1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __MaterialSerializer_H__ |
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30 | #define __MaterialSerializer_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreMaterial.h" |
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34 | #include "OgreBlendMode.h" |
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35 | #include "OgreTextureUnitState.h" |
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36 | #include "OgreGpuProgram.h" |
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37 | #include "OgreStringVector.h" |
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38 | |
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39 | namespace Ogre { |
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40 | |
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41 | /** Enum to identify material sections. */ |
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42 | enum MaterialScriptSection |
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43 | { |
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44 | MSS_NONE, |
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45 | MSS_MATERIAL, |
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46 | MSS_TECHNIQUE, |
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47 | MSS_PASS, |
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48 | MSS_TEXTUREUNIT, |
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49 | MSS_PROGRAM_REF, |
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50 | MSS_PROGRAM, |
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51 | MSS_DEFAULT_PARAMETERS, |
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52 | MSS_TEXTURESOURCE |
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53 | }; |
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54 | /** Struct for holding a program definition which is in progress. */ |
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55 | struct MaterialScriptProgramDefinition |
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56 | { |
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57 | String name; |
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58 | GpuProgramType progType; |
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59 | String language; |
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60 | String source; |
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61 | String syntax; |
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62 | bool supportsSkeletalAnimation; |
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63 | bool supportsMorphAnimation; |
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64 | ushort supportsPoseAnimation; // number of simultaneous poses supported |
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65 | bool usesVertexTextureFetch; |
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66 | std::vector<std::pair<String, String> > customParameters; |
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67 | }; |
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68 | /** Struct for holding the script context while parsing. */ |
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69 | struct MaterialScriptContext |
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70 | { |
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71 | MaterialScriptSection section; |
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72 | String groupName; |
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73 | MaterialPtr material; |
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74 | Technique* technique; |
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75 | Pass* pass; |
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76 | TextureUnitState* textureUnit; |
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77 | GpuProgramPtr program; // used when referencing a program, not when defining it |
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78 | bool isProgramShadowCaster; // when referencing, are we in context of shadow caster |
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79 | bool isVertexProgramShadowReceiver; // when referencing, are we in context of shadow caster |
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80 | bool isFragmentProgramShadowReceiver; // when referencing, are we in context of shadow caster |
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81 | GpuProgramParametersSharedPtr programParams; |
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82 | ushort numAnimationParametrics; |
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83 | MaterialScriptProgramDefinition* programDef; // this is used while defining a program |
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84 | |
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85 | int techLev, //Keep track of what tech, pass, and state level we are in |
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86 | passLev, |
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87 | stateLev; |
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88 | StringVector defaultParamLines; |
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89 | |
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90 | // Error reporting state |
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91 | size_t lineNo; |
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92 | String filename; |
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93 | AliasTextureNamePairList textureAliases; |
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94 | }; |
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95 | /// Function def for material attribute parser; return value determines if the next line should be { |
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96 | typedef bool (*ATTRIBUTE_PARSER)(String& params, MaterialScriptContext& context); |
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97 | |
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98 | /** Class for serializing Materials to / from a .material script.*/ |
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99 | class _OgreExport MaterialSerializer |
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100 | { |
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101 | protected: |
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102 | /// Keyword-mapped attribute parsers. |
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103 | typedef std::map<String, ATTRIBUTE_PARSER> AttribParserList; |
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104 | |
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105 | MaterialScriptContext mScriptContext; |
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106 | |
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107 | /** internal method for parsing a material |
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108 | @returns true if it expects the next line to be a { |
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109 | */ |
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110 | bool parseScriptLine(String& line); |
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111 | /** internal method for finding & invoking an attribute parser. */ |
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112 | bool invokeParser(String& line, AttribParserList& parsers); |
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113 | /** Internal method for saving a program definition which has been |
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114 | built up. |
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115 | */ |
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116 | void finishProgramDefinition(void); |
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117 | /// Parsers for the root of the material script |
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118 | AttribParserList mRootAttribParsers; |
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119 | /// Parsers for the material section of a script |
