1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef _Image_H__ |
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30 | #define _Image_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreCommon.h" |
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34 | #include "OgrePixelFormat.h" |
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35 | #include "OgreDataStream.h" |
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36 | |
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37 | namespace Ogre { |
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38 | |
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39 | enum ImageFlags |
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40 | { |
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41 | IF_COMPRESSED = 0x00000001, |
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42 | IF_CUBEMAP = 0x00000002, |
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43 | IF_3D_TEXTURE = 0x00000004 |
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44 | }; |
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45 | /** Class representing an image file. |
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46 | @remarks |
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47 | The Image class usually holds uncompressed image data and is the |
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48 | only object that can be loaded in a texture. Image objects handle |
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49 | image data decoding themselves by the means of locating the correct |
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50 | Codec object for each data type. |
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51 | @par |
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52 | Typically, you would want to use an Image object to load a texture |
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53 | when extra processing needs to be done on an image before it is |
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54 | loaded or when you want to blit to an existing texture. |
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55 | */ |
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56 | class _OgreExport Image |
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57 | { |
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58 | public: |
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59 | typedef Ogre::Box Box; |
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60 | typedef Ogre::Rect Rect; |
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61 | public: |
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62 | /** Standard constructor. |
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63 | */ |
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64 | Image(); |
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65 | /** Copy-constructor - copies all the data from the target image. |
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66 | */ |
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67 | Image( const Image &img ); |
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68 | |
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69 | /** Standard destructor. |
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70 | */ |
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71 | virtual ~Image(); |
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72 | |
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73 | /** Assignment operator - copies all the data from the target image. |
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74 | */ |
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75 | Image & operator = ( const Image & img ); |
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76 | |
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77 | /** Flips (mirrors) the image around the Y-axis. |
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78 | @remarks |
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79 | An example of an original and flipped image: |
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80 | <pre> |
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81 | originalimg |
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82 | 00000000000 |
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83 | 00000000000 |
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84 | 00000000000 |
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85 | 00000000000 |
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86 | 00000000000 |
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87 | ------------> flip axis |
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88 | 00000000000 |
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89 | 00000000000 |
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90 | 00000000000 |
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91 | 00000000000 |
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92 | 00000000000 |
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93 | originalimg |
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94 | </pre> |
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95 | */ |
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96 | Image & flipAroundY(); |
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97 | |
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98 | /** Flips (mirrors) the image around the X-axis. |
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99 | @remarks |
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100 | An example of an original and flipped image: |
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101 | <pre> |
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102 | flip axis |
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103 | | |
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104 | originalimg|gmilanigiro |
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105 | 00000000000|00000000000 |
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106 | 00000000000|00000000000 |
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107 | 00000000000|00000000000 |
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108 | 00000000000|00000000000 |
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109 | 00000000000|00000000000 |
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110 | </pre> |
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111 | */ |
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112 | Image & flipAroundX(); |
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113 | |
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114 | /** Stores a pointer to raw data in memory. The pixel format has to be specified. |
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115 | @remarks |
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116 | This method loads an image into memory held in the object. The |
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117 | pixel format will be either greyscale or RGB with an optional |
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118 | Alpha component. |
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119 | The type can be determined by calling getFormat(). |
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120 | @note |
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121 | Whilst typically your image is likely to be a simple 2D image, |
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122 | you can define complex images including cube maps, volume maps, |
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123 | and images including custom mip levels. The layout of the |
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124 | internal memory should be: |
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125 | <ul><li>face 0, mip 0 (top), width x height (x depth)</li> |
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126 | <li>face 0, mip 1, width/2 x height/2 (x depth/2)</li> |
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127 | <li>face 0, mip 2, width/4 x height/4 (x depth/4)</li> |
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128 | <li>.. remaining mips for face 0 .. </li> |
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129 | <li>face 1, mip 0 (top), width x height (x depth)</li |
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130 | <li>.. and so on. </li> |
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131 | </ul> |
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132 | Of course, you will never have multiple faces (cube map) and |
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133 | depth too. |
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134 | @param |
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135 | The data pointer |
