[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef _Node_H__ |
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| 30 | #define _Node_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "OgreMatrix3.h" |
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| 35 | #include "OgreMatrix4.h" |
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| 36 | #include "OgreQuaternion.h" |
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| 37 | #include "OgreString.h" |
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| 38 | #include "OgreRenderable.h" |
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| 39 | #include "OgreIteratorWrappers.h" |
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| 40 | |
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| 41 | namespace Ogre { |
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| 42 | |
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| 43 | |
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| 44 | /** Class representing a general-purpose node an articulated scene graph. |
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| 45 | @remarks |
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| 46 | A node in the scene graph is a node in a structured tree. A node contains |
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| 47 | information about the transformation which will apply to |
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| 48 | it and all of it's children. Child nodes can have transforms of their own, which |
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| 49 | are combined with their parent's transformations. |
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| 50 | @par |
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| 51 | This is an abstract class - concrete classes are based on this for specific purposes, |
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| 52 | e.g. SceneNode, Bone |
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| 53 | */ |
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| 54 | class _OgreExport Node : public Renderable |
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| 55 | { |
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| 56 | public: |
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| 57 | /** Enumeration denoting the spaces which a transform can be relative to. |
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| 58 | */ |
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| 59 | enum TransformSpace |
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| 60 | { |
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| 61 | /// Transform is relative to the local space |
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| 62 | TS_LOCAL, |
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| 63 | /// Transform is relative to the space of the parent node |
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| 64 | TS_PARENT, |
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| 65 | /// Transform is relative to world space |
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| 66 | TS_WORLD |
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| 67 | }; |
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| 68 | typedef HashMap<String, Node*> ChildNodeMap; |
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| 69 | typedef MapIterator<ChildNodeMap> ChildNodeIterator; |
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| 70 | typedef ConstMapIterator<ChildNodeMap> ConstChildNodeIterator; |
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| 71 | |
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| 72 | /** Listener which gets called back on Node events. |
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| 73 | */ |
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| 74 | class _OgreExport Listener |
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| 75 | { |
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| 76 | public: |
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| 77 | Listener() {} |
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| 78 | virtual ~Listener() {} |
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| 79 | /** Called when a node gets updated. |
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| 80 | @remarks |
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| 81 | Note that this happens when the node's derived update happens, |
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| 82 | not every time a method altering it's state occurs. There may |
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| 83 | be several state-changing calls but only one of these calls, |
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| 84 | when the node graph is fully updated. |
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| 85 | */ |
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| 86 | virtual void nodeUpdated(const Node*) {} |
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| 87 | /** Node is being destroyed */ |
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| 88 | virtual void nodeDestroyed(const Node*) {}; |
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| 89 | /** Node has been attached to a parent */ |
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| 90 | virtual void nodeAttached(const Node*) {}; |
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| 91 | /** Node has been detached from a parent */ |
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| 92 | virtual void nodeDetached(const Node*) {}; |
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| 93 | }; |
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| 94 | |
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| 95 | protected: |
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| 96 | /// Pointer to parent node |
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| 97 | Node* mParent; |
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| 98 | /// Collection of pointers to direct children; hashmap for efficiency |
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| 99 | ChildNodeMap mChildren; |
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| 100 | |
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| 101 | typedef std::set<Node*> ChildUpdateSet; |
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| 102 | /// List of children which need updating, used if self is not out of date but children are |
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| 103 | mutable ChildUpdateSet mChildrenToUpdate; |
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| 104 | /// Flag to indicate own transform from parent is out of date |
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| 105 | mutable bool mNeedParentUpdate; |
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| 106 | /// Flag indicating that all children need to be updated |
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| 107 | mutable bool mNeedChildUpdate; |
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| 108 | /// Flag indicating that parent has been notified about update request |
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| 109 | mutable bool mParentNotified ; |
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| 110 | /// Flag indicating that the node has been queued for update |
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| 111 | mutable bool mQueuedForUpdate; |
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| 112 | |
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| 113 | /// Friendly name of this node, can be automatically generated if you don't care |
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| 114 | String mName; |
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| 115 | |
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| 116 | /// Incremented count for next name extension |
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| 117 | static unsigned long msNextGeneratedNameExt; |
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| 118 | |
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| 119 | /// Stores the orientation of the node relative to it's parent. |
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| 120 | Quaternion mOrientation; |
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| 121 | |
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| 122 | /// Stores the position/translation of the node relative to its parent. |
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| 123 | Vector3 mPosition; |
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| 124 | |
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| 125 | /// Stores the scaling factor applied to this node |
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| 126 | Vector3 mScale; |
