1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #ifndef __MaterialScriptScompiler_H__ |
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31 | #define __MaterialScriptScompiler_H__ |
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32 | |
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33 | #include "OgreCompiler2Pass.h" |
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34 | #include "OgreTextureUnitState.h" |
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35 | #include "OgreMaterial.h" |
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36 | #include "OgreGpuProgram.h" |
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37 | #include "OgreStringVector.h" |
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38 | |
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39 | namespace Ogre { |
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40 | |
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41 | class _OgreExport MaterialScriptCompiler : public Compiler2Pass |
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42 | { |
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43 | |
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44 | public: |
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45 | MaterialScriptCompiler(void); |
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46 | ~MaterialScriptCompiler(void); |
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47 | |
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48 | /** gets BNF Grammer for Compositor script. |
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49 | */ |
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50 | virtual const String& getClientBNFGrammer(void) const; |
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51 | |
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52 | /** get the name of the BNF grammer. |
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53 | */ |
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54 | virtual const String& getClientGrammerName(void) const; |
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55 | |
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56 | /** Compile a material script from a data stream using a specific resource group name. |
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57 | @param stream Weak reference to a data stream which is the source of the material script |
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58 | @param groupName The name of the resource group that resources which are |
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59 | parsed are to become a member of. If this group is loaded or unloaded, |
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60 | then the resources discovered in this script will be loaded / unloaded |
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61 | with it. |
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62 | @param allowOverride if material or gpu program name already exists then use definition |
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63 | in the material script being parsed to override the existing instance. The default |
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64 | value is false which causes an exception to be thrown if a duplicate is found. |
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65 | */ |
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66 | void parseScript(DataStreamPtr& stream, const String& groupName, const bool allowOverride = false); |
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67 | |
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68 | protected: |
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69 | // Token ID enumeration |
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70 | enum TokenID { |
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71 | // Terminal Tokens section |
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72 | ID_UNKOWN = 0, |
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73 | // GPU Program |
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74 | ID_VERTEX_PROGRAM, ID_FRAGMENT_PROGRAM, |
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75 | |
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76 | // material |
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77 | ID_CLONE, |
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78 | |
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79 | // technique |
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80 | |
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81 | // pass |
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82 | |
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83 | ID_VERTEXCOLOUR, |
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84 | // scene blend |
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85 | ID_COLOUR_BLEND, ID_DEST_COLOUR, |
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86 | ID_SRC_COLOUR, ID_ONE_MINUS_DEST_COLOUR, ID_ONE_MINUS_SRC_COLOUR, |
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87 | ID_DEST_ALPHA, ID_SRC_ALPHA, ID_ONE_MINUS_DEST_ALPHA, ID_ONE_MINUS_SRC_ALPHA, |
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88 | // Depth |
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89 | ID_ALWAYS_FAIL, ID_ALWAYS_PASS, |
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90 | ID_LESS_EQUAL, ID_LESS, ID_EQUAL, ID_NOT_EQUAL, ID_GREATER_EQUAL, ID_GREATER, |
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91 | // culling |
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92 | ID_CLOCKWISE, ID_ANTICLOCKWISE, |
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93 | ID_CULL_BACK, ID_CULL_FRONT, |
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94 | // shading |
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95 | ID_FLAT, ID_GOURAUD, ID_PHONG, |
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96 | // polygon mode |
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97 | ID_SOLID, ID_WIREFRAME, ID_POINTS, |
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98 | // fog overide |
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99 | ID_EXP, ID_EXP2, |
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100 | // iteration |
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101 | ID_ONCE, ID_ONCE_PER_LIGHT, ID_PER_LIGHT, ID_PER_N_LIGHTS, ID_DIRECTIONAL, ID_SPOT, |
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102 | |
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103 | // texture unit state |
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104 | // texture |
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105 | ID_1D, ID_2D, ID_3D, ID_CUBIC, ID_UNLIMITED, ID_ALPHA, |
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106 | // cubic texture |
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107 | ID_SEPARATE_UV, ID_COMBINED_UVW, |
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108 | // address mode |
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109 | ID_WRAP, ID_CLAMP, ID_MIRROR, ID_BORDER, |
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110 | // filtering |
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111 | ID_BILINEAR, ID_TRILINEAR, ID_ANISOTROPIC, |
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112 | // color op |
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113 | ID_REPLACE, |
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114 | ID_SOURCE1, ID_SOURCE2, ID_MODULATE_X2, ID_MODULATE_X4, ID_ADD_SIGNED, |
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115 | ID_ADD_SMOOTH, ID_SUBTRACT, ID_BLEND_DIFFUSE_COLOUR, ID_BLEND_DIFFUSE_ALPHA, |
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116 | ID_BLEND_TEXTURE_ALPHA, ID_BLEND_CURRENT_ALPHA, ID_BLEND_MANUAL, ID_DOTPRODUCT, |
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117 | ID_SRC_CURRENT, ID_SRC_TEXTURE, ID_SRC_DIFFUSE, ID_SRC_SPECULAR, ID_SRC_MANUAL, |
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118 | |
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119 | // env map |
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120 | ID_SPHERICAL, ID_PLANAR, ID_CUBIC_REFLECTION, ID_CUBIC_NORMAL, |
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121 | // wave transform |
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122 | ID_SCROLL_X, ID_SCROLL_Y, ID_SCALE_X, ID_SCALE_Y, ID_SINE, ID_TRIANGLE, |
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123 | ID_SQUARE, ID_SAWTOOTH, ID_INVERSE_SAWTOOTH, ID_ROTATE, |
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124 | // content type |
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125 | ID_NAMED, ID_SHADOW, |
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126 | |
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127 | // GPU program references |
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128 | // GPU Parameters |
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129 | |
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130 | // general |
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131 | ID_ON, ID_OFF, ID_TRUE, ID_FALSE, ID_NONE, ID_POINT, ID_LINEAR, ID_ADD, ID_MODULATE, ID_ALPHA_BLEND, |
