1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #ifndef __OverlayElement_H__ |
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31 | #define __OverlayElement_H__ |
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32 | |
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33 | #include "OgrePrerequisites.h" |
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34 | #include "OgreString.h" |
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35 | #include "OgreRenderable.h" |
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36 | #include "OgreUTFString.h" |
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37 | #include "OgreStringInterface.h" |
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38 | #include "OgreOverlayElementCommands.h" |
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39 | |
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40 | #include "OgreColourValue.h" |
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41 | #include "OgreRectangle.h" |
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42 | |
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43 | namespace Ogre { |
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44 | |
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45 | #if OGRE_UNICODE_SUPPORT |
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46 | typedef UTFString DisplayString; |
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47 | # define OGRE_DEREF_DISPLAYSTRING_ITERATOR(it) it.getCharacter() |
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48 | #else |
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49 | typedef String DisplayString; |
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50 | # define OGRE_DEREF_DISPLAYSTRING_ITERATOR(it) *it |
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51 | #endif |
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52 | /** Enum describing how the position / size of an element is to be recorded. |
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53 | */ |
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54 | enum GuiMetricsMode |
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55 | { |
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56 | /// 'left', 'top', 'height' and 'width' are parametrics from 0.0 to 1.0 |
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57 | GMM_RELATIVE, |
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58 | /// Positions & sizes are in absolute pixels |
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59 | GMM_PIXELS, |
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60 | /// Positions & sizes are in virtual pixels |
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61 | GMM_RELATIVE_ASPECT_ADJUSTED |
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62 | }; |
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63 | |
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64 | /** Enum describing where '0' is in relation to the parent in the horizontal dimension. |
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65 | @remarks Affects how 'left' is interpreted. |
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66 | */ |
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67 | enum GuiHorizontalAlignment |
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68 | { |
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69 | GHA_LEFT, |
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70 | GHA_CENTER, |
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71 | GHA_RIGHT |
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72 | }; |
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73 | /** Enum describing where '0' is in relation to the parent in the vertical dimension. |
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74 | @remarks Affects how 'top' is interpreted. |
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75 | */ |
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76 | enum GuiVerticalAlignment |
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77 | { |
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78 | GVA_TOP, |
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79 | GVA_CENTER, |
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80 | GVA_BOTTOM |
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81 | }; |
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82 | |
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83 | /** Abstract definition of a 2D element to be displayed in an Overlay. |
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84 | @remarks |
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85 | This class abstracts all the details of a 2D element which will appear in |
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86 | an overlay. In fact, not all OverlayElement instances can be directly added to an |
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87 | Overlay, only those which are OverlayContainer instances (a subclass of this class). |
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88 | OverlayContainer objects can contain any OverlayElement however. This is just to |
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89 | enforce some level of grouping on widgets. |
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90 | @par |
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91 | OverlayElements should be managed using OverlayManager. This class is responsible for |
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92 | instantiating / deleting elements, and also for accepting new types of element |
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93 | from plugins etc. |
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94 | @par |
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95 | Note that positions / dimensions of 2D screen elements are expressed as parametric |
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96 | values (0.0 - 1.0) because this makes them resolution-independent. However, most |
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97 | screen resolutions have an aspect ratio of 1.3333:1 (width : height) so note that |
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98 | in physical pixels 0.5 is wider than it is tall, so a 0.5x0.5 panel will not be |
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99 | square on the screen (but it will take up exactly half the screen in both dimensions). |
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100 | @par |
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101 | Because this class is designed to be extensible, it subclasses from StringInterface |
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102 | so its parameters can be set in a generic way. |
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103 | */ |
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104 | class _OgreExport OverlayElement : public StringInterface, public Renderable |
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105 | { |
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106 | public: |
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107 | |
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108 | protected: |
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109 | // Command object for setting / getting parameters |
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110 | static OverlayElementCommands::CmdLeft msLeftCmd; |
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111 | static OverlayElementCommands::CmdTop msTopCmd; |
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112 | static OverlayElementCommands::CmdWidth msWidthCmd; |
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113 | static OverlayElementCommands::CmdHeight msHeightCmd; |
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114 | static OverlayElementCommands::CmdMaterial msMaterialCmd; |
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115 | static OverlayElementCommands::CmdCaption msCaptionCmd; |
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116 | static OverlayElementCommands::CmdMetricsMode msMetricsModeCmd; |
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117 | static OverlayElementCommands::CmdHorizontalAlign msHorizontalAlignCmd; |
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118 | static OverlayElementCommands::CmdVerticalAlign msVerticalAlignCmd; |
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119 | static OverlayElementCommands::CmdVisible msVisibleCmd; |
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120 | |
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121 | |
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122 | String mName; |
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123 | bool mVisible; |
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124 | bool mCloneable; |