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| 127 | |
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| 128 | /// Stores whether this node inherits orientation from it's parent |
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| 129 | bool mInheritOrientation; |
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| 130 | |
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| 131 | /// Stores whether this node inherits scale from it's parent |
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| 132 | bool mInheritScale; |
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| 133 | |
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| 134 | /// Material pointer should this node be rendered |
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| 135 | mutable MaterialPtr mpMaterial; |
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| 136 | |
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| 137 | /// Only available internally - notification of parent. |
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| 138 | virtual void setParent(Node* parent); |
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| 139 | |
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| 140 | /** Cached combined orientation. |
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| 141 | @par |
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| 142 | This member is the orientation derived by combining the |
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| 143 | local transformations and those of it's parents. |
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| 144 | This is updated when _updateFromParent is called by the |
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| 145 | SceneManager or the nodes parent. |
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| 146 | */ |
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| 147 | mutable Quaternion mDerivedOrientation; |
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| 148 | |
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| 149 | /** Cached combined position. |
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| 150 | @par |
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| 151 | This member is the position derived by combining the |
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| 152 | local transformations and those of it's parents. |
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| 153 | This is updated when _updateFromParent is called by the |
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| 154 | SceneManager or the nodes parent. |
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| 155 | */ |
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| 156 | mutable Vector3 mDerivedPosition; |
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| 157 | |
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| 158 | /** Cached combined scale. |
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| 159 | @par |
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| 160 | This member is the position derived by combining the |
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| 161 | local transformations and those of it's parents. |
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| 162 | This is updated when _updateFromParent is called by the |
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| 163 | SceneManager or the nodes parent. |
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| 164 | */ |
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| 165 | mutable Vector3 mDerivedScale; |
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| 166 | |
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| 167 | /** Triggers the node to update it's combined transforms. |
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| 168 | @par |
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| 169 | This method is called internally by Ogre to ask the node |
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| 170 | to update it's complete transformation based on it's parents |
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| 171 | derived transform. |
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| 172 | */ |
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| 173 | virtual void _updateFromParent(void) const; |
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| 174 | |
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| 175 | /** Class-specific implementation of _updateFromParent. |
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| 176 | @remarks |
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| 177 | Splitting the implementation of the update away from the update call |
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| 178 | itself allows the detail to be overridden without disrupting the |
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| 179 | general sequence of updateFromParent (e.g. raising events) |
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| 180 | */ |
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| 181 | virtual void updateFromParentImpl(void) const; |
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| 182 | |
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| 183 | |
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| 184 | /** Internal method for creating a new child node - must be overridden per subclass. */ |
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| 185 | virtual Node* createChildImpl(void) = 0; |
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| 186 | |
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| 187 | /** Internal method for creating a new child node - must be overridden per subclass. */ |
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| 188 | virtual Node* createChildImpl(const String& name) = 0; |
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| 189 | |
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| 190 | /// The position to use as a base for keyframe animation |
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| 191 | Vector3 mInitialPosition; |
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| 192 | /// The orientation to use as a base for keyframe animation |
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| 193 | Quaternion mInitialOrientation; |
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| 194 | /// The scale to use as a base for keyframe animation |
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| 195 | Vector3 mInitialScale; |
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| 196 | |
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| 197 | /// Cached derived transform as a 4x4 matrix |
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| 198 | mutable Matrix4 mCachedTransform; |
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| 199 | mutable bool mCachedTransformOutOfDate; |
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| 200 | |
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| 201 | /** Node listener - only one allowed (no list) for size & performance reasons. */ |
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| 202 | Listener* mListener; |
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| 203 | |
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| 204 | typedef std::vector<Node*> QueuedUpdates; |
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| 205 | static QueuedUpdates msQueuedUpdates; |
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| 206 | |
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| 207 | |
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| 208 | public: |
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| 209 | /** Constructor, should only be called by parent, not directly. |
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| 210 | @remarks |
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| 211 | Generates a name. |
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| 212 | */ |
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| 213 | Node(); |
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| 214 | /** Constructor, should only be called by parent, not directly. |
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| 215 | @remarks |
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| 216 | Assigned a name. |
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| 217 | */ |
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| 218 | Node(const String& name); |
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| 219 | |
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| 220 | virtual ~Node(); |
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| 221 | |
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| 222 | /** Returns the name of the node. */ |
