[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __HardwareVertexBuffer__ |
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| 30 | #define __HardwareVertexBuffer__ |
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| 31 | |
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| 32 | // Precompiler options |
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| 33 | #include "OgrePrerequisites.h" |
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| 34 | #include "OgreHardwareBuffer.h" |
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| 35 | #include "OgreSharedPtr.h" |
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| 36 | #include "OgreColourValue.h" |
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| 37 | |
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| 38 | namespace Ogre { |
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| 39 | /** Specialisation of HardwareBuffer for a vertex buffer. */ |
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| 40 | class _OgreExport HardwareVertexBuffer : public HardwareBuffer |
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| 41 | { |
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| 42 | protected: |
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| 43 | |
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| 44 | size_t mNumVertices; |
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| 45 | size_t mVertexSize; |
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| 46 | |
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| 47 | public: |
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| 48 | /// Should be called by HardwareBufferManager |
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| 49 | HardwareVertexBuffer(size_t vertexSize, size_t numVertices, |
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| 50 | HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer); |
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| 51 | ~HardwareVertexBuffer(); |
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| 52 | /// Gets the size in bytes of a single vertex in this buffer |
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| 53 | size_t getVertexSize(void) const { return mVertexSize; } |
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| 54 | /// Get the number of vertices in this buffer |
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| 55 | size_t getNumVertices(void) const { return mNumVertices; } |
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| 56 | |
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| 57 | |
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| 58 | |
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| 59 | // NB subclasses should override lock, unlock, readData, writeData |
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| 60 | |
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| 61 | }; |
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| 62 | |
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| 63 | /** Shared pointer implementation used to share index buffers. */ |
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| 64 | class _OgreExport HardwareVertexBufferSharedPtr : public SharedPtr<HardwareVertexBuffer> |
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| 65 | { |
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| 66 | public: |
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| 67 | HardwareVertexBufferSharedPtr() : SharedPtr<HardwareVertexBuffer>() {} |
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| 68 | explicit HardwareVertexBufferSharedPtr(HardwareVertexBuffer* buf); |
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| 69 | |
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| 70 | |
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| 71 | }; |
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| 72 | |
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| 73 | /// Vertex element semantics, used to identify the meaning of vertex buffer contents |
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| 74 | enum VertexElementSemantic { |
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| 75 | /// Position, 3 reals per vertex |
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| 76 | VES_POSITION = 1, |
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| 77 | /// Blending weights |
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| 78 | VES_BLEND_WEIGHTS = 2, |
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| 79 | /// Blending indices |
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| 80 | VES_BLEND_INDICES = 3, |
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| 81 | /// Normal, 3 reals per vertex |
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| 82 | VES_NORMAL = 4, |
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| 83 | /// Diffuse colours |
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| 84 | VES_DIFFUSE = 5, |
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| 85 | /// Specular colours |
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| 86 | VES_SPECULAR = 6, |
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| 87 | /// Texture coordinates |
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| 88 | VES_TEXTURE_COORDINATES = 7, |
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| 89 | /// Binormal (Y axis if normal is Z) |
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| 90 | VES_BINORMAL = 8, |
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| 91 | /// Tangent (X axis if normal is Z) |
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| 92 | VES_TANGENT = 9 |
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| 93 | |
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| 94 | }; |
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| 95 | |
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| 96 | /// Vertex element type, used to identify the base types of the vertex contents |
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| 97 | enum VertexElementType |
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| 98 | { |
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| 99 | VET_FLOAT1 = 0, |
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| 100 | VET_FLOAT2 = 1, |
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| 101 | VET_FLOAT3 = 2, |
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| 102 | VET_FLOAT4 = 3, |
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| 103 | /// alias to more specific colour type - use the current rendersystem's colour packing |
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| 104 | VET_COLOUR = 4, |
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| 105 | VET_SHORT1 = 5, |
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| 106 | VET_SHORT2 = 6, |
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| 107 | VET_SHORT3 = 7, |
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| 108 | VET_SHORT4 = 8, |
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| 109 | VET_UBYTE4 = 9, |
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| 110 | /// D3D style compact colour |
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| 111 | VET_COLOUR_ARGB = 10, |
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| 112 | /// GL style compact colour |