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125 | Real mLeft; |
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126 | Real mTop; |
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127 | Real mWidth; |
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128 | Real mHeight; |
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129 | String mMaterialName; |
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130 | MaterialPtr mpMaterial; |
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131 | DisplayString mCaption; |
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132 | ColourValue mColour; |
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133 | Rectangle mClippingRegion; |
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134 | |
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135 | GuiMetricsMode mMetricsMode; |
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136 | GuiHorizontalAlignment mHorzAlign; |
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137 | GuiVerticalAlignment mVertAlign; |
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138 | |
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139 | // metric-mode positions, used in GMM_PIXELS & GMM_RELATIVE_ASPECT_ADJUSTED mode. |
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140 | Real mPixelTop; |
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141 | Real mPixelLeft; |
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142 | Real mPixelWidth; |
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143 | Real mPixelHeight; |
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144 | Real mPixelScaleX; |
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145 | Real mPixelScaleY; |
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146 | |
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147 | // Parent pointer |
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148 | OverlayContainer* mParent; |
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149 | // Overlay attached to |
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150 | Overlay* mOverlay; |
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151 | |
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152 | // Derived positions from parent |
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153 | Real mDerivedLeft; |
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154 | Real mDerivedTop; |
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155 | bool mDerivedOutOfDate; |
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156 | |
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157 | /// Flag indicating if the vertex positons need recalculating |
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158 | bool mGeomPositionsOutOfDate; |
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159 | /// Flag indicating if the vertex uvs need recalculating |
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160 | bool mGeomUVsOutOfDate; |
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161 | |
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162 | // Zorder for when sending to render queue |
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163 | // Derived from parent |
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164 | ushort mZOrder; |
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165 | |
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166 | // world transforms |
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167 | Matrix4 mXForm; |
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168 | |
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169 | // is element enabled |
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170 | bool mEnabled; |
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171 | |
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172 | // is element initialised |
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173 | bool mInitialised; |
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174 | |
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175 | // Used to see if this element is created from a Template |
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176 | OverlayElement* mSourceTemplate ; |
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177 | |
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178 | /** Internal method which is triggered when the positions of the element get updated, |
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179 | meaning the element should be rebuilding it's mesh positions. Abstract since |
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180 | subclasses must implement this. |
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181 | */ |
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182 | virtual void updatePositionGeometry(void) = 0; |
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183 | /** Internal method which is triggered when the UVs of the element get updated, |
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184 | meaning the element should be rebuilding it's mesh UVs. Abstract since |
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185 | subclasses must implement this. |
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186 | */ |
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187 | virtual void updateTextureGeometry(void) = 0; |
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188 | |
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189 | /** Internal method for setting up the basic parameter definitions for a subclass. |
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190 | @remarks |
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191 | Because StringInterface holds a dictionary of parameters per class, subclasses need to |
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192 | call this to ask the base class to add it's parameters to their dictionary as well. |
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193 | Can't do this in the constructor because that runs in a non-virtual context. |
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194 | @par |
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195 | The subclass must have called it's own createParamDictionary before calling this method. |
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196 | */ |
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197 | virtual void addBaseParameters(void); |
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198 | |
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199 | public: |
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200 | /// Constructor: do not call direct, use OverlayManager::createElement |
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201 | OverlayElement(const String& name); |
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202 | virtual ~OverlayElement(); |
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203 | |
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204 | /** Initialise gui element */ |
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205 | virtual void initialise(void) = 0; |
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206 | |
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207 | /** Gets the name of this overlay. */ |
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208 | const String& getName(void) const; |
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209 | |
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210 | |
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211 | /** Shows this element if it was hidden. */ |
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212 | virtual void show(void); |
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213 | |
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214 | /** Hides this element if it was visible. */ |
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215 | virtual void hide(void); |
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216 | |
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217 | /** Returns whether or not the element is visible. */ |
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218 | bool isVisible(void) const; |
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219 | |
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220 | bool isEnabled() const; |
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221 | virtual void setEnabled(bool b); |
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222 | |
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223 | |
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224 | /** Sets the dimensions of this element in relation to the screen (1.0 = screen width/height). */ |
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225 | void setDimensions(Real width, Real height); |
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226 | |