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| 223 | const String& getName(void) const; |
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| 224 | |
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| 225 | /** Gets this node's parent (NULL if this is the root). |
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| 226 | */ |
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| 227 | virtual Node* getParent(void) const; |
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| 228 | |
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| 229 | /** Returns a quaternion representing the nodes orientation. |
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| 230 | */ |
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| 231 | virtual const Quaternion & getOrientation() const; |
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| 232 | |
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| 233 | /** Sets the orientation of this node via a quaternion. |
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| 234 | @remarks |
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| 235 | Orientatings, unlike other transforms, are not always inherited by child nodes. |
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| 236 | Whether or not orientatings affect the orientation of the child nodes depends on |
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| 237 | the setInheritOrientation option of the child. In some cases you want a orientating |
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| 238 | of a parent node to apply to a child node (e.g. where the child node is a part of |
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| 239 | the same object, so you want it to be the same relative orientation based on the |
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| 240 | parent's orientation), but not in other cases (e.g. where the child node is just |
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| 241 | for positioning another object, you want it to maintain it's own orientation). |
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| 242 | The default is to inherit as with other transforms. |
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| 243 | @par |
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| 244 | Note that rotations are oriented around the node's origin. |
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| 245 | */ |
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| 246 | virtual void setOrientation( const Quaternion& q ); |
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| 247 | |
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| 248 | /** Sets the orientation of this node via quaternion parameters. |
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| 249 | @remarks |
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| 250 | Orientatings, unlike other transforms, are not always inherited by child nodes. |
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| 251 | Whether or not orientatings affect the orientation of the child nodes depends on |
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| 252 | the setInheritOrientation option of the child. In some cases you want a orientating |
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| 253 | of a parent node to apply to a child node (e.g. where the child node is a part of |
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| 254 | the same object, so you want it to be the same relative orientation based on the |
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| 255 | parent's orientation), but not in other cases (e.g. where the child node is just |
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| 256 | for positioning another object, you want it to maintain it's own orientation). |
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| 257 | The default is to inherit as with other transforms. |
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| 258 | @par |
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| 259 | Note that rotations are oriented around the node's origin. |
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| 260 | */ |
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| 261 | virtual void setOrientation( Real w, Real x, Real y, Real z); |
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| 262 | |
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| 263 | /** Resets the nodes orientation (local axes as world axes, no rotation). |
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| 264 | @remarks |
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| 265 | Orientatings, unlike other transforms, are not always inherited by child nodes. |
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| 266 | Whether or not orientatings affect the orientation of the child nodes depends on |
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| 267 | the setInheritOrientation option of the child. In some cases you want a orientating |
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| 268 | of a parent node to apply to a child node (e.g. where the child node is a part of |
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| 269 | the same object, so you want it to be the same relative orientation based on the |
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| 270 | parent's orientation), but not in other cases (e.g. where the child node is just |
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| 271 | for positioning another object, you want it to maintain it's own orientation). |
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| 272 | The default is to inherit as with other transforms. |
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| 273 | @par |
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| 274 | Note that rotations are oriented around the node's origin. |
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| 275 | */ |
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| 276 | virtual void resetOrientation(void); |
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| 277 | |
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| 278 | /** Sets the position of the node relative to it's parent. |
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| 279 | */ |
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| 280 | virtual void setPosition(const Vector3& pos); |
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| 281 | |
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| 282 | /** Sets the position of the node relative to it's parent. |
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| 283 | */ |
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| 284 | virtual void setPosition(Real x, Real y, Real z); |
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| 285 | |
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| 286 | /** Gets the position of the node relative to it's parent. |
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| 287 | */ |
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| 288 | virtual const Vector3 & getPosition(void) const; |
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| 289 | |
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| 290 | /** Sets the scaling factor applied to this node. |
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| 291 | @remarks |
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| 292 | Scaling factors, unlike other transforms, are not always inherited by child nodes. |
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| 293 | Whether or not scalings affect the size of the child nodes depends on the setInheritScale |
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| 294 | option of the child. In some cases you want a scaling factor of a parent node to apply to |
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| 295 | a child node (e.g. where the child node is a part of the same object, so you want it to be |
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| 296 | the same relative size based on the parent's size), but not in other cases (e.g. where the |
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| 297 | child node is just for positioning another object, you want it to maintain it's own size). |
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| 298 | The default is to inherit as with other transforms. |
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| 299 | @par |
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| 300 | Note that like rotations, scalings are oriented around the node's origin. |
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| 301 | */ |
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| 302 | virtual void setScale(const Vector3& scale); |
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| 303 | |