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| 113 | VET_COLOUR_ABGR = 11 |
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| 114 | }; |
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| 115 | |
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| 116 | /** This class declares the usage of a single vertex buffer as a component |
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| 117 | of a complete VertexDeclaration. |
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| 118 | @remarks |
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| 119 | Several vertex buffers can be used to supply the input geometry for a |
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| 120 | rendering operation, and in each case a vertex buffer can be used in |
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| 121 | different ways for different operations; the buffer itself does not |
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| 122 | define the semantics (position, normal etc), the VertexElement |
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| 123 | class does. |
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| 124 | */ |
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| 125 | class _OgreExport VertexElement |
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| 126 | { |
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| 127 | protected: |
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| 128 | /// The source vertex buffer, as bound to an index using VertexBufferBinding |
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| 129 | unsigned short mSource; |
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| 130 | /// The offset in the buffer that this element starts at |
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| 131 | size_t mOffset; |
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| 132 | /// The type of element |
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| 133 | VertexElementType mType; |
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| 134 | /// The meaning of the element |
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| 135 | VertexElementSemantic mSemantic; |
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| 136 | /// Index of the item, only applicable for some elements like texture coords |
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| 137 | unsigned short mIndex; |
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| 138 | public: |
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| 139 | /// Constructor, should not be called directly, call VertexDeclaration::addElement |
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| 140 | VertexElement(unsigned short source, size_t offset, VertexElementType theType, |
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| 141 | VertexElementSemantic semantic, unsigned short index = 0); |
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| 142 | /// Gets the vertex buffer index from where this element draws it's values |
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| 143 | unsigned short getSource(void) const { return mSource; } |
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| 144 | /// Gets the offset into the buffer where this element starts |
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| 145 | size_t getOffset(void) const { return mOffset; } |
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| 146 | /// Gets the data format of this element |
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| 147 | VertexElementType getType(void) const { return mType; } |
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| 148 | /// Gets the meaning of this element |
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| 149 | VertexElementSemantic getSemantic(void) const { return mSemantic; } |
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| 150 | /// Gets the index of this element, only applicable for repeating elements |
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| 151 | unsigned short getIndex(void) const { return mIndex; } |
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| 152 | /// Gets the size of this element in bytes |
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| 153 | size_t getSize(void) const; |
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| 154 | /// Utility method for helping to calculate offsets |
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| 155 | static size_t getTypeSize(VertexElementType etype); |
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| 156 | /// Utility method which returns the count of values in a given type |
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| 157 | static unsigned short getTypeCount(VertexElementType etype); |
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| 158 | /** Simple converter function which will turn a single-value type into a |
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| 159 | multi-value type based on a parameter. |
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| 160 | */ |
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| 161 | static VertexElementType multiplyTypeCount(VertexElementType baseType, unsigned short count); |
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| 162 | /** Simple converter function which will a type into it's single-value |
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| 163 | equivalent - makes switches on type easier. |
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| 164 | */ |
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| 165 | static VertexElementType getBaseType(VertexElementType multiType); |
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| 166 | |
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| 167 | /** Utility method for converting colour from |
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| 168 | one packed 32-bit colour type to another. |
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| 169 | @param srcType The source type |
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| 170 | @param dstType The destination type |
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| 171 | @param ptr Read / write value to change |
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| 172 | */ |
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| 173 | static void convertColourValue(VertexElementType srcType, |
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| 174 | VertexElementType dstType, uint32* ptr); |
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| 175 | |
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| 176 | /** Utility method for converting colour to |
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| 177 | a packed 32-bit colour type. |
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| 178 | @param src source colour |
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| 179 | @param dst The destination type |
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| 180 | */ |
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| 181 | static uint32 convertColourValue(const ColourValue& src, |
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| 182 | VertexElementType dst); |
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| 183 | |