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227 | /** Sets the position of the top-left corner of the element, relative to the screen size |
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228 | (1.0 = screen width / height) */ |
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229 | void setPosition(Real left, Real top); |
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230 | |
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231 | /** Sets the width of this element in relation to the screen (where 1.0 = screen width) */ |
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232 | void setWidth(Real width); |
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233 | /** Gets the width of this element in relation to the screen (where 1.0 = screen width) */ |
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234 | Real getWidth(void) const; |
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235 | |
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236 | /** Sets the height of this element in relation to the screen (where 1.0 = screen height) */ |
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237 | void setHeight(Real height); |
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238 | /** Gets the height of this element in relation to the screen (where 1.0 = screen height) */ |
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239 | Real getHeight(void) const; |
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240 | |
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241 | /** Sets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */ |
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242 | void setLeft(Real left); |
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243 | /** Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */ |
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244 | Real getLeft(void) const; |
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245 | |
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246 | /** Sets the top of this element in relation to the screen (where 0 = top, 1.0 = bottom) */ |
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247 | void setTop(Real Top); |
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248 | /** Gets the top of this element in relation to the screen (where 0 = top, 1.0 = bottom) */ |
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249 | Real getTop(void) const; |
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250 | |
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251 | /** Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) */ |
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252 | Real _getLeft(void) const { return mLeft; } |
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253 | /** Gets the top of this element in relation to the screen (where 0 = far left, 1.0 = far right) */ |
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254 | Real _getTop(void) const { return mTop; } |
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255 | /** Gets the width of this element in relation to the screen (where 1.0 = screen width) */ |
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256 | Real _getWidth(void) const { return mWidth; } |
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257 | /** Gets the height of this element in relation to the screen (where 1.0 = screen height) */ |
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258 | Real _getHeight(void) const { return mHeight; } |
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259 | /** Sets the left of this element in relation to the screen (where 1.0 = screen width) */ |
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260 | void _setLeft(Real left); |
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261 | /** Sets the top of this element in relation to the screen (where 1.0 = screen width) */ |
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262 | void _setTop(Real top); |
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263 | /** Sets the width of this element in relation to the screen (where 1.0 = screen width) */ |
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264 | void _setWidth(Real width); |
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265 | /** Sets the height of this element in relation to the screen (where 1.0 = screen width) */ |
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266 | void _setHeight(Real height); |
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267 | /** Sets the left and top of this element in relation to the screen (where 1.0 = screen width) */ |
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268 | void _setPosition(Real left, Real top); |
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269 | /** Sets the width and height of this element in relation to the screen (where 1.0 = screen width) */ |
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270 | void _setDimensions(Real width, Real height); |
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271 | |
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272 | /** Gets the name of the material this element uses. */ |
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273 | virtual const String& getMaterialName(void) const; |
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274 | |
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275 | /** Sets the name of the material this element will use. |
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276 | @remarks |
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277 | Different elements will use different materials. One constant about them |
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278 | all though is that a Material used for a OverlayElement must have it's depth |
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279 | checking set to 'off', which means it always gets rendered on top. OGRE |
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280 | will set this flag for you if necessary. What it does mean though is that |
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281 | you should not use the same Material for rendering OverlayElements as standard |
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282 | scene objects. It's fine to use the same textures, just not the same |
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283 | Material. |
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284 | */ |
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285 | virtual void setMaterialName(const String& matName); |
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286 | |
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287 | |
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288 | // --- Renderable Overrides --- |
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289 | /** See Renderable */ |
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290 | const MaterialPtr& getMaterial(void) const; |
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291 | |
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292 | // NB getRenderOperation not implemented, still abstract here |
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293 | |
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294 | /** See Renderable */ |
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295 | void getWorldTransforms(Matrix4* xform) const; |
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296 | /** @copydoc Renderable::getWorldOrientation */ |
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297 | const Quaternion& getWorldOrientation(void) const; |
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298 | /** @copydoc Renderable::getWorldPosition */ |
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299 | const Vector3& getWorldPosition(void) const; |
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300 | |
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301 | /** Tell the object to recalculate */ |
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302 | virtual void _positionsOutOfDate(void); |
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303 | |
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304 | /** Internal method to update the element based on transforms applied. */ |
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305 | virtual void _update(void); |
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306 | |
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307 | /** Updates this elements transform based on it's parent. */ |
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308 | virtual void _updateFromParent(void); |
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309 | |
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310 | /** Internal method for notifying the gui element of it's parent and ultimate overlay. */ |