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| 304 | /** Sets the scaling factor applied to this node. |
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| 305 | @remarks |
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| 306 | Scaling factors, unlike other transforms, are not always inherited by child nodes. |
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| 307 | Whether or not scalings affect the size of the child nodes depends on the setInheritScale |
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| 308 | option of the child. In some cases you want a scaling factor of a parent node to apply to |
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| 309 | a child node (e.g. where the child node is a part of the same object, so you want it to be |
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| 310 | the same relative size based on the parent's size), but not in other cases (e.g. where the |
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| 311 | child node is just for positioning another object, you want it to maintain it's own size). |
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| 312 | The default is to inherit as with other transforms. |
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| 313 | @par |
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| 314 | Note that like rotations, scalings are oriented around the node's origin. |
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| 315 | */ |
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| 316 | virtual void setScale(Real x, Real y, Real z); |
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| 317 | |
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| 318 | /** Gets the scaling factor of this node. |
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| 319 | */ |
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| 320 | virtual const Vector3 & getScale(void) const; |
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| 321 | |
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| 322 | /** Tells the node whether it should inherit orientation from it's parent node. |
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| 323 | @remarks |
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| 324 | Orientatings, unlike other transforms, are not always inherited by child nodes. |
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| 325 | Whether or not orientatings affect the orientation of the child nodes depends on |
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| 326 | the setInheritOrientation option of the child. In some cases you want a orientating |
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| 327 | of a parent node to apply to a child node (e.g. where the child node is a part of |
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| 328 | the same object, so you want it to be the same relative orientation based on the |
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| 329 | parent's orientation), but not in other cases (e.g. where the child node is just |
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| 330 | for positioning another object, you want it to maintain it's own orientation). |
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| 331 | The default is to inherit as with other transforms. |
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| 332 | @param inherit If true, this node's orientation will be affected by its parent's orientation. |
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| 333 | If false, it will not be affected. |
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| 334 | */ |
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| 335 | virtual void setInheritOrientation(bool inherit); |
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| 336 | |
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| 337 | /** Returns true if this node is affected by orientation applied to the parent node. |
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| 338 | @remarks |
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| 339 | Orientatings, unlike other transforms, are not always inherited by child nodes. |
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| 340 | Whether or not orientatings affect the orientation of the child nodes depends on |
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| 341 | the setInheritOrientation option of the child. In some cases you want a orientating |
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| 342 | of a parent node to apply to a child node (e.g. where the child node is a part of |
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| 343 | the same object, so you want it to be the same relative orientation based on the |
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| 344 | parent's orientation), but not in other cases (e.g. where the child node is just |
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| 345 | for positioning another object, you want it to maintain it's own orientation). |
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| 346 | The default is to inherit as with other transforms. |
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| 347 | @remarks |
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| 348 | See setInheritOrientation for more info. |
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| 349 | */ |
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| 350 | virtual bool getInheritOrientation(void) const; |
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| 351 | |
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| 352 | /** Tells the node whether it should inherit scaling factors from it's parent node. |
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| 353 | @remarks |
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| 354 | Scaling factors, unlike other transforms, are not always inherited by child nodes. |
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| 355 | Whether or not scalings affect the size of the child nodes depends on the setInheritScale |
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| 356 | option of the child. In some cases you want a scaling factor of a parent node to apply to |
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| 357 | a child node (e.g. where the child node is a part of the same object, so you want it to be |
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| 358 | the same relative size based on the parent's size), but not in other cases (e.g. where the |
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| 359 | child node is just for positioning another object, you want it to maintain it's own size). |
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| 360 | The default is to inherit as with other transforms. |
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| 361 | @param inherit If true, this node's scale will be affected by its parent's scale. If false, |
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| 362 | it will not be affected. |
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| 363 | */ |
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| 364 | virtual void setInheritScale(bool inherit); |
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| 365 | |
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| 366 | /** Returns true if this node is affected by scaling factors applied to the parent node. |
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| 367 | @remarks |
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| 368 | See setInheritScale for more info. |
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| 369 | */ |
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| 370 | virtual bool getInheritScale(void) const; |
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| 371 | |
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| 372 | /** Scales the node, combining it's current scale with the passed in scaling factor. |
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| 373 | @remarks |
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| 374 | This method applies an extra scaling factor to the node's existing scale, (unlike setScale |
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| 375 | which overwrites it) combining it's current scale with the new one. E.g. calling this |
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| 376 | method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if |
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| 377 | the existing scale was 1. |
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| 378 | @par |
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| 379 | Note that like rotations, scalings are oriented around the node's origin. |
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| 380 | */ |