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| 184 | /** Utility method to get the most appropriate packed colour vertex element format. */ |
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| 185 | static VertexElementType getBestColourVertexElementType(void); |
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| 186 | |
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| 187 | inline bool operator== (const VertexElement& rhs) const |
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| 188 | { |
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| 189 | if (mType != rhs.mType || |
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| 190 | mIndex != rhs.mIndex || |
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| 191 | mOffset != rhs.mOffset || |
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| 192 | mSemantic != rhs.mSemantic || |
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| 193 | mSource != rhs.mSource) |
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| 194 | return false; |
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| 195 | else |
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| 196 | return true; |
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| 197 | |
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| 198 | } |
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| 199 | /** Adjusts a pointer to the base of a vertex to point at this element. |
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| 200 | @remarks |
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| 201 | This variant is for void pointers, passed as a parameter because we can't |
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| 202 | rely on covariant return types. |
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| 203 | @param pBase Pointer to the start of a vertex in this buffer. |
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| 204 | @param pElem Pointer to a pointer which will be set to the start of this element. |
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| 205 | */ |
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| 206 | inline void baseVertexPointerToElement(void* pBase, void** pElem) const |
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| 207 | { |
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| 208 | // The only way we can do this is to cast to char* in order to use byte offset |
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| 209 | // then cast back to void*. |
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| 210 | *pElem = static_cast<void*>( |
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| 211 | static_cast<unsigned char*>(pBase) + mOffset); |
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| 212 | } |
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| 213 | /** Adjusts a pointer to the base of a vertex to point at this element. |
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| 214 | @remarks |
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| 215 | This variant is for float pointers, passed as a parameter because we can't |
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| 216 | rely on covariant return types. |
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| 217 | @param pBase Pointer to the start of a vertex in this buffer. |
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| 218 | @param pElem Pointer to a pointer which will be set to the start of this element. |
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| 219 | */ |
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| 220 | inline void baseVertexPointerToElement(void* pBase, float** pElem) const |
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| 221 | { |
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| 222 | // The only way we can do this is to cast to char* in order to use byte offset |
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| 223 | // then cast back to float*. However we have to go via void* because casting |
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| 224 | // directly is not allowed |
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| 225 | *pElem = static_cast<float*>( |
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| 226 | static_cast<void*>( |
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| 227 | static_cast<unsigned char*>(pBase) + mOffset)); |
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| 228 | } |
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| 229 | |
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| 230 | /** Adjusts a pointer to the base of a vertex to point at this element. |
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| 231 | @remarks |
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| 232 | This variant is for RGBA pointers, passed as a parameter because we can't |
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| 233 | rely on covariant return types. |
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| 234 | @param pBase Pointer to the start of a vertex in this buffer. |
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| 235 | @param pElem Pointer to a pointer which will be set to the start of this element. |
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| 236 | */ |
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| 237 | inline void baseVertexPointerToElement(void* pBase, RGBA** pElem) const |
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| 238 | { |
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| 239 | *pElem = static_cast<RGBA*>( |
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| 240 | static_cast<void*>( |
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| 241 | static_cast<unsigned char*>(pBase) + mOffset)); |
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| 242 | } |
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| 243 | /** Adjusts a pointer to the base of a vertex to point at this element. |
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| 244 | @remarks |
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| 245 | This variant is for char pointers, passed as a parameter because we can't |
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| 246 | rely on covariant return types. |
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| 247 | @param pBase Pointer to the start of a vertex in this buffer. |
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| 248 | @param pElem Pointer to a pointer which will be set to the start of this element. |
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| 249 | */ |
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| 250 | inline void baseVertexPointerToElement(void* pBase, unsigned char** pElem) const |
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| 251 | { |
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| 252 | *pElem = static_cast<unsigned char*>(pBase) + mOffset; |
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| 253 | } |
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| 254 | |
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| 255 | /** Adjusts a pointer to the base of a vertex to point at this element. |
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| 256 | @remarks |
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| 257 | This variant is for ushort pointers, passed as a parameter because we can't |
