[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | |
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| 30 | #ifndef __MaterialScriptScompiler_H__ |
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| 31 | #define __MaterialScriptScompiler_H__ |
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| 32 | |
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| 33 | #include "OgreCompiler2Pass.h" |
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| 34 | #include "OgreTextureUnitState.h" |
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| 35 | #include "OgreMaterial.h" |
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| 36 | #include "OgreGpuProgram.h" |
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| 37 | #include "OgreStringVector.h" |
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| 38 | |
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| 39 | namespace Ogre { |
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| 40 | |
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| 41 | class _OgreExport MaterialScriptCompiler : public Compiler2Pass |
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| 42 | { |
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| 43 | |
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| 44 | public: |
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| 45 | MaterialScriptCompiler(void); |
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| 46 | ~MaterialScriptCompiler(void); |
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| 47 | |
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| 48 | /** gets BNF Grammer for Compositor script. |
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| 49 | */ |
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| 50 | virtual const String& getClientBNFGrammer(void) const; |
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| 51 | |
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| 52 | /** get the name of the BNF grammer. |
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| 53 | */ |
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| 54 | virtual const String& getClientGrammerName(void) const; |
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| 55 | |
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| 56 | /** Compile a material script from a data stream using a specific resource group name. |
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| 57 | @param stream Weak reference to a data stream which is the source of the material script |
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| 58 | @param groupName The name of the resource group that resources which are |
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| 59 | parsed are to become a member of. If this group is loaded or unloaded, |
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| 60 | then the resources discovered in this script will be loaded / unloaded |
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| 61 | with it. |
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| 62 | @param allowOverride if material or gpu program name already exists then use definition |
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| 63 | in the material script being parsed to override the existing instance. The default |
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| 64 | value is false which causes an exception to be thrown if a duplicate is found. |
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| 65 | */ |
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| 66 | void parseScript(DataStreamPtr& stream, const String& groupName, const bool allowOverride = false); |
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| 67 | |
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| 68 | protected: |
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| 69 | // Token ID enumeration |
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| 70 | enum TokenID { |
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| 71 | // Terminal Tokens section |
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| 72 | ID_UNKOWN = 0, |
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| 73 | // GPU Program |
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| 74 | ID_VERTEX_PROGRAM, ID_FRAGMENT_PROGRAM, |
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| 75 | |
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| 76 | // material |
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| 77 | ID_CLONE, |
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| 78 | |
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| 79 | // technique |
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| 80 | |
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| 81 | // pass |
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| 82 | |
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| 83 | ID_VERTEXCOLOUR, |
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| 84 | // scene blend |
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| 85 | ID_COLOUR_BLEND, ID_DEST_COLOUR, |
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| 86 | ID_SRC_COLOUR, ID_ONE_MINUS_DEST_COLOUR, ID_ONE_MINUS_SRC_COLOUR, |
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| 87 | ID_DEST_ALPHA, ID_SRC_ALPHA, ID_ONE_MINUS_DEST_ALPHA, ID_ONE_MINUS_SRC_ALPHA, |
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| 88 | // Depth |
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| 89 | ID_ALWAYS_FAIL, ID_ALWAYS_PASS, |
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| 90 | ID_LESS_EQUAL, ID_LESS, ID_EQUAL, ID_NOT_EQUAL, ID_GREATER_EQUAL, ID_GREATER, |
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| 91 | // culling |
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| 92 | ID_CLOCKWISE, ID_ANTICLOCKWISE, |
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| 93 | ID_CULL_BACK, ID_CULL_FRONT, |
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| 94 | // shading |
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| 95 | ID_FLAT, ID_GOURAUD, ID_PHONG, |
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| 96 | // polygon mode |
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| 97 | ID_SOLID, ID_WIREFRAME, ID_POINTS, |
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| 98 | // fog overide |
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| 99 | ID_EXP, ID_EXP2, |
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| 100 | // iteration |
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| 101 | ID_ONCE, ID_ONCE_PER_LIGHT, ID_PER_LIGHT, ID_PER_N_LIGHTS, ID_DIRECTIONAL, ID_SPOT, |
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| 102 | |
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| 103 | // texture unit state |
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| 104 | // texture |
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| 105 | ID_1D, ID_2D, ID_3D, ID_CUBIC, ID_UNLIMITED, ID_ALPHA, |
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| 106 | // cubic texture |
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| 107 | ID_SEPARATE_UV, ID_COMBINED_UVW, |