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| 381 | virtual void scale(const Vector3& scale); |
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| 382 | |
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| 383 | /** Scales the node, combining it's current scale with the passed in scaling factor. |
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| 384 | @remarks |
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| 385 | This method applies an extra scaling factor to the node's existing scale, (unlike setScale |
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| 386 | which overwrites it) combining it's current scale with the new one. E.g. calling this |
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| 387 | method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if |
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| 388 | the existing scale was 1. |
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| 389 | @par |
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| 390 | Note that like rotations, scalings are oriented around the node's origin. |
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| 391 | */ |
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| 392 | virtual void scale(Real x, Real y, Real z); |
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| 393 | |
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| 394 | /** Moves the node along the cartesian axes. |
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| 395 | @par |
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| 396 | This method moves the node by the supplied vector along the |
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| 397 | world cartesian axes, i.e. along world x,y,z |
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| 398 | @param |
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| 399 | d Vector with x,y,z values representing the translation. |
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| 400 | @param |
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| 401 | relativeTo The space which this transform is relative to. |
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| 402 | */ |
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| 403 | virtual void translate(const Vector3& d, TransformSpace relativeTo = TS_PARENT); |
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| 404 | /** Moves the node along the cartesian axes. |
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| 405 | @par |
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| 406 | This method moves the node by the supplied vector along the |
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| 407 | world cartesian axes, i.e. along world x,y,z |
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| 408 | @param |
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| 409 | x |
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| 410 | @param |
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| 411 | y |
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| 412 | @param |
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| 413 | z Real x, y and z values representing the translation. |
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| 414 | @param |
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| 415 | relativeTo The space which this transform is relative to. |
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| 416 | */ |
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| 417 | virtual void translate(Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT); |
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| 418 | /** Moves the node along arbitrary axes. |
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| 419 | @remarks |
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| 420 | This method translates the node by a vector which is relative to |
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| 421 | a custom set of axes. |
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| 422 | @param |
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| 423 | axes A 3x3 Matrix containg 3 column vectors each representing the |
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| 424 | axes X, Y and Z respectively. In this format the standard cartesian |
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| 425 | axes would be expressed as: |
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| 426 | <pre> |
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| 427 | 1 0 0 |
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| 428 | 0 1 0 |
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| 429 | 0 0 1 |
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| 430 | </pre> |
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| 431 | i.e. the identity matrix. |
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| 432 | @param |
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| 433 | move Vector relative to the axes above. |
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| 434 | @param |
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| 435 | relativeTo The space which this transform is relative to. |
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| 436 | */ |
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| 437 | virtual void translate(const Matrix3& axes, const Vector3& move, TransformSpace relativeTo = TS_PARENT); |
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| 438 | /** Moves the node along arbitrary axes. |
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| 439 | @remarks |
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| 440 | This method translates the node by a vector which is relative to |
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| 441 | a custom set of axes. |
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| 442 | @param |
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| 443 | axes A 3x3 Matrix containg 3 column vectors each representing the |
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| 444 | axes X, Y and Z respectively. In this format the standard cartesian |
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| 445 | axes would be expressed as |
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| 446 | <pre> |
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| 447 | 1 0 0 |
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| 448 | 0 1 0 |
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| 449 | 0 0 1 |
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| 450 | </pre> |
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| 451 | i.e. the identity matrix. |
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| 452 | @param |
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| 453 | x,y,z Translation components relative to the axes above. |
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| 454 | @param |
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| 455 | relativeTo The space which this transform is relative to. |
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| 456 | */ |
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| 457 | virtual void translate(const Matrix3& axes, Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT); |
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| 458 | |
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| 459 | /** Rotate the node around the Z-axis. |
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| 460 | */ |
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| 461 | virtual void roll(const Radian& angle, TransformSpace relativeTo = TS_LOCAL); |
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| 462 | #ifndef OGRE_FORCE_ANGLE_TYPES |
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| 463 | inline void roll(Real degrees, TransformSpace relativeTo = TS_LOCAL) { |
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| 464 | roll ( Angle(degrees), relativeTo ); |
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| 465 | } |
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| 466 | #endif//OGRE_FORCE_ANGLE_TYPES |
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| 467 | |
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| 468 | /** Rotate the node around the X-axis. |
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| 469 | */ |
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| 470 | virtual void pitch(const Radian& angle, TransformSpace relativeTo = TS_LOCAL); |
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| 471 | #ifndef OGRE_FORCE_ANGLE_TYPES |
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| 472 | inline void pitch(Real degrees, TransformSpace relativeTo = TS_LOCAL) { |
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| 473 | pitch ( Angle(degrees), relativeTo ); |
