1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __MeshFileFormat_H__ |
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30 | #define __MeshFileFormat_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | |
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34 | namespace Ogre { |
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35 | |
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36 | /** Definition of the OGRE .mesh file format |
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37 | |
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38 | .mesh files are binary files (for read efficiency at runtime) and are arranged into chunks |
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39 | of data, very like 3D Studio's format. |
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40 | A chunk always consists of: |
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41 | unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk |
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42 | unsigned long LENGTH : length of the chunk in bytes, including this header |
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43 | void* DATA : the data, which may contain other sub-chunks (various data types) |
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44 | |
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45 | A .mesh file can contain both the definition of the Mesh itself, and optionally the definitions |
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46 | of the materials is uses (although these can be omitted, if so the Mesh assumes that at runtime the |
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47 | Materials referred to by name in the Mesh are loaded/created from another source) |
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48 | |
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49 | A .mesh file only contains a single mesh, which can itself have multiple submeshes. |
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50 | |
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51 | */ |
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52 | |
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53 | enum MeshChunkID { |
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54 | M_HEADER = 0x1000, |
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55 | // char* version : Version number check |
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56 | M_MESH = 0x3000, |
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57 | // bool skeletallyAnimated // important flag which affects h/w buffer policies |
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58 | // Optional M_GEOMETRY chunk |
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59 | M_SUBMESH = 0x4000, |
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60 | // char* materialName |
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61 | // bool useSharedVertices |
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62 | // unsigned int indexCount |
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63 | // bool indexes32Bit |
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64 | // unsigned int* faceVertexIndices (indexCount) |
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65 | // OR |
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66 | // unsigned short* faceVertexIndices (indexCount) |
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67 | // M_GEOMETRY chunk (Optional: present only if useSharedVertices = false) |
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68 | M_SUBMESH_OPERATION = 0x4010, // optional, trilist assumed if missing |
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69 | // unsigned short operationType |
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70 | M_SUBMESH_BONE_ASSIGNMENT = 0x4100, |
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71 | // Optional bone weights (repeating section) |
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72 | // unsigned int vertexIndex; |
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73 | // unsigned short boneIndex; |
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74 | // float weight; |
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75 | // Optional chunk that matches a texture name to an alias |
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76 | // a texture alias is sent to the submesh material to use this texture name |
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77 | // instead of the one in the texture unit with a matching alias name |
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78 | M_SUBMESH_TEXTURE_ALIAS = 0x4200, // Repeating section |
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79 | // char* aliasName; |
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80 | // char* textureName; |
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81 | |
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82 | M_GEOMETRY = 0x5000, // NB this chunk is embedded within M_MESH and M_SUBMESH |
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83 | // unsigned int vertexCount |
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84 | M_GEOMETRY_VERTEX_DECLARATION = 0x5100, |
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85 | M_GEOMETRY_VERTEX_ELEMENT = 0x5110, // Repeating section |
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86 | // unsigned short source; // buffer bind source |
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87 | // unsigned short type; // VertexElementType |
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88 | // unsigned short semantic; // VertexElementSemantic |
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89 | // unsigned short offset; // start offset in buffer in bytes |
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90 | // unsigned short index; // index of the semantic (for colours and texture coords) |
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91 | M_GEOMETRY_VERTEX_BUFFER = 0x5200, // Repeating section |
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92 | // unsigned short bindIndex; // Index to bind this buffer to |
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93 | // unsigned short vertexSize; // Per-vertex size, must agree with declaration at this index |
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94 | M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210, |
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95 | // raw buffer data |
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96 | M_MESH_SKELETON_LINK = 0x6000, |
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97 | // Optional link to skeleton |
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98 | // char* skeletonName : name of .skeleton to use |
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99 | M_MESH_BONE_ASSIGNMENT = 0x7000, |
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100 | // Optional bone weights (repeating section) |
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101 | // unsigned int vertexIndex; |
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102 | // unsigned short boneIndex; |
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103 | // float weight; |
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104 | M_MESH_LOD = 0x8000, |
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105 | // Optional LOD information |
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106 | // unsigned short numLevels; |
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107 | // bool manual; (true for manual alternate meshes, false for generated) |
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108 | M_MESH_LOD_USAGE = 0x8100, |