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| 258 | rely on covariant return types. |
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| 259 | @param pBase Pointer to the start of a vertex in this buffer. |
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| 260 | @param pElem Pointer to a pointer which will be set to the start of this element. |
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| 261 | */ |
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| 262 | inline void baseVertexPointerToElement(void* pBase, unsigned short** pElem) const |
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| 263 | { |
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| 264 | *pElem = static_cast<unsigned short*>(pBase) + mOffset; |
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| 265 | } |
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| 266 | |
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| 267 | |
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| 268 | }; |
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| 269 | /** This class declares the format of a set of vertex inputs, which |
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| 270 | can be issued to the rendering API through a RenderOperation. |
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| 271 | @remarks |
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| 272 | You should be aware that the ordering and structure of the |
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| 273 | VertexDeclaration can be very important on DirectX with older |
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| 274 | cards,so if you want to maintain maximum compatibility with |
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| 275 | all render systems and all cards you should be careful to follow these |
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| 276 | rules:<ol> |
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| 277 | <li>VertexElements should be added in the following order, and the order of the |
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| 278 | elements within a shared buffer should be as follows: |
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| 279 | position, blending weights, normals, diffuse colours, specular colours, |
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| 280 | texture coordinates (in order, with no gaps)</li> |
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| 281 | <li>You must not have unused gaps in your buffers which are not referenced |
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| 282 | by any VertexElement</li> |
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| 283 | <li>You must not cause the buffer & offset settings of 2 VertexElements to overlap</li> |
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| 284 | </ol> |
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| 285 | Whilst GL and more modern graphics cards in D3D will allow you to defy these rules, |
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| 286 | sticking to them will ensure that your buffers have the maximum compatibility. |
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| 287 | @par |
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| 288 | Like the other classes in this functional area, these declarations should be created and |
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| 289 | destroyed using the HardwareBufferManager. |
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| 290 | */ |
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| 291 | class _OgreExport VertexDeclaration |
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| 292 | { |
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| 293 | public: |
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| 294 | /// Defines the list of vertex elements that makes up this declaration |
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| 295 | typedef std::list<VertexElement> VertexElementList; |
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| 296 | /// Sort routine for vertex elements |
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| 297 | static bool vertexElementLess(const VertexElement& e1, const VertexElement& e2); |
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| 298 | protected: |
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| 299 | VertexElementList mElementList; |
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| 300 | public: |
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| 301 | /// Standard constructor, not you should use HardwareBufferManager::createVertexDeclaration |
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| 302 | VertexDeclaration(); |
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| 303 | virtual ~VertexDeclaration(); |
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| 304 | |
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| 305 | /** Get the number of elements in the declaration. */ |
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| 306 | size_t getElementCount(void) { return mElementList.size(); } |
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| 307 | /** Gets read-only access to the list of vertex elements. */ |
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| 308 | const VertexElementList& getElements(void) const; |
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| 309 | /** Get a single element. */ |
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| 310 | const VertexElement* getElement(unsigned short index); |
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| 311 | |
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| 312 | /** Sorts the elements in this list to be compatible with the maximum |
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| 313 | number of rendering APIs / graphics cards. |
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| 314 | @remarks |
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| 315 | Older graphics cards require vertex data to be presented in a more |
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| 316 | rigid way, as defined in the main documentation for this class. As well |
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| 317 | as the ordering being important, where shared source buffers are used, the |
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| 318 | declaration must list all the elements for each source in turn. |
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| 319 | */ |
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| 320 | void sort(void); |
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| 321 | |
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| 322 | /** Remove any gaps in the source buffer list used by this declaration. |
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| 323 | @remarks |
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| 324 | This is useful if you've modified a declaration and want to remove |
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| 325 | any gaps in the list of buffers being used. Note, however, that if this |
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| 326 | declaration is already being used with a VertexBufferBinding, you will |