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| 474 | } |
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| 475 | #endif//OGRE_FORCE_ANGLE_TYPES |
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| 476 | |
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| 477 | /** Rotate the node around the Y-axis. |
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| 478 | */ |
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| 479 | virtual void yaw(const Radian& angle, TransformSpace relativeTo = TS_LOCAL); |
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| 480 | #ifndef OGRE_FORCE_ANGLE_TYPES |
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| 481 | inline void yaw(Real degrees, TransformSpace relativeTo = TS_LOCAL) { |
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| 482 | yaw ( Angle(degrees), relativeTo ); |
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| 483 | } |
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| 484 | #endif//OGRE_FORCE_ANGLE_TYPES |
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| 485 | |
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| 486 | /** Rotate the node around an arbitrary axis. |
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| 487 | */ |
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| 488 | virtual void rotate(const Vector3& axis, const Radian& angle, TransformSpace relativeTo = TS_LOCAL); |
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| 489 | #ifndef OGRE_FORCE_ANGLE_TYPES |
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| 490 | inline void rotate(const Vector3& axis, Real degrees, TransformSpace relativeTo = TS_LOCAL) { |
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| 491 | rotate ( axis, Angle(degrees), relativeTo ); |
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| 492 | } |
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| 493 | #endif//OGRE_FORCE_ANGLE_TYPES |
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| 494 | |
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| 495 | /** Rotate the node around an aritrary axis using a Quarternion. |
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| 496 | */ |
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| 497 | virtual void rotate(const Quaternion& q, TransformSpace relativeTo = TS_LOCAL); |
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| 498 | |
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| 499 | /** Gets a matrix whose columns are the local axes based on |
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| 500 | the nodes orientation relative to it's parent. */ |
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| 501 | virtual Matrix3 getLocalAxes(void) const; |
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| 502 | |
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| 503 | /** Creates an unnamed new Node as a child of this node. |
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| 504 | @param |
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| 505 | translate Initial translation offset of child relative to parent |
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| 506 | @param |
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| 507 | rotate Initial rotation relative to parent |
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| 508 | */ |
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| 509 | virtual Node* createChild( |
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| 510 | const Vector3& translate = Vector3::ZERO, |
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| 511 | const Quaternion& rotate = Quaternion::IDENTITY ); |
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| 512 | |
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| 513 | /** Creates a new named Node as a child of this node. |
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| 514 | @remarks |
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| 515 | This creates a child node with a given name, which allows you to look the node up from |
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| 516 | the parent which holds this collection of nodes. |
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| 517 | @param |
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| 518 | translate Initial translation offset of child relative to parent |
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| 519 | @param |
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| 520 | rotate Initial rotation relative to parent |
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| 521 | */ |
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| 522 | virtual Node* createChild(const String& name, const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY); |
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| 523 | |
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| 524 | /** Adds a (precreated) child scene node to this node. If it is attached to another node, |
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| 525 | it must be detached first. |
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| 526 | @param child The Node which is to become a child node of this one |
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| 527 | */ |
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| 528 | virtual void addChild(Node* child); |
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| 529 | |
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| 530 | /** Reports the number of child nodes under this one. |
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| 531 | */ |
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| 532 | virtual unsigned short numChildren(void) const; |
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| 533 | |
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| 534 | /** Gets a pointer to a child node. |
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| 535 | @remarks |
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| 536 | There is an alternate getChild method which returns a named child. |
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| 537 | */ |
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| 538 | virtual Node* getChild(unsigned short index) const; |
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| 539 | |
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| 540 | /** Gets a pointer to a named child node. |
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| 541 | */ |
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| 542 | virtual Node* getChild(const String& name) const; |
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| 543 | |
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| 544 | /** Retrieves an iterator for efficiently looping through all children of this node. |
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| 545 | @remarks |
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| 546 | Using this is faster than repeatedly calling getChild if you want to go through |
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| 547 | all (or most of) the children of this node. |
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| 548 | Note that the returned iterator is only valid whilst no children are added or |
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| 549 | removed from this node. Thus you should not store this returned iterator for |
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| 550 | later use, nor should you add / remove children whilst iterating through it; |
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| 551 | store up changes for later. Note that calling methods on returned items in |
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| 552 | the iterator IS allowed and does not invalidate the iterator. |
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| 553 | */ |
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| 554 | virtual ChildNodeIterator getChildIterator(void); |
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| 555 | |
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| 556 | /** Retrieves an iterator for efficiently looping through all children of this node. |
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| 557 | @remarks |
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| 558 | Using this is faster than repeatedly calling getChild if you want to go through |
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| 559 | all (or most of) the children of this node. |
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| 560 | Note that the returned iterator is only valid whilst no children are added or |
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| 561 | removed from this node. Thus you should not store this returned iterator for |