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311 | virtual void _notifyParent(OverlayContainer* parent, Overlay* overlay); |
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312 | |
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313 | /** Gets the 'left' position as derived from own left and that of parents. */ |
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314 | virtual Real _getDerivedLeft(void); |
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315 | |
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316 | /** Gets the 'top' position as derived from own left and that of parents. */ |
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317 | virtual Real _getDerivedTop(void); |
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318 | |
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319 | /** Gets the 'width' as derived from own width and metrics mode. */ |
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320 | virtual Real _getRelativeWidth(void); |
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321 | /** Gets the 'height' as derived from own height and metrics mode. */ |
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322 | virtual Real _getRelativeHeight(void); |
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323 | |
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324 | |
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325 | /** Gets the clipping region of the element */ |
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326 | virtual void _getClippingRegion(Rectangle &clippingRegion); |
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327 | |
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328 | /** Internal method to notify the element when Zorder of parent overlay |
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329 | has changed. |
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330 | @remarks |
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331 | Overlays have explicit Z orders. OverlayElements do not, they inherit the |
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332 | ZOrder of the overlay, and the Zorder is incremented for every container |
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333 | nested within this to ensure that containers are displayed behind contained |
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334 | items. This method is used internally to notify the element of a change in |
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335 | final zorder which is used to render the element. |
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336 | */ |
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337 | virtual void _notifyZOrder(ushort newZOrder); |
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338 | |
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339 | /** Internal method to notify the element when it's world transform |
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340 | of parent overlay has changed. |
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341 | */ |
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342 | virtual void _notifyWorldTransforms(const Matrix4& xform); |
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343 | |
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344 | /** Internal method to notify the element when the viewport |
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345 | of parent overlay has changed. |
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346 | */ |
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347 | virtual void _notifyViewport(); |
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348 | |
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349 | /** Internal method to put the contents onto the render queue. */ |
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350 | virtual void _updateRenderQueue(RenderQueue* queue); |
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351 | |
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352 | /** Gets the type name of the element. All concrete subclasses must implement this. */ |
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353 | virtual const String& getTypeName(void) const = 0; |
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354 | |
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355 | /** Sets the caption on elements that support it. |
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356 | @remarks |
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357 | This property doesn't do something on all elements, just those that support it. |
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358 | However, being a common requirement it is in the top-level interface to avoid |
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359 | having to set it via the StringInterface all the time. |
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360 | */ |
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361 | virtual void setCaption(const DisplayString& text); |
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362 | /** Gets the caption for this element. */ |
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363 | virtual const DisplayString& getCaption(void) const; |
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364 | /** Sets the colour on elements that support it. |
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365 | @remarks |
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366 | This property doesn't do something on all elements, just those that support it. |
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367 | However, being a common requirement it is in the top-level interface to avoid |
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368 | having to set it via the StringInterface all the time. |
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369 | */ |
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370 | virtual void setColour(const ColourValue& col); |
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371 | |
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372 | /** Gets the colour for this element. */ |
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373 | virtual const ColourValue& getColour(void) const; |
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374 | |
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375 | /** Tells this element how to interpret the position and dimension values it is given. |
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376 | @remarks |
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377 | By default, OverlayElements are positioned and sized according to relative dimensions |
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378 | of the screen. This is to ensure portability between different resolutions when you |
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379 | want things to be positioned and sized the same way across all resolutions. However, |
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380 | sometimes you want things to be sized according to fixed pixels. In order to do this, |
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381 | you can call this method with the parameter GMM_PIXELS. Note that if you then want |
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382 | to place your element relative to the center, right or bottom of it's parent, you will |
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383 | need to use the setHorizontalAlignment and setVerticalAlignment methods. |
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384 | */ |
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385 | virtual void setMetricsMode(GuiMetricsMode gmm); |
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386 | /** Retrieves the current settings of how the element metrics are interpreted. */ |
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387 | virtual GuiMetricsMode getMetricsMode(void) const; |
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388 | /** Sets the horizontal origin for this element. |
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389 | @remarks |
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390 | By default, the horizontal origin for a OverlayElement is the left edge of the parent container |
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391 | (or the screen if this is a root element). You can alter this by calling this method, which is |
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392 | especially useful when you want to use pixel-based metrics (see setMetricsMode) since in this |
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393 | mode you can't use relative positioning. |
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394 | @par |
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395 | For example, if you were using GMM_PIXELS metrics mode, and you wanted to place a 30x30 pixel |
