suppressHardwareUpload); |
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| 86 | /** Overridden member from HardwareBufferLicensee. */ |
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| 87 | void licenseExpired(HardwareBuffer* buffer); |
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| 88 | /** Detect currently have buffer copies checked out and touch it */ |
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| 89 | bool buffersCheckedOut(bool positions = true, bool normals = true) const; |
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| 90 | }; |
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| 91 | |
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| 92 | |
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| 93 | /** Abstract singleton class for managing hardware buffers, a concrete instance |
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| 94 | of this will be created by the RenderSystem. */ |
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| 95 | class _OgreExport HardwareBufferManager : public Singleton<HardwareBufferManager> |
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| 96 | { |
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| 97 | friend class HardwareVertexBufferSharedPtr; |
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| 98 | friend class HardwareIndexBufferSharedPtr; |
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| 99 | protected: |
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| 100 | /** WARNING: The following two members should place before all other members. |
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| 101 | Members destruct order is very important here, because destructing other |
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| 102 | members will cause notify back to this class, and then will access to this |
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| 103 | two members. |
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| 104 | */ |
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| 105 | typedef std::set<HardwareVertexBuffer*> VertexBufferList; |
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| 106 | typedef std::set<HardwareIndexBuffer*> IndexBufferList; |
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| 107 | VertexBufferList mVertexBuffers; |
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| 108 | IndexBufferList mIndexBuffers; |
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| 109 | |
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| 110 | |
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| 111 | typedef std::set<VertexDeclaration*> VertexDeclarationList; |
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| 112 | typedef std::set<VertexBufferBinding*> VertexBufferBindingList; |
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| 113 | VertexDeclarationList mVertexDeclarations; |
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| 114 | VertexBufferBindingList mVertexBufferBindings; |
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| 115 | |
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| 116 | // Mutexes |
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| 117 | OGRE_MUTEX(mVertexBuffersMutex) |
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| 118 | OGRE_MUTEX(mIndexBuffersMutex) |
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| 119 | OGRE_MUTEX(mVertexDeclarationsMutex) |
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| 120 | OGRE_MUTEX(mVertexBufferBindingsMutex) |
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| 121 | |
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| 122 | /// Internal method for destroys all vertex declarations |
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| 123 | virtual void destroyAllDeclarations(void); |
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| 124 | /// Internal method for destroys all vertex buffer bindings |
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| 125 | virtual void destroyAllBindings(void); |
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| 126 | |
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| 127 | /// Internal method for creates a new vertex declaration, may be overridden by certain rendering APIs |
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| 128 | virtual VertexDeclaration* createVertexDeclarationImpl(void); |
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| 129 | /// Internal method for destroys a vertex declaration, may be overridden by certain rendering APIs |
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| 130 | virtual void destroyVertexDeclarationImpl(VertexDeclaration* decl); |
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| 131 | |
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| 132 | /// Internal method for creates a new VertexBufferBinding, may be overridden by certain rendering APIs |
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| 133 | virtual VertexBufferBinding* createVertexBufferBindingImpl(void); |
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| 134 | /// Internal method for destroys a VertexBufferBinding, may be overridden by certain rendering APIs |
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| 135 | virtual void destroyVertexBufferBindingImpl(VertexBufferBinding* binding); |
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| 136 | |
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| 137 | public: |
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| 138 | |
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| 139 | enum BufferLicenseType |
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| 140 | { |
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| 141 | /// Licensee will only release buffer when it says so |
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| 142 | BLT_MANUAL_RELEASE, |
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| 143 | /// Licensee can have license revoked |
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| 144 | BLT_AUTOMATIC_RELEASE |
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| 145 | }; |
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| 146 | |
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| 147 | protected: |
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| 148 | /** Struct holding details of a license to use a temporary shared buffer. */ |
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| 149 | class _OgrePrivate VertexBufferLicense |
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| 150 | { |
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| 151 | public: |
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| 152 | HardwareVertexBuffer* originalBufferPtr; |
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| 153 | BufferLicenseType licenseType; |
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| 154 | size_t expiredDelay; |
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| 155 | HardwareVertexBufferSharedPtr buffer; |
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| 156 | HardwareBufferLicensee* licensee; |
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| 157 | VertexBufferLicense( |
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| 158 | HardwareVertexBuffer* orig, |
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| 159 | BufferLicenseType ltype, |
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| 160 | size_t delay, |
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| 161 | HardwareVertexBufferSharedPtr buf, |
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| 162 | HardwareBufferLicensee* lic) |
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| 163 | : originalBufferPtr(orig) |
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| 164 | , licenseType(ltype) |
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| 165 | , expiredDelay(delay) |
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| 166 | , buffer(buf) |
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| 167 | , licensee(lic) |
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| 168 | {} |
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| 169 | |
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| 170 | }; |
