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source: downloads/OgreMain/include/OgreHighLevelGpuProgram.h @ 1

Last change on this file since 1 was 1, checked in by landauf, 17 years ago
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[1]1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __HighLevelGpuProgram_H__
30#define __HighLevelGpuProgram_H__
31
32#include "OgrePrerequisites.h"
33#include "OgreGpuProgram.h"
34
35namespace Ogre {
36
37    /** Abstract base class representing a high-level program (a vertex or
38        fragment program).
39    @remarks
40        High-level programs are vertex and fragment programs written in a high-level
41        language such as Cg or HLSL, and as such do not require you to write assembler code
42        like GpuProgram does. However, the high-level program does eventually
43        get converted (compiled) into assembler and then eventually microcode which is
44        what runs on the GPU. As well as the convenience, some high-level languages like Cg allow
45        you to write a program which will operate under both Direct3D and OpenGL, something
46        which you cannot do with just GpuProgram (which requires you to write 2 programs and
47        use each in a Technique to provide cross-API compatibility). Ogre will be creating
48        a GpuProgram for you based on the high-level program, which is compiled specifically
49        for the API being used at the time, but this process is transparent.
50    @par
51        You cannot create high-level programs direct - use HighLevelGpuProgramManager instead.
52        Plugins can register new implementations of HighLevelGpuProgramFactory in order to add
53        support for new languages without requiring changes to the core Ogre API. To allow
54        custom parameters to be set, this class extends StringInterface - the application
55        can query on the available custom parameters and get/set them without having to
56        link specifically with it.
57    */
58    class _OgreExport HighLevelGpuProgram : public GpuProgram
59    {
60    protected:
61        /// Whether the high-level program (and it's parameter defs) is loaded
62        bool mHighLevelLoaded;
63        /// The underlying assembler program
64        GpuProgramPtr mAssemblerProgram;
65                /// Have we built the name->index parameter map yet?
66                mutable bool mConstantDefsBuilt;
67                /// Parameter name -> ConstantDefinition map, shared instance used by all parameter objects
68                mutable GpuNamedConstants mConstantDefs;
69
70        /// Internal load high-level portion if not loaded
71        virtual void loadHighLevel(void);
72        /// Internal unload high-level portion if loaded
73        virtual void unloadHighLevel(void);
74        /** Internal load implementation, loads just the high-level portion, enough to
75            get parameters.
76        */
77        virtual void loadHighLevelImpl(void);
78        /** Internal method for creating an appropriate low-level program from this
79        high-level program, must be implemented by subclasses. */
80        virtual void createLowLevelImpl(void) = 0;
81        /// Internal unload implementation, must be implemented by subclasses
82        virtual void unloadHighLevelImpl(void) = 0;
83        /// Populate the passed parameters with name->index map
84        virtual void populateParameterNames(GpuProgramParametersSharedPtr params);
85                /** Build the constant definition map, must be overridden.
86                @note The implementation must fill in the mConstantDefs field at a minimum,
87                        and if the program requires that parameters are bound using logical
88                        parameter indexes then the mFloatLogicalToPhysical and mIntLogicalToPhysical
89                        maps must also be populated.
90                */
91                virtual void buildConstantDefinitions() const = 0;
92
93        /** @copydoc Resource::loadImpl */
94        void loadImpl();
95        /** @copydoc Resource::unloadImpl */
96        void unloadImpl();
97    public:
98        /** Constructor, should be used only by factory classes. */
99        HighLevelGpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
100            const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
101        ~HighLevelGpuProgram();
102
103
104        /** Creates a new parameters object compatible with this program definition.
105        @remarks
106            Unlike low-level assembly programs, parameters objects are specific to the
107            program and therefore must be created from it rather than by the
108            HighLevelGpuProgramManager. This method creates a new instance of a parameters
109            object containing the definition of the parameters this program understands.
110        */
111        GpuProgramParametersSharedPtr createParameters(void);
112        /** @copydoc GpuProgram::getBindingDelegate */
113        GpuProgram* _getBindingDelegate(void) { return mAssemblerProgram.getPointer(); }
114
115                /** Get the full list of GpuConstantDefinition instances.
116                @note
117                Only available if this parameters object has named parameters.
118                */
119                const GpuNamedConstants& getConstantDefinitions() const;
120
121
122
123
124    };
125
126    /** Specialisation of SharedPtr to allow SharedPtr to be assigned to HighLevelGpuProgramPtr
127    @note Has to be a subclass since we need operator=.
128    We could templatise this instead of repeating per Resource subclass,
129    except to do so requires a form VC6 does not support i.e.
130    ResourceSubclassPtr<T> : public SharedPtr<T>
131    */
132    class _OgreExport HighLevelGpuProgramPtr : public SharedPtr<HighLevelGpuProgram> 
133    {
134    public:
135        HighLevelGpuProgramPtr() : SharedPtr<HighLevelGpuProgram>() {}
136        explicit HighLevelGpuProgramPtr(HighLevelGpuProgram* rep) : SharedPtr<HighLevelGpuProgram>(rep) {}
137        HighLevelGpuProgramPtr(const HighLevelGpuProgramPtr& r) : SharedPtr<HighLevelGpuProgram>(r) {} 
138        HighLevelGpuProgramPtr(const ResourcePtr& r) : SharedPtr<HighLevelGpuProgram>()
139        {
140                        // lock & copy other mutex pointer
141            OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
142            {
143                            OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
144                            OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
145                pRep = static_cast<HighLevelGpuProgram*>(r.getPointer());
146                pUseCount = r.useCountPointer();
147                if (pUseCount)
148                {
149                    ++(*pUseCount);
150                }
151            }
152        }
153
154        /// Operator used to convert a ResourcePtr to a HighLevelGpuProgramPtr
155        HighLevelGpuProgramPtr& operator=(const ResourcePtr& r)
156        {
157            if (pRep == static_cast<HighLevelGpuProgram*>(r.getPointer()))
158                return *this;
159            release();
160                        // lock & copy other mutex pointer
161            OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
162            {
163                OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
164                            OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
165                pRep = static_cast<HighLevelGpuProgram*>(r.getPointer());
166                pUseCount = r.useCountPointer();
167                if (pUseCount)
168                {
169                    ++(*pUseCount);
170                }
171            }
172                        else
173                        {
174                                // RHS must be a null pointer
175                                assert(r.isNull() && "RHS must be null if it has no mutex!");
176                                setNull();
177                        }
178            return *this;
179        }
180                /// Operator used to convert a GpuProgramPtr to a HighLevelGpuProgramPtr
181                HighLevelGpuProgramPtr& operator=(const GpuProgramPtr& r);
182    };
183
184}
185#endif
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