[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __MaterialSerializer_H__ |
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| 30 | #define __MaterialSerializer_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | #include "OgreMaterial.h" |
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| 34 | #include "OgreBlendMode.h" |
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| 35 | #include "OgreTextureUnitState.h" |
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| 36 | #include "OgreGpuProgram.h" |
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| 37 | #include "OgreStringVector.h" |
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| 38 | |
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| 39 | namespace Ogre { |
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| 40 | |
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| 41 | /** Enum to identify material sections. */ |
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| 42 | enum MaterialScriptSection |
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| 43 | { |
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| 44 | MSS_NONE, |
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| 45 | MSS_MATERIAL, |
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| 46 | MSS_TECHNIQUE, |
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| 47 | MSS_PASS, |
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| 48 | MSS_TEXTUREUNIT, |
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| 49 | MSS_PROGRAM_REF, |
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| 50 | MSS_PROGRAM, |
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| 51 | MSS_DEFAULT_PARAMETERS, |
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| 52 | MSS_TEXTURESOURCE |
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| 53 | }; |
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| 54 | /** Struct for holding a program definition which is in progress. */ |
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| 55 | struct MaterialScriptProgramDefinition |
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| 56 | { |
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| 57 | String name; |
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| 58 | GpuProgramType progType; |
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| 59 | String language; |
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| 60 | String source; |
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| 61 | String syntax; |
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| 62 | bool supportsSkeletalAnimation; |
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| 63 | bool supportsMorphAnimation; |
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| 64 | ushort supportsPoseAnimation; // number of simultaneous poses supported |
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| 65 | bool usesVertexTextureFetch; |
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| 66 | std::vector<std::pair<String, String> > customParameters; |
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| 67 | }; |
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| 68 | /** Struct for holding the script context while parsing. */ |
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| 69 | struct MaterialScriptContext |
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| 70 | { |
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| 71 | MaterialScriptSection section; |
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| 72 | String groupName; |
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| 73 | MaterialPtr material; |
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| 74 | Technique* technique; |
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| 75 | Pass* pass; |
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| 76 | TextureUnitState* textureUnit; |
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| 77 | GpuProgramPtr program; // used when referencing a program, not when defining it |
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| 78 | bool isProgramShadowCaster; // when referencing, are we in context of shadow caster |
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| 79 | bool isVertexProgramShadowReceiver; // when referencing, are we in context of shadow caster |
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| 80 | bool isFragmentProgramShadowReceiver; // when referencing, are we in context of shadow caster |
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| 81 | GpuProgramParametersSharedPtr programParams; |
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| 82 | ushort numAnimationParametrics; |
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| 83 | MaterialScriptProgramDefinition* programDef; // this is used while defining a program |
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| 84 | |
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| 85 | int techLev, //Keep track of what tech, pass, and state level we are in |
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| 86 | passLev, |
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| 87 | stateLev; |
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| 88 | StringVector defaultParamLines; |
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| 89 | |
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| 90 | // Error reporting state |
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| 91 | size_t lineNo; |
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| 92 | String filename; |
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| 93 | AliasTextureNamePairList textureAliases; |
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| 94 | }; |
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| 95 | /// Function def for material attribute parser; return value determines if the next line should be { |
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| 96 | typedef bool (*ATTRIBUTE_PARSER)(String& params, MaterialScriptContext& context); |
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| 97 | |
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| 98 | /** Class for serializing Materials to / from a .material script.*/ |
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| 99 | class _OgreExport MaterialSerializer |
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| 100 | { |
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| 101 | protected: |
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| 102 | /// Keyword-mapped attribute parsers. |
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| 103 | typedef std::map<String, ATTRIBUTE_PARSER> AttribParserList; |
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| 104 | |
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| 105 | MaterialScriptContext mScriptContext; |
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| 106 | |
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| 107 | /** internal method for parsing a material |
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| 108 | @returns true if it expects the next line to be a { |
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| 109 | */ |
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| 110 | bool parseScriptLine(String& line); |
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| 111 | /** internal method for finding & invoking an attribute parser. */ |
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| 112 | bool invokeParser(String& line, AttribParserList& parsers); |
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| 113 | /** Internal method for saving a program definition which has been |
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| 114 | built up. |
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| 115 | */ |
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| 116 | void finishProgramDefinition(void); |
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| 117 | /// Parsers for the root of the material script |
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| 118 | AttribParserList mRootAttribParsers; |
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| 119 | /// Parsers for the material section of a script |