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| 327 | need to alter that too. This method is mainly useful when reorganising |
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| 328 | buffers based on an altered declaration. |
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| 329 | @note |
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| 330 | This will cause the vertex declaration to be re-sorted. |
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| 331 | */ |
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| 332 | void closeGapsInSource(void); |
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| 333 | |
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| 334 | /** Generates a new VertexDeclaration for optimal usage based on the current |
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| 335 | vertex declaration, which can be used with VertexData::reorganiseBuffers later |
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| 336 | if you wish, or simply used as a template. |
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| 337 | @remarks |
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| 338 | Different buffer organisations and buffer usages will be returned |
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| 339 | depending on the parameters passed to this method. |
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| 340 | @param skeletalAnimation Whether this vertex data is going to be |
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| 341 | skeletally animated |
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| 342 | @param vertexAnimation Whether this vertex data is going to be vertex animated |
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| 343 | */ |
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| 344 | VertexDeclaration* getAutoOrganisedDeclaration(bool skeletalAnimation, |
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| 345 | bool vertexAnimation); |
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| 346 | |
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| 347 | /** Gets the indeex of the highest source value referenced by this declaration. */ |
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| 348 | unsigned short getMaxSource(void) const; |
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| 349 | |
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| 350 | |
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| 351 | |
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| 352 | /** Adds a new VertexElement to this declaration. |
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| 353 | @remarks |
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| 354 | This method adds a single element (positions, normals etc) to the end of the |
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| 355 | vertex declaration. <b>Please read the information in VertexDeclaration about |
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| 356 | the importance of ordering and structure for compatibility with older D3D drivers</b>. |
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| 357 | @param source The binding index of HardwareVertexBuffer which will provide the source for this element. |
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| 358 | See VertexBufferBindingState for full information. |
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| 359 | @param offset The offset in bytes where this element is located in the buffer |
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| 360 | @param theType The data format of the element (3 floats, a colour etc) |
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| 361 | @param semantic The meaning of the data (position, normal, diffuse colour etc) |
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| 362 | @param index Optional index for multi-input elements like texture coordinates |
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| 363 | @returns A reference to the VertexElement added. |
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| 364 | */ |
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| 365 | virtual const VertexElement& addElement(unsigned short source, size_t offset, VertexElementType theType, |
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| 366 | VertexElementSemantic semantic, unsigned short index = 0); |
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| 367 | /** Inserts a new VertexElement at a given position in this declaration. |
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| 368 | @remarks |
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| 369 | This method adds a single element (positions, normals etc) at a given position in this |
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| 370 | vertex declaration. <b>Please read the information in VertexDeclaration about |
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| 371 | the importance of ordering and structure for compatibility with older D3D drivers</b>. |
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| 372 | @param source The binding index of HardwareVertexBuffer which will provide the source for this element. |
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| 373 | See VertexBufferBindingState for full information. |
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| 374 | @param offset The offset in bytes where this element is located in the buffer |
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| 375 | @param theType The data format of the element (3 floats, a colour etc) |
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| 376 | @param semantic The meaning of the data (position, normal, diffuse colour etc) |
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| 377 | @param index Optional index for multi-input elements like texture coordinates |
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| 378 | @returns A reference to the VertexElement added. |
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| 379 | */ |
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| 380 | virtual const VertexElement& insertElement(unsigned short atPosition, |
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| 381 | unsigned short source, size_t offset, VertexElementType theType, |
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| 382 | VertexElementSemantic semantic, unsigned short index = 0); |
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| 383 | |
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| 384 | /** Remove the element at the given index from this declaration. */ |
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| 385 | virtual void removeElement(unsigned short elem_index); |
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| 386 | |
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| 387 | /** Remove the element with the given semantic and usage index. |
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| 388 | @remarks |
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| 389 | In this case 'index' means the usage index for repeating elements such |
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| 390 | as texture coordinates. For other elements this will always be 0 and does |
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| 391 | not refer to the index in the vector. |
