1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #ifndef __OverlayContainer_H__ |
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31 | #define __OverlayContainer_H__ |
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32 | |
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33 | #include "OgrePrerequisites.h" |
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34 | #include "OgreOverlayElement.h" |
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35 | #include "OgreIteratorWrappers.h" |
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36 | |
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37 | |
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38 | namespace Ogre { |
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39 | |
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40 | |
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41 | /** A 2D element which contains other OverlayElement instances. |
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42 | @remarks |
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43 | This is a specialisation of OverlayElement for 2D elements that contain other |
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44 | elements. These are also the smallest elements that can be attached directly |
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45 | to an Overlay. |
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46 | @remarks |
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47 | OverlayContainers should be managed using OverlayManager. This class is responsible for |
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48 | instantiating / deleting elements, and also for accepting new types of element |
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49 | from plugins etc. |
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50 | */ |
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51 | class _OgreExport OverlayContainer : public OverlayElement |
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52 | { |
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53 | public: |
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54 | typedef std::map<String, OverlayElement*> ChildMap; |
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55 | typedef MapIterator<ChildMap> ChildIterator; |
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56 | typedef std::map<String, OverlayContainer*> ChildContainerMap; |
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57 | typedef MapIterator<ChildContainerMap> ChildContainerIterator; |
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58 | protected: |
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59 | // Map of all children |
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60 | ChildMap mChildren; |
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61 | // Map of container children (subset of mChildren) |
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62 | ChildContainerMap mChildContainers; |
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63 | |
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64 | bool mChildrenProcessEvents; |
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65 | |
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66 | public: |
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67 | /// Constructor: do not call direct, use OverlayManager::createOverlayElement |
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68 | OverlayContainer(const String& name); |
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69 | virtual ~OverlayContainer(); |
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70 | |
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71 | /** Adds another OverlayElement to this container. */ |
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72 | virtual void addChild(OverlayElement* elem); |
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73 | /** Adds another OverlayElement to this container. */ |
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74 | virtual void addChildImpl(OverlayElement* elem); |
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75 | /** Add a nested container to this container. */ |
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76 | virtual void addChildImpl(OverlayContainer* cont); |
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77 | /** Removes a named element from this container. */ |
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78 | virtual void removeChild(const String& name); |
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79 | /** Gets the named child of this container. */ |
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80 | virtual OverlayElement* getChild(const String& name); |
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81 | |
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82 | /** @copydoc OverlayElement::initialise */ |
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83 | void initialise(void); |
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84 | |
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85 | void _addChild(OverlayElement* elem); |
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86 | void _removeChild(OverlayElement* elem) { _removeChild(elem->getName()); } |
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87 | void _removeChild(const String& name); |
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88 | |
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89 | /** Gets an object for iterating over all the children of this object. */ |
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90 | virtual ChildIterator getChildIterator(void); |
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91 | |
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92 | /** Gets an iterator for just the container children of this object. |
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93 | @remarks |
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94 | Good for cascading updates without having to use RTTI |
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95 | */ |
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96 | virtual ChildContainerIterator getChildContainerIterator(void); |
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97 | |
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98 | /** Tell the object and its children to recalculate */ |
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99 | virtual void _positionsOutOfDate(void); |
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100 | |
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101 | /** Overridden from OverlayElement. */ |
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102 | virtual void _update(void); |
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103 | |
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104 | /** Overridden from OverlayElement. */ |
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105 | virtual void _notifyZOrder(ushort newZOrder); |
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106 | |
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107 | /** Overridden from OverlayElement. */ |
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108 | virtual void _notifyViewport(); |
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109 | |
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110 | /** Overridden from OverlayElement. */ |
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111 | virtual void _notifyWorldTransforms(const Matrix4& xform); |
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112 | |
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113 | /** Overridden from OverlayElement. */ |
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114 | virtual void _notifyParent(OverlayContainer* parent, Overlay* overlay); |
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115 | |
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116 | /** Overridden from OverlayElement. */ |
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117 | virtual void _updateRenderQueue(RenderQueue* queue); |
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118 | |
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119 | /** Overridden from OverlayElement. */ |
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120 | inline bool isContainer() const |
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121 | { return true; } |
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122 | |
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123 | /** Should this container pass events to their children */ |
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124 | virtual inline bool isChildrenProcessEvents() const |
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125 | { return true; } |
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126 | |
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127 | /** Should this container pass events to their children */ |
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128 | virtual inline void setChildrenProcessEvents(bool val) |
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129 | { mChildrenProcessEvents = val; } |
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130 | |
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131 | /** This returns a OverlayElement at position x,y. */ |
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132 | virtual OverlayElement* findElementAt(Real x, Real y); // relative to parent |
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133 | |
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134 | void copyFromTemplate(OverlayElement* templateOverlay); |
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135 | virtual OverlayElement* clone(const String& instanceName); |
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136 | |
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137 | }; |
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138 | |
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139 | |
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140 | |
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141 | } |
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142 | |
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143 | |
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144 | #endif |
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145 | |
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