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| 171 | |
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| 172 | /// Map from original buffer to temporary buffers |
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| 173 | typedef std::multimap<HardwareVertexBuffer*, HardwareVertexBufferSharedPtr> FreeTemporaryVertexBufferMap; |
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| 174 | /// Map of current available temp buffers |
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| 175 | FreeTemporaryVertexBufferMap mFreeTempVertexBufferMap; |
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| 176 | /// Map from temporary buffer to details of a license |
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| 177 | typedef std::map<HardwareVertexBuffer*, VertexBufferLicense> TemporaryVertexBufferLicenseMap; |
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| 178 | /// Map of currently licensed temporary buffers |
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| 179 | TemporaryVertexBufferLicenseMap mTempVertexBufferLicenses; |
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| 180 | /// Number of frames elapsed since temporary buffers utilization was above half the available |
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| 181 | size_t mUnderUsedFrameCount; |
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| 182 | /// Number of frames to wait before free unused temporary buffers |
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| 183 | static const size_t UNDER_USED_FRAME_THRESHOLD; |
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| 184 | /// Frame delay for BLT_AUTOMATIC_RELEASE temporary buffers |
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| 185 | static const size_t EXPIRED_DELAY_FRAME_THRESHOLD; |
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| 186 | // Mutexes |
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| 187 | OGRE_MUTEX(mTempBuffersMutex) |
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| 188 | |
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| 189 | |
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| 190 | /// Creates a new buffer as a copy of the source, does not copy data |
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| 191 | HardwareVertexBufferSharedPtr makeBufferCopy( |
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| 192 | const HardwareVertexBufferSharedPtr& source, |
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| 193 | HardwareBuffer::Usage usage, bool useShadowBuffer); |
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| 194 | |
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| 195 | public: |
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| 196 | HardwareBufferManager(); |
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| 197 | virtual ~HardwareBufferManager(); |
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| 198 | /** Create a hardware vertex buffer. |
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| 199 | @remarks |
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| 200 | This method creates a new vertex buffer; this will act as a source of geometry |
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| 201 | data for rendering objects. Note that because the meaning of the contents of |
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| 202 | the vertex buffer depends on the usage, this method does not specify a |
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| 203 | vertex format; the user of this buffer can actually insert whatever data |
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| 204 | they wish, in any format. However, in order to use this with a RenderOperation, |
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| 205 | the data in this vertex buffer will have to be associated with a semantic element |
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| 206 | of the rendering pipeline, e.g. a position, or texture coordinates. This is done |
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| 207 | using the VertexDeclaration class, which itself contains VertexElement structures |
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| 208 | referring to the source data. |
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| 209 | @remarks Note that because vertex buffers can be shared, they are reference |
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| 210 | counted so you do not need to worry about destroying themm this will be done |
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| 211 | automatically. |
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| 212 | @param vertexSize The size in bytes of each vertex in this buffer; you must calculate |
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| 213 | this based on the kind of data you expect to populate this buffer with. |
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| 214 | @param numVerts The number of vertices in this buffer. |
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| 215 | @param usage One or more members of the HardwareBuffer::Usage enumeration; you are |
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| 216 | strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to |
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| 217 | update regularly, consider HBU_DYNAMIC_WRITE_ONLY and useShadowBuffer=true. |
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| 218 | @param useShadowBuffer If set to true, this buffer will be 'shadowed' by one stored in |
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| 219 | system memory rather than GPU or AGP memory. You should set this flag if you intend |
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| 220 | to read data back from the vertex buffer, because reading data from a buffer |
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| 221 | in the GPU or AGP memory is very expensive, and is in fact impossible if you |
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| 222 | specify HBU_WRITE_ONLY for the main buffer. If you use this option, all |
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| 223 | reads and writes will be done to the shadow buffer, and the shadow buffer will |
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| 224 | be synchronised with the real buffer at an appropriate time. |
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| 225 | */ |
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| 226 | virtual HardwareVertexBufferSharedPtr |
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| 227 | createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, |
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| 228 | bool useShadowBuffer = false) = 0; |
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| 229 | /** Create a hardware index buffer. |
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| 230 | @remarks Note that because buffers can be shared, they are reference |
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| 231 | counted so you do not need to worry about destroying themm this will be done |
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| 232 | automatically. |
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| 233 | @param itype The type in index, either 16- or 32-bit, depending on how many vertices |
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| 234 | you need to be able to address |
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| 235 | @param numIndexes The number of indexes in the buffer |
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| 236 | @param usage One or more members of the HardwareBuffer::Usage enumeration. |
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| 237 | @param useShadowBuffer If set to true, this buffer will be 'shadowed' by one stored in |
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| 238 | system memory rather than GPU or AGP memory. You should set this flag if you intend |
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| 239 | to read data back from the index buffer, because reading data from a buffer |
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| 240 | in the GPU or AGP memory is very expensive, and is in fact impossible if you |
