[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __HighLevelGpuProgramManager_H__ |
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| 30 | #define __HighLevelGpuProgramManager_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | #include "OgreResourceManager.h" |
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| 34 | #include "OgreSingleton.h" |
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| 35 | #include "OgreException.h" |
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| 36 | #include "OgreHighLevelGpuProgram.h" |
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| 37 | |
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| 38 | namespace Ogre { |
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| 39 | |
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| 40 | /** Interface definition for factories of HighLevelGpuProgram. */ |
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| 41 | class _OgreExport HighLevelGpuProgramFactory |
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| 42 | { |
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| 43 | public: |
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| 44 | HighLevelGpuProgramFactory() {} |
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| 45 | virtual ~HighLevelGpuProgramFactory(); |
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| 46 | /// Get the name of the language this factory creates programs for |
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| 47 | virtual const String& getLanguage(void) const = 0; |
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| 48 | virtual HighLevelGpuProgram* create(ResourceManager* creator, |
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| 49 | const String& name, ResourceHandle handle, |
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| 50 | const String& group, bool isManual, ManualResourceLoader* loader) = 0; |
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| 51 | virtual void destroy(HighLevelGpuProgram* prog) = 0; |
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| 52 | }; |
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| 53 | /** This ResourceManager manages high-level vertex and fragment programs. |
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| 54 | @remarks |
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| 55 | High-level vertex and fragment programs can be used instead of assembler programs |
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| 56 | as managed by GpuProgramManager; however they typically result in a GpuProgram |
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| 57 | being created as a derivative of the high-level program. High-level programs are |
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| 58 | easier to write, and can often be API-independent, unlike assembler programs. |
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| 59 | @par |
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| 60 | This class not only manages the programs themselves, it also manages the factory |
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| 61 | classes which allow the creation of high-level programs using a variety of high-level |
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| 62 | syntaxes. Plugins can be created which register themselves as high-level program |
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| 63 | factories and as such the engine can be extended to accept virtually any kind of |
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| 64 | program provided a plugin is written. |
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| 65 | */ |
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| 66 | class _OgreExport HighLevelGpuProgramManager |
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| 67 | : public ResourceManager, public Singleton<HighLevelGpuProgramManager> |
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| 68 | { |
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| 69 | public: |
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| 70 | typedef std::map<String, HighLevelGpuProgramFactory*> FactoryMap; |
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| 71 | protected: |
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| 72 | /// Factories capable of creating HighLevelGpuProgram instances |
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| 73 | FactoryMap mFactories; |
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| 74 | |
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| 75 | /// Factory for dealing with programs for languages we can't create |
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| 76 | HighLevelGpuProgramFactory* mNullFactory; |
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| 77 | /// Factory for unified high-level programs |
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| 78 | HighLevelGpuProgramFactory* mUnifiedFactory; |
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| 79 | |
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| 80 | HighLevelGpuProgramFactory* getFactory(const String& language); |
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| 81 | |
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| 82 | /// @copydoc ResourceManager::createImpl |
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| 83 | Resource* createImpl(const String& name, ResourceHandle handle, |
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| 84 | const String& group, bool isManual, ManualResourceLoader* loader, |
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| 85 | const NameValuePairList* params); |
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| 86 | public: |
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| 87 | HighLevelGpuProgramManager(); |
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| 88 | ~HighLevelGpuProgramManager(); |
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| 89 | /** Add a new factory object for high-level programs of a given language. */ |
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| 90 | void addFactory(HighLevelGpuProgramFactory* factory); |
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| 91 | /** Remove a factory object for high-level programs of a given language. */ |
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| 92 | void removeFactory(HighLevelGpuProgramFactory* factory); |
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| 93 | |
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| 94 | |
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| 95 | /** Create a new, unloaded HighLevelGpuProgram. |
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| 96 | @par |
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| 97 | This method creates a new program of the type specified as the second and third parameters. |
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| 98 | You will have to call further methods on the returned program in order to |
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| 99 | define the program fully before you can load it. |
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| 100 | @param name The identifying name of the program |
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| 101 | @param groupName The name of the resource group which this program is |
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| 102 | to be a member of |
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| 103 | @param language Code of the language to use (e.g. "cg") |
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| 104 | @param gptype The type of program to create |
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| 105 | */ |
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| 106 | virtual HighLevelGpuProgramPtr createProgram( |
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| 107 | const String& name, const String& groupName, |
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| 108 | const String& language, GpuProgramType gptype); |
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| 109 | |
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| 110 | /** Override standard Singleton retrieval. |
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| 111 | @remarks |
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| 112 | Why do we do this? Well, it's because the Singleton |
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| 113 | implementation is in a .h file, which means it gets compiled |
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| 114 | into anybody who includes it. This is needed for the |
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| 115 | Singleton template to work, but we actually only want it |
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| 116 | compiled into the implementation of the class based on the |
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| 117 | Singleton, not all of them. If we don't change this, we get |
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| 118 | link errors when trying to use the Singleton-based class from |
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| 119 | an outside dll. |
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| 120 | @par |
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| 121 | This method just delegates to the template version anyway, |
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| 122 | but the implementation stays in this single compilation unit, |
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| 123 | preventing link errors. |
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| 124 | */ |
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| 125 | static HighLevelGpuProgramManager& getSingleton(void); |
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| 126 | /** Override standard Singleton retrieval. |
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| 127 | @remarks |
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| 128 | Why do we do this? Well, it's because the Singleton |
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| 129 | implementation is in a .h file, which means it gets compiled |
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| 130 | into anybody who includes it. This is needed for the |
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| 131 | Singleton template to work, but we actually only want it |
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| 132 | compiled into the implementation of the class based on the |
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| 133 | Singleton, not all of them. If we don't change this, we get |
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| 134 | link errors when trying to use the Singleton-based class from |
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| 135 | an outside dll. |
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| 136 | @par |
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| 137 | This method just delegates to the template version anyway, |
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| 138 | but the implementation stays in this single compilation unit, |
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| 139 | preventing link errors. |
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| 140 | */ |
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| 141 | static HighLevelGpuProgramManager* getSingletonPtr(void); |
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| 142 | |
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| 143 | |
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| 144 | }; |
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| 145 | |
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| 146 | } |
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| 147 | |
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| 148 | #endif |
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