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| 562 | later use, nor should you add / remove children whilst iterating through it; |
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| 563 | store up changes for later. Note that calling methods on returned items in |
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| 564 | the iterator IS allowed and does not invalidate the iterator. |
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| 565 | */ |
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| 566 | virtual ConstChildNodeIterator getChildIterator(void) const; |
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| 567 | |
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| 568 | /** Drops the specified child from this node. |
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| 569 | @remarks |
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| 570 | Does not delete the node, just detaches it from |
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| 571 | this parent, potentially to be reattached elsewhere. |
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| 572 | There is also an alternate version which drops a named |
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| 573 | child from this node. |
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| 574 | */ |
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| 575 | virtual Node* removeChild(unsigned short index); |
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| 576 | /** Drops the specified child from this node. |
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| 577 | @remarks |
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| 578 | Does not delete the node, just detaches it from |
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| 579 | this parent, potentially to be reattached elsewhere. |
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| 580 | There is also an alternate version which drops a named |
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| 581 | child from this node. |
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| 582 | */ |
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| 583 | virtual Node* removeChild(Node* child); |
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| 584 | |
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| 585 | /** Drops the named child from this node. |
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| 586 | @remarks |
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| 587 | Does not delete the node, just detaches it from |
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| 588 | this parent, potentially to be reattached elsewhere. |
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| 589 | */ |
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| 590 | virtual Node* removeChild(const String& name); |
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| 591 | /** Removes all child Nodes attached to this node. Does not delete the nodes, just detaches them from |
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| 592 | this parent, potentially to be reattached elsewhere. |
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| 593 | */ |
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| 594 | virtual void removeAllChildren(void); |
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| 595 | |
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| 596 | /** Gets the orientation of the node as derived from all parents. |
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| 597 | */ |
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| 598 | virtual const Quaternion & _getDerivedOrientation(void) const; |
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| 599 | |
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| 600 | /** Gets the position of the node as derived from all parents. |
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| 601 | */ |
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| 602 | virtual const Vector3 & _getDerivedPosition(void) const; |
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| 603 | |
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| 604 | /** Gets the scaling factor of the node as derived from all parents. |
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| 605 | */ |
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| 606 | virtual const Vector3 & _getDerivedScale(void) const; |
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| 607 | |
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| 608 | /** Gets the full transformation matrix for this node. |
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| 609 | @remarks |
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| 610 | This method returns the full transformation matrix |
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| 611 | for this node, including the effect of any parent node |
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| 612 | transformations, provided they have been updated using the Node::_update method. |
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| 613 | This should only be called by a SceneManager which knows the |
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| 614 | derived transforms have been updated before calling this method. |
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| 615 | Applications using Ogre should just use the relative transforms. |
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| 616 | */ |
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| 617 | virtual const Matrix4& _getFullTransform(void) const; |
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| 618 | |
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| 619 | /** Internal method to update the Node. |
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| 620 | @note |
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| 621 | Updates this node and any relevant children to incorporate transforms etc. |
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| 622 | Don't call this yourself unless you are writing a SceneManager implementation. |
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| 623 | @param |
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| 624 | updateChildren If true, the update cascades down to all children. Specify false if you wish to |
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| 625 | update children separately, e.g. because of a more selective SceneManager implementation. |
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| 626 | @param |
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| 627 | parentHasChanged This flag indicates that the parent xform has changed, |
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| 628 | so the child should retrieve the parent's xform and combine it with its own |
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| 629 | even if it hasn't changed itself. |
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| 630 | */ |
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| 631 | virtual void _update(bool updateChildren, bool parentHasChanged); |
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| 632 | |
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| 633 | /** Sets a listener for this Node. |
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| 634 | @remarks |
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| 635 | Note for size and performance reasons only one listener per node is |
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| 636 | allowed. |
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| 637 | */ |
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| 638 | virtual void setListener(Listener* listener) { mListener = listener; } |
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| 639 | |
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| 640 | /** Gets the current listener for this Node. |
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| 641 | */ |
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| 642 | virtual Listener* getListener(void) const { return mListener; } |
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| 643 | |
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| 644 | /** Overridden from Renderable. |
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| 645 | @remarks |
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| 646 | This is only used if the SceneManager chooses to render the node. This option can be set |
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| 647 | for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal |
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| 648 | models using Entity::setDisplayBones() |
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| 649 | */ |