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132 | ID_ONE, ID_ZERO, ID_VERTEX, ID_FRAGMENT, |
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133 | |
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134 | // where auto generated tokens start so donot remove |
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135 | ID_AUTOTOKENSTART |
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136 | }; |
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137 | |
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138 | /** Enum to identify material sections. */ |
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139 | enum MaterialScriptSection |
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140 | { |
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141 | MSS_NONE, |
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142 | MSS_MATERIAL, |
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143 | MSS_TECHNIQUE, |
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144 | MSS_PASS, |
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145 | MSS_TEXTUREUNIT, |
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146 | MSS_PROGRAM_REF, |
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147 | MSS_PROGRAM, |
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148 | MSS_DEFAULT_PARAMETERS, |
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149 | MSS_TEXTURESOURCE |
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150 | }; |
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151 | /** Struct for holding a program definition which is in progress. */ |
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152 | struct MaterialScriptProgramDefinition |
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153 | { |
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154 | String name; |
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155 | GpuProgramType progType; |
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156 | String language; |
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157 | String source; |
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158 | String syntax; |
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159 | bool supportsSkeletalAnimation; |
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160 | bool supportsMorphAnimation; |
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161 | ushort supportsPoseAnimation; // number of simultaneous poses supported |
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162 | bool usesVertexTextureFetch; |
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163 | std::vector<std::pair<String, String> > customParameters; |
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164 | }; |
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165 | /** Struct for holding the script context while parsing. */ |
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166 | struct MaterialScriptContext |
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167 | { |
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168 | MaterialScriptSection section; |
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169 | String groupName; |
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170 | MaterialPtr material; |
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171 | Technique* technique; |
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172 | Pass* pass; |
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173 | TextureUnitState* textureUnit; |
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174 | GpuProgramPtr program; // used when referencing a program, not when defining it |
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175 | bool isProgramShadowCaster; // when referencing, are we in context of shadow caster |
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176 | bool isVertexProgramShadowReceiver; // when referencing, are we in context of shadow caster |
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177 | bool isFragmentProgramShadowReceiver; // when referencing, are we in context of shadow caster |
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178 | bool allowOverride; // if true then allow existing materials and gpu programs to be overriden |
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179 | GpuProgramParametersSharedPtr programParams; |
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180 | ushort numAnimationParametrics; |
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181 | MaterialScriptProgramDefinition* programDef; // this is used while defining a program |
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182 | |
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183 | int techLev, //Keep track of what tech, pass, and state level we are in |
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184 | passLev, |
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185 | stateLev; |
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186 | // container of token que positions for default params that require pass 2 processing |
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187 | std::vector<size_t> pendingDefaultParams; |
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188 | |
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189 | AliasTextureNamePairList textureAliases; |
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190 | }; |
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191 | |
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192 | MaterialScriptContext mScriptContext; |
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193 | |
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194 | typedef void (MaterialScriptCompiler::* MSC_Action)(void); |
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195 | typedef std::map<size_t, MSC_Action> TokenActionMap; |
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196 | typedef TokenActionMap::iterator TokenActionIterator; |
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197 | /** Map of Token value as key to an Action. An Action converts tokens into |
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198 | the final format. |
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199 | All instances use the same Token Action Map. |
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200 | */ |
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201 | static TokenActionMap mTokenActionMap; |
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202 | |
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203 | /** Execute an Action associated with a token. Gets called when the compiler finishes tokenizing a |
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204 | section of the source that has been parsed. |
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205 | **/ |
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206 | virtual void executeTokenAction(const size_t tokenID); |
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207 | /** Get the start position of auto generated token IDs. |
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208 | */ |
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209 | virtual size_t getAutoTokenIDStart() const {return ID_AUTOTOKENSTART;} |
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210 | |
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211 | /** Associate all the lexemes used in a material script with their corresponding tokens and actions. |
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212 | **/ |
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213 | virtual void setupTokenDefinitions(void); |
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214 | void addLexemeTokenAction(const String& lexeme, const size_t token, const MSC_Action action = 0); |
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215 | /** Associate all the lexemes used in a material script with their corresponding actions and have |
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216 | token IDs auto-generated. |
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217 | **/ |
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218 | void addLexemeAction(const String& lexeme, const MSC_Action action) {addLexemeTokenAction(lexeme, 0, action);} |
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219 | |
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220 | void logParseError(const String& error); |
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221 | |
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222 | // support methods that convert tokens |
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223 | ColourValue _parseColourValue(void); |
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224 | CompareFunction convertCompareFunction(void); |
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225 | |
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226 | // Token Actions which get called when tokens are created during parsing. |
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227 | void parseOpenBrace(void); |
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228 | void parseCloseBrace(void); |
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229 | // material section Actions |