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120 | AttribParserList mMaterialAttribParsers; |
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121 | /// Parsers for the technique section of a script |
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122 | AttribParserList mTechniqueAttribParsers; |
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123 | /// Parsers for the pass section of a script |
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124 | AttribParserList mPassAttribParsers; |
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125 | /// Parsers for the texture unit section of a script |
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126 | AttribParserList mTextureUnitAttribParsers; |
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127 | /// Parsers for the program reference section of a script |
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128 | AttribParserList mProgramRefAttribParsers; |
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129 | /// Parsers for the program definition section of a script |
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130 | AttribParserList mProgramAttribParsers; |
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131 | /// Parsers for the program definition section of a script |
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132 | AttribParserList mProgramDefaultParamAttribParsers; |
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133 | |
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134 | void writeMaterial(const MaterialPtr& pMat); |
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135 | void writeTechnique(const Technique* pTech); |
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136 | void writePass(const Pass* pPass); |
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137 | void writeVertexProgramRef(const Pass* pPass); |
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138 | void writeShadowCasterVertexProgramRef(const Pass* pPass); |
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139 | void writeShadowReceiverVertexProgramRef(const Pass* pPass); |
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140 | void writeShadowReceiverFragmentProgramRef(const Pass* pPass); |
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141 | void writeFragmentProgramRef(const Pass* pPass); |
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142 | void writeGpuProgramRef(const String& attrib, const GpuProgramPtr& program, const GpuProgramParametersSharedPtr& params); |
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143 | void writeGpuPrograms(void); |
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144 | void writeGPUProgramParameters(const GpuProgramParametersSharedPtr& params, GpuProgramParameters* defaultParams, |
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145 | const int level = 4, const bool useMainBuffer = true); |
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146 | void writeNamedGpuProgramParameters(const GpuProgramParametersSharedPtr& params, GpuProgramParameters* defaultParams, |
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147 | const int level = 4, const bool useMainBuffer = true); |
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148 | void writeLowLevelGpuProgramParameters(const GpuProgramParametersSharedPtr& params, GpuProgramParameters* defaultParams, |
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149 | const int level = 4, const bool useMainBuffer = true); |
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150 | void writeGpuProgramParameter( |
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151 | const String& commandName, const String& identifier, |
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152 | const GpuProgramParameters::AutoConstantEntry* autoEntry, |
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153 | const GpuProgramParameters::AutoConstantEntry* defaultAutoEntry, |
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154 | bool isFloat, size_t physicalIndex, size_t physicalSize, |
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155 | const GpuProgramParametersSharedPtr& params, GpuProgramParameters* defaultParams, |
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156 | const int level, const bool useMainBuffer); |
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157 | void writeTextureUnit(const TextureUnitState *pTex); |
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158 | void writeSceneBlendFactor(const SceneBlendFactor sbf_src, const SceneBlendFactor sbf_dest); |
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159 | void writeSceneBlendFactor(const SceneBlendFactor sbf); |
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160 | void writeCompareFunction(const CompareFunction cf); |
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161 | void writeColourValue(const ColourValue &colour, bool writeAlpha = false); |
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162 | void writeLayerBlendOperationEx(const LayerBlendOperationEx op); |
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163 | void writeLayerBlendSource(const LayerBlendSource lbs); |
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164 | |
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165 | typedef std::multimap<TextureUnitState::TextureEffectType, TextureUnitState::TextureEffect> EffectMap; |
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166 | |
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167 | void writeRotationEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); |
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168 | void writeTransformEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); |
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169 | void writeScrollEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); |
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170 | void writeEnvironmentMapEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); |
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171 | |
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172 | String convertFiltering(FilterOptions fo); |
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173 | public: |
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174 | /** default constructor*/ |
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175 | MaterialSerializer(); |
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176 | /** default destructor*/ |
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177 | virtual ~MaterialSerializer() {}; |
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178 | |
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179 | /** Queue an in-memory Material to the internal buffer for export. |
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180 | @param pMat Material pointer |
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181 | @param clearQueued If true, any materials already queued will be removed |
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182 | @param exportDefaults If true, attributes which are defaulted will be |
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183 | included in the script exported, otherwise they will be omitted |
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184 | */ |
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185 | void queueForExport(const MaterialPtr& pMat, bool clearQueued = false, |
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186 | bool exportDefaults = false); |
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187 | /** Exports queued material(s) to a named material script file. |
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188 | @param filename the file name of the material script to be exported |
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189 | @param includeProgDef If true, vertex program and fragment program |
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190 | definitions will be written at the top of the material script |