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136 | @param |
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137 | Width of image |
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138 | @param |
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139 | Height of image |
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140 | @param |
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141 | Image Depth (in 3d images, numbers of layers, otherwhise 1) |
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142 | @param |
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143 | Pixel Format |
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144 | @param |
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145 | if memory associated with this buffer is to be destroyed |
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146 | with the Image object. |
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147 | @param |
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148 | the number of faces the image data has inside (6 for cubemaps, 1 otherwise) |
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149 | @param |
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150 | the number of mipmaps the image data has inside |
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151 | @note |
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152 | The memory associated with this buffer is NOT destroyed with the |
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153 | Image object, unless autoDelete is set to true. |
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154 | @remarks |
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155 | The size of the buffer must be numFaces*PixelUtil::getMemorySize(width, height, depth, format) |
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156 | */ |
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157 | Image& loadDynamicImage( uchar* pData, size_t uWidth, size_t uHeight, |
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158 | size_t depth, |
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159 | PixelFormat eFormat, bool autoDelete = false, |
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160 | size_t numFaces = 1, size_t numMipMaps = 0); |
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161 | |
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162 | /** Stores a pointer to raw data in memory. The pixel format has to be specified. |
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163 | @remarks |
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164 | This method loads an image into memory held in the object. The |
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165 | pixel format will be either greyscale or RGB with an optional |
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166 | Alpha component. |
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167 | The type can be determined by calling getFormat(). |
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168 | @note |
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169 | Whilst typically your image is likely to be a simple 2D image, |
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170 | you can define complex images including cube maps |
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171 | and images including custom mip levels. The layout of the |
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172 | internal memory should be: |
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173 | <ul><li>face 0, mip 0 (top), width x height</li> |
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174 | <li>face 0, mip 1, width/2 x height/2 </li> |
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175 | <li>face 0, mip 2, width/4 x height/4 </li> |
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176 | <li>.. remaining mips for face 0 .. </li> |
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177 | <li>face 1, mip 0 (top), width x height (x depth)</li |
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178 | <li>.. and so on. </li> |
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179 | </ul> |
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180 | Of course, you will never have multiple faces (cube map) and |
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181 | depth too. |
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182 | @param |
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183 | The data pointer |
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184 | @param |
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185 | Width of image |
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186 | @param |
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187 | Height of image |
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188 | @param |
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189 | Pixel Format |
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190 | @note |
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191 | The memory associated with this buffer is NOT destroyed with the |
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192 | Image object. |
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193 | @remarks This function is deprecated; one should really use the |
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194 | Image::loadDynamicImage(pData, width, height, depth, format, ...) to be compatible |
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195 | with future Ogre versions. |
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196 | */ |
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197 | Image& loadDynamicImage( uchar* pData, size_t uWidth, |
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198 | size_t uHeight, PixelFormat eFormat) |
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199 | { |
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200 | return loadDynamicImage(pData, uWidth, uHeight, 1, eFormat); |
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201 | } |
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202 | /** Loads raw data from a stream. See the function |
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203 | loadDynamicImage for a description of the parameters. |
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204 | @remarks |
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205 | The size of the buffer must be numFaces*PixelUtil::getMemorySize(width, height, depth, format) |
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206 | @note |
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207 | Whilst typically your image is likely to be a simple 2D image, |
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208 | you can define complex images including cube maps |
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209 | and images including custom mip levels. The layout of the |
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210 | internal memory should be: |
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211 | <ul><li>face 0, mip 0 (top), width x height (x depth)</li> |
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212 | <li>face 0, mip 1, width/2 x height/2 (x depth/2)</li> |
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213 | <li>face 0, mip 2, width/4 x height/4 (x depth/4)</li> |
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214 | <li>.. remaining mips for face 0 .. </li> |
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215 | <li>face 1, mip 0 (top), width x height (x depth)</li |
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216 | <li>.. and so on. </li> |
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217 | </ul> |
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218 | Of course, you will never have multiple faces (cube map) and |
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219 | depth too. |
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220 | */ |
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221 | Image & loadRawData( |
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222 | DataStreamPtr& stream, |
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223 | size_t uWidth, size_t uHeight, size_t uDepth, |
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224 | PixelFormat eFormat, |
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225 | size_t numFaces = 1, size_t numMipMaps = 0); |
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226 | /** Loads raw data from a stream. The pixel format has to be specified. |
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227 | @remarks This function is deprecated; one should really use the |
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228 | Image::loadRawData(stream, width, height, depth, format, ...) to be compatible |