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230 | void parseMaterial(void); |
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231 | void parseLodDistances(void); |
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232 | void parseReceiveShadows(void); |
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233 | void parseTransparencyCastsShadows(void); |
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234 | void parseSetTextureAlias(void); |
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235 | // Technique related actions |
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236 | void parseTechnique(void); |
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237 | void parseScheme(void); |
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238 | void parseLodIndex(void); |
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239 | // Pass related Actions |
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240 | void parsePass(void); |
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241 | void parseAmbient(void); |
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242 | void parseDiffuse(void); |
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243 | void parseSpecular(void); |
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244 | void parseEmissive(void); |
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245 | void parseSceneBlend(void); |
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246 | SceneBlendFactor convertBlendFactor(void); |
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247 | void parseDepthCheck(void); |
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248 | void parseDepthWrite(void); |
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249 | void parseDepthFunc(void); |
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250 | void parseDepthBias(void); |
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251 | void parseAlphaRejection(void); |
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252 | void parseCullHardware(void); |
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253 | void parseCullSoftware(void); |
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254 | void parseLighting(void); |
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255 | void parseShading(void); |
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256 | void parsePolygonMode(void); |
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257 | void parseFogOverride(void); |
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258 | void parseMaxLights(void); |
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259 | void parseStartLight(void); |
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260 | void parseIteration(void); |
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261 | void parseIterationLightTypes(void); |
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262 | void parseColourWrite(void); |
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263 | void parsePointSize(void); |
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264 | void parsePointSprites(void); |
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265 | void parsePointSizeMin(void); |
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266 | void parsePointSizeMax(void); |
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267 | void parsePointSizeAttenuation(void); |
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268 | // Texture Unit related Actions |
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269 | void parseTextureUnit(void); |
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270 | void parseTextureAlias(void); |
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271 | void parseTexture(void); |
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272 | void parseAnimTexture(void); |
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273 | void parseCubicTexture(void); |
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274 | void parseTexCoord(void); |
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275 | TextureUnitState::TextureAddressingMode convTexAddressMode(void); |
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276 | void parseTexAddressMode(void); |
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277 | void parseTexBorderColour(void); |
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278 | void parseFiltering(void); |
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279 | FilterOptions convertFiltering(); |
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280 | void parseMaxAnisotropy(void); |
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281 | void parseMipMapBias(void); |
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282 | void parseColourOp(void); |
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283 | void parseColourOpEx(void); |
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284 | LayerBlendOperationEx convertBlendOpEx(void); |
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285 | LayerBlendSource convertBlendSource(void); |
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286 | void parseColourOpMultipassFallback(void); |
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287 | void parseAlphaOpEx(void); |
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288 | void parseEnvMap(void); |
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289 | void parseScroll(void); |
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290 | void parseScrollAnim(void); |
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291 | void parseRotate(void); |
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292 | void parseRotateAnim(void); |
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293 | void parseScale(void); |
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294 | void parseWaveXform(void); |
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295 | void parseTransform(void); |
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296 | void parseTextureCustomParameter(void); |
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297 | void parseBindingType(void); |
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298 | void parseContentType(void); |
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299 | |
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300 | // GPU Program |
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301 | void parseGPUProgram(void); |
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302 | void parseProgramSource(void); |
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303 | void parseProgramSyntax(void); |
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304 | void parseProgramCustomParameter(void); |
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305 | void parseDefaultParams(void); |
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306 | void parseProgramSkeletalAnimation(void); |
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307 | void parseProgramMorphAnimation(void); |
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308 | void parseProgramPoseAnimation(void); |
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309 | void parseProgramVertexTextureFetch(void); |
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310 | void parseVertexProgramRef(void); |
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311 | void parseFragmentProgramRef(void); |
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312 | void parseShadowCasterVertexProgramRef(void); |
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313 | void parseShadowReceiverVertexProgramRef(void); |
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314 | void parseShadowReceiverFragmentProgramRef(void); |
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315 | void parseParamIndexed(void); |
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316 | void parseParamIndexedAuto(void); |
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317 | void parseParamNamed(void); |
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318 | void parseParamNamedAuto(void); |
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319 | void processManualProgramParam(bool isNamed, const String commandName, |
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320 | size_t index = 0, const String& paramName = StringUtil::BLANK); |
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321 | void processAutoProgramParam(bool isNamed, const String commandName, |
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322 | size_t index, const String& paramName = StringUtil::BLANK); |
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323 | |
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324 | |
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325 | void finishProgramDefinition(void); |
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326 | |
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327 | }; |
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328 | } |
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329 | |
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330 | #endif |
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