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109 | // Repeating section, ordered in increasing depth |
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110 | // NB LOD 0 (full detail from 0 depth) is omitted |
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111 | // float fromSquaredDepth; |
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112 | M_MESH_LOD_MANUAL = 0x8110, |
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113 | // Required if M_MESH_LOD section manual = true |
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114 | // String manualMeshName; |
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115 | M_MESH_LOD_GENERATED = 0x8120, |
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116 | // Required if M_MESH_LOD section manual = false |
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117 | // Repeating section (1 per submesh) |
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118 | // unsigned int indexCount; |
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119 | // bool indexes32Bit |
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120 | // unsigned short* faceIndexes; (indexCount) |
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121 | // OR |
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122 | // unsigned int* faceIndexes; (indexCount) |
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123 | M_MESH_BOUNDS = 0x9000, |
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124 | // float minx, miny, minz |
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125 | // float maxx, maxy, maxz |
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126 | // float radius |
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127 | |
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128 | // Added By DrEvil |
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129 | // optional chunk that contains a table of submesh indexes and the names of |
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130 | // the sub-meshes. |
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131 | M_SUBMESH_NAME_TABLE = 0xA000, |
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132 | // Subchunks of the name table. Each chunk contains an index & string |
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133 | M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100, |
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134 | // short index |
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135 | // char* name |
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136 | |
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137 | // Optional chunk which stores precomputed edge data |
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138 | M_EDGE_LISTS = 0xB000, |
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139 | // Each LOD has a separate edge list |
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140 | M_EDGE_LIST_LOD = 0xB100, |
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141 | // unsigned short lodIndex |
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142 | // bool isManual // If manual, no edge data here, loaded from manual mesh |
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143 | // bool isClosed |
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144 | // unsigned long numTriangles |
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145 | // unsigned long numEdgeGroups |
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146 | // Triangle* triangleList |
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147 | // unsigned long indexSet |
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148 | // unsigned long vertexSet |
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149 | // unsigned long vertIndex[3] |
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150 | // unsigned long sharedVertIndex[3] |
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151 | // float normal[4] |
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152 | |
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153 | M_EDGE_GROUP = 0xB110, |
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154 | // unsigned long vertexSet |
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155 | // unsigned long triStart |
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156 | // unsigned long triCount |
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157 | // unsigned long numEdges |
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158 | // Edge* edgeList |
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159 | // unsigned long triIndex[2] |
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160 | // unsigned long vertIndex[2] |
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161 | // unsigned long sharedVertIndex[2] |
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162 | // bool degenerate |
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163 | |
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164 | // Optional poses section, referred to by pose keyframes |
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165 | M_POSES = 0xC000, |
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166 | M_POSE = 0xC100, |
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167 | // char* name (may be blank) |
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168 | // unsigned short target // 0 for shared geometry, |
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169 | // 1+ for submesh index + 1 |
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170 | M_POSE_VERTEX = 0xC111, |
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171 | // unsigned long vertexIndex |
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172 | // float xoffset, yoffset, zoffset |
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173 | // Optional vertex animation chunk |
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174 | M_ANIMATIONS = 0xD000, |
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175 | M_ANIMATION = 0xD100, |
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176 | // char* name |
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177 | // float length |
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178 | M_ANIMATION_TRACK = 0xD110, |
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179 | // unsigned short type // 1 == morph, 2 == pose |
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180 | // unsigned short target // 0 for shared geometry, |
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181 | // 1+ for submesh index + 1 |
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182 | M_ANIMATION_MORPH_KEYFRAME = 0xD111, |
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183 | // float time |
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184 | // float x,y,z // repeat by number of vertices in original geometry |
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185 | M_ANIMATION_POSE_KEYFRAME = 0xD112, |
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186 | // float time |
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187 | M_ANIMATION_POSE_REF = 0xD113, // repeat for number of referenced poses |
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188 | // unsigned short poseIndex |
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189 | // float influence |
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190 | |
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191 | // Optional submesh extreme vertex list chink |
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192 | M_TABLE_EXTREMES = 0xE000, |
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193 | // unsigned short submesh_index; |
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194 | // float extremes [n_extremes][3]; |