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| 650 | const MaterialPtr& getMaterial(void) const; |
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| 651 | /** Overridden from Renderable. |
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| 652 | @remarks |
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| 653 | This is only used if the SceneManager chooses to render the node. This option can be set |
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| 654 | for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal |
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| 655 | models using Entity::setDisplaySkeleton() |
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| 656 | */ |
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| 657 | void getRenderOperation(RenderOperation& op); |
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| 658 | /** Overridden from Renderable. |
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| 659 | @remarks |
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| 660 | This is only used if the SceneManager chooses to render the node. This option can be set |
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| 661 | for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal |
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| 662 | models using Entity::setDisplaySkeleton() |
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| 663 | */ |
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| 664 | void getWorldTransforms(Matrix4* xform) const; |
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| 665 | /** @copydoc Renderable::getWorldOrientation */ |
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| 666 | const Quaternion& getWorldOrientation(void) const; |
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| 667 | /** @copydoc Renderable::getWorldPosition */ |
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| 668 | const Vector3& getWorldPosition(void) const; |
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| 669 | |
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| 670 | /** Sets the current transform of this node to be the 'initial state' ie that |
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| 671 | position / orientation / scale to be used as a basis for delta values used |
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| 672 | in keyframe animation. |
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| 673 | @remarks |
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| 674 | You never need to call this method unless you plan to animate this node. If you do |
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| 675 | plan to animate it, call this method once you've loaded the node with it's base state, |
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| 676 | ie the state on which all keyframes are based. |
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| 677 | @par |
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| 678 | If you never call this method, the initial state is the identity transform, ie do nothing. |
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| 679 | */ |
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| 680 | virtual void setInitialState(void); |
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| 681 | |
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| 682 | /** Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. */ |
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| 683 | virtual void resetToInitialState(void); |
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| 684 | |
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| 685 | /** Gets the initial position of this node, see setInitialState for more info. |
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| 686 | @remarks |
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| 687 | Also resets the cumulative animation weight used for blending. |
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| 688 | */ |
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| 689 | virtual const Vector3& getInitialPosition(void) const; |
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| 690 | |
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| 691 | /** Gets the initial orientation of this node, see setInitialState for more info. */ |
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| 692 | virtual const Quaternion& getInitialOrientation(void) const; |
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| 693 | |
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| 694 | /** Gets the initial position of this node, see setInitialState for more info. */ |
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| 695 | virtual const Vector3& getInitialScale(void) const; |
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| 696 | |
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| 697 | /** Overridden, see Renderable */ |
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| 698 | Real getSquaredViewDepth(const Camera* cam) const; |
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| 699 | |
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| 700 | /** To be called in the event of transform changes to this node that require it's recalculation. |
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| 701 | @remarks |
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| 702 | This not only tags the node state as being 'dirty', it also requests it's parent to |
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| 703 | know about it's dirtiness so it will get an update next time. |
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| 704 | @param forceParentUpdate Even if the node thinks it has already told it's |
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| 705 | parent, tell it anyway |
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| 706 | */ |
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| 707 | virtual void needUpdate(bool forceParentUpdate = false); |
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| 708 | /** Called by children to notify their parent that they need an update. |
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| 709 | @param forceParentUpdate Even if the node thinks it has already told it's |
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| 710 | parent, tell it anyway |
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| 711 | */ |
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| 712 | virtual void requestUpdate(Node* child, bool forceParentUpdate = false); |
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| 713 | /** Called by children to notify their parent that they no longer need an update. */ |
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| 714 | virtual void cancelUpdate(Node* child); |
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| 715 | |
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| 716 | /** Queue a 'needUpdate' call to a node safely. |
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| 717 | @ramarks |
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| 718 | You can't call needUpdate() during the scene graph update, e.g. in |
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| 719 | response to a Node::Listener hook, because the graph is already being |
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| 720 | updated, and update flag changes cannot be made reliably in that context. |
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| 721 | Call this method if you need to queue a needUpdate call in this case. |
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| 722 | */ |
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| 723 | static void queueNeedUpdate(Node* n); |
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| 724 | /** Process queued 'needUpdate' calls. */ |
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| 725 | static void processQueuedUpdates(void); |
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| 726 | |
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| 727 | /** @copydoc Renderable::getLights */ |
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| 728 | const LightList& getLights(void) const; |
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| 729 | |
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| 730 | |
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| 731 | |
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| 732 | }; |
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| 733 | |
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| 734 | } //namespace |
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| 735 | |
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| 736 | #endif |
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