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| 392 | */ |
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| 393 | virtual void removeElement(VertexElementSemantic semantic, unsigned short index = 0); |
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| 394 | |
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| 395 | /** Remove all elements. */ |
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| 396 | virtual void removeAllElements(void); |
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| 397 | |
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| 398 | /** Modify an element in-place, params as addElement. |
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| 399 | @remarks |
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| 400 | <b>Please read the information in VertexDeclaration about |
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| 401 | the importance of ordering and structure for compatibility with older D3D drivers</b>. |
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| 402 | */ |
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| 403 | virtual void modifyElement(unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType, |
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| 404 | VertexElementSemantic semantic, unsigned short index = 0); |
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| 405 | |
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| 406 | /** Finds a VertexElement with the given semantic, and index if there is more than |
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| 407 | one element with the same semantic. |
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| 408 | @remarks |
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| 409 | If the element is not found, this method returns null. |
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| 410 | */ |
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| 411 | virtual const VertexElement* findElementBySemantic(VertexElementSemantic sem, unsigned short index = 0); |
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| 412 | /** Based on the current elements, gets the size of the vertex for a given buffer source. |
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| 413 | @param source The buffer binding index for which to get the vertex size. |
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| 414 | */ |
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| 415 | |
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| 416 | /** Gets a list of elements which use a given source. |
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| 417 | @remarks |
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| 418 | Note that the list of elements is returned by value therefore is separate from |
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| 419 | the declaration as soon as this method returns. |
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| 420 | */ |
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| 421 | virtual VertexElementList findElementsBySource(unsigned short source); |
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| 422 | |
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| 423 | /** Gets the vertex size defined by this declaration for a given source. */ |
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| 424 | virtual size_t getVertexSize(unsigned short source); |
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| 425 | |
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| 426 | /** Clones this declaration. */ |
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| 427 | virtual VertexDeclaration* clone(void); |
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| 428 | |
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| 429 | inline bool operator== (const VertexDeclaration& rhs) const |
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| 430 | { |
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| 431 | if (mElementList.size() != rhs.mElementList.size()) |
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| 432 | return false; |
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| 433 | |
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| 434 | VertexElementList::const_iterator i, iend, rhsi, rhsiend; |
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| 435 | iend = mElementList.end(); |
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| 436 | rhsiend = rhs.mElementList.end(); |
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| 437 | rhsi = rhs.mElementList.begin(); |
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| 438 | for (i = mElementList.begin(); i != iend && rhsi != rhsiend; ++i, ++rhsi) |
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| 439 | { |
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| 440 | if ( !(*i == *rhsi) ) |
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| 441 | return false; |
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| 442 | } |
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| 443 | |
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| 444 | return true; |
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| 445 | } |
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| 446 | inline bool operator!= (const VertexDeclaration& rhs) const |
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| 447 | { |
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| 448 | return !(*this == rhs); |
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| 449 | } |
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| 450 | |
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| 451 | }; |
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| 452 | |
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| 453 | /** Records the state of all the vertex buffer bindings required to provide a vertex declaration |
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| 454 | with the input data it needs for the vertex elements. |
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| 455 | @remarks |
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| 456 | Why do we have this binding list rather than just have VertexElement referring to the |
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| 457 | vertex buffers direct? Well, in the underlying APIs, binding the vertex buffers to an |
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| 458 | index (or 'stream') is the way that vertex data is linked, so this structure better |
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| 459 | reflects the realities of that. In addition, by separating the vertex declaration from |
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| 460 | the list of vertex buffer bindings, it becomes possible to reuse bindings between declarations |
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| 461 | and vice versa, giving opportunities to reduce the state changes required to perform rendering. |
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| 462 | @par |
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| 463 | Like the other classes in this functional area, these binding maps should be created and |
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| 464 | destroyed using the HardwareBufferManager. |
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| 465 | */ |