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195 | |
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196 | /* Version 1.2 of the .mesh fornmat (deprecated) |
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197 | enum MeshChunkID { |
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198 | M_HEADER = 0x1000, |
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199 | // char* version : Version number check |
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200 | M_MESH = 0x3000, |
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201 | // bool skeletallyAnimated // important flag which affects h/w buffer policies |
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202 | // Optional M_GEOMETRY chunk |
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203 | M_SUBMESH = 0x4000, |
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204 | // char* materialName |
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205 | // bool useSharedVertices |
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206 | // unsigned int indexCount |
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207 | // bool indexes32Bit |
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208 | // unsigned int* faceVertexIndices (indexCount) |
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209 | // OR |
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210 | // unsigned short* faceVertexIndices (indexCount) |
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211 | // M_GEOMETRY chunk (Optional: present only if useSharedVertices = false) |
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212 | M_SUBMESH_OPERATION = 0x4010, // optional, trilist assumed if missing |
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213 | // unsigned short operationType |
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214 | M_SUBMESH_BONE_ASSIGNMENT = 0x4100, |
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215 | // Optional bone weights (repeating section) |
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216 | // unsigned int vertexIndex; |
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217 | // unsigned short boneIndex; |
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218 | // float weight; |
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219 | M_GEOMETRY = 0x5000, // NB this chunk is embedded within M_MESH and M_SUBMESH |
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220 | */ |
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221 | // unsigned int vertexCount |
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222 | // float* pVertices (x, y, z order x numVertices) |
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223 | M_GEOMETRY_NORMALS = 0x5100, //(Optional) |
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224 | // float* pNormals (x, y, z order x numVertices) |
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225 | M_GEOMETRY_COLOURS = 0x5200, //(Optional) |
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226 | // unsigned long* pColours (RGBA 8888 format x numVertices) |
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227 | M_GEOMETRY_TEXCOORDS = 0x5300, //(Optional, REPEATABLE, each one adds an extra set) |
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228 | // unsigned short dimensions (1 for 1D, 2 for 2D, 3 for 3D) |
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229 | // float* pTexCoords (u [v] [w] order, dimensions x numVertices) |
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230 | /* |
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231 | M_MESH_SKELETON_LINK = 0x6000, |
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232 | // Optional link to skeleton |
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233 | // char* skeletonName : name of .skeleton to use |
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234 | M_MESH_BONE_ASSIGNMENT = 0x7000, |
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235 | // Optional bone weights (repeating section) |
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236 | // unsigned int vertexIndex; |
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237 | // unsigned short boneIndex; |
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238 | // float weight; |
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239 | M_MESH_LOD = 0x8000, |
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240 | // Optional LOD information |
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241 | // unsigned short numLevels; |
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242 | // bool manual; (true for manual alternate meshes, false for generated) |
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243 | M_MESH_LOD_USAGE = 0x8100, |
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244 | // Repeating section, ordered in increasing depth |
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245 | // NB LOD 0 (full detail from 0 depth) is omitted |
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246 | // float fromSquaredDepth; |
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247 | M_MESH_LOD_MANUAL = 0x8110, |
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248 | // Required if M_MESH_LOD section manual = true |
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249 | // String manualMeshName; |
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250 | M_MESH_LOD_GENERATED = 0x8120, |
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251 | // Required if M_MESH_LOD section manual = false |
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252 | // Repeating section (1 per submesh) |
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253 | // unsigned int indexCount; |
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254 | // bool indexes32Bit |
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255 | // unsigned short* faceIndexes; (indexCount) |
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256 | // OR |
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257 | // unsigned int* faceIndexes; (indexCount) |
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258 | M_MESH_BOUNDS = 0x9000 |
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259 | // float minx, miny, minz |
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260 | // float maxx, maxy, maxz |
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261 | // float radius |
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262 | |
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263 | // Added By DrEvil |
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264 | // optional chunk that contains a table of submesh indexes and the names of |
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265 | // the sub-meshes. |
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266 | M_SUBMESH_NAME_TABLE, |
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267 | // Subchunks of the name table. Each chunk contains an index & string |
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268 | M_SUBMESH_NAME_TABLE_ELEMENT, |
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269 | // short index |
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270 | // char* name |
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271 | |
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272 | */ |
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273 | }; |
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274 | } // namespace |
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275 | |
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276 | |
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277 | #endif |
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