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| 108 | // address mode |
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| 109 | ID_WRAP, ID_CLAMP, ID_MIRROR, ID_BORDER, |
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| 110 | // filtering |
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| 111 | ID_BILINEAR, ID_TRILINEAR, ID_ANISOTROPIC, |
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| 112 | // color op |
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| 113 | ID_REPLACE, |
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| 114 | ID_SOURCE1, ID_SOURCE2, ID_MODULATE_X2, ID_MODULATE_X4, ID_ADD_SIGNED, |
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| 115 | ID_ADD_SMOOTH, ID_SUBTRACT, ID_BLEND_DIFFUSE_COLOUR, ID_BLEND_DIFFUSE_ALPHA, |
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| 116 | ID_BLEND_TEXTURE_ALPHA, ID_BLEND_CURRENT_ALPHA, ID_BLEND_MANUAL, ID_DOTPRODUCT, |
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| 117 | ID_SRC_CURRENT, ID_SRC_TEXTURE, ID_SRC_DIFFUSE, ID_SRC_SPECULAR, ID_SRC_MANUAL, |
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| 118 | |
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| 119 | // env map |
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| 120 | ID_SPHERICAL, ID_PLANAR, ID_CUBIC_REFLECTION, ID_CUBIC_NORMAL, |
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| 121 | // wave transform |
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| 122 | ID_SCROLL_X, ID_SCROLL_Y, ID_SCALE_X, ID_SCALE_Y, ID_SINE, ID_TRIANGLE, |
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| 123 | ID_SQUARE, ID_SAWTOOTH, ID_INVERSE_SAWTOOTH, ID_ROTATE, |
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| 124 | // content type |
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| 125 | ID_NAMED, ID_SHADOW, |
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| 126 | |
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| 127 | // GPU program references |
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| 128 | // GPU Parameters |
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| 129 | |
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| 130 | // general |
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| 131 | ID_ON, ID_OFF, ID_TRUE, ID_FALSE, ID_NONE, ID_POINT, ID_LINEAR, ID_ADD, ID_MODULATE, ID_ALPHA_BLEND, |
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| 132 | ID_ONE, ID_ZERO, ID_VERTEX, ID_FRAGMENT, |
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| 133 | |
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| 134 | // where auto generated tokens start so donot remove |
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| 135 | ID_AUTOTOKENSTART |
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| 136 | }; |
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| 137 | |
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| 138 | /** Enum to identify material sections. */ |
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| 139 | enum MaterialScriptSection |
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| 140 | { |
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| 141 | MSS_NONE, |
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| 142 | MSS_MATERIAL, |
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| 143 | MSS_TECHNIQUE, |
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| 144 | MSS_PASS, |
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| 145 | MSS_TEXTUREUNIT, |
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| 146 | MSS_PROGRAM_REF, |
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| 147 | MSS_PROGRAM, |
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| 148 | MSS_DEFAULT_PARAMETERS, |
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| 149 | MSS_TEXTURESOURCE |
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| 150 | }; |
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| 151 | /** Struct for holding a program definition which is in progress. */ |
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| 152 | struct MaterialScriptProgramDefinition |
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| 153 | { |
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| 154 | String name; |
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| 155 | GpuProgramType progType; |
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| 156 | String language; |
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| 157 | String source; |
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| 158 | String syntax; |
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| 159 | bool supportsSkeletalAnimation; |
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| 160 | bool supportsMorphAnimation; |
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| 161 | ushort supportsPoseAnimation; // number of simultaneous poses supported |
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| 162 | bool usesVertexTextureFetch; |
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| 163 | std::vector<std::pair<String, String> > customParameters; |
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| 164 | }; |
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| 165 | /** Struct for holding the script context while parsing. */ |
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| 166 | struct MaterialScriptContext |
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| 167 | { |
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| 168 | MaterialScriptSection section; |
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| 169 | String groupName; |
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| 170 | MaterialPtr material; |
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| 171 | Technique* technique; |
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| 172 | Pass* pass; |
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| 173 | TextureUnitState* textureUnit; |
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| 174 | GpuProgramPtr program; // used when referencing a program, not when defining it |
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| 175 | bool isProgramShadowCaster; // when referencing, are we in context of shadow caster |
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| 176 | bool isVertexProgramShadowReceiver; // when referencing, are we in context of shadow caster |
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| 177 | bool isFragmentProgramShadowReceiver; // when referencing, are we in context of shadow caster |
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| 178 | bool allowOverride; // if true then allow existing materials and gpu programs to be overriden |
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| 179 | GpuProgramParametersSharedPtr programParams; |
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| 180 | ushort numAnimationParametrics; |
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| 181 | MaterialScriptProgramDefinition* programDef; // this is used while defining a program |