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191 | @param programFilename the file name of the vertex / fragment program |
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192 | script to be exported. This is only used if there are program definitions |
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193 | to be exported and includeProgDef is false |
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194 | when calling queueForExport. |
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195 | */ |
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196 | void exportQueued(const String& filename, const bool includeProgDef = false, const String& programFilename = ""); |
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197 | /** Exports a single in-memory Material to the named material script file. |
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198 | @param exportDefaults if true then exports all values including defaults |
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199 | @param includeProgDef if true includes Gpu shader program definitions in the |
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200 | export material script otherwise if false then program definitions will |
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201 | be exported to a seperate file with name programFilename if |
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202 | programFilename is not empty |
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203 | @param programFilename the file name of the vertex / fragment program |
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204 | script to be exported. This is only used if includeProgDef is false. |
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205 | */ |
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206 | void exportMaterial(const MaterialPtr& pMat, const String& filename, bool exportDefaults = false, |
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207 | const bool includeProgDef = false, const String& programFilename = ""); |
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208 | /** Returns a string representing the parsed material(s) */ |
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209 | const String &getQueuedAsString() const; |
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210 | /** Clears the internal buffer */ |
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211 | void clearQueue(); |
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212 | |
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213 | /** Parses a Material script file passed as a stream. |
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214 | */ |
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215 | void parseScript(DataStreamPtr& stream, const String& groupName); |
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216 | |
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217 | |
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218 | |
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219 | private: |
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220 | String mBuffer; |
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221 | String mGpuProgramBuffer; |
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222 | typedef std::set<String> GpuProgramDefinitionContainer; |
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223 | typedef GpuProgramDefinitionContainer::iterator GpuProgramDefIterator; |
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224 | GpuProgramDefinitionContainer mGpuProgramDefinitionContainer; |
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225 | bool mDefaults; |
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226 | |
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227 | void beginSection(unsigned short level, const bool useMainBuffer = true) |
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228 | { |
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229 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer); |
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230 | buffer += "\n"; |
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231 | for (unsigned short i = 0; i < level; ++i) |
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232 | { |
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233 | buffer += "\t"; |
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234 | } |
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235 | buffer += "{"; |
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236 | } |
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237 | void endSection(unsigned short level, const bool useMainBuffer = true) |
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238 | { |
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239 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer); |
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240 | buffer += "\n"; |
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241 | for (unsigned short i = 0; i < level; ++i) |
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242 | { |
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243 | buffer += "\t"; |
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244 | } |
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245 | buffer += "}"; |
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246 | } |
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247 | |
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248 | void writeAttribute(unsigned short level, const String& att, const bool useMainBuffer = true) |
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249 | { |
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250 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer); |
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251 | buffer += "\n"; |
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252 | for (unsigned short i = 0; i < level; ++i) |
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253 | { |
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254 | buffer += "\t"; |
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255 | } |
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256 | buffer += att; |
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257 | } |
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258 | |
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259 | void writeValue(const String& val, const bool useMainBuffer = true) |
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260 | { |
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261 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer); |
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262 | buffer += (" " + val); |
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263 | } |
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264 | |
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265 | void writeComment(unsigned short level, const String& comment, const bool useMainBuffer = true) |
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266 | { |
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267 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer); |
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268 | buffer += "\n"; |
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269 | for (unsigned short i = 0; i < level; ++i) |
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270 | { |
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271 | buffer += "\t"; |
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272 | } |
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273 | buffer += "// " + comment; |
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274 | } |
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275 | |
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276 | }; |
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277 | } |
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278 | #endif |
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