1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __HighLevelGpuProgram_H__ |
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30 | #define __HighLevelGpuProgram_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreGpuProgram.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | /** Abstract base class representing a high-level program (a vertex or |
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38 | fragment program). |
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39 | @remarks |
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40 | High-level programs are vertex and fragment programs written in a high-level |
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41 | language such as Cg or HLSL, and as such do not require you to write assembler code |
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42 | like GpuProgram does. However, the high-level program does eventually |
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43 | get converted (compiled) into assembler and then eventually microcode which is |
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44 | what runs on the GPU. As well as the convenience, some high-level languages like Cg allow |
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45 | you to write a program which will operate under both Direct3D and OpenGL, something |
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46 | which you cannot do with just GpuProgram (which requires you to write 2 programs and |
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47 | use each in a Technique to provide cross-API compatibility). Ogre will be creating |
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48 | a GpuProgram for you based on the high-level program, which is compiled specifically |
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49 | for the API being used at the time, but this process is transparent. |
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50 | @par |
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51 | You cannot create high-level programs direct - use HighLevelGpuProgramManager instead. |
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52 | Plugins can register new implementations of HighLevelGpuProgramFactory in order to add |
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53 | support for new languages without requiring changes to the core Ogre API. To allow |
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54 | custom parameters to be set, this class extends StringInterface - the application |
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55 | can query on the available custom parameters and get/set them without having to |
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56 | link specifically with it. |
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57 | */ |
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58 | class _OgreExport HighLevelGpuProgram : public GpuProgram |
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59 | { |
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60 | protected: |
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61 | /// Whether the high-level program (and it's parameter defs) is loaded |
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62 | bool mHighLevelLoaded; |
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63 | /// The underlying assembler program |
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64 | GpuProgramPtr mAssemblerProgram; |
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65 | /// Have we built the name->index parameter map yet? |
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66 | mutable bool mConstantDefsBuilt; |
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67 | /// Parameter name -> ConstantDefinition map, shared instance used by all parameter objects |
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68 | mutable GpuNamedConstants mConstantDefs; |
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69 | |
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70 | /// Internal load high-level portion if not loaded |
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71 | virtual void loadHighLevel(void); |
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72 | /// Internal unload high-level portion if loaded |
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73 | virtual void unloadHighLevel(void); |
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74 | /** Internal load implementation, loads just the high-level portion, enough to |
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75 | get parameters. |
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76 | */ |
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77 | virtual void loadHighLevelImpl(void); |
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78 | /** Internal method for creating an appropriate low-level program from this |
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79 | high-level program, must be implemented by subclasses. */ |
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80 | virtual void createLowLevelImpl(void) = 0; |
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81 | /// Internal unload implementation, must be implemented by subclasses |
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82 | virtual void unloadHighLevelImpl(void) = 0; |
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83 | /// Populate the passed parameters with name->index map |
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84 | virtual void populateParameterNames(GpuProgramParametersSharedPtr params); |
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85 | /** Build the constant definition map, must be overridden. |
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86 | @note The implementation must fill in the mConstantDefs field at a minimum, |
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87 | and if the program requires that parameters are bound using logical |
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88 | parameter indexes then the mFloatLogicalToPhysical and mIntLogicalToPhysical |
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89 | maps must also be populated. |
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90 | */ |
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91 | virtual void buildConstantDefinitions() const = 0; |
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92 | |
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93 | /** @copydoc Resource::loadImpl */ |
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94 | void loadImpl(); |
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95 | /** @copydoc Resource::unloadImpl */ |
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96 | void unloadImpl(); |
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97 | public: |
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98 | /** Constructor, should be used only by factory classes. */ |
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99 | HighLevelGpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle, |
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100 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0); |
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101 | ~HighLevelGpuProgram(); |
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102 | |
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103 | |
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104 | /** Creates a new parameters object compatible with this program definition. |
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105 | @remarks |
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106 | Unlike low-level assembly programs, parameters objects are specific to the |
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107 | program and therefore must be created from it rather than by the |
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108 | HighLevelGpuProgramManager. This method creates a new instance of a parameters |
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109 | object containing the definition of the parameters this program understands. |
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110 | */ |
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111 | GpuProgramParametersSharedPtr createParameters(void); |
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112 | /** @copydoc GpuProgram::getBindingDelegate */ |
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113 | GpuProgram* _getBindingDelegate(void) { return mAssemblerProgram.getPointer(); } |
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114 | |
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115 | /** Get the full list of GpuConstantDefinition instances. |
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116 | @note |
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117 | Only available if this parameters object has named parameters. |
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118 | */ |
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119 | const GpuNamedConstants& getConstantDefinitions() const; |
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120 | |
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121 | |
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122 | |
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123 | |
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124 | }; |
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125 | |
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126 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to HighLevelGpuProgramPtr |
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127 | @note Has to be a subclass since we need operator=. |
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128 | We could templatise this instead of repeating per Resource subclass, |
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129 | except to do so requires a form VC6 does not support i.e. |
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130 | ResourceSubclassPtr<T> : public SharedPtr<T> |
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131 | */ |
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132 | class _OgreExport HighLevelGpuProgramPtr : public SharedPtr<HighLevelGpuProgram> |
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133 | { |
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134 | public: |
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135 | HighLevelGpuProgramPtr() : SharedPtr<HighLevelGpuProgram>() {} |
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136 | explicit HighLevelGpuProgramPtr(HighLevelGpuProgram* rep) : SharedPtr<HighLevelGpuProgram>(rep) {} |
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137 | HighLevelGpuProgramPtr(const HighLevelGpuProgramPtr& r) : SharedPtr<HighLevelGpuProgram>(r) {} |
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138 | HighLevelGpuProgramPtr(const ResourcePtr& r) : SharedPtr<HighLevelGpuProgram>() |
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139 | { |
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140 | // lock & copy other mutex pointer |
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141 | OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) |
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142 | { |
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143 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) |
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144 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) |
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145 | pRep = static_cast<HighLevelGpuProgram*>(r.getPointer()); |
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146 | pUseCount = r.useCountPointer(); |
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147 | if (pUseCount) |
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148 | { |
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149 | ++(*pUseCount); |
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150 | } |
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151 | } |
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152 | } |
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153 | |
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154 | /// Operator used to convert a ResourcePtr to a HighLevelGpuProgramPtr |
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155 | HighLevelGpuProgramPtr& operator=(const ResourcePtr& r) |
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156 | { |
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157 | if (pRep == static_cast<HighLevelGpuProgram*>(r.getPointer())) |
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158 | return *this; |
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159 | release(); |
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160 | // lock & copy other mutex pointer |
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161 | OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) |
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162 | { |
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163 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) |
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164 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) |
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165 | pRep = static_cast<HighLevelGpuProgram*>(r.getPointer()); |
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166 | pUseCount = r.useCountPointer(); |
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167 | if (pUseCount) |
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168 | { |
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169 | ++(*pUseCount); |
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170 | } |
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171 | } |
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172 | else |
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173 | { |
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174 | // RHS must be a null pointer |
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175 | assert(r.isNull() && "RHS must be null if it has no mutex!"); |
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176 | setNull(); |
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177 | } |
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178 | return *this; |
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179 | } |
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180 | /// Operator used to convert a GpuProgramPtr to a HighLevelGpuProgramPtr |
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181 | HighLevelGpuProgramPtr& operator=(const GpuProgramPtr& r); |
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182 | }; |
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183 | |
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184 | } |
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185 | #endif |
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