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| 120 | AttribParserList mMaterialAttribParsers; |
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| 121 | /// Parsers for the technique section of a script |
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| 122 | AttribParserList mTechniqueAttribParsers; |
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| 123 | /// Parsers for the pass section of a script |
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| 124 | AttribParserList mPassAttribParsers; |
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| 125 | /// Parsers for the texture unit section of a script |
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| 126 | AttribParserList mTextureUnitAttribParsers; |
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| 127 | /// Parsers for the program reference section of a script |
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| 128 | AttribParserList mProgramRefAttribParsers; |
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| 129 | /// Parsers for the program definition section of a script |
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| 130 | AttribParserList mProgramAttribParsers; |
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| 131 | /// Parsers for the program definition section of a script |
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| 132 | AttribParserList mProgramDefaultParamAttribParsers; |
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| 133 | |
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| 134 | void writeMaterial(const MaterialPtr& pMat); |
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| 135 | void writeTechnique(const Technique* pTech); |
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| 136 | void writePass(const Pass* pPass); |
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| 137 | void writeVertexProgramRef(const Pass* pPass); |
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| 138 | void writeShadowCasterVertexProgramRef(const Pass* pPass); |
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| 139 | void writeShadowReceiverVertexProgramRef(const Pass* pPass); |
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| 140 | void writeShadowReceiverFragmentProgramRef(const Pass* pPass); |
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| 141 | void writeFragmentProgramRef(const Pass* pPass); |
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| 142 | void writeGpuProgramRef(const String& attrib, const GpuProgramPtr& program, const GpuProgramParametersSharedPtr& params); |
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| 143 | void writeGpuPrograms(void); |
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| 144 | void writeGPUProgramParameters(const GpuProgramParametersSharedPtr& params, GpuProgramParameters* defaultParams, |
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| 145 | const int level = 4, const bool useMainBuffer = true); |
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| 146 | void writeNamedGpuProgramParameters(const GpuProgramParametersSharedPtr& params, GpuProgramParameters* defaultParams, |
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| 147 | const int level = 4, const bool useMainBuffer = true); |
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| 148 | void writeLowLevelGpuProgramParameters(const GpuProgramParametersSharedPtr& params, GpuProgramParameters* defaultParams, |
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| 149 | const int level = 4, const bool useMainBuffer = true); |
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| 150 | void writeGpuProgramParameter( |
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| 151 | const String& commandName, const String& identifier, |
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| 152 | const GpuProgramParameters::AutoConstantEntry* autoEntry, |
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| 153 | const GpuProgramParameters::AutoConstantEntry* defaultAutoEntry, |
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| 154 | bool isFloat, size_t physicalIndex, size_t physicalSize, |
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| 155 | const GpuProgramParametersSharedPtr& params, GpuProgramParameters* defaultParams, |
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| 156 | const int level, const bool useMainBuffer); |
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| 157 | void writeTextureUnit(const TextureUnitState *pTex); |
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| 158 | void writeSceneBlendFactor(const SceneBlendFactor sbf_src, const SceneBlendFactor sbf_dest); |
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| 159 | void writeSceneBlendFactor(const SceneBlendFactor sbf); |
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| 160 | void writeCompareFunction(const CompareFunction cf); |
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| 161 | void writeColourValue(const ColourValue &colour, bool writeAlpha = false); |
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| 162 | void writeLayerBlendOperationEx(const LayerBlendOperationEx op); |
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| 163 | void writeLayerBlendSource(const LayerBlendSource lbs); |
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| 164 | |
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| 165 | typedef std::multimap<TextureUnitState::TextureEffectType, TextureUnitState::TextureEffect> EffectMap; |
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| 166 | |
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| 167 | void writeRotationEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); |
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| 168 | void writeTransformEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); |
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| 169 | void writeScrollEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); |
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| 170 | void writeEnvironmentMapEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); |
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| 171 | |
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| 172 | String convertFiltering(FilterOptions fo); |
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| 173 | public: |
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| 174 | /** default constructor*/ |
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| 175 | MaterialSerializer(); |
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| 176 | /** default destructor*/ |
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| 177 | virtual ~MaterialSerializer() {}; |
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| 178 | |
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| 179 | /** Queue an in-memory Material to the internal buffer for export. |
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| 180 | @param pMat Material pointer |
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| 181 | @param clearQueued If true, any materials already queued will be removed |
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| 182 | @param exportDefaults If true, attributes which are defaulted will be |
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| 183 | included in the script exported, otherwise they will be omitted |
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| 184 | */ |
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| 185 | void queueForExport(const MaterialPtr& pMat, bool clearQueued = false, |
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| 186 | bool exportDefaults = false); |
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| 187 | /** Exports queued material(s) to a named material script file. |
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| 188 | @param filename the file name of the material script to be exported |
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| 189 | @param includeProgDef If true, vertex program and fragment program |
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| 190 | definitions will be written at the top of the material script |
