1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __ParticleAffector_H__ |
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30 | #define __ParticleAffector_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreString.h" |
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34 | #include "OgreStringInterface.h" |
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35 | |
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36 | |
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37 | namespace Ogre { |
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38 | |
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39 | /** Abstract class defining the interface to be implemented by particle affectors. |
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40 | @remarks |
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41 | Particle affectors modify particles in a particle system over their lifetime. They can be |
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42 | grouped into types, e.g. 'vector force' affectors, 'fader' affectors etc; each type will |
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43 | modify particles in a different way, using different parameters. |
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44 | @par |
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45 | Because there are so many types of affectors you could use, OGRE chooses not to dictate |
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46 | the available types. It comes with some in-built, but allows plugins or applications to extend the affector types available. |
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47 | This is done by subclassing ParticleAffector to have the appropriate emission behaviour you want, |
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48 | and also creating a subclass of ParticleAffectorFactory which is responsible for creating instances |
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49 | of your new affector type. You register this factory with the ParticleSystemManager using |
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50 | addAffectorFactory, and from then on affectors of this type can be created either from code or through |
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51 | text particle scripts by naming the type. |
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52 | @par |
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53 | This same approach is used for ParticleEmitters (which are the source of particles in a system). |
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54 | This means that OGRE is particularly flexible when it comes to creating particle system effects, |
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55 | with literally infinite combinations of affector and affector types, and paramters within those |
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56 | types. |
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57 | */ |
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58 | class _OgreExport ParticleAffector : public StringInterface |
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59 | { |
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60 | protected: |
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61 | /// Name of the type of affector, MUST be initialised by subclasses |
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62 | String mType; |
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63 | |
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64 | /** Internal method for setting up the basic parameter definitions for a subclass. |
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65 | @remarks |
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66 | Because StringInterface holds a dictionary of parameters per class, subclasses need to |
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67 | call this to ask the base class to add it's parameters to their dictionary as well. |
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68 | Can't do this in the constructor because that runs in a non-virtual context. |
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69 | @par |
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70 | The subclass must have called it's own createParamDictionary before calling this method. |
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71 | */ |
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72 | void addBaseParameters(void) { /* actually do nothing - for future possible use */ } |
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73 | |
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74 | ParticleSystem* mParent; |
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75 | public: |
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76 | ParticleAffector(ParticleSystem* parent): mParent(parent) {} |
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77 | |
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78 | /** Virtual destructor essential. */ |
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79 | virtual ~ParticleAffector(); |
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80 | |
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81 | /** Method called to allow the affector to initialize all newly created particles in the system. |
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82 | @remarks |
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83 | This is where the affector gets the chance to initialize it's effects to the particles of a system. |
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84 | The affector is expected to initialize some or all of the particles in the system |
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85 | passed to it, depending on the affector's approach. |
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86 | @param |
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87 | pParticle Pointer to a Particle to initialize. |
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88 | */ |
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89 | virtual void _initParticle(Particle* pParticle) { /* by default do nothing */ } |
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90 | |
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91 | /** Method called to allow the affector to 'do it's stuff' on all active particles in the system. |
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92 | @remarks |
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93 | This is where the affector gets the chance to apply it's effects to the particles of a system. |
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94 | The affector is expected to apply it's effect to some or all of the particles in the system |
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95 | passed to it, depending on the affector's approach. |
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96 | @param |
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97 | pSystem Pointer to a ParticleSystem to affect. |
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98 | @param |
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99 | timeElapsed The number of seconds which have elapsed since the last call. |
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100 | */ |
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101 | virtual void _affectParticles(ParticleSystem* pSystem, Real timeElapsed) = 0; |
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102 | |
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103 | /** Returns the name of the type of affector. |
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104 | @remarks |
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105 | This property is useful for determining the type of affector procedurally so another |
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106 | can be created. |
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107 | */ |
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108 | const String &getType(void) const { return mType; } |
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109 | |
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110 | }; |
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111 | |
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112 | } |
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113 | |
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114 | |
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115 | #endif |
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116 | |
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