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396 | crosshair in the center of the screen, you would use GHA_CENTER with a 'left' property of -15. |
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397 | @par |
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398 | Note that neither GHA_CENTER or GHA_RIGHT alter the position of the element based |
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399 | on it's width, you have to alter the 'left' to a negative number to do that; all this |
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400 | does is establish the origin. This is because this way you can align multiple things |
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401 | in the center and right with different 'left' offsets for maximum flexibility. |
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402 | */ |
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403 | virtual void setHorizontalAlignment(GuiHorizontalAlignment gha); |
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404 | /** Gets the horizontal alignment for this element. */ |
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405 | virtual GuiHorizontalAlignment getHorizontalAlignment(void) const; |
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406 | /** Sets the vertical origin for this element. |
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407 | @remarks |
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408 | By default, the vertical origin for a OverlayElement is the top edge of the parent container |
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409 | (or the screen if this is a root element). You can alter this by calling this method, which is |
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410 | especially useful when you want to use pixel-based metrics (see setMetricsMode) since in this |
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411 | mode you can't use relative positioning. |
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412 | @par |
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413 | For example, if you were using GMM_PIXELS metrics mode, and you wanted to place a 30x30 pixel |
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414 | crosshair in the center of the screen, you would use GHA_CENTER with a 'top' property of -15. |
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415 | @par |
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416 | Note that neither GVA_CENTER or GVA_BOTTOM alter the position of the element based |
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417 | on it's height, you have to alter the 'top' to a negative number to do that; all this |
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418 | does is establish the origin. This is because this way you can align multiple things |
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419 | in the center and bottom with different 'top' offsets for maximum flexibility. |
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420 | */ |
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421 | virtual void setVerticalAlignment(GuiVerticalAlignment gva); |
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422 | /** Gets the vertical alignment for this element. */ |
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423 | virtual GuiVerticalAlignment getVerticalAlignment(void) const; |
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424 | |
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425 | |
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426 | |
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427 | |
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428 | /** Returns true if xy is within the constraints of the component */ |
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429 | virtual bool contains(Real x, Real y) const; |
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430 | |
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431 | /** Returns true if xy is within the constraints of the component */ |
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432 | virtual OverlayElement* findElementAt(Real x, Real y); // relative to parent |
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433 | |
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434 | /** |
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435 | * returns false as this class is not a container type |
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436 | */ |
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437 | inline virtual bool isContainer() const |
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438 | { return false; } |
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439 | |
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440 | inline virtual bool isKeyEnabled() const |
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441 | { return false; } |
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442 | |
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443 | inline virtual bool isCloneable() const |
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444 | { return mCloneable; } |
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445 | |
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446 | inline virtual void setCloneable(bool c) |
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447 | { mCloneable = c; } |
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448 | |
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449 | /** |
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450 | * Returns the parent container. |
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451 | */ |
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452 | OverlayContainer* getParent() ; |
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453 | void _setParent(OverlayContainer* parent) { mParent = parent; } |
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454 | |
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455 | /** |
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456 | * Returns the zOrder of the element |
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457 | */ |
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458 | inline ushort getZOrder() const |
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459 | { return mZOrder; } |
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460 | |
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461 | /** Overridden from Renderable */ |
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462 | Real getSquaredViewDepth(const Camera* cam) const |
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463 | { |
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464 | return 10000 - getZOrder(); |
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465 | } |
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466 | |
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467 | /** @copydoc Renderable::getLights */ |
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468 | const LightList& getLights(void) const |
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469 | { |
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470 | // Overlayelements should not be lit by the scene, this will not get called |
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471 | static LightList ll; |
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472 | return ll; |
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473 | } |
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474 | |
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475 | virtual void copyFromTemplate(OverlayElement* templateOverlay); |
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476 | virtual OverlayElement* clone(const String& instanceName); |
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477 | |
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478 | // Returns the SourceTemplate for this element |
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479 | const OverlayElement* getSourceTemplate () const { |
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480 | return mSourceTemplate ; |
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481 | } |
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482 | }; |
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483 | |
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484 | |
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485 | |
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486 | } |
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487 | |
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488 | |
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489 | #endif |
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490 | |
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