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| 191 | @param programFilename the file name of the vertex / fragment program |
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| 192 | script to be exported. This is only used if there are program definitions |
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| 193 | to be exported and includeProgDef is false |
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| 194 | when calling queueForExport. |
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| 195 | */ |
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| 196 | void exportQueued(const String& filename, const bool includeProgDef = false, const String& programFilename = ""); |
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| 197 | /** Exports a single in-memory Material to the named material script file. |
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| 198 | @param exportDefaults if true then exports all values including defaults |
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| 199 | @param includeProgDef if true includes Gpu shader program definitions in the |
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| 200 | export material script otherwise if false then program definitions will |
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| 201 | be exported to a seperate file with name programFilename if |
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| 202 | programFilename is not empty |
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| 203 | @param programFilename the file name of the vertex / fragment program |
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| 204 | script to be exported. This is only used if includeProgDef is false. |
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| 205 | */ |
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| 206 | void exportMaterial(const MaterialPtr& pMat, const String& filename, bool exportDefaults = false, |
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| 207 | const bool includeProgDef = false, const String& programFilename = ""); |
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| 208 | /** Returns a string representing the parsed material(s) */ |
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| 209 | const String &getQueuedAsString() const; |
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| 210 | /** Clears the internal buffer */ |
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| 211 | void clearQueue(); |
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| 212 | |
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| 213 | /** Parses a Material script file passed as a stream. |
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| 214 | */ |
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| 215 | void parseScript(DataStreamPtr& stream, const String& groupName); |
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| 216 | |
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| 217 | |
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| 218 | |
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| 219 | private: |
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| 220 | String mBuffer; |
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| 221 | String mGpuProgramBuffer; |
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| 222 | typedef std::set<String> GpuProgramDefinitionContainer; |
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| 223 | typedef GpuProgramDefinitionContainer::iterator GpuProgramDefIterator; |
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| 224 | GpuProgramDefinitionContainer mGpuProgramDefinitionContainer; |
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| 225 | bool mDefaults; |
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| 226 | |
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| 227 | void beginSection(unsigned short level, const bool useMainBuffer = true) |
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| 228 | { |
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| 229 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer); |
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| 230 | buffer += "\n"; |
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| 231 | for (unsigned short i = 0; i < level; ++i) |
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| 232 | { |
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| 233 | buffer += "\t"; |
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| 234 | } |
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| 235 | buffer += "{"; |
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| 236 | } |
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| 237 | void endSection(unsigned short level, const bool useMainBuffer = true) |
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| 238 | { |
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| 239 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer); |
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| 240 | buffer += "\n"; |
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| 241 | for (unsigned short i = 0; i < level; ++i) |
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| 242 | { |
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| 243 | buffer += "\t"; |
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| 244 | } |
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| 245 | buffer += "}"; |
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| 246 | } |
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| 247 | |
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| 248 | void writeAttribute(unsigned short level, const String& att, const bool useMainBuffer = true) |
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| 249 | { |
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| 250 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer); |
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| 251 | buffer += "\n"; |
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| 252 | for (unsigned short i = 0; i < level; ++i) |
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| 253 | { |
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| 254 | buffer += "\t"; |
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| 255 | } |
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| 256 | buffer += att; |
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| 257 | } |
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| 258 | |
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| 259 | void writeValue(const String& val, const bool useMainBuffer = true) |
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| 260 | { |
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| 261 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer); |
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| 262 | buffer += (" " + val); |
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| 263 | } |
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| 264 | |
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| 265 | void writeComment(unsigned short level, const String& comment, const bool useMainBuffer = true) |
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| 266 | { |
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| 267 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer); |
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| 268 | buffer += "\n"; |
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| 269 | for (unsigned short i = 0; i < level; ++i) |
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| 270 | { |
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| 271 | buffer += "\t"; |
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| 272 | } |
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| 273 | buffer += "// " + comment; |
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| 274 | } |
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| 275 | |
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| 276 | }; |
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| 277 | } |
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| 278 | #endif |
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