1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __MATERIALMANAGER_H__ |
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30 | #define __MATERIALMANAGER_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | |
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34 | #include "OgreSingleton.h" |
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35 | #include "OgreResourceManager.h" |
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36 | #include "OgreMaterial.h" |
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37 | #include "OgreStringVector.h" |
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38 | #include "OgreMaterialSerializer.h" |
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39 | |
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40 | #if OGRE_THREAD_SUPPORT |
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41 | // boost::thread_specific_ptr has 'new' in header but delete in lib |
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42 | // so if we use our memory manager it reports leaks incorrectly |
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43 | # include "OgreNoMemoryMacros.h" |
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44 | # include <boost/thread/tss.hpp> |
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45 | # include "OgreMemoryMacros.h" |
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46 | #endif |
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47 | |
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48 | namespace Ogre { |
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49 | |
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50 | |
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51 | /** Class for managing Material settings for Ogre. |
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52 | @remarks |
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53 | Materials control the eventual surface rendering properties of geometry. This class |
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54 | manages the library of materials, dealing with programmatic registrations and lookups, |
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55 | as well as loading predefined Material settings from scripts. |
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56 | @par |
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57 | When loaded from a script, a Material is in an 'unloaded' state and only stores the settings |
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58 | required. It does not at that stage load any textures. This is because the material settings may be |
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59 | loaded 'en masse' from bulk material script files, but only a subset will actually be required. |
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60 | @par |
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61 | Because this is a subclass of ResourceManager, any files loaded will be searched for in any path or |
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62 | archive added to the resource paths/archives. See ResourceManager for details. |
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63 | @par |
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64 | For a definition of the material script format, see the Tutorials/MaterialScript.html file. |
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65 | */ |
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66 | class _OgreExport MaterialManager : public ResourceManager, public Singleton<MaterialManager> |
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67 | { |
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68 | protected: |
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69 | |
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70 | /// Default Texture filtering - minification |
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71 | FilterOptions mDefaultMinFilter; |
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72 | /// Default Texture filtering - magnification |
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73 | FilterOptions mDefaultMagFilter; |
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74 | /// Default Texture filtering - mipmapping |
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75 | FilterOptions mDefaultMipFilter; |
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76 | /// Default Texture anisotropy |
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77 | unsigned int mDefaultMaxAniso; |
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78 | /// New material compiler. Hold instance per thread if necessary |
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79 | OGRE_THREAD_POINTER(MaterialScriptCompiler, mScriptCompiler); |
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80 | /// Serializer - Hold instance per thread if necessary |
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81 | OGRE_THREAD_POINTER(MaterialSerializer, mSerializer); |
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82 | /// Default settings |
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83 | MaterialPtr mDefaultSettings; |
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84 | /// Overridden from ResourceManager |
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85 | Resource* createImpl(const String& name, ResourceHandle handle, |
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86 | const String& group, bool isManual, ManualResourceLoader* loader, |
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87 | const NameValuePairList* params); |
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88 | |
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89 | /// Scheme name -> index. Never shrinks! Should be pretty static anyway |
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90 | typedef std::map<String, unsigned short> SchemeMap; |
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91 | /// List of material schemes |
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92 | SchemeMap mSchemes; |
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93 | /// Current material scheme |
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94 | String mActiveSchemeName; |
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95 | /// Current material scheme |
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96 | unsigned short mActiveSchemeIndex; |
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97 | |
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98 | public: |
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99 | /// Default material scheme |
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100 | static String DEFAULT_SCHEME_NAME; |
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101 | |
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102 | /** Default constructor. |
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103 | */ |
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104 | MaterialManager(); |
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105 | |
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106 | /** Default destructor. |
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107 | */ |
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108 | virtual ~MaterialManager(); |
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109 | |
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110 | /** Intialises the material manager, which also triggers it to |
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111 | * parse all available .program and .material scripts. */ |
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112 | void initialise(void); |
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113 | |
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114 | /** @see ScriptLoader::parseScript |
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115 | */ |
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116 | void parseScript(DataStreamPtr& stream, const String& groupName); |
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117 | |
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118 | |
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119 | /** Sets the default texture filtering to be used for loaded textures, for when textures are |
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120 | loaded automatically (e.g. by Material class) or when 'load' is called with the default |
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121 | parameters by the application. |
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122 | @note |
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123 | The default value is TFO_BILINEAR. |
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124 | */ |
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125 | virtual void setDefaultTextureFiltering(TextureFilterOptions fo); |
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126 | /** Sets the default texture filtering to be used for loaded textures, for when textures are |
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127 | loaded automatically (e.g. by Material class) or when 'load' is called with the default |
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128 | parameters by the application. |
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129 | */ |
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130 | virtual void setDefaultTextureFiltering(FilterType ftype, FilterOptions opts); |
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131 | /** Sets the default texture filtering to be used for loaded textures, for when textures are |
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132 | loaded automatically (e.g. by Material class) or when 'load' is called with the default |
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133 | parameters by the application. |
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134 | */ |
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135 | virtual void setDefaultTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter); |
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136 | |
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137 | /// get the default texture filtering |