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| 182 | |
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| 183 | int techLev, //Keep track of what tech, pass, and state level we are in |
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| 184 | passLev, |
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| 185 | stateLev; |
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| 186 | // container of token que positions for default params that require pass 2 processing |
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| 187 | std::vector<size_t> pendingDefaultParams; |
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| 188 | |
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| 189 | AliasTextureNamePairList textureAliases; |
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| 190 | }; |
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| 191 | |
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| 192 | MaterialScriptContext mScriptContext; |
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| 193 | |
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| 194 | typedef void (MaterialScriptCompiler::* MSC_Action)(void); |
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| 195 | typedef std::map<size_t, MSC_Action> TokenActionMap; |
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| 196 | typedef TokenActionMap::iterator TokenActionIterator; |
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| 197 | /** Map of Token value as key to an Action. An Action converts tokens into |
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| 198 | the final format. |
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| 199 | All instances use the same Token Action Map. |
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| 200 | */ |
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| 201 | static TokenActionMap mTokenActionMap; |
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| 202 | |
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| 203 | /** Execute an Action associated with a token. Gets called when the compiler finishes tokenizing a |
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| 204 | section of the source that has been parsed. |
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| 205 | **/ |
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| 206 | virtual void executeTokenAction(const size_t tokenID); |
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| 207 | /** Get the start position of auto generated token IDs. |
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| 208 | */ |
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| 209 | virtual size_t getAutoTokenIDStart() const {return ID_AUTOTOKENSTART;} |
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| 210 | |
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| 211 | /** Associate all the lexemes used in a material script with their corresponding tokens and actions. |
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| 212 | **/ |
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| 213 | virtual void setupTokenDefinitions(void); |
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| 214 | void addLexemeTokenAction(const String& lexeme, const size_t token, const MSC_Action action = 0); |
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| 215 | /** Associate all the lexemes used in a material script with their corresponding actions and have |
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| 216 | token IDs auto-generated. |
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| 217 | **/ |
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| 218 | void addLexemeAction(const String& lexeme, const MSC_Action action) {addLexemeTokenAction(lexeme, 0, action);} |
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| 219 | |
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| 220 | void logParseError(const String& error); |
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| 221 | |
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| 222 | // support methods that convert tokens |
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| 223 | ColourValue _parseColourValue(void); |
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| 224 | CompareFunction convertCompareFunction(void); |
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| 225 | |
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| 226 | // Token Actions which get called when tokens are created during parsing. |
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| 227 | void parseOpenBrace(void); |
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| 228 | void parseCloseBrace(void); |
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| 229 | // material section Actions |
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| 230 | void parseMaterial(void); |
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| 231 | void parseLodDistances(void); |
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| 232 | void parseReceiveShadows(void); |
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| 233 | void parseTransparencyCastsShadows(void); |
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| 234 | void parseSetTextureAlias(void); |
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| 235 | // Technique related actions |
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| 236 | void parseTechnique(void); |
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| 237 | void parseScheme(void); |
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| 238 | void parseLodIndex(void); |
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| 239 | // Pass related Actions |
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| 240 | void parsePass(void); |
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| 241 | void parseAmbient(void); |
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| 242 | void parseDiffuse(void); |
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| 243 | void parseSpecular(void); |
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| 244 | void parseEmissive(void); |
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| 245 | void parseSceneBlend(void); |
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| 246 | SceneBlendFactor convertBlendFactor(void); |
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| 247 | void parseDepthCheck(void); |
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| 248 | void parseDepthWrite(void); |
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| 249 | void parseDepthFunc(void); |
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| 250 | void parseDepthBias(void); |
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| 251 | void parseAlphaRejection(void); |
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| 252 | void parseCullHardware(void); |
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| 253 | void parseCullSoftware(void); |
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| 254 | void parseLighting(void); |