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| 241 | specify HBU_WRITE_ONLY for the main buffer. If you use this option, all |
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| 242 | reads and writes will be done to the shadow buffer, and the shadow buffer will |
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| 243 | be synchronised with the real buffer at an appropriate time. |
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| 244 | */ |
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| 245 | virtual HardwareIndexBufferSharedPtr |
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| 246 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, |
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| 247 | HardwareBuffer::Usage usage, bool useShadowBuffer = false) = 0; |
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| 248 | |
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| 249 | /** Creates a new vertex declaration. */ |
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| 250 | virtual VertexDeclaration* createVertexDeclaration(void); |
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| 251 | /** Destroys a vertex declaration. */ |
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| 252 | virtual void destroyVertexDeclaration(VertexDeclaration* decl); |
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| 253 | |
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| 254 | /** Creates a new VertexBufferBinding. */ |
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| 255 | virtual VertexBufferBinding* createVertexBufferBinding(void); |
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| 256 | /** Destroys a VertexBufferBinding. */ |
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| 257 | virtual void destroyVertexBufferBinding(VertexBufferBinding* binding); |
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| 258 | |
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| 259 | /** Registers a vertex buffer as a copy of another. |
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| 260 | @remarks |
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| 261 | This is useful for registering an existing buffer as a temporary buffer |
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| 262 | which can be allocated just like a copy. |
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| 263 | */ |
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| 264 | virtual void registerVertexBufferSourceAndCopy( |
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| 265 | const HardwareVertexBufferSharedPtr& sourceBuffer, |
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| 266 | const HardwareVertexBufferSharedPtr& copy); |
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| 267 | |
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| 268 | /** Allocates a copy of a given vertex buffer. |
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| 269 | @remarks |
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| 270 | This method allocates a temporary copy of an existing vertex buffer. |
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| 271 | This buffer is subsequently stored and can be made available for |
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| 272 | other purposes later without incurring the cost of construction / |
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| 273 | destruction. |
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| 274 | @param sourceBuffer The source buffer to use as a copy |
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| 275 | @param licenseType The type of license required on this buffer - automatic |
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| 276 | release causes this class to release licenses every frame so that |
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| 277 | they can be reallocated anew. |
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| 278 | @param licensee Pointer back to the class requesting the copy, which must |
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| 279 | implement HardwareBufferLicense in order to be notified when the license |
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| 280 | expires. |
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| 281 | @param copyData If true, the current data is copied as well as the |
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| 282 | structure of the buffer |
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| 283 | */ |
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| 284 | virtual HardwareVertexBufferSharedPtr allocateVertexBufferCopy( |
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| 285 | const HardwareVertexBufferSharedPtr& sourceBuffer, |
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| 286 | BufferLicenseType licenseType, |
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| 287 | HardwareBufferLicensee* licensee, |
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| 288 | bool copyData = false); |
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| 289 | |
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| 290 | /** Manually release a vertex buffer copy for others to subsequently use. |
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| 291 | @remarks |
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| 292 | Only required if the original call to allocateVertexBufferCopy |
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| 293 | included a licenseType of BLT_MANUAL_RELEASE. |
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| 294 | @param bufferCopy The buffer copy. The caller is expected to delete |
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| 295 | or at least no longer use this reference, since another user may |
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| 296 | well begin to modify the contents of the buffer. |
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| 297 | */ |
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| 298 | virtual void releaseVertexBufferCopy( |
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| 299 | const HardwareVertexBufferSharedPtr& bufferCopy); |
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| 300 | |
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| 301 | /** Tell engine that the vertex buffer copy intent to reuse. |
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| 302 | @remarks |
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| 303 | Ogre internal keep an expired delay counter of BLT_AUTOMATIC_RELEASE |
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| 304 | buffers, when the counter count down to zero, it'll release for other |
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| 305 | purposes later. But you can use this function to reset the counter to |
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| 306 | the internal configured value, keep the buffer not get released for |
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| 307 | some frames. |
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| 308 | @param bufferCopy The buffer copy. The caller is expected to keep this |
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| 309 | buffer copy for use. |
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| 310 | */ |
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| 311 | virtual void touchVertexBufferCopy( |
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| 312 | const HardwareVertexBufferSharedPtr& bufferCopy); |
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| 313 | |
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| 314 | /** Free all unused vertex buffer copies. |
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| 315 | @remarks |
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| 316 | This method free all temporary vertex buffers that not in used. |
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| 317 | In normally, temporary vertex buffers are subsequently stored and can |
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| 318 | be made available for other purposes later without incurring the cost |
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| 319 | of construction / destruction. But in some cases you want to free them |