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138 | virtual FilterOptions getDefaultTextureFiltering(FilterType ftype) const; |
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139 | |
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140 | /** Sets the default anisotropy level to be used for loaded textures, for when textures are |
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141 | loaded automatically (e.g. by Material class) or when 'load' is called with the default |
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142 | parameters by the application. |
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143 | @note |
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144 | The default value is 1 (no anisotropy). |
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145 | */ |
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146 | void setDefaultAnisotropy(unsigned int maxAniso); |
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147 | /// get the default maxAnisotropy |
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148 | unsigned int getDefaultAnisotropy() const; |
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149 | |
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150 | /** Returns a pointer to the default Material settings. |
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151 | @remarks |
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152 | Ogre comes configured with a set of defaults for newly created |
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153 | materials. If you wish to have a different set of defaults, |
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154 | simply call this method and change the returned Material's |
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155 | settings. All materials created from then on will be configured |
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156 | with the new defaults you have specified. |
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157 | @par |
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158 | The default settings begin as a single Technique with a single, non-programmable Pass: |
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159 | <ul> |
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160 | <li>ambient = ColourValue::White</li> |
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161 | <li>diffuse = ColourValue::White</li> |
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162 | <li>specular = ColourValue::Black</li> |
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163 | <li>emmissive = ColourValue::Black</li> |
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164 | <li>shininess = 0</li> |
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165 | <li>No texture unit settings (& hence no textures)</li> |
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166 | <li>SourceBlendFactor = SBF_ONE</li> |
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167 | <li>DestBlendFactor = SBF_ZERO (no blend, replace with new |
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168 | colour)</li> |
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169 | <li>Depth buffer checking on</li> |
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170 | <li>Depth buffer writing on</li> |
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171 | <li>Depth buffer comparison function = CMPF_LESS_EQUAL</li> |
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172 | <li>Colour buffer writing on for all channels</li> |
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173 | <li>Culling mode = CULL_CLOCKWISE</li> |
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174 | <li>Ambient lighting = ColourValue(0.5, 0.5, 0.5) (mid-grey)</li> |
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175 | <li>Dynamic lighting enabled</li> |
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176 | <li>Gourad shading mode</li> |
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177 | <li>Bilinear texture filtering</li> |
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178 | </ul> |
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179 | */ |
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180 | virtual MaterialPtr getDefaultSettings(void) const { return mDefaultSettings; } |
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181 | |
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182 | /** Internal method - returns index for a given material scheme name. |
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183 | @see Technique::setSchemeName |
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184 | */ |
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185 | virtual unsigned short _getSchemeIndex(const String& name); |
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186 | /** Internal method - returns name for a given material scheme index. |
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187 | @see Technique::setSchemeName |
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188 | */ |
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189 | virtual const String& _getSchemeName(unsigned short index); |
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190 | /** Internal method - returns the active scheme index. |
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191 | @see Technique::setSchemeName |
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192 | */ |
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193 | virtual unsigned short _getActiveSchemeIndex(void) const; |
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194 | |
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195 | /** Returns the name of the active material scheme. |
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196 | @see Technique::setSchemeName |
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197 | */ |
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198 | virtual const String& getActiveScheme(void) const; |
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199 | |
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200 | /** Sets the name of the active material scheme. |
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201 | @see Technique::setSchemeName |
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202 | */ |
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203 | virtual void setActiveScheme(const String& schemeName); |
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204 | |
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205 | /** Override standard Singleton retrieval. |
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206 | @remarks |
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207 | Why do we do this? Well, it's because the Singleton |
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208 | implementation is in a .h file, which means it gets compiled |
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209 | into anybody who includes it. This is needed for the |
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210 | Singleton template to work, but we actually only want it |
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211 | compiled into the implementation of the class based on the |
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212 | Singleton, not all of them. If we don't change this, we get |
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213 | link errors when trying to use the Singleton-based class from |
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214 | an outside dll. |
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215 | @par |
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216 | This method just delegates to the template version anyway, |
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217 | but the implementation stays in this single compilation unit, |
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218 | preventing link errors. |
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219 | */ |
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220 | static MaterialManager& getSingleton(void); |
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221 | /** Override standard Singleton retrieval. |
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222 | @remarks |
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223 | Why do we do this? Well, it's because the Singleton |
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224 | implementation is in a .h file, which means it gets compiled |
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225 | into anybody who includes it. This is needed for the |
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226 | Singleton template to work, but we actually only want it |
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227 | compiled into the implementation of the class based on the |
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228 | Singleton, not all of them. If we don't change this, we get |
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229 | link errors when trying to use the Singleton-based class from |
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230 | an outside dll. |
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231 | @par |
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232 | This method just delegates to the template version anyway, |
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233 | but the implementation stays in this single compilation unit, |
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234 | preventing link errors. |
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235 | */ |
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236 | static MaterialManager* getSingletonPtr(void); |
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237 | |
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238 | }; |
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239 | |
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240 | } |
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241 | |
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242 | #endif |
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