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229 | with future Ogre versions. |
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230 | @note |
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231 | Whilst typically your image is likely to be a simple 2D image, |
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232 | you can define complex images including cube maps |
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233 | and images including custom mip levels. The layout of the |
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234 | internal memory should be: |
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235 | <ul><li>face 0, mip 0 (top), width x height</li> |
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236 | <li>face 0, mip 1, width/2 x height/2 </li> |
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237 | <li>face 0, mip 2, width/4 x height/4 </li> |
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238 | <li>.. remaining mips for face 0 .. </li> |
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239 | <li>face 1, mip 0 (top), width x height (x depth)</li |
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240 | <li>.. and so on. </li> |
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241 | </ul> |
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242 | Of course, you will never have multiple faces (cube map) and |
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243 | depth too. |
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244 | */ |
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245 | Image & loadRawData( |
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246 | DataStreamPtr& stream, |
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247 | size_t uWidth, size_t uHeight, |
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248 | PixelFormat eFormat ) |
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249 | { |
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250 | return loadRawData(stream, uWidth, uHeight, 1, eFormat); |
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251 | } |
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252 | |
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253 | /** Loads an image file. |
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254 | @remarks |
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255 | This method loads an image into memory. Any format for which |
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256 | and associated ImageCodec is registered can be loaded. |
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257 | This can include complex formats like DDS with embedded custom |
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258 | mipmaps, cube faces and volume textures. |
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259 | The type can be determined by calling getFormat(). |
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260 | @param |
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261 | strFileName Name of a file file to load. |
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262 | @param |
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263 | groupName Name of the resource group to search for the image |
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264 | @note |
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265 | The memory associated with this buffer is destroyed with the |
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266 | Image object. |
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267 | */ |
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268 | Image & load( const String& strFileName, const String& groupName ); |
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269 | |
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270 | /** Loads an image file from a stream. |
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271 | @remarks |
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272 | This method works in the same way as the filename-based load |
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273 | method except it loads the image from a DataStream object. |
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274 | This DataStream is expected to contain the |
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275 | encoded data as it would be held in a file. |
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276 | Any format for which and associated ImageCodec is registered |
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277 | can be loaded. |
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278 | This can include complex formats like DDS with embedded custom |
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279 | mipmaps, cube faces and volume textures. |
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280 | The type can be determined by calling getFormat(). |
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281 | @param |
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282 | stream The source data. |
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283 | @param |
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284 | type The type of the image. Used to decide what decompression |
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285 | codec to use. |
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286 | @see |
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287 | Image::load( const String& strFileName ) |
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288 | */ |
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289 | Image & load(DataStreamPtr& stream, const String& type ); |
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290 | |
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291 | /** Save the image as a file. */ |
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292 | void save(const String& filename); |
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293 | |
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294 | /** Returns a pointer to the internal image buffer. |
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295 | @remarks |
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296 | Be careful with this method. You will almost certainly |
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297 | prefer to use getPixelBox, especially with complex images |
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298 | which include many faces or custom mipmaps. |
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299 | */ |
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300 | uchar* getData(void); |
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301 | |
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302 | /** Returns a const pointer to the internal image buffer. |
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303 | @remarks |
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304 | Be careful with this method. You will almost certainly |
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305 | prefer to use getPixelBox, especially with complex images |
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306 | which include many faces or custom mipmaps. |
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307 | */ |
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308 | const uchar * getData() const; |
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309 | |
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310 | /** Returns the size of the data buffer. |
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311 | */ |
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312 | size_t getSize() const; |
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313 | |
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314 | /** Returns the number of mipmaps contained in the image. |
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315 | */ |
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316 | size_t getNumMipmaps() const; |
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317 | |
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318 | /** Returns true if the image has the appropriate flag set. |
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319 | */ |
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320 | bool hasFlag(const ImageFlags imgFlag) const; |
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321 | |
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322 | /** Gets the width of the image in pixels. |
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323 | */ |
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324 | size_t getWidth(void) const; |
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325 | |
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326 | /** Gets the height of the image in pixels. |