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| 320 | to save hardware memory (e.g. application was runs in a long time, you |
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| 321 | might free temporary buffers periodically to avoid memory overload). |
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| 322 | */ |
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| 323 | virtual void _freeUnusedBufferCopies(void); |
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| 324 | |
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| 325 | /** Internal method for releasing all temporary buffers which have been |
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| 326 | allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE. |
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| 327 | @param forceFreeUnused If true, free all unused temporary buffers. |
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| 328 | If false, auto detect and free all unused temporary buffers based on |
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| 329 | temporary buffers utilization. |
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| 330 | */ |
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| 331 | virtual void _releaseBufferCopies(bool forceFreeUnused = false); |
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| 332 | |
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| 333 | /** Internal method that forces the release of copies of a given buffer. |
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| 334 | @remarks |
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| 335 | This usually means that the buffer which the copies are based on has |
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| 336 | been changed in some fundamental way, and the owner of the original |
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| 337 | wishes to make that known so that new copies will reflect the |
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| 338 | changes. |
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| 339 | @param sourceBuffer the source buffer as a shared pointer. Any buffer copies created from the source buffer |
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| 340 | are deleted. |
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| 341 | */ |
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| 342 | virtual void _forceReleaseBufferCopies( |
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| 343 | const HardwareVertexBufferSharedPtr& sourceBuffer); |
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| 344 | |
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| 345 | /** Internal method that forces the release of copies of a given buffer. |
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| 346 | @remarks |
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| 347 | This usually means that the buffer which the copies are based on has |
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| 348 | been changed in some fundamental way, and the owner of the original |
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| 349 | wishes to make that known so that new copies will reflect the |
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| 350 | changes. |
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| 351 | @param sourceBuffer the source buffer as a pointer. Any buffer copies created from the source buffer |
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| 352 | are deleted. |
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| 353 | */ |
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| 354 | virtual void _forceReleaseBufferCopies(HardwareVertexBuffer* sourceBuffer); |
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| 355 | |
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| 356 | /// Notification that a hardware vertex buffer has been destroyed |
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| 357 | void _notifyVertexBufferDestroyed(HardwareVertexBuffer* buf); |
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| 358 | /// Notification that a hardware index buffer has been destroyed |
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| 359 | void _notifyIndexBufferDestroyed(HardwareIndexBuffer* buf); |
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| 360 | |
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| 361 | /** Override standard Singleton retrieval. |
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| 362 | @remarks |
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| 363 | Why do we do this? Well, it's because the Singleton |
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| 364 | implementation is in a .h file, which means it gets compiled |
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| 365 | into anybody who includes it. This is needed for the |
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| 366 | Singleton template to work, but we actually only want it |
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| 367 | compiled into the implementation of the class based on the |
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| 368 | Singleton, not all of them. If we don't change this, we get |
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| 369 | link errors when trying to use the Singleton-based class from |
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| 370 | an outside dll. |
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| 371 | @par |
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| 372 | This method just delegates to the template version anyway, |
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| 373 | but the implementation stays in this single compilation unit, |
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| 374 | preventing link errors. |
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| 375 | */ |
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| 376 | static HardwareBufferManager& getSingleton(void); |
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| 377 | /** Override standard Singleton retrieval. |
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| 378 | @remarks |
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| 379 | Why do we do this? Well, it's because the Singleton |
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| 380 | implementation is in a .h file, which means it gets compiled |
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| 381 | into anybody who includes it. This is needed for the |
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| 382 | Singleton template to work, but we actually only want it |
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| 383 | compiled into the implementation of the class based on the |
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| 384 | Singleton, not all of them. If we don't change this, we get |
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| 385 | link errors when trying to use the Singleton-based class from |
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| 386 | an outside dll. |
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| 387 | @par |
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| 388 | This method just delegates to the template version anyway, |
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| 389 | but the implementation stays in this single compilation unit, |
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| 390 | preventing link errors. |
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| 391 | */ |
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| 392 | static HardwareBufferManager* getSingletonPtr(void); |
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| 393 | |
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| 394 | }; |
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| 395 | |
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| 396 | } |
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| 397 | |
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| 398 | #endif |
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| 399 | |
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