1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __OverlayManager_H__ |
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30 | #define __OverlayManager_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreSingleton.h" |
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34 | #include "OgreStringVector.h" |
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35 | #include "OgreOverlay.h" |
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36 | #include "OgreScriptLoader.h" |
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37 | |
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38 | namespace Ogre { |
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39 | |
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40 | /** Manages Overlay objects, parsing them from .overlay files and |
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41 | storing a lookup library of them. Alo manages the creation of |
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42 | OverlayContainers and OverlayElements, used for non-interactive 2D |
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43 | elements such as HUDs. |
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44 | */ |
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45 | class _OgreExport OverlayManager : public Singleton<OverlayManager>, public ScriptLoader |
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46 | { |
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47 | public: |
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48 | typedef std::map<String, Overlay*> OverlayMap; |
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49 | typedef std::map<String, OverlayElement*> ElementMap; |
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50 | protected: |
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51 | OverlayMap mOverlayMap; |
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52 | StringVector mScriptPatterns; |
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53 | |
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54 | void parseNewElement( DataStreamPtr& chunk, String& elemType, String& elemName, |
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55 | bool isContainer, Overlay* pOverlay, bool isTemplate, String templateName = String(""), OverlayContainer* container = 0); |
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56 | void parseAttrib( const String& line, Overlay* pOverlay); |
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57 | void parseElementAttrib( const String& line, Overlay* pOverlay, OverlayElement* pElement ); |
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58 | void skipToNextCloseBrace(DataStreamPtr& chunk); |
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59 | void skipToNextOpenBrace(DataStreamPtr& chunk); |
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60 | |
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61 | int mLastViewportWidth, mLastViewportHeight; |
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62 | bool mViewportDimensionsChanged; |
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63 | |
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64 | bool parseChildren( DataStreamPtr& chunk, const String& line, |
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65 | Overlay* pOverlay, bool isTemplate, OverlayContainer* parent = NULL); |
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66 | |
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67 | typedef std::map<String, OverlayElementFactory*> FactoryMap; |
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68 | FactoryMap mFactories; |
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69 | |
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70 | ElementMap mInstances; |
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71 | ElementMap mTemplates; |
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72 | |
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73 | typedef std::set<String> LoadedScripts; |
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74 | LoadedScripts mLoadedScripts; |
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75 | |
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76 | |
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77 | |
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78 | |
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79 | ElementMap& getElementMap(bool isTemplate); |
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80 | |
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81 | OverlayElement* createOverlayElementImpl(const String& typeName, const String& instanceName, ElementMap& elementMap); |
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82 | |
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83 | OverlayElement* getOverlayElementImpl(const String& name, ElementMap& elementMap); |
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84 | |
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85 | void destroyOverlayElementImpl(const String& instanceName, ElementMap& elementMap); |
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86 | |
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87 | void destroyOverlayElementImpl(OverlayElement* pInstance, ElementMap& elementMap); |
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88 | |
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89 | void destroyAllOverlayElementsImpl(ElementMap& elementMap); |
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90 | |
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91 | public: |
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92 | OverlayManager(); |
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93 | virtual ~OverlayManager(); |
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94 | |
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95 | /// @copydoc ScriptLoader::getScriptPatterns |
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96 | const StringVector& getScriptPatterns(void) const; |
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97 | /// @copydoc ScriptLoader::parseScript |
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98 | void parseScript(DataStreamPtr& stream, const String& groupName); |
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99 | /// @copydoc ScriptLoader::getLoadingOrder |
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100 | Real getLoadingOrder(void) const; |
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101 | |
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102 | /** Create a new Overlay. */ |
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103 | Overlay* create(const String& name); |
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104 | /** Retrieve an Overlay by name |
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105 | @returns A pointer to the Overlay, or 0 if not found |
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106 | */ |
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107 | Overlay* getByName(const String& name); |
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108 | /** Destroys an existing overlay by name */ |
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109 | void destroy(const String& name); |
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110 | /** Destroys an existing overlay */ |
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111 | void destroy(Overlay* overlay); |
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112 | /** Destroys all existing overlays */ |
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113 | void destroyAll(void); |
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114 | typedef MapIterator<OverlayMap> OverlayMapIterator; |
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115 | OverlayMapIterator getOverlayIterator(void); |
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116 | |
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117 | /** Internal method for queueing the visible overlays for rendering. */ |
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118 | void _queueOverlaysForRendering(Camera* cam, RenderQueue* pQueue, Viewport *vp); |
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119 | |
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120 | /** Method for determining if the viewport has changed dimensions. |
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121 | @remarks This is used by pixel-based OverlayElements to work out if they need to |
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122 | reclaculate their sizes. |
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123 | */ |
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124 | bool hasViewportChanged(void) const; |
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125 | |
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126 | /** Gets the height of the destination viewport in pixels. */ |
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127 | int getViewportHeight(void) const; |
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128 | |
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129 | /** Gets the width of the destination viewport in pixels. */ |
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130 | int getViewportWidth(void) const; |
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131 | Real getViewportAspectRatio(void) const; |
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132 | |
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133 | |
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134 | /** Creates a new OverlayElement of the type requested. |
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135 | @remarks |