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| 466 | class _OgreExport VertexBufferBinding |
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| 467 | { |
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| 468 | public: |
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| 469 | /// Defines the vertex buffer bindings used as source for vertex declarations |
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| 470 | typedef std::map<unsigned short, HardwareVertexBufferSharedPtr> VertexBufferBindingMap; |
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| 471 | protected: |
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| 472 | VertexBufferBindingMap mBindingMap; |
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| 473 | mutable unsigned short mHighIndex; |
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| 474 | public: |
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| 475 | /// Constructor, should not be called direct, use HardwareBufferManager::createVertexBufferBinding |
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| 476 | VertexBufferBinding(); |
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| 477 | virtual ~VertexBufferBinding(); |
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| 478 | /** Set a binding, associating a vertex buffer with a given index. |
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| 479 | @remarks |
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| 480 | If the index is already associated with a vertex buffer, |
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| 481 | the association will be replaced. This may cause the old buffer |
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| 482 | to be destroyed if nothing else is referring to it. |
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| 483 | You should assign bindings from 0 and not leave gaps, although you can |
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| 484 | bind them in any order. |
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| 485 | */ |
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| 486 | virtual void setBinding(unsigned short index, const HardwareVertexBufferSharedPtr& buffer); |
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| 487 | /** Removes an existing binding. */ |
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| 488 | virtual void unsetBinding(unsigned short index); |
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| 489 | |
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| 490 | /** Removes all the bindings. */ |
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| 491 | virtual void unsetAllBindings(void); |
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| 492 | |
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| 493 | /// Gets a read-only version of the buffer bindings |
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| 494 | virtual const VertexBufferBindingMap& getBindings(void) const; |
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| 495 | |
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| 496 | /// Gets the buffer bound to the given source index |
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| 497 | virtual const HardwareVertexBufferSharedPtr& getBuffer(unsigned short index) const; |
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| 498 | /// Gets whether a buffer is bound to the given source index |
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| 499 | virtual bool isBufferBound(unsigned short index) const; |
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| 500 | |
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| 501 | virtual size_t getBufferCount(void) const { return mBindingMap.size(); } |
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| 502 | |
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| 503 | /** Gets the highest index which has already been set, plus 1. |
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| 504 | @remarks |
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| 505 | This is to assist in binding the vertex buffers such that there are |
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| 506 | not gaps in the list. |
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| 507 | */ |
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| 508 | virtual unsigned short getNextIndex(void) const { return mHighIndex++; } |
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| 509 | |
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| 510 | /** Gets the last bound index. |
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| 511 | */ |
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| 512 | virtual unsigned short getLastBoundIndex(void) const; |
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| 513 | |
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| 514 | typedef std::map<ushort, ushort> BindingIndexMap; |
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| 515 | |
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| 516 | /** Check whether any gaps in the bindings. |
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| 517 | */ |
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| 518 | virtual bool hasGaps(void) const; |
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| 519 | |
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| 520 | /** Remove any gaps in the bindings. |
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| 521 | @remarks |
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| 522 | This is useful if you've removed vertex buffer from this vertex buffer |
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| 523 | bindings and want to remove any gaps in the bindings. Note, however, |
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| 524 | that if this bindings is already being used with a VertexDeclaration, |
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| 525 | you will need to alter that too. This method is mainly useful when |
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| 526 | reorganising buffers manually. |
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| 527 | @param |
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| 528 | bindingIndexMap To be retrieve the binding index map that used to |
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| 529 | translation old index to new index; will be cleared by this method |
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| 530 | before fill-in. |
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| 531 | */ |
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| 532 | virtual void closeGaps(BindingIndexMap& bindingIndexMap); |
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| 533 | |
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| 534 | |
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| 535 | }; |
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| 536 | |
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| 537 | |
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| 538 | |
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| 539 | } |
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| 540 | #endif |
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| 541 | |
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