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327 | */ |
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328 | size_t getHeight(void) const; |
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329 | |
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330 | /** Gets the depth of the image. |
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331 | */ |
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332 | size_t getDepth(void) const; |
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333 | |
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334 | /** Get the numer of faces of the image. This is usually 6 for a cubemap, and |
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335 | 1 for a normal image. |
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336 | */ |
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337 | size_t getNumFaces(void) const; |
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338 | |
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339 | /** Gets the physical width in bytes of each row of pixels. |
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340 | */ |
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341 | size_t getRowSpan(void) const; |
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342 | |
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343 | /** Returns the image format. |
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344 | */ |
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345 | PixelFormat getFormat() const; |
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346 | |
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347 | /** Returns the number of bits per pixel. |
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348 | */ |
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349 | uchar getBPP() const; |
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350 | |
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351 | /** Returns true if the image has an alpha component. |
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352 | */ |
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353 | bool getHasAlpha() const; |
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354 | |
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355 | /** Does gamma adjustment. |
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356 | @note |
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357 | Basic algo taken from Titan Engine, copyright (c) 2000 Ignacio |
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358 | Castano Iguado |
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359 | */ |
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360 | static void applyGamma( uchar *buffer, Real gamma, size_t size, uchar bpp ); |
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361 | |
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362 | /** |
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363 | * Get colour value from a certain location in the image. The z coordinate |
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364 | * is only valid for cubemaps and volume textures. This uses the first (largest) |
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365 | * mipmap. |
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366 | */ |
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367 | ColourValue getColourAt(int x, int y, int z); |
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368 | |
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369 | /** |
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370 | * Get a PixelBox encapsulating the image data of a mipmap |
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371 | */ |
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372 | PixelBox getPixelBox(size_t face = 0, size_t mipmap = 0) const; |
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373 | |
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374 | enum Filter |
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375 | { |
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376 | FILTER_NEAREST, |
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377 | FILTER_LINEAR, |
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378 | FILTER_BILINEAR, |
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379 | FILTER_BOX, |
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380 | FILTER_TRIANGLE, |
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381 | FILTER_BICUBIC |
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382 | }; |
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383 | /** Scale a 1D, 2D or 3D image volume. |
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384 | @param src PixelBox containing the source pointer, dimensions and format |
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385 | @param dst PixelBox containing the destination pointer, dimensions and format |
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386 | @param filter Which filter to use |
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387 | @remarks This function can do pixel format conversion in the process. |
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388 | @note dst and src can point to the same PixelBox object without any problem |
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389 | */ |
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390 | static void scale(const PixelBox &src, const PixelBox &dst, Filter filter = FILTER_BILINEAR); |
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391 | |
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392 | /** Resize a 2D image, applying the appropriate filter. */ |
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393 | void resize(ushort width, ushort height, Filter filter = FILTER_BILINEAR); |
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394 | |
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395 | // Static function to calculate size in bytes from the number of mipmaps, faces and the dimensions |
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396 | static size_t calculateSize(size_t mipmaps, size_t faces, size_t width, size_t height, size_t depth, PixelFormat format); |
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397 | private: |
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398 | // The width of the image in pixels |
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399 | size_t m_uWidth; |
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400 | // The height of the image in pixels |
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401 | size_t m_uHeight; |
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402 | // The depth of the image |
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403 | size_t m_uDepth; |
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404 | // The size of the image buffer |
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405 | size_t m_uSize; |
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406 | // The number of mipmaps the image contains |
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407 | size_t m_uNumMipmaps; |
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408 | // Image specific flags. |
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409 | int m_uFlags; |
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410 | |
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411 | // The pixel format of the image |
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412 | PixelFormat m_eFormat; |
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413 | |
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414 | // The number of bytes per pixel |
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415 | uchar m_ucPixelSize; |
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416 | uchar* m_pBuffer; |
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417 | |
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418 | // A bool to determine if we delete the buffer or the calling app does |
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419 | bool m_bAutoDelete; |
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420 | }; |
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421 | |
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422 | typedef std::vector<Image*> ImagePtrList; |
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423 | typedef std::vector<const Image*> ConstImagePtrList; |
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424 | |
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425 | |
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426 | } // namespace |
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427 | |
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428 | #endif |
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