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| 255 | void parseShading(void); |
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| 256 | void parsePolygonMode(void); |
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| 257 | void parseFogOverride(void); |
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| 258 | void parseMaxLights(void); |
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| 259 | void parseStartLight(void); |
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| 260 | void parseIteration(void); |
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| 261 | void parseIterationLightTypes(void); |
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| 262 | void parseColourWrite(void); |
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| 263 | void parsePointSize(void); |
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| 264 | void parsePointSprites(void); |
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| 265 | void parsePointSizeMin(void); |
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| 266 | void parsePointSizeMax(void); |
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| 267 | void parsePointSizeAttenuation(void); |
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| 268 | // Texture Unit related Actions |
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| 269 | void parseTextureUnit(void); |
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| 270 | void parseTextureAlias(void); |
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| 271 | void parseTexture(void); |
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| 272 | void parseAnimTexture(void); |
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| 273 | void parseCubicTexture(void); |
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| 274 | void parseTexCoord(void); |
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| 275 | TextureUnitState::TextureAddressingMode convTexAddressMode(void); |
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| 276 | void parseTexAddressMode(void); |
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| 277 | void parseTexBorderColour(void); |
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| 278 | void parseFiltering(void); |
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| 279 | FilterOptions convertFiltering(); |
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| 280 | void parseMaxAnisotropy(void); |
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| 281 | void parseMipMapBias(void); |
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| 282 | void parseColourOp(void); |
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| 283 | void parseColourOpEx(void); |
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| 284 | LayerBlendOperationEx convertBlendOpEx(void); |
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| 285 | LayerBlendSource convertBlendSource(void); |
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| 286 | void parseColourOpMultipassFallback(void); |
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| 287 | void parseAlphaOpEx(void); |
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| 288 | void parseEnvMap(void); |
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| 289 | void parseScroll(void); |
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| 290 | void parseScrollAnim(void); |
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| 291 | void parseRotate(void); |
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| 292 | void parseRotateAnim(void); |
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| 293 | void parseScale(void); |
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| 294 | void parseWaveXform(void); |
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| 295 | void parseTransform(void); |
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| 296 | void parseTextureCustomParameter(void); |
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| 297 | void parseBindingType(void); |
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| 298 | void parseContentType(void); |
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| 299 | |
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| 300 | // GPU Program |
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| 301 | void parseGPUProgram(void); |
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| 302 | void parseProgramSource(void); |
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| 303 | void parseProgramSyntax(void); |
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| 304 | void parseProgramCustomParameter(void); |
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| 305 | void parseDefaultParams(void); |
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| 306 | void parseProgramSkeletalAnimation(void); |
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| 307 | void parseProgramMorphAnimation(void); |
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| 308 | void parseProgramPoseAnimation(void); |
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| 309 | void parseProgramVertexTextureFetch(void); |
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| 310 | void parseVertexProgramRef(void); |
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| 311 | void parseFragmentProgramRef(void); |
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| 312 | void parseShadowCasterVertexProgramRef(void); |
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| 313 | void parseShadowReceiverVertexProgramRef(void); |
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| 314 | void parseShadowReceiverFragmentProgramRef(void); |
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| 315 | void parseParamIndexed(void); |
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| 316 | void parseParamIndexedAuto(void); |
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| 317 | void parseParamNamed(void); |
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| 318 | void parseParamNamedAuto(void); |
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| 319 | void processManualProgramParam(bool isNamed, const String commandName, |
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| 320 | size_t index = 0, const String& paramName = StringUtil::BLANK); |
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| 321 | void processAutoProgramParam(bool isNamed, const String commandName, |
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| 322 | size_t index, const String& paramName = StringUtil::BLANK); |
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| 323 | |
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| 324 | |
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| 325 | void finishProgramDefinition(void); |
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| 326 | |
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| 327 | }; |
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| 328 | } |
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| 329 | |
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| 330 | #endif |
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