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136 | The type of element to create is passed in as a string because this |
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137 | allows plugins to register new types of component. |
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138 | @param typeName The type of element to create. |
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139 | @param instanceName The name to give the new instance. |
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140 | */ |
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141 | OverlayElement* createOverlayElement(const String& typeName, const String& instanceName, bool isTemplate = false); |
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142 | |
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143 | /** Gets a reference to an existing element. */ |
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144 | OverlayElement* getOverlayElement(const String& name, bool isTemplate = false); |
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145 | |
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146 | /** Destroys a OverlayElement. |
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147 | @remarks |
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148 | Make sure you're not still using this in an Overlay. If in |
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149 | doubt, let OGRE destroy elements on shutdown. |
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150 | */ |
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151 | void destroyOverlayElement(const String& instanceName, bool isTemplate = false); |
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152 | |
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153 | /** Destroys a OverlayElement. |
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154 | @remarks |
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155 | Make sure you're not still using this in an Overlay. If in |
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156 | doubt, let OGRE destroy elements on shutdown. |
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157 | */ |
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158 | void destroyOverlayElement(OverlayElement* pInstance, bool isTemplate = false); |
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159 | |
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160 | /** Destroys all the OverlayElement created so far. |
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161 | @remarks |
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162 | Best to leave this to the engine to call internally, there |
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163 | should rarely be a need to call it yourself. |
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164 | */ |
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165 | void destroyAllOverlayElements(bool isTemplate = false); |
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166 | |
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167 | /** Registers a new OverlayElementFactory with this manager. |
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168 | @remarks |
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169 | Should be used by plugins or other apps wishing to provide |
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170 | a new OverlayElement subclass. |
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171 | */ |
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172 | void addOverlayElementFactory(OverlayElementFactory* elemFactory); |
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173 | |
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174 | OverlayElement* createOverlayElementFromTemplate(const String& templateName, const String& typeName, const String& instanceName, bool isTemplate = false); |
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175 | /** |
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176 | * @remarks |
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177 | * Creates a new OverlayElement object from the specified template name. The new |
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178 | * object's name, and all of it's children, will be instanceName/orignalName. |
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179 | */ |
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180 | OverlayElement* cloneOverlayElementFromTemplate(const String& templateName, const String& instanceName); |
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181 | |
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182 | OverlayElement* createOverlayElementFromFactory(const String& typeName, const String& instanceName); |
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183 | |
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184 | typedef MapIterator<ElementMap> TemplateIterator; |
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185 | /** Returns an iterator over all templates in this manager.*/ |
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186 | TemplateIterator getTemplateIterator () |
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187 | { |
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188 | return TemplateIterator (mTemplates.begin (), mTemplates.end ()) ; |
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189 | } |
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190 | /* Returns whether the Element with the given name is a Template */ |
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191 | bool isTemplate (String strName) const { |
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192 | return (mTemplates.find (strName) != mTemplates.end()) ; |
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193 | } |
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194 | |
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195 | |
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196 | /** Override standard Singleton retrieval. |
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197 | @remarks |
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198 | Why do we do this? Well, it's because the Singleton |
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199 | implementation is in a .h file, which means it gets compiled |
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200 | into anybody who includes it. This is needed for the |
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201 | Singleton template to work, but we actually only want it |
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202 | compiled into the implementation of the class based on the |
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203 | Singleton, not all of them. If we don't change this, we get |
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204 | link errors when trying to use the Singleton-based class from |
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205 | an outside dll. |
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206 | @par |
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207 | This method just delegates to the template version anyway, |
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208 | but the implementation stays in this single compilation unit, |
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209 | preventing link errors. |
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210 | */ |
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211 | static OverlayManager& getSingleton(void); |
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212 | /** Override standard Singleton retrieval. |
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213 | @remarks |
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214 | Why do we do this? Well, it's because the Singleton |
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215 | implementation is in a .h file, which means it gets compiled |
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216 | into anybody who includes it. This is needed for the |
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217 | Singleton template to work, but we actually only want it |
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218 | compiled into the implementation of the class based on the |
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219 | Singleton, not all of them. If we don't change this, we get |
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220 | link errors when trying to use the Singleton-based class from |
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221 | an outside dll. |
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222 | @par |
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223 | This method just delegates to the template version anyway, |
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224 | but the implementation stays in this single compilation unit, |
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225 | preventing link errors. |
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226 | */ |
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227 | static OverlayManager* getSingletonPtr(void); |
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228 | }; |
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229 | |
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230 | |
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231 | |
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232 | } |
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233 | |
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234 | |
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235 | #endif |
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